diff options
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r-- | src/game/QuestHandler.cpp | 651 |
1 files changed, 651 insertions, 0 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp new file mode 100644 index 00000000000..56ff45d7ef1 --- /dev/null +++ b/src/game/QuestHandler.cpp @@ -0,0 +1,651 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Log.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "GossipDef.h" +#include "QuestDef.h" +#include "ObjectAccessor.h" +#include "ScriptCalls.h" +#include "Group.h" + +void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid; + recv_data >> guid; + uint8 questStatus = DIALOG_STATUS_NONE; + uint8 defstatus = DIALOG_STATUS_NONE; + + Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if(!questgiver) + { + sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid)); + return; + } + + switch(questgiver->GetTypeId()) + { + case TYPEID_UNIT: + { + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)) ); + Creature* cr_questgiver=(Creature*)questgiver; + if( !cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies + { + questStatus = Script->NPCDialogStatus(_player, cr_questgiver); + if( questStatus > 6 ) + questStatus = getDialogStatus(_player, cr_questgiver, defstatus); + } + break; + } + case TYPEID_GAMEOBJECT: + { + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) ); + GameObject* go_questgiver=(GameObject*)questgiver; + questStatus = Script->GODialogStatus(_player, go_questgiver); + if( questStatus > 6 ) + questStatus = getDialogStatus(_player, go_questgiver, defstatus); + break; + } + default: + sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); + break; + } + + //inform client about status of quest + _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); +} + +void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid; + recv_data >> guid; + + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u",guid ); + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_NONE); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + // Stop the npc if moving + pCreature->StopMoving(); + + if(Script->GossipHello( _player, pCreature ) ) + return; + + pCreature->prepareGossipMenu(_player,0); + pCreature->sendPreparedGossip( _player ); +} + +void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint64 guid; + uint32 quest; + recv_data >> guid >> quest; + + if(!GetPlayer()->isAlive()) + return; + + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); + + // no or incorrect quest giver + if(!pObject + || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest)) + || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest)) + ) + { + _player->PlayerTalkClass->CloseGossip(); + _player->SetDivider( 0 ); + return; + } + + Quest const* qInfo = objmgr.GetQuestTemplate(quest); + if ( qInfo ) + { + // prevent cheating + if(!GetPlayer()->CanTakeQuest(qInfo,true) ) + { + _player->PlayerTalkClass->CloseGossip(); + _player->SetDivider( 0 ); + return; + } + + if( _player->GetDivider() != 0 ) + { + Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() ); + if( pPlayer ) + { + pPlayer->SendPushToPartyResponse( _player, QUEST_PARTY_MSG_ACCEPT_QUEST ); + _player->SetDivider( 0 ); + } + } + + if( _player->CanAddQuest( qInfo, true ) ) + { + _player->AddQuest( qInfo, pObject ); + + if ( _player->CanCompleteQuest( quest ) ) + _player->CompleteQuest( quest ); + + switch(pObject->GetTypeId()) + { + case TYPEID_UNIT: + Script->QuestAccept(_player, ((Creature*)pObject), qInfo ); + break; + case TYPEID_ITEM: + case TYPEID_CONTAINER: + { + Script->ItemQuestAccept(_player, ((Item*)pObject), qInfo ); + + // destroy not required for quest finish quest starting item + bool destroyItem = true; + for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + { + if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount != 0)) + { + destroyItem = false; + break; + } + } + + if(destroyItem) + _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true); + + break; + } + case TYPEID_GAMEOBJECT: + Script->GOQuestAccept(_player, ((GameObject*)pObject), qInfo ); + break; + } + _player->PlayerTalkClass->CloseGossip(); + + if( qInfo->GetSrcSpell() > 0 ) + _player->CastSpell( _player, qInfo->GetSrcSpell(), true); + + return; + } + } + + _player->PlayerTalkClass->CloseGossip(); +} + +void WorldSession::HandleQuestgiverQuestQueryOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint64 guid; + uint32 quest; + recv_data >> guid >> quest; + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); + + // Verify that the guid is valid and is a questgiver or involved in the requested quest + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); + if(!