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-rw-r--r--src/game/ScriptMgr.cpp618
1 files changed, 618 insertions, 0 deletions
diff --git a/src/game/ScriptMgr.cpp b/src/game/ScriptMgr.cpp
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+++ b/src/game/ScriptMgr.cpp
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+/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software licensed under GPL version 2
+ * Please see the included DOCS/LICENSE.TXT for more information */
+
+#include "ScriptedPch.h"
+#include "Config/Config.h"
+#include "Database/DatabaseEnv.h"
+#include "DBCStores.h"
+#include "ObjectMgr.h"
+#include "ProgressBar.h"
+#include "ScriptLoader.h"
+#include "ScriptSystem.h"
+#include "Policies/SingletonImp.h"
+
+#define _FULLVERSION "TrinityScript"
+
+INSTANTIATE_SINGLETON_1(ScriptMgr);
+
+//#ifndef _TRINITY_SCRIPT_CONFIG
+//# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf"
+//#endif _TRINITY_SCRIPT_CONFIG
+
+int num_sc_scripts;
+Script *m_scripts[MAX_SCRIPTS];
+
+Config TScriptConfig;
+
+void FillSpellSummary();
+void LoadOverridenSQLData();
+void LoadOverridenDBCData();
+
+void ScriptMgr::LoadDatabase()
+{
+ //Get db string from file
+ std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", "");
+
+ if (dbstring.empty())
+ {
+ error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
+ return;
+ }
+
+ //Initialize connection to DB
+ if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()))
+ {
+ outstring_log("TSCR: TrinityScript database initialized successfully.");
+ outstring_log("");
+
+ pSystemMgr.LoadVersion();
+ pSystemMgr.LoadScriptTexts();
+ pSystemMgr.LoadScriptTextsCustom();
+ pSystemMgr.LoadScriptWaypoints();
+ }
+ else
+ {
+ error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str());
+ return;
+ }
+
+ TScriptDB.HaltDelayThread();
+
+}
+
+struct TSpellSummary {
+ uint8 Targets; // set of enum SelectTarget
+ uint8 Effects; // set of enum SelectEffect
+}extern *SpellSummary;
+
+ScriptMgr::ScriptMgr()
+{
+
+}
+ScriptMgr::~ScriptMgr()
+{
+
+}
+
+void ScriptMgr::ScriptsInit(char const* cfg_file)
+{
+ //Trinity Script startup
+ outstring_log(" _____ _ _ _ ____ _ _");
+ outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ ");
+ outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
+ outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ ");
+ outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|");
+ outstring_log(" |___/ |_| ");
+ outstring_log("Trinity Script initializing %s", _FULLVERSION);
+ outstring_log("");
+
+ //Get configuration file
+ if (!TScriptConfig.SetSource(cfg_file))
+ error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
+ else
+ outstring_log("TSCR: Using configuration file %s",cfg_file);
+
+ outstring_log("");
+
+ //Load database (must be called after SD2Config.SetSource).
+ LoadDatabase();
+
+ outstring_log("TSCR: Loading C++ scripts");
+ barGoLink bar(1);
+ bar.step();
+ outstring_log("");
+
+ for (uint16 i =0; i<MAX_SCRIPTS; ++i)
+ m_scripts[i]=NULL;
+
+ FillSpellSummary();
+
+ AddScripts();
+
+ outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
+
+ outstring_log(">> Load Overriden SQL Data.");
+ LoadOverridenSQLData();
+ outstring_log(">> Load Overriden DBC Data.");
+ LoadOverridenDBCData();
+}
+
+//*********************************
+//*** Functions used globally ***
+
+std::string ScriptMgr:: GetConfigValueStr(char const* option)
+{
+ //Get db string from file
+ std::string dbstring = TScriptConfig.GetStringDefault(option, "");
+
+ if (dbstring.empty())
+ {
+ error_log("TSCR: %s is not a valid option.", option);
+ return "error";
+ }
+ return dbstring;
+}
+
+int32 ScriptMgr::GetConfigValueInt32(char const* option)
+{
+ //Get db int from file
+ int32 dbint = TScriptConfig.GetIntDefault(option, 0);
+
+ return dbint;
+}
+
+float ScriptMgr::GetConfigValueFloat(char const* option)
+{
+ //Get db int from file
+ float dbfloat = TScriptConfig.GetFloatDefault(option, 0);
+
+ return dbfloat;
+}
+
+void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
+{
+ if (!pSource)
+ {
+ error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
+ return;
+ }
+
+ if (iTextEntry >= 0)
+ {
+ error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
+ return;
+ }
+
+ const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);
+
+ if (!pData)
+ {
+ error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
+ return;
+ }
+
+ debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
+
+ if(pData->uiSoundId)
+ {
+ if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
+ {
+ pSource->SendPlaySound(pData->uiSoundId, false);
+ }
+ else
+ error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
+ }
+
+ if(pData->uiEmote)
+ {
+ if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
+ ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
