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Diffstat (limited to 'src/game/ReputationMgr.cpp')
-rw-r--r--src/game/ReputationMgr.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp
index 438f79c2159..264f0fd1aed 100644
--- a/src/game/ReputationMgr.cpp
+++ b/src/game/ReputationMgr.cpp
@@ -30,7 +30,7 @@ ReputationRank ReputationMgr::ReputationToRank(int32 standing)
for (int i = MAX_REPUTATION_RANK-1; i >= MIN_REPUTATION_RANK; --i)
{
limit -= PointsInRank[i];
- if (standing >= limit )
+ if (standing >= limit)
return ReputationRank(i);
}
return MIN_REPUTATION_RANK;
@@ -58,12 +58,12 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
uint32 classMask = m_player->getClassMask();
for (int i=0; i < 4; i++)
{
- if ( (factionEntry->BaseRepRaceMask[i] & raceMask ||
+ if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
(factionEntry->BaseRepRaceMask[i] == 0 &&
- factionEntry->BaseRepClassMask[i] != 0 ) ) &&
+ factionEntry->BaseRepClassMask[i] != 0)) &&
(factionEntry->BaseRepClassMask[i] & classMask ||
- factionEntry->BaseRepClassMask[i] == 0 )
- )
+ factionEntry->BaseRepClassMask[i] == 0)
+)
return factionEntry->BaseRepValue[i];
}
@@ -95,7 +95,7 @@ ReputationRank ReputationMgr::GetBaseRank(FactionEntry const* factionEntry) cons
return ReputationToRank(reputation);
}
-void ReputationMgr::ApplyForceReaction( uint32 faction_id,ReputationRank rank,bool apply )
+void ReputationMgr::ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply)
{
if (apply)
m_forcedReactions[faction_id] = rank;
@@ -112,12 +112,12 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
uint32 classMask = m_player->getClassMask();
for (int i=0; i < 4; i++)
{
- if ( (factionEntry->BaseRepRaceMask[i] & raceMask ||
+ if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
(factionEntry->BaseRepRaceMask[i] == 0 &&
- factionEntry->BaseRepClassMask[i] != 0 ) ) &&
+ factionEntry->BaseRepClassMask[i] != 0)) &&
(factionEntry->BaseRepClassMask[i] & classMask ||
- factionEntry->BaseRepClassMask[i] == 0 )
- )
+ factionEntry->BaseRepClassMask[i] == 0)
+)
return factionEntry->ReputationFlags[i];
}
return 0;
@@ -214,7 +214,7 @@ void ReputationMgr::Initialize()
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(i);
- if ( factionEntry && (factionEntry->reputationListID >= 0))
+ if (factionEntry && (factionEntry->reputationListID >= 0))
{
FactionState newFaction;
newFaction.ID = factionEntry->ID;
@@ -223,7 +223,7 @@ void ReputationMgr::Initialize()
newFaction.Flags = GetDefaultStateFlags(factionEntry);
newFaction.Changed = true;
- if ( newFaction.Flags & FACTION_FLAG_VISIBLE )
+ if (newFaction.Flags & FACTION_FLAG_VISIBLE)
++m_visibleFactionCount;
UpdateRankCounters(REP_HOSTILE,GetBaseRank(factionEntry));
@@ -323,7 +323,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
if (incremental)
{
// int32 *= float cause one point loss?
