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-rw-r--r--src/game/ReputationMgr.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/game/ReputationMgr.h b/src/game/ReputationMgr.h
index 99c0d34f6dd..6c78e0fa3b5 100644
--- a/src/game/ReputationMgr.h
+++ b/src/game/ReputationMgr.h
@@ -15,18 +15,22 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef __MANGOS_REPUTATION_MGR_H
#define __MANGOS_REPUTATION_MGR_H
+
#include "Common.h"
#include "SharedDefines.h"
#include "Language.h"
#include "DBCStructure.h"
#include <map>
+
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,
LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
};
+
enum FactionFlags
{
FACTION_FLAG_NONE = 0x00, // no faction flag
@@ -39,6 +43,7 @@ enum FactionFlags
FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
};
+
typedef uint32 RepListID;
struct FactionState
{
@@ -48,48 +53,60 @@ struct FactionState
int32 Standing;
bool Changed;
};
+
typedef std::map<RepListID,FactionState> FactionStateList;
typedef std::map<uint32,ReputationRank> ForcedReactions;
+
class Player;
class QueryResult;
+
class ReputationMgr
{
public: // constructors and global modifiers
explicit ReputationMgr(Player* owner) : m_player(owner),
m_visibleFactionCount(0), m_honoredFactionCount(0), m_reveredFactionCount(0), m_exaltedFactionCount(0) {}
~ReputationMgr() {}
+
void SaveToDB();
void LoadFromDB(QueryResult *result);
public: // statics
static const int32 PointsInRank[MAX_REPUTATION_RANK];
static const int32 Reputation_Cap = 42999;
static const int32 Reputation_Bottom = -42000;
+
static ReputationRank ReputationToRank(int32 standing);
public: // accessors
uint8 GetVisibleFactionCount() const { return m_visibleFactionCount; }
uint8 GetHonoredFactionCount() const { return m_honoredFactionCount; }
uint8 GetReveredFactionCount() const { return m_reveredFactionCount; }
uint8 GetExaltedFactionCount() const { return m_exaltedFactionCount; }
+
FactionStateList const& GetStateList() const { return m_factions; }
+
FactionState const* GetState(FactionEntry const* factionEntry) const
{
return factionEntry->reputationListID >= 0 ? GetState(factionEntry->reputationListID) : NULL;
}
+
FactionState const* GetState(RepListID id) const
{
FactionStateList::const_iterator repItr = m_factions.find (id);
return repItr != m_factions.end() ? &repItr->second : NULL;
}
+
int32 GetReputation(uint32 faction_id) const;
int32 GetReputation(FactionEntry const* factionEntry) const;
int32 GetBaseReputation(FactionEntry const* factionEntry) const;
+
ReputationRank GetRank(FactionEntry const* factionEntry) const;
ReputationRank GetBaseRank(FactionEntry const* factionEntry) const;
+
ReputationRank const* GetForcedRankIfAny(FactionTemplateEntry const* factionTemplateEntry) const
{
ForcedReactions::const_iterator forceItr = m_forcedReactions.find(factionTemplateEntry->faction);
return forceItr != m_forcedReactions.end() ? &forceItr->second : NULL;
}
+
public: // modifiers
bool SetReputation(FactionEntry const* factionEntry, int32 standing)
{
@@ -99,16 +116,20 @@ class ReputationMgr
{
return SetReputation(factionEntry, standing, true);
}
+
void SetVisible(FactionTemplateEntry const* factionTemplateEntry);
void SetVisible(FactionEntry const* factionEntry);
void SetAtWar(RepListID repListID, bool on);
void SetInactive(RepListID repListID, bool on);
+
void ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply);
+
public: // senders
void SendInitialReputations();
void SendForceReactions();
void SendState(FactionState const* faction) const;
void SendStates() const;
+
private: // internal helper functions
void Initialize();
uint32 GetDefaultStateFlags(FactionEntry const* factionEntry) const;
@@ -128,4 +149,5 @@ class ReputationMgr
uint8 m_reveredFactionCount :8;
uint8 m_exaltedFactionCount :8;
};
+
#endif