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-rw-r--r--src/game/PoolHandler.h115
1 files changed, 92 insertions, 23 deletions
diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h
index cfc9c989e0a..0ba4cc7769f 100644
--- a/src/game/PoolHandler.h
+++ b/src/game/PoolHandler.h
@@ -33,8 +33,33 @@ struct PoolObject
{
uint32 guid;
float chance;
- bool spawned;
- PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)), spawned(false) {}
+ PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)) {}
+};
+
+class Pool // for Pool of Pool case
+{
+};
+
+typedef std::set<uint32> SpawnedPoolObjects;
+typedef std::map<uint32,uint32> SpawnedPoolPools;
+
+class SpawnedPoolData
+{
+ public:
+ template<typename T>
+ bool IsSpawnedObject(uint32 db_guid_or_pool_id) const;
+
+ uint32 GetSpawnedObjects(uint32 pool_id) const;
+
+ template<typename T>
+ void AddSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
+
+ template<typename T>
+ void RemoveSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
+ private:
+ SpawnedPoolObjects mSpawnedCreatures;
+ SpawnedPoolObjects mSpawnedGameobjects;
+ SpawnedPoolPools mSpawnedPools;
};
template <class T>
@@ -42,27 +67,24 @@ class PoolGroup
{
typedef std::vector<PoolObject> PoolObjectList;
public:
- PoolGroup() : m_SpawnedPoolAmount(0) {}
+ explicit PoolGroup() : poolId(0) { }
+ void SetPoolId(uint32 pool_id) { poolId = pool_id; }
~PoolGroup() {};
- bool isEmpty() { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
+ bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
void AddEntry(PoolObject& poolitem, uint32 maxentries);
- bool CheckPool(void);
- void RollOne(int32& index, PoolObjectList** store, uint32 triggerFrom);
- bool IsSpawnedObject(uint32 guid);
- void DespawnObject(uint32 guid=0);
+ bool CheckPool() const;
+ PoolObject* RollOne(SpawnedPoolData& spawns, uint32 triggerFrom);
+ void DespawnObject(SpawnedPoolData& spawns, uint32 guid=0);
void Despawn1Object(uint32 guid);
- void SpawnObject(uint32 limit, uint32 triggerFrom);
- bool Spawn1Object(uint32 guid);
- bool ReSpawn1Object(uint32 guid);
+ void SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 triggerFrom);
+
+ void Spawn1Object(PoolObject* obj);
+ void ReSpawn1Object(PoolObject* obj);
void RemoveOneRelation(uint16 child_pool_id);
private:
+ uint32 poolId;
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
- uint32 m_SpawnedPoolAmount; // Used to know the number of spawned objects
-};
-
-class Pool // for Pool of Pool case
-{
};
class PoolHandler
@@ -70,17 +92,28 @@ class PoolHandler
public:
PoolHandler();
~PoolHandler() {};
+
void LoadFromDB();
- uint16 IsPartOfAPool(uint32 guid, uint32 type);
- bool IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type);
- bool CheckPool(uint16 pool_id);
- void SpawnPool(uint16 pool_id, uint32 guid, uint32 type);
- void DespawnPool(uint16 pool_id);
- void UpdatePool(uint16 pool_id, uint32 guid, uint32 type);
void Initialize();
+ template<typename T>
+ uint16 IsPartOfAPool(uint32 db_guid_or_pool_id) const;
+
+ template<typename T>
+ bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsSpawnedObject<T>(db_guid_or_pool_id); }
+
+ bool CheckPool(uint16 pool_id) const;
+
+ void SpawnPool(uint16 pool_id);
+ void DespawnPool(uint16 pool_id);
+
+ template<typename T>
+ void UpdatePool(uint16 pool_id, uint32 db_guid_or_pool_id);
+
protected:
- bool m_IsPoolSystemStarted;
+ template<typename T>
+ void SpawnPool(uint16 pool_id, uint32 db_guid_or_pool_id);
+
uint16 max_pool_id;
typedef std::vector<PoolTemplateData> PoolTemplateDataMap;
typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
@@ -97,7 +130,43 @@ class PoolHandler
SearchMap mGameobjectSearchMap;
SearchMap mPoolSearchMap;
+ // dynamic data
+ SpawnedPoolData mSpawnedData;
};
#define poolhandler Trinity::Singleton<PoolHandler>::Instance()
+
+// Method that tell if the creature is part of a pool and return the pool id if yes
+template<>
+inline uint16 PoolHandler::IsPartOfAPool<Creature>(uint32 db_guid) const
+{
+ SearchMap::const_iterator itr = mCreatureSearchMap.find(db_guid);
+ if (itr != mCreatureSearchMap.end())
+ return itr->second;
+
+ return 0;
+}
+
+// Method that tell if the gameobject is part of a pool and return the pool id if yes
+template<>
+inline uint16 PoolHandler::IsPartOfAPool<GameObject>(uint32 db_guid) const
+{
+ SearchMap::const_iterator itr = mGameobjectSearchMap.find(db_guid);
+ if (itr != mGameobjectSearchMap.end())
+ return itr->second;
+
+ return 0;
+}
+
+// Method that tell if the pool is part of another pool and return the pool id if yes
+template<>
+inline uint16 PoolHandler::IsPartOfAPool<Pool>(uint32 pool_id) const
+{
+ SearchMap::const_iterator itr = mPoolSearchMap.find(pool_id);
+ if (itr != mPoolSearchMap.end())
+ return itr->second;
+
+ return 0;
+}
+
#endif