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-rw-r--r--src/game/PointMovementGenerator.cpp106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp
deleted file mode 100644
index 63787edda1d..00000000000
--- a/src/game/PointMovementGenerator.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "PointMovementGenerator.h"
-#include "Errors.h"
-#include "Creature.h"
-#include "CreatureAI.h"
-#include "DestinationHolderImp.h"
-#include "World.h"
-
-//----- Point Movement Generator
-template<class T>
-void PointMovementGenerator<T>::Initialize(T &unit)
-{
- unit.StopMoving();
- Traveller<T> traveller(unit);
- // knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server
- i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/);
-}
-
-template<class T>
-bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
-{
- if (!&unit)
- return false;
-
- if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
- {
- if (unit.hasUnitState(UNIT_STAT_CHARGING))
- return false;
- else
- return true;
- }
-
- Traveller<T> traveller(unit);
-
- i_destinationHolder.UpdateTraveller(traveller, diff);
-
- if (i_destinationHolder.HasArrived())
- {
- unit.clearUnitState(UNIT_STAT_MOVE);
- arrived = true;
- return false;
- }
-
- return true;
-}
-
-template<class T>
-void PointMovementGenerator<T>:: Finalize(T &unit)
-{
- if (unit.hasUnitState(UNIT_STAT_CHARGING))
- unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
- if (arrived) // without this crash!
- MovementInform(unit);
-}
-
-template<class T>
-void PointMovementGenerator<T>::MovementInform(T & /*unit*/)
-{
-}
-
-template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
-{
- if (id == EVENT_FALL_GROUND)
- {
- unit.setDeathState(JUST_DIED);
- unit.SetFlying(true);
- }
- unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
-}
-
-template void PointMovementGenerator<Player>::Initialize(Player&);
-template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
-template void PointMovementGenerator<Player>::MovementInform(Player&);
-template void PointMovementGenerator<Player>::Finalize(Player&);
-
-template void PointMovementGenerator<Creature>::Initialize(Creature&);
-template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
-template void PointMovementGenerator<Creature>::Finalize(Creature&);
-
-void AssistanceMovementGenerator::Finalize(Unit &unit)
-{
- unit.ToCreature()->SetNoCallAssistance(false);
- unit.ToCreature()->CallAssistance();
- if (unit.isAlive())
- unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY));
-}
-