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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp225
1 files changed, 99 insertions, 126 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index afef1baa429..b45527b9401 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -814,9 +814,9 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
}
// if this is ammo then use it
- uint8 msg = CanUseAmmo( pItem->GetProto()->ItemId );
+ uint8 msg = CanUseAmmo( pItem->GetEntry() );
if( msg == EQUIP_ERR_OK )
- SetAmmo( pItem->GetProto()->ItemId );
+ SetAmmo( pItem->GetEntry() );
}
}
}
@@ -11252,60 +11252,60 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check)
{
sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
- Item *pItem;
- ItemPrototype const *pProto;
uint32 remcount = 0;
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
- pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- if( pItem->GetCount() + remcount <= count )
+ if (pItem->GetEntry() == item)
{
- // all items in inventory can unequipped
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ if (pItem->GetCount() + remcount <= count)
+ {
+ // all items in inventory can unequipped
+ remcount += pItem->GetCount();
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if(remcount >=count)
+ if (remcount >=count)
+ return;
+ }
+ else
+ {
+ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
+ pItem->SetCount( pItem->GetCount() - count + remcount );
+ if (IsInWorld() & update)
+ pItem->SendUpdateToPlayer( this );
+ pItem->SetState(ITEM_CHANGED, this);
return;
- }
- else
- {
- pProto = pItem->GetProto();
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if( IsInWorld() & update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
+ }
}
}
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
{
- pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- if( pItem->GetCount() + remcount <= count )
+ if (pItem->GetEntry() == item)
{
- // all keys can be unequipped
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ if (pItem->GetCount() + remcount <= count)
+ {
+ // all keys can be unequipped
+ remcount += pItem->GetCount();
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if(remcount >=count)
+ if (remcount >=count)
+ return;
+ }
+ else
+ {
+ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
+ pItem->SetCount( pItem->GetCount() - count + remcount );
+ if (IsInWorld() & update)
+ pItem->SendUpdateToPlayer( this );
+ pItem->SetState(ITEM_CHANGED, this);
return;
- }
- else
- {
- pProto = pItem->GetProto();
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if( IsInWorld() & update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
+ }
}
}
}
@@ -11317,27 +11317,28 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
{
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- pItem = pBag->GetItemByPos(j);
- if( pItem && pItem->GetEntry() == item )
+ if(Item* pItem = pBag->GetItemByPos(j))
{
- // all items in bags can be unequipped
- if( pItem->GetCount() + remcount <= count )
+ if (pItem->GetEntry() == item)
{
- remcount += pItem->GetCount();
- DestroyItem( i, j, update );
+ // all items in bags can be unequipped
+ if (pItem->GetCount() + remcount <= count)
+ {
+ remcount += pItem->GetCount();
+ DestroyItem( i, j, update );
- if(remcount >=count)
+ if (remcount >=count)
+ return;
+ }
+ else
+ {
+ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
+ pItem->SetCount( pItem->GetCount() - count + remcount );
+ if (IsInWorld() && update)
+ pItem->SendUpdateToPlayer( this );
+ pItem->SetState(ITEM_CHANGED, this);
return;
- }
- else
- {
- pProto = pItem->GetProto();
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if( IsInWorld() && update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
+ }
}
}
}
@@ -11347,29 +11348,30 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- if( pItem->GetCount() + remcount <= count )
+ if (pItem && pItem->GetEntry() == item)
{
- if(!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
+ if (pItem->GetCount() + remcount <= count)
{
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
+ {
+ remcount += pItem->GetCount();
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if(remcount >=count)
- return;
+ if (remcount >=count)
+ return;
+ }
+ }
+ else
+ {
+ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
+ pItem->SetCount( pItem->GetCount() - count + remcount );
+ if (IsInWorld() & update)
+ pItem->SendUpdateToPlayer( this );
+ pItem->SetState(ITEM_CHANGED, this);
+ return;
}
- }
- else
- {
- pProto = pItem->GetProto();
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if( IsInWorld() & update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
}
}
}
@@ -11381,40 +11383,28 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pBag )
- {
+ if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = pBag->GetItemByPos(j);
- if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
- DestroyItem( i, j, update);
- }
- }
- }
+ if (Item* pItem = pBag->GetItemByPos(j))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ DestroyItem( i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
void Player::DestroyConjuredItems( bool update )
@@ -11425,40 +11415,23 @@ void Player::DestroyConjuredItems( bool update )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetProto() &&
- (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
- (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsConjuredConsumable())
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pBag )
- {
+ if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = pBag->GetItemByPos(j);
- if( pItem && pItem->GetProto() &&
- (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
- (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
- DestroyItem( i, j, update);
- }
- }
- }
+ if (Item* pItem = pBag->GetItemByPos(j))
+ if (pItem->IsConjuredConsumable())
+ DestroyItem( i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetProto() &&
- (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
- (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- }
+ if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (pItem->IsConjuredConsumable())
+ DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )