diff options
Diffstat (limited to 'src/game/PointMovementGenerator.cpp')
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index b0e685fa412..33660fabde9 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -1,76 +1,76 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "PointMovementGenerator.h"
-#include "Errors.h"
-#include "Creature.h"
-#include "CreatureAI.h"
-#include "MapManager.h"
-#include "DestinationHolderImp.h"
-
-//----- Point Movement Generator
-template<class T>
-void PointMovementGenerator<T>::Initialize(T &unit)
-{
- unit.StopMoving();
- Traveller<T> traveller(unit);
- i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
-
- if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
- unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
-}
-
-template<class T>
-bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
-{
- if(!&unit)
- return false;
-
- if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
- return true;
-
- Traveller<T> traveller(unit);
-
- i_destinationHolder.UpdateTraveller(traveller, diff, false);
-
- if(i_destinationHolder.HasArrived())
- {
- unit.StopMoving();
- MovementInform(unit);
- return false;
- }
-
- return true;
-}
-
-template<class T>
-void PointMovementGenerator<T>::MovementInform(T &unit)
-{
-}
-
-template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
-{
- unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
-}
-
-template void PointMovementGenerator<Player>::Initialize(Player&);
-template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
-template void PointMovementGenerator<Player>::MovementInform(Player&);
-
-template void PointMovementGenerator<Creature>::Initialize(Creature&);
-template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "PointMovementGenerator.h" +#include "Errors.h" +#include "Creature.h" +#include "CreatureAI.h" +#include "MapManager.h" +#include "DestinationHolderImp.h" + +//----- Point Movement Generator +template<class T> +void PointMovementGenerator<T>::Initialize(T &unit) +{ + unit.StopMoving(); + Traveller<T> traveller(unit); + i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z); + + if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly()) + unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); +} + +template<class T> +bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) +{ + if(!&unit) + return false; + + if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) + return true; + + Traveller<T> traveller(unit); + + i_destinationHolder.UpdateTraveller(traveller, diff, false); + + if(i_destinationHolder.HasArrived()) + { + unit.StopMoving(); + MovementInform(unit); + return false; + } + + return true; +} + +template<class T> +void PointMovementGenerator<T>::MovementInform(T &unit) +{ +} + +template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit) +{ + unit.AI()->MovementInform(POINT_MOTION_TYPE, id); +} + +template void PointMovementGenerator<Player>::Initialize(Player&); +template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff); +template void PointMovementGenerator<Player>::MovementInform(Player&); + +template void PointMovementGenerator<Creature>::Initialize(Creature&); +template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff); |