diff options
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index d93689514c9..f50e6af4709 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -123,7 +123,6 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) if (is_air_ok) { i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } //else if (is_water_ok) // Swimming mode to be done with more than this check else @@ -149,9 +148,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature) if(!wander_distance) wander_distance = creature.GetRespawnRadius(); - if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) + if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); } @@ -192,9 +189,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff { if(i_nextMoveTime.Passed()) { - if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) + if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); } |