diff options
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 76a92c7df70..8d02a57c49c 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -30,13 +30,13 @@ #define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV" template<> -bool +bool RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const { if(i_destinationHolder.HasArrived()) - return false; - - i_destinationHolder.GetDestination(x, y, z); + return false; + + i_destinationHolder.GetDestination(x, y, z); return true; } @@ -65,7 +65,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) nx = X + distanceX; ny = Y + distanceY; - // prevent invalid coordinates generation + // prevent invalid coordinates generation Trinity::NormalizeMapCoord(nx); Trinity::NormalizeMapCoord(ny); @@ -122,9 +122,9 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature) { if(!creature.isAlive()) return; - + wander_distance = creature.GetRespawnRadius(); - + if (creature.canFly()) creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); else |