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-rw-r--r--src/game/QuestHandler.cpp721
1 files changed, 0 insertions, 721 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
deleted file mode 100644
index 8043f5ed149..00000000000
--- a/src/game/QuestHandler.cpp
+++ /dev/null
@@ -1,721 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Log.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Opcodes.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-#include "GossipDef.h"
-#include "QuestDef.h"
-#include "ObjectAccessor.h"
-#include "Group.h"
-#include "BattleGround.h"
-#include "BattleGroundAV.h"
-#include "ScriptMgr.h"
-
-void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
-{
- uint64 guid;
- recv_data >> guid;
- uint8 questStatus = DIALOG_STATUS_NONE;
- uint8 defstatus = DIALOG_STATUS_NONE;
-
- Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
- if (!questgiver)
- {
- sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid));
- return;
- }
-
- switch(questgiver->GetTypeId())
- {
- case TYPEID_UNIT:
- {
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)));
- Creature* cr_questgiver=questgiver->ToCreature();
- if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
- {
- questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver);
- if (questStatus > 6)
- questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
- }
- break;
- }
- case TYPEID_GAMEOBJECT:
- {
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)));
- GameObject* go_questgiver=(GameObject*)questgiver;
- questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver);
- if (questStatus > 6)
- questStatus = getDialogStatus(_player, go_questgiver, defstatus);
- break;
- }
- default:
- sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
- break;
- }
-
- //inform client about status of quest
- _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
-}
-
-void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
-{
- uint64 guid;
- recv_data >> guid;
-
- sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
-
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE);
- if (!pCreature)
- {
- sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
- GUID_LOPART(guid));
- return;
- }
-
- // remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- // Stop the npc if moving
- pCreature->StopMoving();
-
- if (sScriptMgr.GossipHello(_player, pCreature))
- return;
-
- _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId, true);
- _player->SendPreparedGossip(pCreature);
-}
-
-void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
-{
- uint64 guid;
- uint32 quest;
- uint32 unk1;
- recv_data >> guid >> quest >> unk1;
-
- if (!GetPlayer()->isAlive())
- return;
-
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
-
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
-
- // no or incorrect quest giver
- if (!pObject
- || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest))
- || (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest))
-)
- {
- _player->PlayerTalkClass->CloseGossip();
- _player->SetDivider(0);
- return;
- }
-
- Quest const* qInfo = objmgr.GetQuestTemplate(quest);
- if (qInfo)
- {
- // prevent cheating
- if (!GetPlayer()->CanTakeQuest(qInfo,true))
- {
- _player->PlayerTalkClass->CloseGossip();
- _player->SetDivider(0);
- return;
- }
-
- if (_player->GetDivider() != 0)
- {
- Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
- if (pPlayer)
- {
- pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
- _player->SetDivider(0);
- }
- }
-
- if (_player->CanAddQuest(qInfo, true))
- {
- _player->AddQuest(qInfo, pObject);
-
- if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
- {
- if (Group* pGroup = _player->GetGroup())
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pPlayer = itr->getSource();
-
- if (!pPlayer || pPlayer == _player) // not self
- continue;
-
- if (pPlayer->CanTakeQuest(qInfo, true))
- {
- pPlayer->SetDivider(_player->GetGUID());
-
- //need confirmation that any gossip window will close
- pPlayer->PlayerTalkClass->CloseGossip();
-
- _player->SendQuestConfirmAccept(qInfo, pPlayer);
- }
- }
- }
- }
-
- if (_player->CanCompleteQuest(quest))
- _player->CompleteQuest(quest);
-
- switch(pObject->GetTypeId())
- {
- case TYPEID_UNIT:
- sScriptMgr.QuestAccept(_player, (pObject->ToCreature()), qInfo);
- break;
- case TYPEID_ITEM:
- case TYPEID_CONTAINER:
- {
- sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo);
-
- // destroy not required for quest finish quest starting item
- bool destroyItem = true;
- for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- {
- if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
- {
- destroyItem = false;
- break;
- }
- }
-
- if (destroyItem)
- _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true);
-
- break;
- }
- case TYPEID_GAMEOBJECT:
- sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo);
- break;
- }
- _player->PlayerTalkClass->CloseGossip();
-
- if (qInfo->GetSrcSpell() > 0)
- _player->CastSpell(_player, qInfo->GetSrcSpell(), true);
-
- return;
- }
- }
-
- _player->PlayerTalkClass->CloseGossip();
-}
-
-void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
-{
- uint64 guid;
- uint32 quest;
- uint8 unk1;
- recv_data >> guid >> quest >> unk1;
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
-
- // Verify that the guid is valid and is a questgiver or involved in the requested quest
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
- if (!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest))
- {
- _player->PlayerTalkClass->CloseGossip();
- return;
- }
-
- Quest const* pQuest = objmgr.GetQuestTemplate(quest);
- if (pQuest)
- {
- if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true))
