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-rw-r--r--src/game/PossessedAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/PossessedAI.cpp b/src/game/PossessedAI.cpp
index 6b803303185..8abbb7f2603 100644
--- a/src/game/PossessedAI.cpp
+++ b/src/game/PossessedAI.cpp
@@ -24,7 +24,7 @@
void PossessedAI::AttackStart(Unit *u)
{
- if( !u )
+ if( !u || i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY))
return;
if (i_pet.getVictim() && u != i_pet.getVictim())
@@ -95,7 +95,7 @@ void PossessedAI::UpdateAI(const uint32 diff)
_stopAttack(); // i_victimGuid == 0 && i_pet.getVictim() == NULL now
return;
}
- else if(i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) && i_pet.isAttackReady())
+ else if(i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) && i_pet.isAttackReady() && !i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY))
{
i_pet.AttackerStateUpdate(i_pet.getVictim());