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-rw-r--r--src/game/QuestHandler.cpp651
1 files changed, 651 insertions, 0 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
new file mode 100644
index 00000000000..56ff45d7ef1
--- /dev/null
+++ b/src/game/QuestHandler.cpp
@@ -0,0 +1,651 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "GossipDef.h"
+#include "QuestDef.h"
+#include "ObjectAccessor.h"
+#include "ScriptCalls.h"
+#include "Group.h"
+
+void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+ recv_data >> guid;
+ uint8 questStatus = DIALOG_STATUS_NONE;
+ uint8 defstatus = DIALOG_STATUS_NONE;
+
+ Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ if(!questgiver)
+ {
+ sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid));
+ return;
+ }
+
+ switch(questgiver->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ {
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)) );
+ Creature* cr_questgiver=(Creature*)questgiver;
+ if( !cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
+ {
+ questStatus = Script->NPCDialogStatus(_player, cr_questgiver);
+ if( questStatus > 6 )
+ questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
+ }
+ break;
+ }
+ case TYPEID_GAMEOBJECT:
+ {
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) );
+ GameObject* go_questgiver=(GameObject*)questgiver;
+ questStatus = Script->GODialogStatus(_player, go_questgiver);
+ if( questStatus > 6 )
+ questStatus = getDialogStatus(_player, go_questgiver, defstatus);
+ break;
+ }
+ default:
+ sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
+ break;
+ }
+
+ //inform client about status of quest
+ _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
+}
+
+void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+ recv_data >> guid;
+
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u",guid );
+
+ Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_NONE);
+ if (!pCreature)
+ {
+ sLog.outDebug( "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ return;
+ }
+
+ // remove fake death
+ if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ // Stop the npc if moving
+ pCreature->StopMoving();
+
+ if(Script->GossipHello( _player, pCreature ) )
+ return;
+
+ pCreature->prepareGossipMenu(_player,0);
+ pCreature->sendPreparedGossip( _player );
+}
+
+void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint64 guid;
+ uint32 quest;
+ recv_data >> guid >> quest;
+
+ if(!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
+
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
+
+ // no or incorrect quest giver
+ if(!pObject
+ || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest))
+ || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
+ )
+ {
+ _player->PlayerTalkClass->CloseGossip();
+ _player->SetDivider( 0 );
+ return;
+ }
+
+ Quest const* qInfo = objmgr.GetQuestTemplate(quest);
+ if ( qInfo )
+ {
+ // prevent cheating
+ if(!GetPlayer()->CanTakeQuest(qInfo,true) )
+ {
+ _player->PlayerTalkClass->CloseGossip();
+ _player->SetDivider( 0 );
+ return;
+ }
+
+ if( _player->GetDivider() != 0 )
+ {
+ Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() );
+ if( pPlayer )
+ {
+ pPlayer->SendPushToPartyResponse( _player, QUEST_PARTY_MSG_ACCEPT_QUEST );
+ _player->SetDivider( 0 );
+ }
+ }
+
+ if( _player->CanAddQuest( qInfo, true ) )
+ {
+ _player->AddQuest( qInfo, pObject );
+
+ if ( _player->CanCompleteQuest( quest ) )
+ _player->CompleteQuest( quest );
+
+ switch(pObject->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ Script->QuestAccept(_player, ((Creature*)pObject), qInfo );
+ break;
+ case TYPEID_ITEM:
+ case TYPEID_CONTAINER:
+ {
+ Script->ItemQuestAccept(_player, ((Item*)pObject), qInfo );
+
+ // destroy not required for quest finish quest starting item
+ bool destroyItem = true;
+ for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ {
+ if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount != 0))
+ {
+ destroyItem = false;
+ break;
+ }
+ }
+
+ if(destroyItem)
+ _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true);
+
+ break;
+ }
+ case TYPEID_GAMEOBJECT:
+ Script->GOQuestAccept(_player, ((GameObject*)pObject), qInfo );
+ break;
+ }
+ _player->PlayerTalkClass->CloseGossip();
+
+ if( qInfo->GetSrcSpell() > 0 )
+ _player->CastSpell( _player, qInfo->GetSrcSpell(), true);
+
+ return;
+ }
+ }
+
+ _player->PlayerTalkClass->CloseGossip();
+}
+
+void WorldSession::HandleQuestgiverQuestQueryOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint64 guid;
+ uint32 quest;
+ recv_data >> guid >> quest;
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
+
+ // Verify that the guid is valid and is a questgiver or involved in the requested quest
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
+ if(!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest))
+ {
+ _player->PlayerTalkClass->CloseGossip();
+ return;
+ }
+
+ Quest const* pQuest = objmgr.GetQuestTemplate(quest);
+ if ( pQuest )
+ {
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
