aboutsummaryrefslogtreecommitdiff
path: root/src/game/QueryHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r--src/game/QueryHandler.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index f271c65dd24..aed1d5cf914 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -36,7 +36,7 @@
void WorldSession::SendNameQueryOpcode(Player *p)
{
- if(!p)
+ if (!p)
return;
// guess size
WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10) );
@@ -47,7 +47,7 @@ void WorldSession::SendNameQueryOpcode(Player *p)
data << uint8(p->getRace());
data << uint8(p->getGender());
data << uint8(p->getClass());
- if(DeclinedName const* names = p->GetDeclinedNames())
+ if (DeclinedName const* names = p->GetDeclinedNames())
{
data << uint8(1); // is declined
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
@@ -79,18 +79,18 @@ void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId)
{
- if(!result)
+ if (!result)
return;
WorldSession * session = sWorld.FindSession(accountId);
- if(!session)
+ if (!session)
return;
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
std::string name = fields[1].GetCppString();
uint8 pRace = 0, pGender = 0, pClass = 0;
- if(name == "")
+ if (name == "")
name = session->GetTrinityString(LANG_NON_EXIST_CHARACTER);
else
{
@@ -109,7 +109,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result,
data << uint8(pClass); // class
// if the first declined name field (5) is empty, the rest must be too
- if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
+ if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
{
data << uint8(1); // is declined
for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
@@ -223,7 +223,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
recv_data >> guid;
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
- if(info)
+ if (info)
{
std::string Name;
std::string IconName;
@@ -279,7 +279,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
Corpse *corpse = GetPlayer()->GetCorpse();
- if(!corpse)
+ if (!corpse)
{
WorldPacket data(MSG_CORPSE_QUERY, 1);
data << uint8(0); // corpse not found
@@ -294,15 +294,15 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
int32 corpsemapid = mapid;
// if corpse at different map
- if(mapid != _player->GetMapId())
+ if (mapid != _player->GetMapId())
{
// search entrance map for proper show entrance
- if(MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
+ if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
{
- if(corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
+ if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
{
// if corpse map have entrance
- if(Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map))
+ if (Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map))
{
mapid = corpseMapEntry->entrance_map;
x = corpseMapEntry->entrance_x;
@@ -477,7 +477,7 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
uint32 count;
recv_data >> count; // quest count, max=25
- if(count >= MAX_QUEST_LOG_SIZE)
+ if (count >= MAX_QUEST_LOG_SIZE)
return;
WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
@@ -492,14 +492,14 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
uint16 questSlot = _player->FindQuestSlot(questId);
- if(questSlot != MAX_QUEST_LOG_SIZE)
+ if (questSlot != MAX_QUEST_LOG_SIZE)
questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
- if(questOk)
+ if (questOk)
{
QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId);
- if(POI)
+ if (POI)
{
data << uint32(questId); // quest ID
data << uint32(POI->size()); // POI count