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Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 2310 |
1 files changed, 2310 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h new file mode 100644 index 00000000000..d30d8e56622 --- /dev/null +++ b/src/game/Player.h @@ -0,0 +1,2310 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _PLAYER_H +#define _PLAYER_H + +#include "Common.h" +#include "ItemPrototype.h" +#include "Unit.h" +#include "Item.h" + +#include "Database/DatabaseEnv.h" +#include "NPCHandler.h" +#include "QuestDef.h" +#include "Group.h" +#include "Bag.h" +#include "WorldSession.h" +#include "Pet.h" +#include "Util.h" // for Tokens typedef + +#include<string> +#include<vector> + +struct Mail; +class Channel; +class DynamicObject; +class Creature; +class Pet; +class PlayerMenu; +class Transport; +class UpdateMask; +class PlayerSocial; + +typedef std::deque<Mail*> PlayerMails; + +#define PLAYER_MAX_SKILLS 127 +#define PLAYER_MAX_DAILY_QUESTS 25 + +// Note: SPELLMOD_* values is aura types in fact +enum SpellModType +{ + SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER + SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER +}; + +enum PlayerSpellState +{ + PLAYERSPELL_UNCHANGED = 0, + PLAYERSPELL_CHANGED = 1, + PLAYERSPELL_NEW = 2, + PLAYERSPELL_REMOVED = 3 +}; + +struct PlayerSpell +{ + uint16 slotId : 16; + PlayerSpellState state : 8; + bool active : 1; + bool disabled : 1; +}; + +#define SPELL_WITHOUT_SLOT_ID uint16(-1) + +struct SpellModifier +{ + SpellModOp op : 8; + SpellModType type : 8; + int16 charges : 16; + int32 value; + uint64 mask; + uint32 spellId; + uint32 effectId; + Spell const* lastAffected; +}; + +typedef HM_NAMESPACE::hash_map<uint16, PlayerSpell*> PlayerSpellMap; +typedef std::list<SpellModifier*> SpellModList; + +struct SpellCooldown +{ + time_t end; + uint16 itemid; +}; + +typedef std::map<uint32, SpellCooldown> SpellCooldowns; + +enum TrainerSpellState +{ + TRAINER_SPELL_GREEN = 0, + TRAINER_SPELL_RED = 1, + TRAINER_SPELL_GRAY = 2 +}; + +enum ActionButtonUpdateState +{ + ACTIONBUTTON_UNCHANGED = 0, + ACTIONBUTTON_CHANGED = 1, + ACTIONBUTTON_NEW = 2, + ACTIONBUTTON_DELETED = 3 +}; + +struct ActionButton +{ + ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW ) {} + ActionButton(uint16 _action, uint8 _type, uint8 _misc) : action(_action), type(_type), misc(_misc), uState( ACTIONBUTTON_NEW ) {} + + uint16 action; + uint8 type; + uint8 misc; + ActionButtonUpdateState uState; +}; + +enum ActionButtonType +{ + ACTION_BUTTON_SPELL = 0, + ACTION_BUTTON_MACRO = 64, + ACTION_BUTTON_CMACRO= 65, + ACTION_BUTTON_ITEM = 128 +}; + +#define MAX_ACTION_BUTTONS 132 //checked in 2.3.0 + +typedef std::map<uint8,ActionButton> ActionButtonList; + +typedef std::pair<uint16, uint8> CreateSpellPair; + +struct PlayerCreateInfoItem +{ + PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {} + + uint32 item_id; + uint32 item_amount; +}; + +typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems; + +struct PlayerClassLevelInfo +{ + PlayerClassLevelInfo() : basehealth(0), basemana(0) {} + uint16 basehealth; + uint16 basemana; +}; + +struct PlayerClassInfo +{ + PlayerClassInfo() : levelInfo(NULL) { } + + PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1 +}; + +struct PlayerLevelInfo +{ + PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; } + + uint8 stats[MAX_STATS]; +}; + +struct PlayerInfo +{ + // existence checked by displayId != 0 // existence checked by displayId != 0 + PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL) + { + } + + uint32 mapId; + uint32 zoneId; + float positionX; + float positionY; + float positionZ; + uint16 displayId_m; + uint16 displayId_f; + PlayerCreateInfoItems item; + std::list<CreateSpellPair> spell; + std::list<uint16> action[4]; + + PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1 +}; + +struct PvPInfo +{ + PvPInfo() : inHostileArea(false), endTimer(0) {} + + bool inHostileArea; + time_t endTimer; +}; + +struct DuelInfo +{ + DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {} + + Player *initiator; + Player *opponent; + time_t startTimer; + time_t startTime; + time_t outOfBound; +}; + +struct Areas +{ + uint32 areaID; + uint32 areaFlag; + float x1; + float x2; + float y1; + float y2; +}; + +enum FactionFlags +{ + FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) + FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation + FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client) + FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions + FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions + FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE ) + FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions +}; + +typedef uint32 RepListID; +struct FactionState +{ + uint32 ID; + RepListID ReputationListID; + uint32 Flags; + int32 Standing; + bool Changed; +}; + +typedef std::map<RepListID,FactionState> FactionStateList; + +typedef std::map<uint32,ReputationRank> ForcedReactions; + +typedef std::set<uint64> GuardianPetList; + +struct EnchantDuration +{ + EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {}; + EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); }; + + Item * item; + EnchantmentSlot slot; + uint32 leftduration; +}; + +typedef std::list<EnchantDuration> EnchantDurationList; +typedef std::list<Item*> ItemDurationList; + +struct LookingForGroupSlot +{ + LookingForGroupSlot() : entry(0), type(0) {} + bool Empty() const { return !entry && !type; } + void Clear() { entry = 0; type = 0; } + void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; } + bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; } + bool canAutoJoin() const { return entry && (type == 1 || type == 5); } + + uint32 entry; + uint32 type; +}; + +#define MAX_LOOKING_FOR_GROUP_SLOT 3 + +struct LookingForGroup +{ + LookingForGroup() {} + bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); } + bool HaveInSlot(uint32 _entry, uint32 _type) const + { + for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + if(slots[i].Is(_entry,_type)) + return true; + return false; + } + + bool canAutoJoin() const + { + for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + if(slots[i].canAutoJoin()) + return true; + return false; + } + + bool Empty() const + { + for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + if(!slots[i].Empty()) + return false; + return more.Empty(); + } + + LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT]; + LookingForGroupSlot more; + std::string comment; +}; + +enum PlayerMovementType +{ + MOVE_ROOT = 1, + MOVE_UNROOT = 2, + MOVE_WATER_WALK = 3, + MOVE_LAND_WALK = 4 +}; + +enum DrunkenState +{ + DRUNKEN_SOBER = 0, + DRUNKEN_TIPSY = 1, + DRUNKEN_DRUNK = 2, + DRUNKEN_SMASHED = 3 +}; + +enum PlayerStateType +{ + /* + PLAYER_STATE_DANCE + PLAYER_STATE_SLEEP + PLAYER_STATE_SIT + PLAYER_STATE_STAND + PLAYER_STATE_READYUNARMED + PLAYER_STATE_WORK + PLAYER_STATE_POINT(DNR) + PLAYER_STATE_NONE // not used or just no state, just standing there? + PLAYER_STATE_STUN + PLAYER_STATE_DEAD + PLAYER_STATE_KNEEL + PLAYER_STATE_USESTANDING + PLAYER_STATE_STUN_NOSHEATHE + PLAYER_STATE_USESTANDING_NOSHEATHE + PLAYER_STATE_WORK_NOSHEATHE + PLAYER_STATE_SPELLPRECAST + PLAYER_STATE_READYRIFLE + PLAYER_STATE_WORK_NOSHEATHE_MINING + PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD + PLAYER_STATE_AT_EASE + PLAYER_STATE_READY1H + PLAYER_STATE_SPELLKNEELSTART + PLAYER_STATE_SUBMERGED + */ + + PLAYER_STATE_NONE = 0, + PLAYER_STATE_SIT = 1, + PLAYER_STATE_SIT_CHAIR = 2, + PLAYER_STATE_SLEEP = 3, + PLAYER_STATE_SIT_LOW_CHAIR = 4, + PLAYER_STATE_SIT_MEDIUM_CHAIR = 5, + PLAYER_STATE_SIT_HIGH_CHAIR = 6, + PLAYER_STATE_DEAD = 7, + PLAYER_STATE_KNEEL = 8, + + PLAYER_STATE_FORM_ALL = 0x00FF0000, + + PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01, // byte 4 + PLAYER_STATE_FLAG_CREEP = 0x02000000, + PLAYER_STATE_FLAG_UNTRACKABLE = 0x04000000, + PLAYER_STATE_FLAG_ALL = 0xFF000000, +}; + +enum PlayerFlags +{ + PLAYER_FLAGS_GROUP_LEADER = 0x00000001, + PLAYER_FLAGS_AFK = 0x00000002, + PLAYER_FLAGS_DND = 0x00000004, + PLAYER_FLAGS_GM = 0x00000008, + PLAYER_FLAGS_GHOST = 0x00000010, + PLAYER_FLAGS_RESTING = 0x00000020, + PLAYER_FLAGS_FFA_PVP = 0x00000080, + PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards + PLAYER_FLAGS_IN_PVP = 0x00000200, + PLAYER_FLAGS_HIDE_HELM = 0x00000400, + PLAYER_FLAGS_HIDE_CLOAK = 0x00000800, + PLAYER_FLAGS_UNK1 = 0x00001000, // played long time + PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time + PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag + PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary + PLAYER_FLAGS_UNK4 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) + PLAYER_UNK = 0x00040000, // 2.0.8... +}; + +// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1) +// can't use enum for uint64 values +#define PLAYER_TITLE_DISABLED 0x0000000000000000LL +#define PLAYER_TITLE_NONE 0x0000000000000001LL +#define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1 +#define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2 +#define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3 +#define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4 +#define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5 +#define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6 +#define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7 +#define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8 +#define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9 +#define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10 +#define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11 +#define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12 +#define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13 +#define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14 +#define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15 +#define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16 +#define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17 +#define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18 +#define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19 +#define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20 +#define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21 +#define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22 +#define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23 +#define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24 +#define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25 +#define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26 +#define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27 +#define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28 +#define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29 +#define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30 +#define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31 +#define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32 +#define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33 +#define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34 +#define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35 +#define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36 +#define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37 +#define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38 +#define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39 +#define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40 + +// used in PLAYER_FIELD_BYTES values +enum PlayerFieldByteFlags +{ + PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002, + PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit + PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all +}; + +// used in PLAYER_FIELD_BYTES2 values +enum PlayerFieldByte2Flags +{ + PLAYER_FIELD_BYTE2_NONE = 0x0000, + PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000 +}; + +enum ActivateTaxiReplies +{ + ERR_TAXIOK = 0, + ERR_TAXIUNSPECIFIEDSERVERERROR = 1, + ERR_TAXINOSUCHPATH = 2, + ERR_TAXINOTENOUGHMONEY = 3, + ERR_TAXITOOFARAWAY = 4, + ERR_TAXINOVENDORNEARBY = 5, + ERR_TAXINOTVISITED = 6, + ERR_TAXIPLAYERBUSY = 7, + ERR_TAXIPLAYERALREADYMOUNTED = 8, + ERR_TAXIPLAYERSHAPESHIFTED = 9, + ERR_TAXIPLAYERMOVING = 10, + ERR_TAXISAMENODE = 11, + ERR_TAXINOTSTANDING = 12 +}; + +enum LootType +{ + LOOT_CORPSE = 1, + LOOT_SKINNING = 2, + LOOT_FISHING = 3, + LOOT_PICKPOCKETING = 4, // unsupported by client, sending LOOT_SKINNING instead + LOOT_DISENCHANTING = 5, // unsupported by client, sending LOOT_SKINNING instead + LOOT_PROSPECTING = 6, // unsupported by client, sending LOOT_SKINNING instead + LOOT_INSIGNIA = 7, // unsupported by client, sending LOOT_SKINNING instead + LOOT_FISHINGHOLE = 8 // unsupported by client, sending LOOT_FISHING instead +}; + +enum MirrorTimerType +{ + FATIGUE_TIMER = 0, + BREATH_TIMER = 1, + FIRE_TIMER = 2 +}; + +// 2^n values +enum PlayerExtraFlags +{ + // gm abilities + PLAYER_EXTRA_GM_ON = 0x0001, + PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002, + PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004, + PLAYER_EXTRA_TAXICHEAT = 0x0008, + PLAYER_EXTRA_GM_INVISIBLE = 0x0010, + + // other states + PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating. +}; + +// 2^n values +enum AtLoginFlags +{ + AT_LOGIN_NONE = 0, + AT_LOGIN_RENAME = 1, + AT_LOGIN_RESET_SPELLS = 2, + AT_LOGIN_RESET_TALENTS = 4 +}; + +typedef std::map<uint32, QuestStatusData> QuestStatusMap; + +enum QuestSlotOffsets +{ + QUEST_ID_OFFSET = 0, + QUEST_STATE_OFFSET = 1, + QUEST_COUNTS_OFFSET = 2, + QUEST_TIME_OFFSET = 3 +}; + +#define MAX_QUEST_OFFSET 4 + +enum QuestSlotStateMask +{ + QUEST_STATE_NONE = 0x0000, + QUEST_STATE_COMPLETE = 0x0001, + QUEST_STATE_FAIL = 0x0002 +}; + +class Quest; +class Spell; +class Item; +class WorldSession; + +enum PlayerSlots +{ + // first slot for item stored (in any way in player m_items data) + PLAYER_SLOT_START = 0, + // last+1 slot for item stored (in any way in player m_items data) + PLAYER_SLOT_END = 118, + PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START) +}; + +enum EquipmentSlots +{ + EQUIPMENT_SLOT_START = 0, + EQUIPMENT_SLOT_HEAD = 0, + EQUIPMENT_SLOT_NECK = 1, + EQUIPMENT_SLOT_SHOULDERS = 2, + EQUIPMENT_SLOT_BODY = 3, + EQUIPMENT_SLOT_CHEST = 4, + EQUIPMENT_SLOT_WAIST = 5, + EQUIPMENT_SLOT_LEGS = 6, + EQUIPMENT_SLOT_FEET = 7, + EQUIPMENT_SLOT_WRISTS = 8, + EQUIPMENT_SLOT_HANDS = 9, + EQUIPMENT_SLOT_FINGER1 = 10, + EQUIPMENT_SLOT_FINGER2 = 11, + EQUIPMENT_SLOT_TRINKET1 = 12, + EQUIPMENT_SLOT_TRINKET2 = 13, + EQUIPMENT_SLOT_BACK = 14, + EQUIPMENT_SLOT_MAINHAND = 15, + EQUIPMENT_SLOT_OFFHAND = 16, + EQUIPMENT_SLOT_RANGED = 17, + EQUIPMENT_SLOT_TABARD = 18, + EQUIPMENT_SLOT_END = 19 +}; + +enum InventorySlots +{ + INVENTORY_SLOT_BAG_0 = 255, + INVENTORY_SLOT_BAG_START = 19, + INVENTORY_SLOT_BAG_1 = 19, + INVENTORY_SLOT_BAG_2 = 20, + INVENTORY_SLOT_BAG_3 = 21, + INVENTORY_SLOT_BAG_4 = 22, + INVENTORY_SLOT_BAG_END = 23, + + INVENTORY_SLOT_ITEM_START = 23, + INVENTORY_SLOT_ITEM_1 = 23, + INVENTORY_SLOT_ITEM_2 = 24, + INVENTORY_SLOT_ITEM_3 = 25, + INVENTORY_SLOT_ITEM_4 = 26, + INVENTORY_SLOT_ITEM_5 = 27, + INVENTORY_SLOT_ITEM_6 = 28, + INVENTORY_SLOT_ITEM_7 = 29, + INVENTORY_SLOT_ITEM_8 = 30, + INVENTORY_SLOT_ITEM_9 = 31, + INVENTORY_SLOT_ITEM_10 = 32, + INVENTORY_SLOT_ITEM_11 = 33, + INVENTORY_SLOT_ITEM_12 = 34, + INVENTORY_SLOT_ITEM_13 = 35, + INVENTORY_SLOT_ITEM_14 = 36, + INVENTORY_SLOT_ITEM_15 = 37, + INVENTORY_SLOT_ITEM_16 = 38, + INVENTORY_SLOT_ITEM_END = 39 +}; + +enum BankSlots +{ + BANK_SLOT_ITEM_START = 39, + BANK_SLOT_ITEM_1 = 39, + BANK_SLOT_ITEM_2 = 40, + BANK_SLOT_ITEM_3 = 41, + BANK_SLOT_ITEM_4 = 42, + BANK_SLOT_ITEM_5 = 43, + BANK_SLOT_ITEM_6 = 44, + BANK_SLOT_ITEM_7 = 45, + BANK_SLOT_ITEM_8 = 46, + BANK_SLOT_ITEM_9 = 47, + BANK_SLOT_ITEM_10 = 48, + BANK_SLOT_ITEM_11 = 49, + BANK_SLOT_ITEM_12 = 50, + BANK_SLOT_ITEM_13 = 51, + BANK_SLOT_ITEM_14 = 52, + BANK_SLOT_ITEM_15 = 53, + BANK_SLOT_ITEM_16 = 54, + BANK_SLOT_ITEM_17 = 55, + BANK_SLOT_ITEM_18 = 56, + BANK_SLOT_ITEM_19 = 57, + BANK_SLOT_ITEM_20 = 58, + BANK_SLOT_ITEM_21 = 59, + BANK_SLOT_ITEM_22 = 60, + BANK_SLOT_ITEM_23 = 61, + BANK_SLOT_ITEM_24 = 62, + BANK_SLOT_ITEM_25 = 63, + BANK_SLOT_ITEM_26 = 64, + BANK_SLOT_ITEM_27 = 65, + BANK_SLOT_ITEM_28 = 66, + BANK_SLOT_ITEM_END = 67, + + BANK_SLOT_BAG_START = 67, + BANK_SLOT_BAG_1 = 67, + BANK_SLOT_BAG_2 = 68, + BANK_SLOT_BAG_3 = 69, + BANK_SLOT_BAG_4 = 70, + BANK_SLOT_BAG_5 = 71, + BANK_SLOT_BAG_6 = 72, + BANK_SLOT_BAG_7 = 73, + BANK_SLOT_BAG_END = 74 +}; + +enum BuyBackSlots +{ + // stored in m_buybackitems + BUYBACK_SLOT_START = 74, + BUYBACK_SLOT_1 = 74, + BUYBACK_SLOT_2 = 75, + BUYBACK_SLOT_3 = 76, + BUYBACK_SLOT_4 = 77, + BUYBACK_SLOT_5 = 78, + BUYBACK_SLOT_6 = 79, + BUYBACK_SLOT_7 = 80, + BUYBACK_SLOT_8 = 81, + BUYBACK_SLOT_9 = 82, + BUYBACK_SLOT_10 = 83, + BUYBACK_SLOT_11 = 84, + BUYBACK_SLOT_12 = 85, + BUYBACK_SLOT_END = 86 +}; + +enum KeyRingSlots +{ + KEYRING_SLOT_START = 86, + KEYRING_SLOT_END = 118 +}; + +struct ItemPosCount +{ + ItemPosCount(uint16 _pos, uint8 _count) : pos(_pos), count(_count) {} + bool isContainedIn(std::vector<ItemPosCount>&); + uint16 pos; + uint8 count; +}; +typedef std::vector<ItemPosCount> ItemPosCountVec; + +enum SwitchWeapon +{ + DEFAULT_SWITCH_WEAPON = 1500, //cooldown in ms + ROGUE_SWITCH_WEAPON = 1000 +}; + +enum TradeSlots +{ + TRADE_SLOT_COUNT = 7, + TRADE_SLOT_TRADED_COUNT = 6, + TRADE_SLOT_NONTRADED = 6 +}; + +enum TransferAbortReason +{ + TRANSFER_ABORT_MAX_PLAYERS = 0x0001, // Transfer Aborted: instance is full + TRANSFER_ABORT_NOT_FOUND = 0x0002, // Transfer Aborted: instance not found + TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x0003, // You have entered too many instances recently. + TRANSFER_ABORT_ZONE_IN_COMBAT = 0x0005, // Unable to zone in while an encounter is in progress. + TRANSFER_ABORT_INSUF_EXPAN_LVL1 = 0x0106, // You must have TBC expansion installed to access this area. + TRANSFER_ABORT_DIFFICULTY1 = 0x0007, // Normal difficulty mode is not available for %s. + TRANSFER_ABORT_DIFFICULTY2 = 0x0107, // Heroic difficulty mode is not available for %s. + TRANSFER_ABORT_DIFFICULTY3 = 0x0207 // Epic difficulty mode is not available for %s. +}; + +enum InstanceResetWarningType +{ + RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s). + RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)! + RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location! + RAID_INSTANCE_WELCOME = 4 // Welcome to %s. This raid instance is scheduled to reset in %s. +}; + +struct MovementInfo +{ + // common + //uint32 flags; + uint8 unk1; + uint32 time; + float