+ }
+}
+
+void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 quest;
+ recv_data >> quest;
+ sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
+
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest);
+ if ( pQuest )
+ {
+ _player->PlayerTalkClass->SendQuestQueryResponse( pQuest );
+ }
+}
+
+void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4+4);
+
+ uint32 quest, reward;
+ uint64 guid;
+ recv_data >> guid >> quest >> reward;
+
+ if(reward >= QUEST_REWARD_CHOICES_COUNT)
+ {
+ sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
+ return;
+ }
+
+ if(!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward );
+
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ if(!pObject)
+ return;
+
+ if(!pObject->hasInvolvedQuest(quest))
+ return;
+
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest);
+ if( pQuest )
+ {
+ if( _player->CanRewardQuest( pQuest, reward, true ) )
+ {
+ _player->RewardQuest( pQuest, reward, pObject );
+
+ switch(pObject->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ if( !(Script->ChooseReward( _player, ((Creature*)pObject), pQuest, reward )) )
+ {
+ // Send next quest
+ if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) )
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
+ }
+ break;
+ case TYPEID_GAMEOBJECT:
+ if( !Script->GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) )
+ {
+ // Send next quest
+ if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) )
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
+ }
+ break;
+ }
+ }
+ else
+ _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true );
+ }
+}
+
+void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint32 quest;
+ uint64 guid;
+ recv_data >> guid >> quest;
+
+ if(!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
+
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ if(!pObject||!pObject->hasInvolvedQuest(quest))
+ return;
+
+ if ( _player->CanCompleteQuest( quest ) )
+ _player->CompleteQuest( quest );
+
+ if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
+ return;
+
+ if(Quest const *pQuest = objmgr.GetQuestTemplate(quest))
+ _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true );
+}
+
+void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ )
+{
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CANCEL" );
+
+ _player->PlayerTalkClass->CloseGossip();
+}
+
+void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1);
+
+ uint8 slot1, slot2;
+ recv_data >> slot1 >> slot2;
+
+ if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
+ return;
+
+ sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 );
+
+ GetPlayer()->SwapQuestSlot(slot1,slot2);
+}
+
+void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ uint8 slot;
+ recv_data >> slot;
+
+ sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot );
+
+ if( slot < MAX_QUEST_LOG_SIZE )
+ {
+ if(uint32 quest = _player->GetQuestSlotQuestId(slot))
+ {
+ if(!_player->TakeQuestSourceItem( quest, true ))
+ return; // can't un-equip some items, reject quest cancel
+
+ _player->SetQuestStatus( quest, QUEST_STATUS_NONE);
+ }
+
+ _player->SetQuestSlot(slot, 0);
+ }
+}
+
+void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 quest;
+ recv_data >> quest;
+
+ sLog.outDebug( "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u",quest );
+}
+
+void WorldSession::HandleQuestComplete(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint32 quest;
+ uint64 guid;
+ recv_data >> guid >> quest;
+
+ if(!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
+
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest);
+ if( pQuest )
+ {
+ if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
+ {
+ if( pQuest->IsRepeatable() )
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
+ else
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
+ }
+ else
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
+ }
+}
+
+void WorldSession::HandleQuestAutoLaunch(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH (Send your log to anakin if you see this message)" );
+}
+
+void WorldSession::HandleQuestPushToParty(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,4);
+
+ uint32 quest;
+ recvPacket >> quest;
+
+ sLog.outDebug( "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", quest );
+
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest);
+ if( pQuest )
+ {
+ if( _player->GetGroup() )
+ {
+ Group *pGroup = _player->GetGroup();
+ if( pGroup )
+ {
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player *pPlayer = itr->getSource();
+ if (!pPlayer || pPlayer == _player) // skip self
+ continue;
+
+ _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
+
+ if( _player->GetDistance( pPlayer ) > 10 )
+ {
+ _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_TOO_FAR );
+ continue;
+ }
+
+ if( !pPlayer->SatisfyQuestStatus( pQuest, false ) )
+ {
+ _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_HAVE_QUEST );
+ continue;
