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-rw-r--r--src/game/RandomMovementGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index f8a324735f0..595b06d9adb 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -32,7 +32,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
public:
// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
-
+
void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);