diff options
Diffstat (limited to 'src/game/QuestHandler.cpp')
| -rw-r--r-- | src/game/QuestHandler.cpp | 721 |
1 files changed, 0 insertions, 721 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp deleted file mode 100644 index 8043f5ed149..00000000000 --- a/src/game/QuestHandler.cpp +++ /dev/null @@ -1,721 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Log.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Opcodes.h" -#include "World.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "GossipDef.h" -#include "QuestDef.h" -#include "ObjectAccessor.h" -#include "Group.h" -#include "BattleGround.h" -#include "BattleGroundAV.h" -#include "ScriptMgr.h" - -void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) -{ - uint64 guid; - recv_data >> guid; - uint8 questStatus = DIALOG_STATUS_NONE; - uint8 defstatus = DIALOG_STATUS_NONE; - - Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); - if (!questgiver) - { - sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid)); - return; - } - - switch(questgiver->GetTypeId()) - { - case TYPEID_UNIT: - { - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid))); - Creature* cr_questgiver=questgiver->ToCreature(); - if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies - { - questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver); - if (questStatus > 6) - questStatus = getDialogStatus(_player, cr_questgiver, defstatus); - } - break; - } - case TYPEID_GAMEOBJECT: - { - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid))); - GameObject* go_questgiver=(GameObject*)questgiver; - questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver); - if (questStatus > 6) - questStatus = getDialogStatus(_player, go_questgiver, defstatus); - break; - } - default: - sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); - break; - } - - //inform client about status of quest - _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); -} - -void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) -{ - uint64 guid; - recv_data >> guid; - - sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE); - if (!pCreature) - { - sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", - GUID_LOPART(guid)); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - // Stop the npc if moving - pCreature->StopMoving(); - - if (sScriptMgr.GossipHello(_player, pCreature)) - return; - - _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId, true); - _player->SendPreparedGossip(pCreature); -} - -void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) -{ - uint64 guid; - uint32 quest; - uint32 unk1; - recv_data >> guid >> quest >> unk1; - - if (!GetPlayer()->isAlive()) - return; - - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); - - Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); - - // no or incorrect quest giver - if (!pObject - || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) - || (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest)) -) - { - _player->PlayerTalkClass->CloseGossip(); - _player->SetDivider(0); - return; - } - - Quest const* qInfo = objmgr.GetQuestTemplate(quest); - if (qInfo) - { - // prevent cheating - if (!GetPlayer()->CanTakeQuest(qInfo,true)) - { - _player->PlayerTalkClass->CloseGossip(); - _player->SetDivider(0); - return; - } - - if (_player->GetDivider() != 0) - { - Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); - if (pPlayer) - { - pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); - _player->SetDivider(0); - } - } - - if (_player->CanAddQuest(qInfo, true)) - { - _player->AddQuest(qInfo, pObject); - - if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) - { - if (Group* pGroup = _player->GetGroup()) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* pPlayer = itr->getSource(); - - if (!pPlayer || pPlayer == _player) // not self - continue; - - if (pPlayer->CanTakeQuest(qInfo, true)) - { - pPlayer->SetDivider(_player->GetGUID()); - - //need confirmation that any gossip window will close - pPlayer->PlayerTalkClass->CloseGossip(); - - _player->SendQuestConfirmAccept(qInfo, pPlayer); - } - } - } - } - - if (_player->CanCompleteQuest(quest)) - _player->CompleteQuest(quest); - - switch(pObject->GetTypeId()) - { - case TYPEID_UNIT: - sScriptMgr.QuestAccept(_player, (pObject->ToCreature()), qInfo); - break; - case TYPEID_ITEM: - case TYPEID_CONTAINER: - { - sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo); - - // destroy not required for quest finish quest starting item - bool destroyItem = true; - for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - { - if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0)) - { - destroyItem = false; - break; - } - } - - if (destroyItem) - _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true); - - break; - } - case TYPEID_GAMEOBJECT: - sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo); - break; - } - _player->PlayerTalkClass->CloseGossip(); - - if (qInfo->GetSrcSpell() > 0) - _player->CastSpell(_player, qInfo->GetSrcSpell(), true); - - return; - } - } - - _player->PlayerTalkClass->CloseGossip(); -} - -void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) -{ - uint64 guid; - uint32 quest; - uint8 unk1; - recv_data >> guid >> quest >> unk1; - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); - - // Verify that the guid is valid and is a questgiver or involved in the requested quest - Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); - if (!