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-rw-r--r--src/game/RandomMovementGenerator.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 9fba4d07326..a7105284ac6 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -30,8 +30,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
- // Wander dist is related on db spawn dist. So what if we wanna set random movement on summoned creature?!
- RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_dist(spawn_dist) {}
+ // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
+ RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
void _setRandomLocation(T &);
void Initialize(T &);
@@ -48,7 +48,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
TimeTrackerSmall i_nextMoveTime;
DestinationHolder< Traveller<T> > i_destinationHolder;
- float wander_dist, ground;
- uint32 _InhabitType;
+ float wander_distance;
+ uint32 i_nextMove;
};
#endif
+