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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_REACTORAI_H
+#define MANGOS_REACTORAI_H
+
+#include "CreatureAI.h"
+
+class Unit;
+
+class MANGOS_DLL_DECL ReactorAI : public CreatureAI
+{
+ public:
+
+ ReactorAI(Creature &c) : i_creature(c), i_victimGuid(0) {}
+
+ void MoveInLineOfSight(Unit *);
+ void AttackStart(Unit *);
+ void EnterEvadeMode();
+ bool IsVisible(Unit *) const;
+
+ void UpdateAI(const uint32);
+ static int Permissible(const Creature *);
+
+ private:
+ Creature &i_creature;
+ uint64 i_victimGuid;
+};
+#endif