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Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 2f3a799805a..55dda581261 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -812,9 +812,10 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 15,
PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16,
PLAYER_LOGIN_QUERY_LOADGUILD = 17,
-};
+ PLAYER_LOGIN_QUERY_LOADARENAINFO = 18,
-#define MAX_PLAYER_LOGIN_QUERY 18
+ MAX_PLAYER_LOGIN_QUERY
+};
// Player summoning auto-decline time (in secs)
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
@@ -1067,7 +1068,7 @@ class TRINITY_DLL_SPEC Player : public Unit
}
uint8 CanStoreItems( Item **pItem,int count) const;
- uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, uint32 count, bool swap ) const;
+ uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
uint8 CanUnequipItems( uint32 item, uint32 count ) const;
uint8 CanUnequipItem( uint16 src, bool swap ) const;
@@ -1078,10 +1079,10 @@ class TRINITY_DLL_SPEC Player : public Unit
uint8 CanUseAmmo( uint32 item ) const;
Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
- Item* EquipNewItem( uint16 pos, uint32 item, uint32 count, bool update );
+ Item* EquipNewItem( uint16 pos, uint32 item, bool update );
Item* EquipItem( uint16 pos, Item *pItem, bool update );
void AutoUnequipOffhandIfNeed();
- bool StoreNewItemInBestSlot(uint32 item_id, uint32 item_count);
+ bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
@@ -1531,7 +1532,6 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
- SaveDataFieldToDB(); // needed?
}
uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
@@ -2143,6 +2143,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void _LoadFriendList(QueryResult *result);
bool _LoadHomeBind(QueryResult *result);
void _LoadDeclinedNames(QueryResult *result);
+ void _LoadArenaTeamInfo(QueryResult *result);
/*********************************************************/
/*** SAVE SYSTEM ***/