diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 45 |
1 files changed, 2 insertions, 43 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 405e144c75a..5dffacb3543 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15359,50 +15359,9 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, ui /*** LOAD SYSTEM ***/ /*********************************************************/ -bool Player::MinimalLoadFromDB(QueryResult_AutoPtr result, uint32 guid) +void Player::Initialize(uint32 guid) { - if (!result) - { - // 0 1 2 3 4 5 6 7 - result = CharacterDatabase.PQuery("SELECT name, position_x, position_y, position_z, map, totaltime, leveltime, at_login FROM characters WHERE guid = '%u'",guid); - if (!result) - return false; - } - - Field *fields = result->Fetch(); - - // overwrite possible wrong/corrupted guid - SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - - m_name = fields[0].GetCppString(); - - Relocate(fields[1].GetFloat(),fields[2].GetFloat(),fields[3].GetFloat()); - Map *map = MapManager::Instance().CreateMap(fields[4].GetUInt32(), this, 0); - SetMap(map); - - // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE] - // this must help in case next save after mass player load after server startup - m_nextSave = urand(m_nextSave/2,m_nextSave*3/2); - - // the instance id is not needed at character enum - - m_Played_time[PLAYED_TIME_TOTAL] = fields[5].GetUInt32(); - m_Played_time[PLAYED_TIME_LEVEL] = fields[6].GetUInt32(); - - m_atLoginFlags = fields[7].GetUInt32(); - - // I don't see these used anywhere .. - /*_LoadGroup(); - - _LoadBoundInstances();*/ - - for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++) - m_items[i] = NULL; - - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - m_deathState = DEAD; - - return true; + Object::_Create(guid, 0, HIGHGUID_PLAYER); } void Player::_LoadDeclinedNames(QueryResult_AutoPtr result) |