aboutsummaryrefslogtreecommitdiff
path: root/src/game/QueryHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r--src/game/QueryHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index ebd5e773c12..37f2887cd20 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -51,7 +51,7 @@ void WorldSession::SendNameQueryOpcode(Player *p)
if(DeclinedName const* names = p->GetDeclinedNames())
{
data << uint8(1); // is declined
- for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << names->name[i];
}
else
@@ -117,7 +117,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
{
data << uint8(1); // is declined
- for(int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
+ for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
data << fields[i].GetCppString();
}
else
@@ -197,7 +197,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << float(ci->unk16); // unk
data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader);
- for(uint32 i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
data << uint32(ci->questItems[i]); // itemId[4], quest drop
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
SendPacket( &data );
@@ -259,7 +259,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
data << info->unk1; // 2.0.3, string
data.append(info->raw.data, 24);
data << float(info->size); // go size
- for(uint32 i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
data << uint32(info->questItems[i]); // itemId[4], quest drop
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
@@ -347,7 +347,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
if (!pGossip)
{
- for(uint32 i = 0; i < 8; ++i)
+ for (uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << "Greetings $N";
@@ -402,7 +402,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
data << pGossip->Options[i].Language;
- for(int j = 0; j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;