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-rw-r--r--src/game/PoolHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index d02b5b695fc..dd0834b80f4 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -100,7 +100,7 @@ uint32 PoolGroup<T>::RollOne(void)
template<class T>
void PoolGroup<T>::DespawnObject(uint32 guid)
{
- for (size_t i=0; i < EqualChanced.size(); ++i)
+ for (int i=0; i<EqualChanced.size(); ++i)
{
if (EqualChanced[i].spawned)
{
@@ -189,7 +189,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
else if (limit < EqualChanced.size() && Spawned < limit)
{
std::vector<uint32> IndexList;
- for (size_t i=0; i < EqualChanced.size(); ++i)
+ for (int i=0; i<EqualChanced.size(); ++i)
if (!EqualChanced[i].spawned)
IndexList.push_back(i);
@@ -215,7 +215,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
}
else // Not enough objects in pool, so spawn all
{
- for (size_t i = 0; i < EqualChanced.size(); ++i)
+ for (int i=0; i<EqualChanced.size(); ++i)
EqualChanced[i].spawned = Spawn1Object(EqualChanced[i].guid);
}
}