diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5798c85e01d..ef695df5f7b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19648,14 +19648,17 @@ WorldObject* Player::GetViewpoint() const bool Player::CanUseBattleGroundObject() { + // TODO : some spells gives player ForceReaction to one faction (ReputationMgr::ApplyForceReaction) + // maybe gameobject code should handle that ForceReaction usage + // BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet return ( //InBattleGround() && // in battleground - not need, check in other cases //!IsMounted() && - not correct, player is dismounted when he clicks on flag - //i'm not sure if these two are correct, because invisible players should get visible when they click on flag + //player cannot use object when he is invulnerable (immune) !isTotalImmune() && // not totally immune + //i'm not sure if these two are correct, because invisible players should get visible when they click on flag !HasStealthAura() && // not stealthed !HasInvisibilityAura() && // not invisible !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // can't pickup - //TODO player cannot use object when he is invulnerable (immune) - (ice block, divine shield, divine protection, divine intervention ...) isAlive() // live player ); } |