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-rw-r--r--src/game/Player.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 9dcad34f0e8..c879222d8d8 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -689,17 +689,6 @@ enum InstanceResetWarningType
RAID_INSTANCE_EXPIRED = 5
};
-// flags that use in movement check for example at spell casting
-MovementFlags const movementFlagsMask = MovementFlags(
- MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
- MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
- MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
- MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
-);
-
-MovementFlags const movementOrTurningFlagsMask = MovementFlags(
- movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
-);
class InstanceSave;
enum RestType
@@ -1951,11 +1940,6 @@ class TRINITY_DLL_SPEC Player : public Unit
}
void HandleFall(MovementInfo const& movementInfo);
- bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
- bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
-
- bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
- bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
bool IsAllowUseFlyMountsHere() const;
void SetClientControl(Unit* target, uint8 allowMove);