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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __SCRIPT_CALLS_H
+#define __SCRIPT_CALLS_H
+
+#include "Common.h"
+#include "ObjectMgr.h"
+
+class Creature;
+class CreatureAI;
+class GameObject;
+class Item;
+class Player;
+class Quest;
+class SpellCastTargets;
+class Map;
+class InstanceData;
+
+bool LoadScriptingModule(char const* libName = "");
+void UnloadScriptingModule();
+
+typedef void(MANGOS_IMPORT * scriptCallScriptsInit) ();
+typedef void(MANGOS_IMPORT * scriptCallScriptsFree) ();
+
+typedef bool(MANGOS_IMPORT * scriptCallGossipHello) (Player *player, Creature *_Creature );
+typedef bool(MANGOS_IMPORT * scriptCallQuestAccept) (Player *player, Creature *_Creature, Quest const *);
+typedef bool(MANGOS_IMPORT * scriptCallGossipSelect)(Player *player, Creature *_Creature, uint32 sender, uint32 action);
+typedef bool(MANGOS_IMPORT * scriptCallGossipSelectWithCode)( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode );
+typedef bool(MANGOS_IMPORT * scriptCallQuestSelect)( Player *player, Creature *_Creature, Quest const* );
+typedef bool(MANGOS_IMPORT * scriptCallQuestComplete)(Player *player, Creature *_Creature, Quest const*);
+typedef uint32(MANGOS_IMPORT * scriptCallNPCDialogStatus)( Player *player, Creature *_Creature);
+typedef uint32(MANGOS_IMPORT * scriptCallGODialogStatus)( Player *player, GameObject * _GO);
+typedef bool(MANGOS_IMPORT * scriptCallChooseReward)( Player *player, Creature *_Creature, Quest const*, uint32 opt );
+typedef bool(MANGOS_IMPORT * scriptCallItemHello)( Player *player, Item *, Quest const*);
+typedef bool(MANGOS_IMPORT * scriptCallGOHello)( Player *player, GameObject * );
+typedef bool(MANGOS_IMPORT * scriptCallAreaTrigger)( Player *player, AreaTriggerEntry const* );
+typedef bool(MANGOS_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest const*);
+typedef bool(MANGOS_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*);
+typedef bool(MANGOS_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt );
+typedef bool(MANGOS_IMPORT * scriptCallReceiveEmote) ( Player *player, Creature *_Creature, uint32 emote );
+typedef bool(MANGOS_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets);
+typedef CreatureAI* (MANGOS_IMPORT * scriptCallGetAI) ( Creature *_Creature );
+typedef InstanceData* (MANGOS_IMPORT * scriptCallCreateInstanceData) (Map *map);
+
+typedef struct
+{
+ scriptCallScriptsInit ScriptsInit;
+ scriptCallScriptsFree ScriptsFree;
+
+ scriptCallGossipHello GossipHello;
+ scriptCallGOChooseReward GOChooseReward;
+ scriptCallQuestAccept QuestAccept;
+ scriptCallGossipSelect GossipSelect;
+ scriptCallGossipSelectWithCode GossipSelectWithCode;
+ scriptCallQuestSelect QuestSelect;
+ scriptCallQuestComplete QuestComplete;
+ scriptCallNPCDialogStatus NPCDialogStatus;
+ scriptCallGODialogStatus GODialogStatus;
+ scriptCallChooseReward ChooseReward;
+ scriptCallItemHello ItemHello;
+ scriptCallGOHello GOHello;
+ scriptCallAreaTrigger scriptAreaTrigger;
+ scriptCallItemQuestAccept ItemQuestAccept;
+ scriptCallGOQuestAccept GOQuestAccept;
+ scriptCallReceiveEmote ReceiveEmote;
+ scriptCallItemUse ItemUse;
+ scriptCallGetAI GetAI;
+ scriptCallCreateInstanceData CreateInstanceData;
+
+ MANGOS_LIBRARY_HANDLE hScriptsLib;
+}_ScriptSet,*ScriptsSet;
+
+extern ScriptsSet Script;
+#endif