x, y, z, o; + // transport + uint64 t_guid; + float t_x, t_y, t_z, t_o; + uint32 t_time; + // swimming and unk + float s_pitch; + // last fall time + uint32 fallTime; + // jumping + float j_unk, j_sinAngle, j_cosAngle, j_xyspeed; + // spline + float u_unk1; + + MovementInfo() + { + //flags = + time = t_time = fallTime = 0; + unk1 = 0; + x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f; + t_guid = 0; + } + + /*void SetMovementFlags(uint32 _flags) + { + flags = _flags; + }*/ +}; + +// flags that use in movement check for example at spell casting +MovementFlags const movementFlagsMask = MovementFlags( + MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT| + MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 | + MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP | + MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE +); + +MovementFlags const movementOrTurningFlagsMask = MovementFlags( + movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT +); +class InstanceSave; + +enum RestType +{ + REST_TYPE_NO = 0, + REST_TYPE_IN_TAVERN = 1, + REST_TYPE_IN_CITY = 2 +}; + +enum DuelCompleteType +{ + DUEL_INTERUPTED = 0, + DUEL_WON = 1, + DUEL_FLED = 2 +}; + +enum TeleportToOptions +{ + TELE_TO_GM_MODE = 0x01, + TELE_TO_NOT_LEAVE_TRANSPORT = 0x02, + TELE_TO_NOT_LEAVE_COMBAT = 0x04, + TELE_TO_NOT_UNSUMMON_PET = 0x08, + TELE_TO_SPELL = 0x10, +}; + +/// Type of environmental damages +enum EnviromentalDamage +{ + DAMAGE_EXHAUSTED = 0, + DAMAGE_DROWNING = 1, + DAMAGE_FALL = 2, + DAMAGE_LAVA = 3, + DAMAGE_SLIME = 4, + DAMAGE_FIRE = 5, + DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss +}; + +// used at player loading query list preparing, and later result selection +enum PlayerLoginQueryIndex +{ + PLAYER_LOGIN_QUERY_LOADFROM = 0, + PLAYER_LOGIN_QUERY_LOADGROUP = 1, + PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2, + PLAYER_LOGIN_QUERY_LOADAURAS = 3, + PLAYER_LOGIN_QUERY_LOADSPELLS = 4, + PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5, + PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6, + PLAYER_LOGIN_QUERY_LOADTUTORIALS = 7, // common for all characters for some account at specific realm + PLAYER_LOGIN_QUERY_LOADREPUTATION = 8, + PLAYER_LOGIN_QUERY_LOADINVENTORY = 9, + PLAYER_LOGIN_QUERY_LOADACTIONS = 10, + PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 11, + PLAYER_LOGIN_QUERY_LOADMAILDATE = 12, + PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 13, + PLAYER_LOGIN_QUERY_LOADHOMEBIND = 14, + PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 15, + PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16, + PLAYER_LOGIN_QUERY_LOADGUILD = 17, +}; + +#define MAX_PLAYER_LOGIN_QUERY 18 + +// Player summoning auto-decline time (in secs) +#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE) +#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1) + +struct InstancePlayerBind +{ + InstanceSave *save; + bool perm; + /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players + that aren't already permanently bound when they are inside when a boss is killed + or when they enter an instance that the group leader is permanently bound to. */ + InstancePlayerBind() : save(NULL), perm(false) {} +}; + +class MANGOS_DLL_SPEC PlayerTaxi +{ + public: + PlayerTaxi(); + ~PlayerTaxi() {} + // Nodes + void InitTaxiNodesForLevel(uint32 race, uint32 level); + void LoadTaxiMask(const char* data); + void SaveTaxiMask(const char* data); + + uint32 GetTaximask( uint8 index ) const { return m_taximask[index]; } + bool IsTaximaskNodeKnown(uint32 nodeidx) const + { + uint8 field = uint8((nodeidx - 1) / 32); + uint32 submask = 1<<((nodeidx-1)%32); + return (m_taximask[field] & submask) == submask; + } + bool SetTaximaskNode(uint32 nodeidx) + { + uint8 field = uint8((nodeidx - 1) / 32); + uint32 submask = 1<<((nodeidx-1)%32); + if ((m_taximask[field] & submask) != submask ) + { + m_taximask[field] |= submask; + return true; + } + else + return false; + } + void AppendTaximaskTo(ByteBuffer& data,bool all); + + // Destinations + bool LoadTaxiDestinationsFromString(std::string values); + std::string SaveTaxiDestinationsToString(); + + void ClearTaxiDestinations() { m_TaxiDestinations.clear(); } + void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); } + uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); } + uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; } + uint32 GetCurrentTaxiPath() const; + uint32 NextTaxiDestination() + { + m_TaxiDestinations.pop_front(); + return GetTaxiDestination(); + } + bool empty() const { return m_TaxiDestinations.empty(); } + private: + TaxiMask m_taximask; + std::deque<uint32> m_TaxiDestinations; +}; + +class MANGOS_DLL_SPEC Player : public Unit +{ + friend class WorldSession; + friend void Item::AddToUpdateQueueOf(Player *player); + friend void Item::RemoveFromUpdateQueueOf(Player *player); + public: + explicit Player (WorldSession *session); + ~Player ( ); + + void CleanupsBeforeDelete(); + + static UpdateMask updateVisualBits; + static void InitVisibleBits(); + + void AddToWorld(); + void RemoveFromWorld(); + + bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0); + + bool TeleportTo(WorldLocation const &loc, uint32 options = 0) + { + return TeleportTo(loc.mapid, loc.x, loc.y, loc.z, options); + } + + void SetSummonPoint(uint32 mapid, float x, float y, float z) + { + m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY; + m_summon_mapid = mapid; + m_summon_x = x; + m_summon_y = y; + m_summon_z = z; + } + void SummonIfPossible(bool agree); + + bool Create( uint32 guidlow, std::string name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId ); + + void Update( uint32 time ); + + void BuildEnumData( QueryResult * result, WorldPacket * p_data ); + + void SetInWater(bool apply); + + bool IsInWater() const { return m_isInWater; } + bool IsUnderWater() const; + + void SendInitialPacketsBeforeAddToMap(); + void SendInitialPacketsAfterAddToMap(); + void SendTransferAborted(uint32 mapid, uint16 reason); + void SendInstanceResetWarning(uint32 mapid, uint32 time); + + bool CanInteractWithNPCs(bool alive = true) const; + + bool ToggleAFK(); + bool ToggleDND(); + bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); }; + bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); }; + uint8 chatTag() const; + std::string afkMsg; + std::string dndMsg; + + PlayerSocial *GetSocial() { return m_social; } + + PlayerTaxi m_taxi; + void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(),getLevel()); } + bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL); + // mount_id can be used in scripting calls + bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); } + void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; } + bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; } + void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; } + bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; } + void SetGameMaster(bool on); + bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; } + void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; } + bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); } + void SetGMVisible(bool on); + void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; } + + void GiveXP(uint32 xp, Unit* victim); + void GiveLevel(uint32 level); + void InitStatsForLevel(bool reapplyMods = false); + + // Played Time Stuff + time_t m_logintime; + time_t m_Last_tick; + uint32 m_Played_time[2]; + uint32 GetTotalPlayedTime() { return m_Played_time[0]; }; + uint32 GetLevelPlayedTime() { return m_Played_time[1]; }; + + void setDeathState(DeathState s); // overwrite Unit::setDeathState + + void InnEnter (int time,uint32 mapid, float x,float y,float z) + { + inn_pos_mapid = mapid; + inn_pos_x = x; + inn_pos_y = y; + inn_pos_z = z; + time_inn_enter = time; + }; + + float GetRestBonus() const { return m_rest_bonus; }; + void SetRestBonus(float rest_bonus_new); + + RestType GetRestType() const { return rest_type; }; + void SetRestType(RestType n_r_type) { rest_type = n_r_type; }; + + uint32 GetInnPosMapId() const { return inn_pos_mapid; }; + float GetInnPosX() const { return inn_pos_x; }; + float GetInnPosY() const { return inn_pos_y; }; + float GetInnPosZ() const { return inn_pos_z; }; + + int GetTimeInnEnter() const { return time_inn_enter; }; + void UpdateInnerTime (int time) { time_inn_enter = time; }; + + void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false); + void RemoveMiniPet(); + Pet* GetMiniPet(); + void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); } + void RemoveGuardians(); + bool HasGuardianWithEntry(uint32 entry); + void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); } + GuardianPetList const& GetGuardians() const { return m_guardianPets; } + void Uncharm(); + + void Say(std::string text, const uint32 language); + void Yell(std::string text, const uint32 language); + void TextEmote(std::string text); + void Whisper(std::string text, const uint32 language,uint64 receiver); + void BuildPlayerChat(WorldPacket *data, uint8 msgtype, std::string text, uint32 language) const; + + /*********************************************************/ + /*** STORAGE SYSTEM ***/ + /*********************************************************/ + + void SetVirtualItemSlot( uint8 i, Item* item); + void SetSheath( uint32 sheathed ); + uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const; + uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const; + Item* GetItemByGuid( uint64 guid ) const; + Item* GetItemByPos( uint16 pos ) const; + Item* GetItemByPos( uint8 bag, uint8 slot ) const; + Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const; + Item* GetShield(bool useable = false) const; + static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot + std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; } + static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); } + static bool IsInventoryPos( uint8 bag, uint8 slot ); + static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); } + static bool IsEquipmentPos( uint8 bag, uint8 slot ); + static bool IsBagPos( uint16 pos ); + static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); } + static bool IsBankPos( uint8 bag, uint8 slot ); + bool HasBankBagSlot( uint8 slot ) const; + bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const; + bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL); + Item* GetItemOrItemWithGemEquipped( uint32 item ) const; + uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); } + uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); } + uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const + { + return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count ); + } + uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const + { + if(!pItem) + return EQUIP_ERR_ITEM_NOT_FOUND; + uint32 count = pItem->GetCount(); + return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL ); + + } + uint8 CanStoreItems( Item **pItem,int count) const; + uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, uint32 count, bool swap ) const; + uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const; + uint8 CanUnequipItems( uint32 item, uint32 count ) const; + uint8 CanUnequipItem( uint16 src, bool swap ) const; + uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const; + uint8 CanUseItem( Item *pItem, bool not_loading = true ) const; + bool HasItemTotemCategory( uint32 TotemCategory ) const; + bool CanUseItem( ItemPrototype const *pItem ); + uint8 CanUseAmmo( uint32 item ) const; + Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 ); + Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update ); + Item* EquipNewItem( uint16 pos, uint32 item, uint32 count, bool update ); + Item* EquipItem( uint16 pos, Item *pItem, bool update ); + void AutoUnequipOffhandIfNeed(); + + uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const; + uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const; + + void ApplyEquipCooldown( Item * pItem ); + void SetAmmo( uint32 item ); + void RemoveAmmo(); + float GetAmmoDPS() const { return m_ammoDPS; } + bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const; + void QuickEquipItem( uint16 pos, Item *pItem); + void VisualizeItem( uint8 slot, Item *pItem); + void SetVisibleItemSlot(uint8 slot, Item *pItem); + Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update ) + { + return StoreItem( dest, pItem, update); + } + Item* BankItem( uint16 pos, Item *pItem, bool update ); + void RemoveItem( uint8 bag, uint8 slot, bool update ); + void MoveItemFromInventory(uint8 bag, uint8 slot, bool update); + // in trade, auction, guild bank, mail.... + void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false); + // in trade, guild bank, mail.... + void RemoveItemDependentAurasAndCasts( Item * pItem ); + void DestroyItem( uint8 bag, uint8 slot, bool update ); + void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false); + void DestroyItemCount( Item* item, uint32& count, bool update ); + void DestroyConjuredItems( bool update ); + void DestroyZoneLimitedItem( bool update, uint32 new_zone ); + void SplitItem( uint16 src, uint16 dst, uint32 count ); + void SwapItem( uint16 src, uint16 dst ); + void AddItemToBuyBackSlot( Item *pItem ); + Item* GetItemFromBuyBackSlot( uint32 slot ); + void RemoveItemFromBuyBackSlot( uint32 slot, bool del ); + uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; } + void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 ); + void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param ); + void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param ); + void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; } + void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; } + uint32 GetWeaponProficiency() const { return m_WeaponProficiency; } + uint32 GetArmorProficiency() const { return m_ArmorProficiency; } + bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; } + bool IsUseEquipedWeapon( bool mainhand ) const + { + // disarm applied only to mainhand weapon + return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) ); + } + void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false ); + bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot); + + float GetReputationPriceDiscount( Creature const* pCreature ) const; + Player* GetTrader() const { return pTrader; } + void ClearTrade(); + void TradeCancel(bool sendback); + uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; } + + void UpdateEnchantTime(uint32 time); + void UpdateItemDuration(uint32 time, bool realtimeonly=false); + void AddEnchantmentDurations(Item *item); + void RemoveEnchantmentDurations(Item *item); + void RemoveAllEnchantments(EnchantmentSlot slot); + void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration); + void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false); + void ApplyEnchantment(Item *item,bool apply); + void SendEnchantmentDurations(); + void AddItemDurations(Item *item); + void RemoveItemDurations(Item *item); + void SendItemDurations(); + void LoadCorpse(); + void LoadPet(); + + uint32 m_stableSlots; + + /*********************************************************/ + /*** QUEST SYSTEM ***/ + /*********************************************************/ + + void PrepareQuestMenu( uint64 guid ); + void SendPreparedQuest( uint64 guid ); + bool IsActiveQuest( uint32 quest_id ) const; + Quest const *GetNextQuest( uint64 guid, Quest const *pQuest ); + bool CanSeeStartQuest( Quest const *pQuest ); + bool CanTakeQuest( Quest const *pQuest, bool msg ); + bool CanAddQuest( Quest const *pQuest, bool msg ); + bool CanCompleteQuest( uint32 quest_id ); + bool CanCompleteRepeatableQuest(Quest const *pQuest); + bool CanRewardQuest( Quest const *pQuest, bool msg ); + bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg ); + void AddQuest( Quest const *pQuest, Object *questGiver ); + void CompleteQuest( uint32 quest_id ); + void IncompleteQuest( uint32 quest_id ); + void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true ); + void FailQuest( uint32 quest_id ); + void FailTimedQuest( uint32 quest_id ); + bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg ); + bool SatisfyQuestLevel( Quest const* qInfo, bool msg ); + bool SatisfyQuestLog( bool msg ); + bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg ); + bool SatisfyQuestRace( Quest const* qInfo, bool msg ); + bool SatisfyQuestReputation( Quest const* qInfo, bool msg ); + bool SatisfyQuestStatus( Quest const* qInfo, bool msg ); + bool SatisfyQuestTimed( Quest const* qInfo, bool msg ); + bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg ); + bool SatisfyQuestNextChain( Quest const* qInfo, bool msg ); + bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg ); + bool SatisfyQuestDay( Quest const* qInfo, bool msg ); + bool GiveQuestSourceItem( Quest const *pQuest ); + bool TakeQuestSourceItem( uint32 quest_id, bool msg ); + bool GetQuestRewardStatus( uint32 quest_id ) const; + QuestStatus GetQuestStatus( uint32 quest_id ) const; + void SetQuestStatus( uint32 quest_id, QuestStatus status ); + + void SetDailyQuestStatus( uint32 quest_id ); + void ResetDailyQuestStatus(); + + uint16 FindQuestSlot( uint32 quest_id ) const; + uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); } + uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); } + uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); } + uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); } + uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); } + void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0) + { + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); + } + void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); } + void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); } + void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); } + void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); } + void SwapQuestSlot(uint16 slot1,uint16 slot2) + { + for (int i = 0; i < MAX_QUEST_OFFSET ; ++i ) + { + uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i); + uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i); + + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1); + } + } + uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry); + void AdjustQuestReqItemCount( Quest const* pQuest ); + void AreaExploredOrEventHappens( uint32 questId ); + void GroupEventHappens( uint32 questId, WorldObject const* pEventObject ); + void ItemAddedQuestCheck( uint32 entry, uint32 count ); + void ItemRemovedQuestCheck( uint32 entry, uint32 count ); + void KilledMonster( uint32 entry, uint64 guid ); + void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ); + void