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-rw-r--r--src/game/RandomMovementGenerator.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 20afe23d375..0be58541b3f 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -17,14 +17,11 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_RANDOMMOTIONGENERATOR_H
#define TRINITY_RANDOMMOTIONGENERATOR_H
-
#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
-
template<class T>
class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
@@ -32,7 +29,6 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
public:
// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
-
void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);
@@ -46,7 +42,6 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; }
private:
TimeTrackerSmall i_nextMoveTime;
-
DestinationHolder< Traveller<T> > i_destinationHolder;
float wander_distance;
uint32 i_nextMove;