+ }
+
+ if( pPlayer->GetQuestStatus( quest ) == QUEST_STATUS_COMPLETE )
+ {
+ _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_FINISH_QUEST );
+ continue;
+ }
+
+ if( !pPlayer->CanTakeQuest( pQuest, false ) )
+ {
+ _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST );
+ continue;
+ }
+
+ if( !pPlayer->SatisfyQuestLog( false ) )
+ {
+ _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_LOG_FULL );
+ continue;
+ }
+
+ if( pPlayer->GetDivider() != 0 )
+ {
+ _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_BUSY );
+ continue;
+ }
+
+ pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails( pQuest, _player->GetGUID(), true );
+ pPlayer->SetDivider( _player->GetGUID() );
+ }
+ }
+ }
+ }
+}
+
+void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,8+1);
+
+ uint64 guid;
+ uint8 msg;
+ recvPacket >> guid >> msg;
+
+ sLog.outDebug( "WORLD: Received MSG_QUEST_PUSH_RESULT" );
+
+ if( _player->GetDivider() != 0 )
+ {
+ Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() );
+ if( pPlayer )
+ {
+ WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
+ data << uint64(guid);
+ data << uint8(msg); // valid values: 0-8
+ pPlayer->GetSession()->SendPacket(&data);
+ _player->SetDivider( 0 );
+ }
+ }
+}
+
+uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
+{
+ uint32 result = defstatus;
+
+ QuestRelations const* qir;
+ QuestRelations const* qr;
+
+ switch(questgiver->GetTypeId())
+ {
+ case TYPEID_GAMEOBJECT:
+ {
+ qir = &objmgr.mGOQuestInvolvedRelations;
+ qr = &objmgr.mGOQuestRelations;
+ break;
+ }
+ case TYPEID_UNIT:
+ {
+ qir = &objmgr.mCreatureQuestInvolvedRelations;
+ qr = &objmgr.mCreatureQuestRelations;
+ break;
+ }
+ default:
+ //its imposible, but check ^)
+ sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
+ return DIALOG_STATUS_NONE;
+ }
+
+ for(QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i )
+ {
+ uint32 result2 = 0;
+ uint32 quest_id = i->second;
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
+ if ( !pQuest ) continue;
+
+ QuestStatus status = pPlayer->GetQuestStatus( quest_id );
+ if( (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
+ (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) )
+ {
+ if ( pQuest->IsAutoComplete() && pQuest->IsRepeatable() )
+ result2 = DIALOG_STATUS_REWARD_REP;
+ else
+ result2 = DIALOG_STATUS_REWARD;
+ }
+ else if ( status == QUEST_STATUS_INCOMPLETE )
+ result2 = DIALOG_STATUS_INCOMPLETE;
+
+ if (result2 > result)
+ result = result2;
+ }
+
+ for(QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i )
+ {
+ uint32 result2 = 0;
+ uint32 quest_id = i->second;
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
+ if ( !pQuest )
+ continue;
+
+ QuestStatus status = pPlayer->GetQuestStatus( quest_id );
+ if ( status == QUEST_STATUS_NONE )
+ {
+ if ( pPlayer->CanSeeStartQuest( pQuest ) )
+ {
+ if ( pPlayer->SatisfyQuestLevel(pQuest, false) )
+ {
+ if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
+ result2 = DIALOG_STATUS_REWARD_REP;
+ else if (pPlayer->getLevel() <= pQuest->GetQuestLevel() + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
+ {
+ if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
+ result2 = DIALOG_STATUS_AVAILABLE_REP;
+ else
+ result2 = DIALOG_STATUS_AVAILABLE;
+ }
+ else
+ result2 = DIALOG_STATUS_CHAT;
+ }
+ else
+ result2 = DIALOG_STATUS_UNAVAILABLE;
+ }
+ }
+
+ if (result2 > result)
+ result = result2;
+ }
+
+ if(questgiver->GetTypeId()==TYPEID_UNIT && ((Creature*)questgiver)->isCanTrainingAndResetTalentsOf(pPlayer) && result < DIALOG_STATUS_CHAT)
+ result = DIALOG_STATUS_CHAT;
+
+ return result;
+}
+
+void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
+
+ uint32 count = 0;
+
+ WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
+ data << uint32(count); // placeholder
+
+ for(Player::ClientGUIDs::iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
+ {
+ uint8 questStatus = DIALOG_STATUS_NONE;
+ uint8 defstatus = DIALOG_STATUS_NONE;
+
+ if(IS_CREATURE_GUID(*itr))
+ {
+ Creature *questgiver = ObjectAccessor::GetCreature(*_player, *itr);
+ if(!questgiver || questgiver->IsHostileTo(_player))
+ continue;
+ if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
+ continue;
+ questStatus = Script->NPCDialogStatus(_player, questgiver);
+ if( questStatus > 6 )
+ questStatus = getDialogStatus(_player, questgiver, defstatus);
+
+ data << uint64(questgiver->GetGUID());
+ data << uint8(questStatus);
+ ++count;
+ }
+ else if(IS_GAMEOBJECT_GUID(*itr))
+ {
+ GameObject *questgiver = ObjectAccessor::GetGameObject(*_player, *itr);
+ if(!questgiver)
+ continue;
+ if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
+ continue;
+ questStatus = Script->GODialogStatus(_player, questgiver);
+ if( questStatus > 6 )
+ questStatus = getDialogStatus(_player, questgiver, defstatus);
+
+ data << uint64(questgiver->GetGUID());
+ data << uint8(questStatus);
+ ++count;
+ }
+ }
+
+ data.put<uint32>(0, count); // write real count
+ SendPacket(&data);
+}