TalkedToCreature( uint32 entry, uint64 guid ); + void MoneyChanged( uint32 value ); + bool HasQuestForItem( uint32 itemid ) const; + bool HasQuestForGO(int32 GOId); + void UpdateForQuestsGO(); + bool CanShareQuest(uint32 quest_id) const; + + void SendQuestComplete( uint32 quest_id ); + void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver ); + void SendQuestFailed( uint32 quest_id ); + void SendQuestTimerFailed( uint32 quest_id ); + void SendCanTakeQuestResponse( uint32 msg ); + void SendPushToPartyResponse( Player *pPlayer, uint32 msg ); + void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count ); + void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count ); + + uint64 GetDivider() { return m_divider; }; + void SetDivider( uint64 guid ) { m_divider = guid; }; + + uint32 GetInGameTime() { return m_ingametime; }; + + void SetInGameTime( uint32 time ) { m_ingametime = time; }; + + void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); } + + /*********************************************************/ + /*** LOAD SYSTEM ***/ + /*********************************************************/ + + bool LoadFromDB(uint32 guid, SqlQueryHolder *holder); + bool MinimalLoadFromDB(QueryResult *result, uint32 guid); + static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid); + static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index); + static float GetFloatValueFromArray(Tokens const& data, uint16 index); + static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid); + static float GetFloatValueFromDB(uint16 index, uint64 guid); + static uint32 GetZoneIdFromDB(uint64 guid); + static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid); + + /*********************************************************/ + /*** SAVE SYSTEM ***/ + /*********************************************************/ + + void SaveToDB(); + void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing + void SaveGoldToDB() { SetUInt32ValueInDB(PLAYER_FIELD_COINAGE,GetMoney(),GetGUID()); } + static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid); + static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value); + static void SetFloatValueInArray(Tokens& data,uint16 index, float value); + static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid); + static void SetFloatValueInDB(uint16 index, float value, uint64 guid); + static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid); + + bool m_mailsLoaded; + bool m_mailsUpdated; + + void SetBindPoint(uint64 guid); + void SendTalentWipeConfirm(uint64 guid); + void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker ); + void SendPetSkillWipeConfirm(); + void CalcRage( uint32 damage,bool attacker ); + void RegenerateAll(); + void Regenerate(Powers power); + void RegenerateHealth(); + void setRegenTimer(uint32 time) {m_regenTimer = time;} + void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;} + + uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); } + void ModifyMoney( int32 d ) + { + if(d < 0) + SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0); + else + SetMoney (GetMoney() < MAX_MONEY_AMOUNT - d ? GetMoney() + d : MAX_MONEY_AMOUNT); + + // "At Gold Limit" + if(GetMoney() >= MAX_MONEY_AMOUNT) + SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL); + } + void SetMoney( uint32 value ) + { + SetUInt32Value (PLAYER_FIELD_COINAGE, value); + MoneyChanged( value ); + } + + uint32 GetTutorialInt(uint32 intId ) + { + ASSERT( (intId < 8) ); + return m_Tutorials[intId]; + } + + void SetTutorialInt(uint32 intId, uint32 value) + { + ASSERT( (intId < 8) ); + if(m_Tutorials[intId]!=value) + { + m_Tutorials[intId] = value; + m_TutorialsChanged = true; + } + } + + QuestStatusMap& getQuestStatusMap() { return mQuestStatus; }; + + const uint64& GetSelection( ) const { return m_curSelection; } + void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); } + + uint8 GetComboPoints() { return m_comboPoints; } + uint64 GetComboTarget() { return m_comboTarget; } + + void AddComboPoints(Unit* target, int8 count); + void ClearComboPoints(); + void SendComboPoints(); + + void SendMailResult(uint32 mailId, uint32 mailAction, uint32 mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0); + void SendNewMail(); + void UpdateNextMailTimeAndUnreads(); + void AddNewMailDeliverTime(time_t deliver_time); + bool IsMailsLoaded() const { return m_mailsLoaded; } + + //void SetMail(Mail *m); + void RemoveMail(uint32 id); + + void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo + uint32 GetMailSize() { return m_mail.size();}; + Mail* GetMail(uint32 id); + + PlayerMails::iterator GetmailBegin() { return m_mail.begin();}; + PlayerMails::iterator GetmailEnd() { return m_mail.end();}; + + /*********************************************************/ + /*** MAILED ITEMS SYSTEM ***/ + /*********************************************************/ + + uint8 unReadMails; + time_t m_nextMailDelivereTime; + + typedef HM_NAMESPACE::hash_map<uint32, Item*> ItemMap; + + ItemMap mMitems; //template defined in objectmgr.cpp + + Item* GetMItem(uint32 id) + { + ItemMap::const_iterator itr = mMitems.find(id); + if (itr != mMitems.end()) + return itr->second; + + return NULL; + } + + void AddMItem(Item* it) + { + ASSERT( it ); + //assert deleted, because items can be added before loading + mMitems[it->GetGUIDLow()] = it; + } + + bool RemoveMItem(uint32 id) + { + ItemMap::iterator i = mMitems.find(id); + if (i == mMitems.end()) + return false; + + mMitems.erase(i); + return true; + } + + void PetSpellInitialize(); + void CharmSpellInitialize(); + void PossessSpellInitialize(); + bool HasSpell(uint32 spell) const; + TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const; + bool IsSpellFitByClassAndRace( uint32 spell_id ) const; + + void SendProficiency(uint8 pr1, uint32 pr2); + void SendInitialSpells(); + bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, uint16 slot_id=SPELL_WITHOUT_SLOT_ID, bool disabled = false); + void learnSpell(uint32 spell_id); + void removeSpell(uint32 spell_id, bool disabled = false); + void resetSpells(); + void learnDefaultSpells(bool loading = false); + void learnQuestRewardedSpells(); + void learnQuestRewardedSpells(Quest const* quest); + + uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); } + void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); } + bool resetTalents(bool no_cost = false); + uint32 resetTalentsCost() const; + void InitTalentForLevel(); + + uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); } + void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); } + void InitPrimaryProffesions(); + + PlayerSpellMap const& GetSpellMap() const { return m_spells; } + PlayerSpellMap & GetSpellMap() { return m_spells; } + + void AddSpellMod(SpellModifier* mod, bool apply); + int32 GetTotalFlatMods(uint32 spellId, SpellModOp op); + int32 GetTotalPctMods(uint32 spellId, SpellModOp op); + bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL); + template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL); + void RemoveSpellMods(Spell const* spell); + + bool HasSpellCooldown(uint32 spell_id) const + { + SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id); + return itr != m_spellCooldowns.end() && itr->second.end > time(NULL); + } + uint32 GetSpellCooldownDelay(uint32 spell_id) const + { + SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id); + time_t t = time(NULL); + return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0; + } + void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time); + void SendCooldownEvent(SpellEntry const *spellInfo); + void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs ); + void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); } + void RemoveArenaSpellCooldowns(); + void RemoveAllSpellCooldown(); + void _LoadSpellCooldowns(QueryResult *result); + void _SaveSpellCooldowns(); + + void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana) + { + m_resurrectGUID = guid; + m_resurrectMap = mapId; + m_resurrectX = X; + m_resurrectY = Y; + m_resurrectZ = Z; + m_resurrectHealth = health; + m_resurrectMana = mana; + }; + void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); } + bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; } + bool isRessurectRequested() const { return m_resurrectGUID != 0; } + void ResurectUsingRequestData(); + + int getCinematic() + { + return m_cinematic; + } + void setCinematic(int cine) + { + m_cinematic = cine; + } + + void addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc); + void removeActionButton(uint8 button); + void SendInitialActionButtons(); + + PvPInfo pvpInfo; + void UpdatePvP(bool state, bool ovrride=false); + void UpdateZone(uint32 newZone); + void UpdateArea(uint32 newArea); + + void UpdateZoneDependentAuras( uint32 zone_id ); // zones + void UpdateAreaDependentAuras( uint32 area_id ); // subzones + + void UpdateAfkReport(time_t currTime); + void UpdatePvPFlag(time_t currTime); + void UpdateContestedPvP(uint32 currTime); + void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;} + void ResetContestedPvP() + { + clearUnitState(UNIT_STAT_ATTACK_PLAYER); + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); + m_contestedPvPTimer = 0; + } + + /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/ + DuelInfo *duel; + void UpdateDuelFlag(time_t currTime); + void