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)) + { + _player->PlayerTalkClass->CloseGossip(); + return; + } + + Quest const* pQuest = objmgr.GetQuestTemplate(quest); + if ( pQuest ) + { + _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true); + } +} + +void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4); + + uint32 quest; + recv_data >> quest; + sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest ); + + Quest const *pQuest = objmgr.GetQuestTemplate(quest); + if ( pQuest ) + { + _player->PlayerTalkClass->SendQuestQueryResponse( pQuest ); + } +} + +void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+4); + + uint32 quest, reward; + uint64 guid; + recv_data >> guid >> quest >> reward; + + if(reward >= QUEST_REWARD_CHOICES_COUNT) + { + sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); + return; + } + + if(!GetPlayer()->isAlive()) + return; + + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward ); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if(!pObject) + return; + + if(!pObject->hasInvolvedQuest(quest)) + return; + + Quest const *pQuest = objmgr.GetQuestTemplate(quest); + if( pQuest ) + { + if( _player->CanRewardQuest( pQuest, reward, true ) ) + { + _player->RewardQuest( pQuest, reward, pObject ); + + switch(pObject->GetTypeId()) + { + case TYPEID_UNIT: + if( !(Script->ChooseReward( _player, ((Creature*)pObject), pQuest, reward )) ) + { + // Send next quest + if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) ) + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); + } + break; + case TYPEID_GAMEOBJECT: + if( !Script->GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) ) + { + // Send next quest + if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) ) + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); + } + break; + } + } + else + _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true ); + } +} + +void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint32 quest; + uint64 guid; + recv_data >> guid >> quest; + + if(!GetPlayer()->isAlive()) + return; + + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if(!pObject||!pObject->hasInvolvedQuest(quest)) + return; + + if ( _player->CanCompleteQuest( quest ) ) + _player->CompleteQuest( quest ); + + if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE ) + return; + + if(Quest const *pQuest = objmgr.GetQuestTemplate(quest)) + _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true ); +} + +void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CANCEL" ); + + _player->PlayerTalkClass->CloseGossip(); +} + +void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1); + + uint8 slot1, slot2; + recv_data >> slot1 >> slot2; + + if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) + return; + + sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 ); + + GetPlayer()->SwapQuestSlot(slot1,slot2); +} + +void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,1); + + uint8 slot; + recv_data >> slot; + + sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot ); + + if( slot < MAX_QUEST_LOG_SIZE ) + { + if(uint32 quest = _player->GetQuestSlotQuestId(slot)) + { + if(!_player->TakeQuestSourceItem( quest, true )) + return; // can't un-equip some items, reject quest cancel + + _player->SetQuestStatus( quest, QUEST_STATUS_NONE); + } + + _player->SetQuestSlot(slot, 0); + } +} + +void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4); + + uint32 quest; + recv_data >> quest; + + sLog.outDebug( "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u",quest ); +} + +void WorldSession::HandleQuestComplete(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint32 quest; + uint64 guid; + recv_data >> guid >> quest; + + if(!GetPlayer()->isAlive()) + return; + + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); + + Quest const *pQuest = objmgr.GetQuestTemplate(quest); + if( pQuest ) + { + if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE ) + { + if( pQuest->IsRepeatable() ) + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); + else + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); + } + else + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); + } +} + +void WorldSession::HandleQuestAutoLaunch(WorldPacket& /*recvPacket*/) +{ + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH (Send your log to anakin if you see this message)" ); +} + +void WorldSession::HandleQuestPushToParty(WorldPacket& recvPacket) +{ + CHECK_PACKET_SIZE(recvPacket,4); + + uint32 quest; + recvPacket >> quest; + + sLog.outDebug( "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", quest ); + + Quest const *pQuest = objmgr.GetQuestTemplate(quest); + if( pQuest ) + { + if( _player->GetGroup() ) + { + Group *pGroup = _player->GetGroup(); + if( pGroup ) + { + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player *pPlayer = itr->getSource(); + if (!pPlayer || pPlayer == _player) // skip self + continue; + + _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); + + if( _player->GetDistance( pPlayer ) > 10 ) + { + _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_TOO_FAR ); + continue; + } + + if( !pPlayer->SatisfyQuestStatus( pQuest, false ) ) + { + _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_HAVE_QUEST ); + continue; + } + + if( pPlayer->GetQuestStatus( quest ) == QUEST_STATUS_COMPLETE ) + { + _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_FINISH_QUEST ); + continue; + } + + if( !pPlayer->CanTakeQuest( pQuest, false ) ) + { + _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST ); + continue; + } + + if( !pPlayer->SatisfyQuestLog( false ) ) + { + _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_LOG_FULL ); + continue; + } + + if( pPlayer->GetDivider() != 0 ) + { + _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_BUSY ); + continue; + } + + pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails( pQuest, _player->GetGUID(), true ); + pPlayer->SetDivider( _player->GetGUID() ); + } + } + } + } +} + +void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) +{ + CHECK_PACKET_SIZE(recvPacket,8+1); + + uint64 guid; + uint8 msg; + recvPacket >> guid >> msg; + + sLog.outDebug( "WORLD: Received MSG_QUEST_PUSH_RESULT" ); + + if( _player->GetDivider() != 0 ) + { + Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() ); + if( pPlayer ) + { + WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) ); + data << uint64(guid); + data << uint8(msg); // valid values: 0-8 + pPlayer->GetSession()->SendPacket(&data); + _player->SetDivider( 0 ); + } + } +} + +uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus) +{ + uint32 result = defstatus; + + QuestRelations const* qir; + QuestRelations const* qr; + + switch(questgiver->GetTypeId()) + { + case TYPEID_GAMEOBJECT: + { + qir = &objmgr.mGOQuestInvolvedRelations; + qr = &objmgr.mGOQuestRelations; + break; + } + case TYPEID_UNIT: + { + qir = &objmgr.mCreatureQuestInvolvedRelations; + qr = &objmgr.mCreatureQuestRelations; + break; + } + default: + //its imposible, but check ^) + sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); + return DIALOG_STATUS_NONE; + } + + for(QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i ) + { + uint32 result2 = 0; + uint32 quest_id = i->second; + Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); + if ( !pQuest ) continue; + + QuestStatus status = pPlayer->GetQuestStatus( quest_id ); + if( (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || + (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) ) + { + if ( pQuest->IsAutoComplete() && pQuest->IsRepeatable() ) + result2 = DIALOG_STATUS_REWARD_REP; + else + result2 = DIALOG_STATUS_REWARD; + } + else if ( status == QUEST_STATUS_INCOMPLETE ) + result2 = DIALOG_STATUS_INCOMPLETE; + + if (result2 > result) + result = result2; + } + + for(QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i ) + { + uint32 result2 = 0; + uint32 quest_id = i->second; + Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); + if ( !pQuest ) + continue; + + QuestStatus status = pPlayer->GetQuestStatus( quest_id ); + if ( status == QUEST_STATUS_NONE ) + { + if ( pPlayer->CanSeeStartQuest( pQuest ) ) + { + if ( pPlayer->SatisfyQuestLevel(pQuest, false) ) + { + if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded)) + result2 = DIALOG_STATUS_REWARD_REP; + else if (pPlayer->getLevel() <= pQuest->GetQuestLevel() + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) ) + { + if (pQuest->HasFlag(QUEST_FLAGS_DAILY)) + result2 = DIALOG_STATUS_AVAILABLE_REP; + else + result2 = DIALOG_STATUS_AVAILABLE; + } + else + result2 = DIALOG_STATUS_CHAT; + } + else + result2 = DIALOG_STATUS_UNAVAILABLE; + } + } + + if (result2 > result) + result = result2; + } + + if(questgiver->GetTypeId()==TYPEID_UNIT && ((Creature*)questgiver)->isCanTrainingAndResetTalentsOf(pPlayer) && result < DIALOG_STATUS_CHAT) + result = DIALOG_STATUS_CHAT; + + return result; +} + +void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recvPacket*/) +{ + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); + + uint32 count = 0; + + WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); + data << uint32(count); // placeholder + + for(Player::ClientGUIDs::iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) + { + uint8 questStatus = DIALOG_STATUS_NONE; + uint8 defstatus = DIALOG_STATUS_NONE; + + if(IS_CREATURE_GUID(*itr)) + { + Creature *questgiver = ObjectAccessor::GetCreature(*_player, *itr); + if(!questgiver || questgiver->IsHostileTo(_player)) + continue; + if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) + continue; + questStatus = Script->NPCDialogStatus(_player, questgiver); + if( questStatus > 6 ) + questStatus = getDialogStatus(_player, questgiver, defstatus); + + data << uint64(questgiver->GetGUID()); + data << uint8(questStatus); + ++count; + } + else if(IS_GAMEOBJECT_GUID(*itr)) + { + GameObject *questgiver = ObjectAccessor::GetGameObject(*_player, *itr); + if(!questgiver) + continue; + if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) + continue; + questStatus = Script->GODialogStatus(_player, questgiver); + if( questStatus > 6 ) + questStatus = getDialogStatus(_player, questgiver, defstatus); + + data << uint64(questgiver->GetGUID()); + data << uint8(questStatus); + ++count; + } + } + + data.put<uint32>(0, count); // write real count + SendPacket(&data); +} |