- {
- _player->AddQuest(pQuest, pObject);
- if (_player->CanCompleteQuest(quest))
- _player->CompleteQuest(quest);
- }
-
- if (pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
- _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true);
- else
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
- }
-}
-
-void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
-{
- uint32 quest;
- recv_data >> quest;
- sLog.outDebug("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest);
-
- Quest const *pQuest = objmgr.GetQuestTemplate(quest);
- if (pQuest)
- {
- _player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
- }
-}
-
-void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
-{
- uint32 quest, reward;
- uint64 guid;
- recv_data >> guid >> quest >> reward;
-
- if (reward >= QUEST_REWARD_CHOICES_COUNT)
- {
- sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
- return;
- }
-
- if (!GetPlayer()->isAlive())
- return;
-
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward);
-
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
- if (!pObject)
- return;
-
- if (!pObject->hasInvolvedQuest(quest))
- return;
-
- Quest const *pQuest = objmgr.GetQuestTemplate(quest);
- if (pQuest)
- {
- if (_player->CanRewardQuest(pQuest, reward, true))
- {
- _player->RewardQuest(pQuest, reward, pObject);
-
- switch(pObject->GetTypeId())
- {
- case TYPEID_UNIT:
- if (!(sScriptMgr.ChooseReward(_player, (pObject->ToCreature()), pQuest, reward)))
- {
- // Send next quest
- if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
- }
- break;
- case TYPEID_GAMEOBJECT:
- if (!sScriptMgr.GOChooseReward(_player, ((GameObject*)pObject), pQuest, reward))
- {
- // Send next quest
- if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
- }
- break;
- }
- }
- else
- _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
- }
-}
-
-void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
-{
- uint32 quest;
- uint64 guid;
- recv_data >> guid >> quest;
-
- if (!GetPlayer()->isAlive())
- return;
-
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
-
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
- if (!pObject||!pObject->hasInvolvedQuest(quest))
- return;
-
- if (_player->CanCompleteQuest(quest))
- _player->CompleteQuest(quest);
-
- if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
- return;
-
- if (Quest const *pQuest = objmgr.GetQuestTemplate(quest))
- _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
-}
-
-void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
-{
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CANCEL");
-
- _player->PlayerTalkClass->CloseGossip();
-}
-
-void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
-{
- uint8 slot1, slot2;
- recv_data >> slot1 >> slot2;
-
- if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
- return;
-
- sLog.outDebug("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
-
- GetPlayer()->SwapQuestSlot(slot1,slot2);
-}
-
-void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
-{
- uint8 slot;
- recv_data >> slot;
-
- sLog.outDebug("WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot);
-
- if (slot < MAX_QUEST_LOG_SIZE)
- {
- if (uint32 quest = _player->GetQuestSlotQuestId(slot))
- {
- if (!_player->TakeQuestSourceItem(quest, true))
- return; // can't un-equip some items, reject quest cancel
-
- if (const Quest *pQuest = objmgr.GetQuestTemplate(quest))
- {
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
- _player->RemoveTimedQuest(quest);
- }
-
- _player->TakeQuestSourceItem(quest, true); // remove quest src item from player
- _player->SetQuestStatus(quest, QUEST_STATUS_NONE);
- _player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest);
- }
-
- _player->SetQuestSlot(slot, 0);
-
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
- }
-}
-
-void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
-{
- uint32 quest;
- recv_data >> quest;
-
- sLog.outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
-
- if (const Quest* pQuest = objmgr.GetQuestTemplate(quest))
- {
- if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
- return;
-
- Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
-
- if (!pOriginalPlayer)
- return;
-
- if (pQuest->GetType() == QUEST_TYPE_RAID)
- {
- if (!_player->IsInSameRaidWith(pOriginalPlayer))
- return;
- }
- else
- {
- if (!_player->IsInSameGroupWith(pOriginalPlayer))
- return;
- }
-
- if (_player->CanAddQuest(pQuest, true))
- _player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running
-
- _player->SetDivider(0);
- }
-}
-
-void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
-{
- uint32 quest;
- uint64 guid;
- recv_data >> guid >> quest;
-
- if (!GetPlayer()->isAlive())
- return;
-
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
-
- Quest const *pQuest = objmgr.GetQuestTemplate(quest);
- if (pQuest)
- {
- // TODO: need a virtual function
- if (GetPlayer()->InBattleGround())
- if (BattleGround* bg = GetPlayer()->GetBattleGround())
- if (bg->GetTypeID() == BATTLEGROUND_AV)
- ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer());
-
- if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
- {
- if (pQuest->IsRepeatable())
- _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
- else
- _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
- }
- else
- {
- if (pQuest->GetReqItemsCount()) // some items required
- _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
- else // no items required
- _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
- }
- }
-}
-
-void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
-{
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
-}
-