CheckDuelDistance(time_t currTime); + void DuelComplete(DuelCompleteType type); + + bool IsGroupVisibleFor(Player* p) const; + bool IsInSameGroupWith(Player const* p) const; + bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); } + void UninviteFromGroup(); + static void RemoveFromGroup(Group* group, uint64 guid); + void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); } + void SendUpdateToOutOfRangeGroupMembers(); + + void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); Player::SetUInt32ValueInDB(PLAYER_GUILDID, GuildId, this->GetGUID()); } + void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, rankId, this->GetGUID()); } + void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; } + uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); } + static uint32 GetGuildIdFromDB(uint64 guid); + uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); } + static uint32 GetRankFromDB(uint64 guid); + int GetGuildIdInvited() { return m_GuildIdInvited; } + static void RemovePetitionsAndSigns(uint64 guid, uint32 type); + + // Arena Team + void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot) + { + SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId); + SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId, this->GetGUID()); + } + uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); } + static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot); + void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; } + uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; } + + void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; } + uint8 GetDifficulty() { return m_dungeonDifficulty; } + + bool UpdateSkill(uint32 skill_id, uint32 step); + bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step); + + bool UpdateCraftSkill(uint32 spellid); + bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1); + bool UpdateFishingSkill(); + + uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); } + uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const; + + uint32 GetSpellByProto(ItemPrototype *proto); + + float GetHealthBonusFromStamina(); + float GetManaBonusFromIntellect(); + + bool UpdateStats(Stats stat); + bool UpdateAllStats(); + void UpdateResistances(uint32 school); + void UpdateArmor(); + void UpdateMaxHealth(); + void UpdateMaxPower(Powers power); + void UpdateAttackPowerAndDamage(bool ranged = false); + void UpdateShieldBlockValue(); + void UpdateDamagePhysical(WeaponAttackType attType); + void UpdateSpellDamageAndHealingBonus(); + + void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage); + + void UpdateDefenseBonusesMod(); + void ApplyRatingMod(CombatRating cr, int32 value, bool apply); + float GetMeleeCritFromAgility(); + float GetDodgeFromAgility(); + float GetSpellCritFromIntellect(); + float OCTRegenHPPerSpirit(); + float OCTRegenMPPerSpirit(); + float GetRatingCoefficient(CombatRating cr) const; + float GetRatingBonusValue(CombatRating cr) const; + uint32 GetMeleeCritDamageReduction(uint32 damage) const; + uint32 GetRangedCritDamageReduction(uint32 damage) const; + uint32 GetSpellCritDamageReduction(uint32 damage) const; + uint32 GetDotDamageReduction(uint32 damage) const; + + float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const; + void UpdateBlockPercentage(); + void UpdateCritPercentage(WeaponAttackType attType); + void UpdateAllCritPercentages(); + void UpdateParryPercentage(); + void UpdateDodgePercentage(); + void UpdateAllSpellCritChances(); + void UpdateSpellCritChance(uint32 school); + void UpdateExpertise(WeaponAttackType attType); + void UpdateManaRegen(); + + const uint64& GetLootGUID() const { return m_lootGuid; } + void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; } + + void RemovedInsignia(Player* looterPlr); + + WorldSession* GetSession() const { return m_session; } + void SetSession(WorldSession *s) { m_session = s; } + + void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const; + void DestroyForPlayer( Player *target ) const; + void SendDelayResponse(const uint32); + void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP); + + //Low Level Packets + void PlaySound(uint32 Sound, bool OnlySelf); + //notifiers + void SendAttackSwingCantAttack(); + void SendAttackSwingCancelAttack(); + void SendAttackSwingDeadTarget(); + void SendAttackSwingNotStanding(); + void SendAttackSwingNotInRange(); + void SendAttackSwingBadFacingAttack(); + void SendAutoRepeatCancel(); + void SendExplorationExperience(uint32 Area, uint32 Experience); + + void SendDungeonDifficulty(bool IsInGroup); + void ResetInstances(uint8 method); + void SendResetInstanceSuccess(uint32 MapId); + void SendResetInstanceFailed(uint32 reason, uint32 MapId); + void SendResetFailedNotify(uint32 mapid); + + bool SetPosition(float x, float y, float z, float orientation, bool teleport = false); + void UpdateUnderwaterState( Map * m, float x, float y, float z ); + + void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet + void SendMessageToSetInRange(WorldPacket *data, float fist, bool self); + // overwrite Object::SendMessageToSetInRange + void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only); + + static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true); + + Corpse *GetCorpse() const; + void SpawnCorpseBones(); + void CreateCorpse(); + void KillPlayer(); + uint32 GetResurrectionSpellId(); + void ResurrectPlayer(float restore_percent, bool updateToWorld = true, bool applySickness = false); + void BuildPlayerRepop(); + void RepopAtGraveyard(); + + void DurabilityLossAll(double percent, bool inventory); + void DurabilityLoss(Item* item, double percent); + void DurabilityPointsLossAll(int32 points, bool inventory); + void DurabilityPointsLoss(Item* item, int32 points); + void DurabilityPointLossForEquipSlot(EquipmentSlots slot); + uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank); + uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank); + + void StopMirrorTimers() + { + StopMirrorTimer(FATIGUE_TIMER); + StopMirrorTimer(BREATH_TIMER); + StopMirrorTimer(FIRE_TIMER); + } + + void SetMovement(PlayerMovementType pType); + + void JoinedChannel(Channel *c); + void LeftChannel(Channel *c); + void CleanupChannels(); + void UpdateLocalChannels( uint32 newZone ); + void LeaveLFGChannel(); + + void UpdateDefense(); + void UpdateWeaponSkill (WeaponAttackType attType); + void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence); + + void SetSkill(uint32 id, uint16 currVal, uint16 maxVal); + uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + uint16 GetPureMaxSkillValue(uint32 skill) const; // max + uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus + uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus + uint16 GetPureSkillValue(uint32 skill) const; // skill value + int16 GetSkillTempBonusValue(uint32 skill) const; + bool HasSkill(uint32 skill) const; + void learnSkillRewardedSpells( uint32 id ); + void learnSkillRewardedSpells(); + + void SetDontMove(bool dontMove); + bool GetDontMove() const { return m_dontMove; } + + void CheckExploreSystem(void); + + static uint32 TeamForRace(uint8 race); + uint32 GetTeam() const { return m_team; } + static uint32 getFactionForRace(uint8 race); + void setFactionForRace(uint8 race); + + bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const; + bool RewardPlayerAndGroupAtKill(Unit* pVictim); + + FactionStateList m_factions; + ForcedReactions m_forcedReactions; + uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const; + int32 GetBaseReputation(const FactionEntry *factionEntry) const; + int32 GetReputation(uint32 faction_id) const; + int32 GetReputation(const FactionEntry *factionEntry) const; + ReputationRank GetReputationRank(uint32 faction) const; + ReputationRank GetReputationRank(const FactionEntry *factionEntry) const; + ReputationRank GetBaseReputationRank(const FactionEntry *factionEntry) const; + ReputationRank ReputationToRank(int32 standing) const; + const static int32 ReputationRank_Length[MAX_REPUTATION_RANK]; + const static int32 Reputation_Cap = 42999; + const static int32 Reputation_Bottom = -42000; + bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation); + bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing); + bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing); + bool SetFactionReputation(uint32 FactionTemplateId, int32 standing); + bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing); + bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing); + int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest); + void RewardReputation(Unit *pVictim, float rate); + void RewardReputation(Quest const *pQuest); + void SetInitialFactions(); + void UpdateReputation() const; + void SendFactionState(FactionState const* faction) const; + void SendInitialReputations(); + FactionState const* GetFactionState( FactionEntry const* factionEntry) const; + void SetFactionAtWar(FactionState* faction, bool atWar); + void SetFactionInactive(FactionState* faction, bool inactive); + void SetFactionVisible(FactionState* faction); + void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId); + void SetFactionVisibleForFactionId(uint32 FactionId); + void UpdateMaxSkills(); + void UpdateSkillsToMaxSkillsForLevel(); // for .levelup + void ModifySkillBonus(uint32 skillid,int32 val, bool