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-rw-r--r--src/game/RandomMovementGenerator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 6d3648d51e4..e354e41827c 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -124,7 +124,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
if (is_air_ok)
{
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
- creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
//else if (is_water_ok) // Swimming mode to be done with more than this check
else
@@ -151,7 +151,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
wander_distance = creature.GetRespawnRadius();
if (creature.canFly())
- creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);
@@ -194,7 +194,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
if(i_nextMoveTime.Passed())
{
if (creature.canFly())
- creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);