diff options
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r-- | src/game/QueryHandler.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index ebd5e773c12..37f2887cd20 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -51,7 +51,7 @@ void WorldSession::SendNameQueryOpcode(Player *p) if(DeclinedName const* names = p->GetDeclinedNames()) { data << uint8(1); // is declined - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << names->name[i]; } else @@ -117,7 +117,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "") { data << uint8(1); // is declined - for(int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i) + for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i) data << fields[i].GetCppString(); } else @@ -197,7 +197,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) data << float(ci->unk16); // unk data << float(ci->unk17); // unk data << uint8(ci->RacialLeader); - for(uint32 i = 0; i < 4; ++i) + for (uint32 i = 0; i < 4; ++i) data << uint32(ci->questItems[i]); // itemId[4], quest drop data << uint32(ci->movementId); // CreatureMovementInfo.dbc SendPacket( &data ); @@ -259,7 +259,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data ) data << info->unk1; // 2.0.3, string data.append(info->raw.data, 24); data << float(info->size); // go size - for(uint32 i = 0; i < 4; ++i) + for (uint32 i = 0; i < 4; ++i) data << uint32(info->questItems[i]); // itemId[4], quest drop SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" ); @@ -347,7 +347,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data ) if (!pGossip) { - for(uint32 i = 0; i < 8; ++i) + for (uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; @@ -402,7 +402,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data ) data << pGossip->Options[i].Language; - for(int j = 0; j < 3; ++j) + for (int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; |