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-rw-r--r--src/game/RandomMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index c8872c6fef6..5e23648660c 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -170,7 +170,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
{
if(creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
{
- i_nextMoveTime.Update(i_nextMoveTime.GetExpiry()); // Expire the timer
+ i_nextMoveTime.Update(i_nextMoveTime.GetExpireTime()); // Expire the timer
creature.clearUnitState(UNIT_STAT_ROAMING);
return true;
}