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-rw-r--r--src/game/ScriptCalls.h52
1 files changed, 27 insertions, 25 deletions
diff --git a/src/game/ScriptCalls.h b/src/game/ScriptCalls.h
index 07c415497ad..9e18b65d389 100644
--- a/src/game/ScriptCalls.h
+++ b/src/game/ScriptCalls.h
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SCRIPT_CALLS_H
@@ -35,28 +37,28 @@ class InstanceData;
bool LoadScriptingModule(char const* libName = "");
void UnloadScriptingModule();
-typedef void(MANGOS_IMPORT * scriptCallScriptsInit) ();
-typedef void(MANGOS_IMPORT * scriptCallScriptsFree) ();
+typedef void(TRINITY_IMPORT * scriptCallScriptsInit) ();
+typedef void(TRINITY_IMPORT * scriptCallScriptsFree) ();
-typedef bool(MANGOS_IMPORT * scriptCallGossipHello) (Player *player, Creature *_Creature );
-typedef bool(MANGOS_IMPORT * scriptCallQuestAccept) (Player *player, Creature *_Creature, Quest const *);
-typedef bool(MANGOS_IMPORT * scriptCallGossipSelect)(Player *player, Creature *_Creature, uint32 sender, uint32 action);
-typedef bool(MANGOS_IMPORT * scriptCallGossipSelectWithCode)( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode );
-typedef bool(MANGOS_IMPORT * scriptCallQuestSelect)( Player *player, Creature *_Creature, Quest const* );
-typedef bool(MANGOS_IMPORT * scriptCallQuestComplete)(Player *player, Creature *_Creature, Quest const*);
-typedef uint32(MANGOS_IMPORT * scriptCallNPCDialogStatus)( Player *player, Creature *_Creature);
-typedef uint32(MANGOS_IMPORT * scriptCallGODialogStatus)( Player *player, GameObject * _GO);
-typedef bool(MANGOS_IMPORT * scriptCallChooseReward)( Player *player, Creature *_Creature, Quest const*, uint32 opt );
-typedef bool(MANGOS_IMPORT * scriptCallItemHello)( Player *player, Item *, Quest const*);
-typedef bool(MANGOS_IMPORT * scriptCallGOHello)( Player *player, GameObject * );
-typedef bool(MANGOS_IMPORT * scriptCallAreaTrigger)( Player *player, AreaTriggerEntry const* );
-typedef bool(MANGOS_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest const*);
-typedef bool(MANGOS_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*);
-typedef bool(MANGOS_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt );
-typedef bool(MANGOS_IMPORT * scriptCallReceiveEmote) ( Player *player, Creature *_Creature, uint32 emote );
-typedef bool(MANGOS_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets);
-typedef CreatureAI* (MANGOS_IMPORT * scriptCallGetAI) ( Creature *_Creature );
-typedef InstanceData* (MANGOS_IMPORT * scriptCallCreateInstanceData) (Map *map);
+typedef bool(TRINITY_IMPORT * scriptCallGossipHello) (Player *player, Creature *_Creature );
+typedef bool(TRINITY_IMPORT * scriptCallQuestAccept) (Player *player, Creature *_Creature, Quest const *);
+typedef bool(TRINITY_IMPORT * scriptCallGossipSelect)(Player *player, Creature *_Creature, uint32 sender, uint32 action);
+typedef bool(TRINITY_IMPORT * scriptCallGossipSelectWithCode)( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode );
+typedef bool(TRINITY_IMPORT * scriptCallQuestSelect)( Player *player, Creature *_Creature, Quest const* );
+typedef bool(TRINITY_IMPORT * scriptCallQuestComplete)(Player *player, Creature *_Creature, Quest const*);
+typedef uint32(TRINITY_IMPORT * scriptCallNPCDialogStatus)( Player *player, Creature *_Creature);
+typedef uint32(TRINITY_IMPORT * scriptCallGODialogStatus)( Player *player, GameObject * _GO);
+typedef bool(TRINITY_IMPORT * scriptCallChooseReward)( Player *player, Creature *_Creature, Quest const*, uint32 opt );
+typedef bool(TRINITY_IMPORT * scriptCallItemHello)( Player *player, Item *, Quest const*);
+typedef bool(TRINITY_IMPORT * scriptCallGOHello)( Player *player, GameObject * );
+typedef bool(TRINITY_IMPORT * scriptCallAreaTrigger)( Player *player, AreaTriggerEntry const* );
+typedef bool(TRINITY_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest const*);
+typedef bool(TRINITY_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*);
+typedef bool(TRINITY_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt );
+typedef bool(TRINITY_IMPORT * scriptCallReceiveEmote) ( Player *player, Creature *_Creature, uint32 emote );
+typedef bool(TRINITY_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets);
+typedef CreatureAI* (TRINITY_IMPORT * scriptCallGetAI) ( Creature *_Creature );
+typedef InstanceData* (TRINITY_IMPORT * scriptCallCreateInstanceData) (Map *map);
typedef struct
{
@@ -83,7 +85,7 @@ typedef struct
scriptCallGetAI GetAI;
scriptCallCreateInstanceData CreateInstanceData;
- MANGOS_LIBRARY_HANDLE hScriptsLib;
+ TRINITY_LIBRARY_HANDLE hScriptsLib;
}_ScriptSet,*ScriptsSet;
extern ScriptsSet Script;