- standing = floor( (float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5 );
+ standing = floor((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5);
standing += itr->second.Standing + BaseRep;
}
@@ -366,7 +366,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
// Never show factions of the opposing team
- if (!(factionEntry->BaseRepRaceMask[1] & m_player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom) )
+ if (!(factionEntry->BaseRepRaceMask[1] & m_player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
SetVisible(factionEntry);
}
@@ -386,7 +386,7 @@ void ReputationMgr::SetVisible(FactionState* faction)
{
// always invisible or hidden faction can't be make visible
// except if faction has FACTION_FLAG_SPECIAL
- if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) && !(faction->Flags & FACTION_FLAG_SPECIAL) )
+ if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) && !(faction->Flags & FACTION_FLAG_SPECIAL))
return;
// already set
@@ -401,14 +401,14 @@ void ReputationMgr::SetVisible(FactionState* faction)
SendVisible(faction);
}
-void ReputationMgr::SetAtWar( RepListID repListID, bool on )
+void ReputationMgr::SetAtWar(RepListID repListID, bool on)
{
FactionStateList::iterator itr = m_factions.find(repListID);
if (itr == m_factions.end())
return;
// always invisible or hidden faction can't change war state
- if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
+ if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
return;
SetAtWar(&itr->second,on);
@@ -417,14 +417,14 @@ void ReputationMgr::SetAtWar( RepListID repListID, bool on )
void ReputationMgr::SetAtWar(FactionState* faction, bool atWar)
{
// not allow declare war to own faction
- if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED) )
+ if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED))
return;
// already set
if (((faction->Flags & FACTION_FLAG_AT_WAR) != 0) == atWar)
return;
- if ( atWar )
+ if (atWar)
faction->Flags |= FACTION_FLAG_AT_WAR;
else
faction->Flags &= ~FACTION_FLAG_AT_WAR;
@@ -432,7 +432,7 @@ void ReputationMgr::SetAtWar(FactionState* faction, bool atWar)
faction->Changed = true;
}
-void ReputationMgr::SetInactive( RepListID repListID, bool on )
+void ReputationMgr::SetInactive(RepListID repListID, bool on)
{
FactionStateList::iterator itr = m_factions.find(repListID);
if (itr == m_factions.end())
@@ -444,7 +444,7 @@ void ReputationMgr::SetInactive( RepListID repListID, bool on )
void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
{
// always invisible or hidden faction can't be inactive
- if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE) ) )
+ if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE)))
return;
// already set
@@ -473,7 +473,7 @@ void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result)
Field *fields = result->Fetch();
FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32());
- if ( factionEntry && (factionEntry->reputationListID >= 0))
+ if (factionEntry && (factionEntry->reputationListID >= 0))
{
FactionState* faction = &m_factions[factionEntry->reputationListID];
@@ -488,18 +488,18 @@ void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result)
uint32 dbFactionFlags = fields[2].GetUInt32();
- if ( dbFactionFlags & FACTION_FLAG_VISIBLE )
+ if (dbFactionFlags & FACTION_FLAG_VISIBLE)
SetVisible(faction); // have internal checks for forced invisibility
- if ( dbFactionFlags & FACTION_FLAG_INACTIVE)
+ if (dbFactionFlags & FACTION_FLAG_INACTIVE)
SetInactive(faction,true); // have internal checks for visibility requirement
- if ( dbFactionFlags & FACTION_FLAG_AT_WAR ) // DB at war
+ if (dbFactionFlags & FACTION_FLAG_AT_WAR) // DB at war
SetAtWar(faction,true); // have internal checks for FACTION_FLAG_PEACE_FORCED
else // DB not at war
{
// allow remove if visible (and then not FACTION_FLAG_INVISIBLE_FORCED or FACTION_FLAG_HIDDEN)
- if ( faction->Flags & FACTION_FLAG_VISIBLE )
+ if (faction->Flags & FACTION_FLAG_VISIBLE)
SetAtWar(faction,false); // have internal checks for FACTION_FLAG_PEACE_FORCED
}
@@ -512,7 +512,7 @@ void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result)
faction->Changed = false;
}
}
- while ( result->NextRow() );
+ while (result->NextRow());
}
}
@@ -529,7 +529,7 @@ void ReputationMgr::SaveToDB()
}
}
-void ReputationMgr::UpdateRankCounters( ReputationRank old_rank, ReputationRank new_rank )
+void ReputationMgr::UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank)
{
if (old_rank >= REP_EXALTED)
--m_exaltedFactionCount;