-void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
-{
- uint32 questId;
- recvPacket >> questId;
-
- sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
-
- if (Quest const *pQuest = objmgr.GetQuestTemplate(questId))
- {
- if (Group* pGroup = _player->GetGroup())
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *pPlayer = itr->getSource();
-
- if (!pPlayer || pPlayer == _player) // skip self
- continue;
-
- _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
-
- if (!pPlayer->SatisfyQuestStatus(pQuest, false))
- {
- _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
- continue;
- }
-
- if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
- {
- _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
- continue;
- }
-
- if (!pPlayer->CanTakeQuest(pQuest, false))
- {
- _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
- continue;
- }
-
- if (!pPlayer->SatisfyQuestLog(false))
- {
- _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
- continue;
- }
-
- if (pPlayer->GetDivider() != 0)
- {
- _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
- continue;
- }
-
- pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true);
- pPlayer->SetDivider(_player->GetGUID());
- }
- }
- }
-}
-
-void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
-{
- uint64 guid;
- uint8 msg;
- recvPacket >> guid >> msg;
-
- sLog.outDebug("WORLD: Received MSG_QUEST_PUSH_RESULT");
-
- if (_player->GetDivider() != 0)
- {
- Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
- if (pPlayer)
- {
- WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
- data << uint64(guid);
- data << uint8(msg); // valid values: 0-8
- pPlayer->GetSession()->SendPacket(&data);
- _player->SetDivider(0);
- }
- }
-}
-
-uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
-{
- uint32 result = defstatus;
-
- QuestRelations const* qir;
- QuestRelations const* qr;
-
- switch(questgiver->GetTypeId())
- {
- case TYPEID_GAMEOBJECT:
- {
- qir = &objmgr.mGOQuestInvolvedRelations;
- qr = &objmgr.mGOQuestRelations;
- break;
- }
- case TYPEID_UNIT:
- {
- qir = &objmgr.mCreatureQuestInvolvedRelations;
- qr = &objmgr.mCreatureQuestRelations;
- break;
- }
- default:
- //its imposible, but check ^)
- sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
- return DIALOG_STATUS_NONE;
- }
-
- for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i)
- {
- uint32 result2 = 0;
- uint32 quest_id = i->second;
- Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
- if (!pQuest) continue;
-
- QuestStatus status = pPlayer->GetQuestStatus(quest_id);
- if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
- (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)))
- {
- if (pQuest->IsAutoComplete() && pQuest->IsRepeatable())
- result2 = DIALOG_STATUS_REWARD_REP;
- else
- result2 = DIALOG_STATUS_REWARD;
- }
- else if (status == QUEST_STATUS_INCOMPLETE)
- result2 = DIALOG_STATUS_INCOMPLETE;
-
- if (result2 > result)
- result = result2;
- }
-
- for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i)
- {
- uint32 result2 = 0;
- uint32 quest_id = i->second;
- Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
- if (!pQuest)
- continue;
-
- QuestStatus status = pPlayer->GetQuestStatus(quest_id);
- if (status == QUEST_STATUS_NONE)
- {
- if (pPlayer->CanSeeStartQuest(pQuest))
- {
- if (pPlayer->SatisfyQuestLevel(pQuest, false))
- {
- if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
- result2 = DIALOG_STATUS_REWARD_REP;
- else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
- {
- if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY))
- result2 = DIALOG_STATUS_AVAILABLE_REP;
- else
- result2 = DIALOG_STATUS_AVAILABLE;
- }
- else
- result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
- }
- else
- result2 = DIALOG_STATUS_UNAVAILABLE;
- }
- }
-
- if (result2 > result)
- result = result2;
- }
-
- return result;
-}
-
-void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
-{
- sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
-
- uint32 count = 0;
-
- WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
- data << uint32(count); // placeholder
-
- for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
- {
- uint8 questStatus = DIALOG_STATUS_NONE;
- uint8 defstatus = DIALOG_STATUS_NONE;
-
- if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
- {
- // need also pet quests case support
- Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr);
- if (!questgiver || questgiver->IsHostileTo(_player))
- continue;
- if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
- continue;
- questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver);
- if (questStatus > 6)
- questStatus = getDialogStatus(_player, questgiver, defstatus);
-
- data << uint64(questgiver->GetGUID());
- data << uint8(questStatus);
- ++count;
- }
- else if (IS_GAMEOBJECT_GUID(*itr))
- {
- GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
- if (!questgiver)
- continue;
- if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
- continue;
- questStatus = sScriptMgr.GODialogStatus(_player, questgiver);
- if (questStatus > 6)
- questStatus = getDialogStatus(_player, questgiver, defstatus);
-
- data << uint64(questgiver->GetGUID());
- data << uint8(questStatus);
- ++count;
- }
- }
-
- data.put<uint32>(0, count); // write real count
- SendPacket(&data);
-}
-
-void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/)
-{
- uint32 count = 0;
-
- WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4+4*count);
- data << uint32(count);
-
- for (QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr)
- {
- if (itr->second.m_rewarded)
- {
- data << uint32(itr->first);
- count++;
- }
- }
- data.put<uint32>(0, count);
- SendPacket(&data);
-}