talent); + + /*********************************************************/ + /*** PVP SYSTEM ***/ + /*********************************************************/ + void UpdateArenaFields(); + void UpdateHonorFields(); + bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1); + uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); } + uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); } + void ModifyHonorPoints( int32 value ); + void ModifyArenaPoints( int32 value ); + uint32 GetMaxPersonalArenaRatingRequirement(); + + //End of PvP System + + void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0); + uint16 GetDrunkValue() const { return m_drunk; } + static DrunkenState GetDrunkenstateByValue(uint16 value); + + uint32 GetDeathTimer() const { return m_deathTimer; } + uint32 GetCorpseReclaimDelay(bool pvp) const; + void UpdateCorpseReclaimDelay(); + void SendCorpseReclaimDelay(bool load = false); + + uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual) + bool CanParry() const { return m_canParry; } + void SetCanParry(bool value) { m_canParry = value; } + bool CanDualWield() const { return m_canDualWield; } + void SetCanDualWield(bool value) { m_canDualWield = value; } + + void SetRegularAttackTime(); + void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; } + void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply, bool affectStats = true); + float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const; + float GetTotalBaseModValue(BaseModGroup modGroup) const; + float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; } + void _ApplyAllStatBonuses(); + void _RemoveAllStatBonuses(); + + void _ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply); + void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply); + void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply); + + void _ApplyItemMods(Item *item,uint8 slot,bool apply); + void _RemoveAllItemMods(); + void _ApplyAllItemMods(); + void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply); + void _ApplyAmmoBonuses(); + bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot); + void ToggleMetaGemsActive(uint8 exceptslot, bool apply); + void CorrectMetaGemEnchants(uint8 slot, bool apply); + void InitDataForForm(bool reapplyMods = false); + + void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false); + void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false); + void UpdateEquipSpellsAtFormChange(); + void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType); + + void SendInitWorldStates(); + void SendUpdateWorldState(uint32 Field, uint32 Value); + void SendDirectMessage(WorldPacket *data); + + void SendAuraDurationsForTarget(Unit* target); + + PlayerMenu* PlayerTalkClass; + std::vector<ItemSetEffect *> ItemSetEff; + + void SendLoot(uint64 guid, LootType loot_type); + void SendLootRelease( uint64 guid ); + void SendNotifyLootItemRemoved(uint8 lootSlot); + void SendNotifyLootMoneyRemoved(); + + /*********************************************************/ + /*** BATTLEGROUND SYSTEM ***/ + /*********************************************************/ + + bool InBattleGround() const { return m_bgBattleGroundID != 0; } + uint32 GetBattleGroundId() const { return m_bgBattleGroundID; } + BattleGround* GetBattleGround() const; + bool InArena() const; + + static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id); + static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id); + uint32 GetBattleGroundQueueIdFromLevel() const; + + uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgType; } + uint32 GetBattleGroundQueueIndex(uint32 bgType) const + { + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + if (m_bgBattleGroundQueueID[i].bgType == bgType) + return i; + return PLAYER_MAX_BATTLEGROUND_QUEUES; + } + bool IsInvitedForBattleGroundType(uint32 bgType) const + { + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + if (m_bgBattleGroundQueueID[i].bgType == bgType) + return m_bgBattleGroundQueueID[i].invited; + return PLAYER_MAX_BATTLEGROUND_QUEUES; + } + bool InBattleGroundQueueForBattleGroundType(uint32 bgType) const + { + return GetBattleGroundQueueIndex(bgType) < PLAYER_MAX_BATTLEGROUND_QUEUES; + } + + void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; } + uint32 AddBattleGroundQueueId(uint32 val) + { + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + { + if (m_bgBattleGroundQueueID[i].bgType == 0 || m_bgBattleGroundQueueID[i].bgType == val) + { + m_bgBattleGroundQueueID[i].bgType = val; + m_bgBattleGroundQueueID[i].invited = false; + return i; + } + } + return PLAYER_MAX_BATTLEGROUND_QUEUES; + } + void RemoveBattleGroundQueueId(uint32 val) + { + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + { + if (m_bgBattleGroundQueueID[i].bgType == val) + { + m_bgBattleGroundQueueID[i].bgType = 0; + m_bgBattleGroundQueueID[i].invited = false; + return; + } + } + } + void SetInviteForBattleGroundType(uint32 bgType) + { + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + if (m_bgBattleGroundQueueID[i].bgType == bgType) + m_bgBattleGroundQueueID[i].invited = true; + } + + uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; } + float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; } + float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; } + float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ; } + float GetBattleGroundEntryPointO() const { return m_bgEntryPointO; } + void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO ) + { + m_bgEntryPointMap = Map; + m_bgEntryPointX = PosX; + m_bgEntryPointY = PosY; + m_bgEntryPointZ = PosZ; + m_bgEntryPointO = PosO; + } + + void SetBGTeam(uint32 team) { m_bgTeam = team; } + uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); } + + void LeaveBattleground(bool teleportToEntryPoint = true); + bool CanJoinToBattleground() const; + bool CanReportAfkDueToLimit(); + void ReportedAfkBy(Player* reporter); + void ClearAfkReports() { m_bgAfkReporter.clear(); } + + bool GetBGAccessByLevel(uint32 bgTypeId) const; + + /*********************************************************/ + /*** REST SYSTEM ***/ + /*********************************************************/ + + bool isRested() const { return GetRestTime() >= 10000; } + uint32 GetXPRestBonus(uint32 xp); + uint32 GetRestTime() const { return m_restTime;}; + void SetRestTime(uint32 v) { m_restTime = v;}; + + /*********************************************************/ + /*** ENVIROMENTAL SYSTEM ***/ + /*********************************************************/ + + void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage); + + /*********************************************************/ + /*** FLOOD FILTER SYSTEM ***/ + /*********************************************************/ + + void UpdateSpeakTime(); + bool CanSpeak() const; + void ChangeSpeakTime(int utime); + + /*********************************************************/ + /*** VARIOUS SYSTEMS ***/ + /*********************************************************/ + MovementInfo m_movementInfo; + bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); } + bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); } + + bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); } + bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); } + + void HandleDrowning(); + + void SetClientControl(Unit* target, uint8 allowMove); + + // Transports + Transport * GetTransport() const { return m_transport; } + void SetTransport(Transport * t) { m_transport = t; } + + float GetTransOffsetX() const { return m_movementInfo.t_x; } + float GetTransOffsetY() const { return m_movementInfo.t_y; } + float GetTransOffsetZ() const { return m_movementInfo.t_z; } + float GetTransOffsetO() const { return m_movementInfo.t_o; } + uint32 GetTransTime() const { return m_movementInfo.t_time; } + + uint32 GetSaveTimer() const { return m_nextSave; } + void SetSaveTimer(uint32 timer) { m_nextSave = timer; } + + // Recall position + uint32 m_recallMap; + float m_recallX; + float m_recallY; + float m_recallZ; + float m_recallO; + void SaveRecallPosition(); + + // Homebind coordinates + uint32 m_homebindMapId; + uint16 m_homebindZoneId; + float m_homebindX; + float m_homebindY; + float m_homebindZ; + + // currently visible objects at player client + typedef std::set<uint64> ClientGUIDs; + ClientGUIDs m_clientGUIDs; + + bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); } + + bool IsVisibleInGridForPlayer(Player* pl) const; + bool IsVisibleGloballyFor(Player* pl) const; + + void UpdateVisibilityOf(WorldObject* target); + + template<class T> + void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); + + // Stealth detection system + uint32 m_DetectInvTimer; + void HandleStealthedUnitsDetection(); + + uint8 m_forced_speed_changes[MAX_MOVE_TYPE]; + + bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; } + void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; } + + LookingForGroup m_lookingForGroup; + + // Temporarily removed pet cache + uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; } + void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; } + uint32 GetOldPetSpell() const { return m_oldpetspell; } + void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; } + + /*********************************************************/ + /*** INSTANCE SYSTEM ***/ + /*********************************************************/ + + typedef HM_NAMESPACE::hash_map< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap; + + void UpdateHomebindTime(uint32 time); + + uint32 m_HomebindTimer; + bool m_InstanceValid; + // permanent binds and solo binds by difficulty + BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES]; + InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty); + BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; } + void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false); + void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false); + InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false); + void SendRaidInfo(); + void SendSavedInstances(); + static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0); + + /*********************************************************/ + /*** GROUP SYSTEM ***/ + /*********************************************************/ + + Group * GetGroupInvite() { return m_groupInvite; } + void SetGroupInvite(Group *group) { m_groupInvite = group; } + Group * GetGroup() { return m_group.getTarget(); } + const Group * GetGroup() const { return (const Group*)m_group.getTarget(); } + GroupReference& GetGroupRef() { return m_group; } + void SetGroup(Group *group, int8 subgroup = -1); + uint8 GetSubGroup() const { return m_group.getSubGroup(); } + uint32 GetGroupUpdateFlag() { return m_groupUpdateMask; } + void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; } + uint64 GetAuraUpdateMask() { return m_auraUpdateMask; } + void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); } + Player* GetNextRandomRaidMember(float radius); + + GridReference<Player> &GetGridRef() { return m_gridRef; } + bool isAllowedToLoot(Creature* creature); + + WorldLocation& GetTeleportDest() { return m_teleport_dest; } + + DeclinedName const* GetDeclinedNames() const { return m_declinedname; } + + protected: + + /*********************************************************/ + /*** BATTLEGROUND SYSTEM ***/ + /*********************************************************/ + + /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/ + uint32 m_bgBattleGroundID; + /* + this is an array of BG queues (BgTypeIDs) in which is player + */ + struct BgBattleGroundQueueID_Rec + { + uint32 bgType; + bool invited; + }; + BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES]; + uint32 m_bgEntryPointMap; + float m_bgEntryPointX; + float m_bgEntryPointY; + float m_bgEntryPointZ; + float m_bgEntryPointO; + + std::set<uint32> m_bgAfkReporter; + uint8 m_bgAfkReportedCount; + time_t m_bgAfkReportedTimer; + uint32 m_contestedPvPTimer; + + uint32 m_bgTeam; // what side the player will be added to + + /*********************************************************/ + /*** QUEST SYSTEM ***/ + /*********************************************************/ + + std::set<uint32> m_timedquests; + + uint64 m_divider; + uint32 m_ingametime; + + /*********************************************************/ + /*** LOAD SYSTEM ***/ + /*********************************************************/ + + void _LoadActions(QueryResult *result); + void _LoadAuras(QueryResult *result, uint32 timediff); + void _LoadBoundInstances(QueryResult *result); + void _LoadInventory(QueryResult *result, uint32 timediff); + void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery); + void _LoadMail(); + void _LoadMailedItems(Mail *mail); + void _LoadQuestStatus(QueryResult *result); + void _LoadDailyQuestStatus(QueryResult *result); + void _LoadGroup(QueryResult *result); + void _LoadReputation(QueryResult *result); + void _LoadSpells(QueryResult *result); + void _LoadTutorials(QueryResult *result); + void _LoadFriendList(QueryResult *result); + bool _LoadHomeBind(QueryResult *result); + void _LoadDeclinedNames(QueryResult *result); + + /*********************************************************/ + /*** SAVE SYSTEM ***/ + /*********************************************************/ + + void _SaveActions(); + void _SaveAuras(); + void _SaveInventory(); + void _SaveMail(); + void _SaveQuestStatus(); + void _SaveDailyQuestStatus(); + void _SaveReputation(); + void _SaveSpells(); + void _SaveTutorials(); + + void _SetCreateBits(UpdateMask *updateMask, Player *target) const; + void _SetUpdateBits(UpdateMask *updateMask, Player *target) const; + + /*********************************************************/ + /*** ENVIRONMENTAL SYSTEM ***/ + /*********************************************************/ + void HandleLava(); + void HandleSobering(); + void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue); + void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen); + void StopMirrorTimer(MirrorTimerType Type); + uint8 m_isunderwater; + bool m_isInWater; + + /*********************************************************/ + /*** HONOR SYSTEM ***/ + /*********************************************************/ + time_t m_lastHonorUpdateTime; + + void outDebugValues() const; + bool _removeSpell(uint16 spell_id); + uint64 m_lootGuid; + + uint32 m_race; + uint32 m_class; + uint32 m_team; + uint32 m_nextSave; + time_t m_speakTime; + uint32 m_speakCount; + uint32 m_dungeonDifficulty; + + uint32 m_atLoginFlags; + + Item* m_items[PLAYER_SLOTS_COUNT]; + uint32 m_currentBuybackSlot; + + std::vector<Item*> m_itemUpdateQueue; + bool m_itemUpdateQueueBlocked; + + uint32 m_ExtraFlags; + uint64 m_curSelection; + + uint64 m_comboTarget; + int8 m_comboPoints; + + QuestStatusMap mQuestStatus; + + uint32 m_GuildIdInvited; + uint32 m_ArenaTeamIdInvited; + + PlayerMails m_mail; + PlayerSpellMap m_spells; + SpellCooldowns m_spellCooldowns; + + ActionButtonList m_actionButtons; + + float m_auraBaseMod[BASEMOD_END][MOD_END]; + + SpellModList m_spellMods[MAX_SPELLMOD]; + int32 m_SpellModRemoveCount; + EnchantDurationList m_enchantDuration; + ItemDurationList m_itemDuration; + + uint64 m_resurrectGUID; + uint32 m_resurrectMap; + float m_resurrectX, m_resurrectY, m_resurrectZ; + uint32 m_resurrectHealth, m_resurrectMana; + + WorldSession *m_session; + + typedef std::list<Channel*> JoinedChannelsList; + JoinedChannelsList m_channels; + + bool m_dontMove; + + int m_cinematic; + + Player *pTrader; + bool acceptTrade; + uint16 tradeItems[TRADE_SLOT_COUNT]; + uint32 tradeGold; + + time_t m_nextThinkTime; + + uint32 m_Tutorials[8]; + bool m_TutorialsChanged; + + bool m_DailyQuestChanged; + time_t m_lastDailyQuestTime; + + uint32 m_regenTimer; + uint32 m_breathTimer; + uint32 m_drunkTimer; + uint16 m_drunk; + uint32 m_weaponChangeTimer; + + uint32 m_zoneUpdateId; + uint32 m_zoneUpdateTimer; + uint32 m_areaUpdateId; + + uint32 m_deathTimer; + time_t m_deathExpireTime; + + uint32 m_restTime; + + uint32 m_WeaponProficiency; + uint32 m_ArmorProficiency; + bool m_canParry; + bool m_canDualWield; + uint8 m_swingErrorMsg; + float m_ammoDPS; + ////////////////////Rest System///////////////////// + int time_inn_enter; + uint32 inn_pos_mapid; + float inn_pos_x; + float inn_pos_y; + float inn_pos_z; + float m_rest_bonus; + RestType rest_type; + ////////////////////Rest System///////////////////// + + // Transports + Transport * m_transport; + + uint32 m_resetTalentsCost; + time_t m_resetTalentsTime; + uint32 m_usedTalentCount; + + // Social + PlayerSocial *m_social; + + // Groups + GroupReference m_group; + Group *m_groupInvite; + uint32 m_groupUpdateMask; + uint64 m_auraUpdateMask; + + // Temporarily removed pet cache + uint32 m_temporaryUnsummonedPetNumber; + uint32 m_oldpetspell; + + uint64 m_miniPet; + GuardianPetList m_guardianPets; + + // Player summoning + time_t m_summon_expire; + uint32 m_summon_mapid; + float m_summon_x; + float m_summon_y; + float m_summon_z; + + // Far Teleport + WorldLocation m_teleport_dest; + + DeclinedName *m_declinedname; + private: + // internal common parts for CanStore/StoreItem functions + uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const; + uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const; + uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const; + Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update ); + + GridReference<Player> m_gridRef; +}; + +void AddItemsSetItem(Player*player,Item *item); +void RemoveItemsSetItem(Player*player,ItemPrototype const *proto); + +// "the bodies of template functions must be made available in a header file" +template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (!spellInfo) return 0; + int32 totalpct = 0; + int32 totalflat = 0; + for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr) + { + SpellModifier *mod = *itr; + + if(!IsAffectedBySpellmod(spellInfo,mod,spell)) + continue; + if (mod->type == SPELLMOD_FLAT) + totalflat += mod->value; + else if (mod->type == SPELLMOD_PCT) + { + // skip percent mods for null basevalue (most important for spell mods with charges ) + if(basevalue == T(0)) + continue; + + // special case (skip >10sec spell casts for instant cast setting) + if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) + continue; + + totalpct += mod->value; + } + + if (mod->charges > 0 ) + { + --mod->charges; + if (mod->charges == 0) + { + mod->charges = -1; + mod->lastAffected = spell; + if(!mod->lastAffected) + mod->lastAffected = FindCurrentSpellBySpellId(spellId); + ++m_SpellModRemoveCount; + } + } + } + + float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat; + basevalue = T((float)basevalue + diff); + return T(diff); +} +#endif |