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)) - { - _player->PlayerTalkClass->CloseGossip(); - return; - } - - Quest const* pQuest = objmgr.GetQuestTemplate(quest); - if (pQuest) - { - if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true)) - { - _player->AddQuest(pQuest, pObject); - if (_player->CanCompleteQuest(quest)) - _player->CompleteQuest(quest); - } - - if (pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) - _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true); - else - _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true); - } -} - -void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data) -{ - uint32 quest; - recv_data >> quest; - sLog.outDebug("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest); - - Quest const *pQuest = objmgr.GetQuestTemplate(quest); - if (pQuest) - { - _player->PlayerTalkClass->SendQuestQueryResponse(pQuest); - } -} - -void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) -{ - uint32 quest, reward; - uint64 guid; - recv_data >> guid >> quest >> reward; - - if (reward >= QUEST_REWARD_CHOICES_COUNT) - { - sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); - return; - } - - if (!GetPlayer()->isAlive()) - return; - - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward); - - Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); - if (!pObject) - return; - - if (!pObject->hasInvolvedQuest(quest)) - return; - - Quest const *pQuest = objmgr.GetQuestTemplate(quest); - if (pQuest) - { - if (_player->CanRewardQuest(pQuest, reward, true)) - { - _player->RewardQuest(pQuest, reward, pObject); - - switch(pObject->GetTypeId()) - { - case TYPEID_UNIT: - if (!(sScriptMgr.ChooseReward(_player, (pObject->ToCreature()), pQuest, reward))) - { - // Send next quest - if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest)) - _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); - } - break; - case TYPEID_GAMEOBJECT: - if (!sScriptMgr.GOChooseReward(_player, ((GameObject*)pObject), pQuest, reward)) - { - // Send next quest - if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest)) - _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); - } - break; - } - } - else - _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); - } -} - -void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) -{ - uint32 quest; - uint64 guid; - recv_data >> guid >> quest; - - if (!GetPlayer()->isAlive()) - return; - - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); - - Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); - if (!pObject||!pObject->hasInvolvedQuest(quest)) - return; - - if (_player->CanCompleteQuest(quest)) - _player->CompleteQuest(quest); - - if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) - return; - - if (Quest const *pQuest = objmgr.GetQuestTemplate(quest)) - _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); -} - -void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/) -{ - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CANCEL"); - - _player->PlayerTalkClass->CloseGossip(); -} - -void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) -{ - uint8 slot1, slot2; - recv_data >> slot1 >> slot2; - - if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) - return; - - sLog.outDebug("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); - - GetPlayer()->SwapQuestSlot(slot1,slot2); -} - -void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) -{ - uint8 slot; - recv_data >> slot; - - sLog.outDebug("WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot); - - if (slot < MAX_QUEST_LOG_SIZE) - { - if (uint32 quest = _player->GetQuestSlotQuestId(slot)) - { - if (!_player->TakeQuestSourceItem(quest, true)) - return; // can't un-equip some items, reject quest cancel - - if (const Quest *pQuest = objmgr.GetQuestTemplate(quest)) - { - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) - _player->RemoveTimedQuest(quest); - } - - _player->TakeQuestSourceItem(quest, true); // remove quest src item from player - _player->SetQuestStatus(quest, QUEST_STATUS_NONE); - _player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest); - } - - _player->SetQuestSlot(slot, 0); - - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); - } -} - -void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) -{ - uint32 quest; - recv_data >> quest; - - sLog.outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); - - if (const Quest* pQuest = objmgr.GetQuestTemplate(quest)) - { - if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) - return; - - Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); - - if (!pOriginalPlayer) - return; - - if (pQuest->GetType() == QUEST_TYPE_RAID) - { - if (!_player->IsInSameRaidWith(pOriginalPlayer)) - return; - } - else - { - if (!_player->IsInSameGroupWith(pOriginalPlayer)) - return; - } - - if (_player->CanAddQuest(pQuest, true)) - _player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running - - _player->SetDivider(0); - } -} - -void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) -{ - uint32 quest; - uint64 guid; - recv_data >> guid >> quest; - - if (!GetPlayer()->isAlive()) - return; - - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); - - Quest const *pQuest = objmgr.GetQuestTemplate(quest); - if (pQuest) - { - // TODO: need a virtual function - if (GetPlayer()->InBattleGround()) - if (BattleGround* bg = GetPlayer()->GetBattleGround()) - if (bg->GetTypeID() == BATTLEGROUND_AV) - ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer()); - - if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) - { - if (pQuest->IsRepeatable()) - _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); - else - _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); - } - else - { - if (pQuest->GetReqItemsCount()) // some items required - _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); - else // no items required - _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); - } - } -} - -void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) -{ - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); -} - -void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) -{ - uint32 questId; - recvPacket >> questId; - - sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); - - if (Quest const *pQuest = objmgr.GetQuestTemplate(questId)) - { - if (Group* pGroup = _player->GetGroup()) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *pPlayer = itr->getSource(); - - if (!pPlayer || pPlayer == _player) // skip self - continue; - - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); - - if (!pPlayer->SatisfyQuestStatus(pQuest, false)) - { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST); - continue; - } - - if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) - { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST); - continue; - } - - if (!pPlayer->CanTakeQuest(pQuest, false)) - { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST); - continue; - } - - if (!pPlayer->SatisfyQuestLog(false)) - { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL); - continue; - } - - if (pPlayer->GetDivider() != 0) - { - _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY); - continue; - } - - pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); - pPlayer->SetDivider(_player->GetGUID()); - } - } - } -} - -void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) -{ - uint64 guid; - uint8 msg; - recvPacket >> guid >> msg; - - sLog.outDebug("WORLD: Received MSG_QUEST_PUSH_RESULT"); - - if (_player->GetDivider() != 0) - { - Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); - if (pPlayer) - { - WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); - data << uint64(guid); - data << uint8(msg); // valid values: 0-8 - pPlayer->GetSession()->SendPacket(&data); - _player->SetDivider(0); - } - } -} - -uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus) -{ - uint32 result = defstatus; - - QuestRelations const* qir; - QuestRelations const* qr; - - switch(questgiver->GetTypeId()) - { - case TYPEID_GAMEOBJECT: - { - qir = &objmgr.mGOQuestInvolvedRelations; - qr = &objmgr.mGOQuestRelations; - break; - } - case TYPEID_UNIT: - { - qir = &objmgr.mCreatureQuestInvolvedRelations; - qr = &objmgr.mCreatureQuestRelations; - break; - } - default: - //its imposible, but check ^) - sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); - return DIALOG_STATUS_NONE; - } - - for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i) - { - uint32 result2 = 0; - uint32 quest_id = i->second; - Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); - if (!pQuest) continue; - - QuestStatus status = pPlayer->GetQuestStatus(quest_id); - if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || - (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))) - { - if (pQuest->IsAutoComplete() && pQuest->IsRepeatable()) - result2 = DIALOG_STATUS_REWARD_REP; - else - result2 = DIALOG_STATUS_REWARD; - } - else if (status == QUEST_STATUS_INCOMPLETE) - result2 = DIALOG_STATUS_INCOMPLETE; - - if (result2 > result) - result = result2; - } - - for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i) - { - uint32 result2 = 0; - uint32 quest_id = i->second; - Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); - if (!pQuest) - continue; - - QuestStatus status = pPlayer->GetQuestStatus(quest_id); - if (status == QUEST_STATUS_NONE) - { - if (pPlayer->CanSeeStartQuest(pQuest)) - { - if (pPlayer->SatisfyQuestLevel(pQuest, false)) - { - if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded)) - result2 = DIALOG_STATUS_REWARD_REP; - else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) - { - if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY)) - result2 = DIALOG_STATUS_AVAILABLE_REP; - else - result2 = DIALOG_STATUS_AVAILABLE; - } - else - result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE; - } - else - result2 = DIALOG_STATUS_UNAVAILABLE; - } - } - - if (result2 > result) - result = result2; - } - - return result; -} - -void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) -{ - sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); - - uint32 count = 0; - - WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); - data << uint32(count); // placeholder - - for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) - { - uint8 questStatus = DIALOG_STATUS_NONE; - uint8 defstatus = DIALOG_STATUS_NONE; - - if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) - { - // need also pet quests case support - Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr); - if (!questgiver || questgiver->IsHostileTo(_player)) - continue; - if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) - continue; - questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver); - if (questStatus > 6) - questStatus = getDialogStatus(_player, questgiver, defstatus); - - data << uint64(questgiver->GetGUID()); - data << uint8(questStatus); - ++count; - } - else if (IS_GAMEOBJECT_GUID(*itr)) - { - GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); - if (!questgiver) - continue; - if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) - continue; - questStatus = sScriptMgr.GODialogStatus(_player, questgiver); - if (questStatus > 6) - questStatus = getDialogStatus(_player, questgiver, defstatus); - - data << uint64(questgiver->GetGUID()); - data << uint8(questStatus); - ++count; - } - } - - data.put<uint32>(0, count); // write real count - SendPacket(&data); -} - -void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/) -{ - uint32 count = 0; - - WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4+4*count); - data << uint32(count); - - for (QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr) - { - if (itr->second.m_rewarded) - { - data << uint32(itr->first); - count++; - } - } - data.put<uint32>(0, count); - SendPacket(&data); -} |
