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Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r--src/game/QuestHandler.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index f36ac9ca4c3..4df3508bfab 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -33,6 +33,7 @@
#include "Group.h"
#include "BattleGround.h"
#include "BattleGroundAV.h"
+#include "ScriptMgr.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
{
@@ -56,7 +57,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
Creature* cr_questgiver=(Creature*)questgiver;
if( !cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
{
- questStatus = Script->NPCDialogStatus(_player, cr_questgiver);
+ questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver);
if( questStatus > 6 )
questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
}
@@ -66,7 +67,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) );
GameObject* go_questgiver=(GameObject*)questgiver;
- questStatus = Script->GODialogStatus(_player, go_questgiver);
+ questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver);
if( questStatus > 6 )
questStatus = getDialogStatus(_player, go_questgiver, defstatus);
break;
@@ -101,7 +102,7 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
// Stop the npc if moving
pCreature->StopMoving();
- if(Script->GossipHello( _player, pCreature ) )
+ if(sScriptMgr.GossipHello( _player, pCreature ) )
return;
_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
@@ -188,12 +189,12 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
switch(pObject->GetTypeId())
{
case TYPEID_UNIT:
- Script->QuestAccept(_player, ((Creature*)pObject), qInfo );
+ sScriptMgr.QuestAccept(_player, ((Creature*)pObject), qInfo );
break;
case TYPEID_ITEM:
case TYPEID_CONTAINER:
{
- Script->ItemQuestAccept(_player, ((Item*)pObject), qInfo );
+ sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo );
// destroy not required for quest finish quest starting item
bool destroyItem = true;
@@ -212,7 +213,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
break;
}
case TYPEID_GAMEOBJECT:
- Script->GOQuestAccept(_player, ((GameObject*)pObject), qInfo );
+ sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo );
break;
}
_player->PlayerTalkClass->CloseGossip();
@@ -297,7 +298,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
switch(pObject->GetTypeId())
{
case TYPEID_UNIT:
- if( !(Script->ChooseReward( _player, ((Creature*)pObject), pQuest, reward )) )
+ if( !(sScriptMgr.ChooseReward( _player, ((Creature*)pObject), pQuest, reward )) )
{
// Send next quest
if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) )
@@ -305,7 +306,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
}
break;
case TYPEID_GAMEOBJECT:
- if( !Script->GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) )
+ if( !sScriptMgr.GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) )
{
// Send next quest
if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) )
@@ -661,7 +662,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
continue;
if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
- questStatus = Script->NPCDialogStatus(_player, questgiver);
+ questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver);
if( questStatus > 6 )
questStatus = getDialogStatus(_player, questgiver, defstatus);
@@ -676,7 +677,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
continue;
if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
- questStatus = Script->GODialogStatus(_player, questgiver);
+ questStatus = sScriptMgr.GODialogStatus(_player, questgiver);
if( questStatus > 6 )
questStatus = getDialogStatus(_player, questgiver, defstatus);