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Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r--src/game/RandomMovementGenerator.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index d93689514c9..f50e6af4709 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -123,7 +123,6 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
if (is_air_ok)
{
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
- creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
//else if (is_water_ok) // Swimming mode to be done with more than this check
else
@@ -149,9 +148,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
if(!wander_distance)
wander_distance = creature.GetRespawnRadius();
- if (creature.canFly())
- creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
- else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
+ if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);
}
@@ -192,9 +189,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
{
if(i_nextMoveTime.Passed())
{
- if (creature.canFly())
- creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
- else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
+ if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);
}