+ else
+ error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
+ }
+
+ switch(pData->uiType)
+ {
+ case CHAT_TYPE_SAY:
+ pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ break;
+ case CHAT_TYPE_YELL:
+ pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ break;
+ case CHAT_TYPE_TEXT_EMOTE:
+ pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
+ break;
+ case CHAT_TYPE_BOSS_EMOTE:
+ pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
+ break;
+ case CHAT_TYPE_WHISPER:
+ {
+ if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
+ else
+ error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
+ }
+ break;
+ case CHAT_TYPE_BOSS_WHISPER:
+ {
+ if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
+ else
+ error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
+ }
+ break;
+ case CHAT_TYPE_ZONE_YELL:
+ pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ break;
+ }
+}
+
+//*********************************
+//*** Functions used internally ***
+
+void Script::RegisterSelf()
+{
+ int id = GetScriptId(Name.c_str());
+ if(id)
+ {
+ m_scripts[id] = this;
+ ++num_sc_scripts;
+ }
+ else if(Name.find("example") == std::string::npos)
+ {
+ error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
+ delete this;
+ }
+}
+
+//********************************
+//*** Functions to be Exported ***
+
+//TRINITY_DLL_EXPORT
+void ScriptMgr::OnLogin(Player *pPlayer)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnLogin) return;
+ tmpscript->pOnLogin(pPlayer);
+}
+
+//TRINITY_DLL_EXPORT
+void ScriptMgr::OnLogout(Player *pPlayer)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnLogout) return;
+ tmpscript->pOnLogout(pPlayer);
+}
+
+//TRINITY_DLL_EXPORT
+void ScriptMgr::OnPVPKill(Player *killer, Player *killed)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnPVPKill) return;
+ tmpscript->pOnPVPKill(killer, killed);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnSpellCast) return true;
+ return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell);
+}
+
+//TRINITY_DLL_EXPORT
+uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnGetXP) return amount;
+ return tmpscript->pOnGetXP(pPlayer,amount);
+}
+
+//TRINITY_DLL_EXPORT
+uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnGetMoney) return amount;
+ return tmpscript->pOnGetMoney(pPlayer,amount);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnPlayerChat) return true;
+ return tmpscript->pOnPlayerChat(pPlayer,text);
+}
+
+//TRINITY_DLL_EXPORT
+void ScriptMgr::OnServerStartup()
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnServerStartup) return;
+ tmpscript->pOnServerStartup();
+}
+
+//TRINITY_DLL_EXPORT
+void ScriptMgr::OnServerShutdown()
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnServerShutdown) return;
+ tmpscript->pOnServerShutdown();
+}
+
+//TRINITY_DLL_EXPORT
+void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnAreaChange) return;
+ tmpscript->pOnAreaChange(pPlayer, pArea);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnItemClick) return true;
+ return tmpscript->pOnItemClick(pPlayer,pItem);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnItemOpen) return true;
+ return tmpscript->pOnItemOpen(pPlayer,pItem);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnGoClick) return true;
+ return tmpscript->pOnGoClick(pPlayer,pGameObject);
+}
+
+//TRINITY_DLL_EXPORT
+void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnCreatureKill) return;
+ tmpscript->pOnCreatureKill(pPlayer,pCreature);
+}
+
+//TRINITY_DLL_EXPORT
+char const* ScriptMgr::ScriptsVersion()
+{
+ return "Integrated Trinity Scripts";
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipHello) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipHello(pPlayer, pCreature);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
+
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipSelect) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
+{
+ debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
+
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
+{
+ if(!pGO)
+ return false;
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
+
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if(!tmpscript || !tmpscript->pGOSelect) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
+{
+ if(!pGO)
+ return false;
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
+
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestAccept) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestSelect) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestComplete) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pChooseReward) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
+}
+
+//TRINITY_DLL_EXPORT
+uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
+}
+
+//TRINITY_DLL_EXPORT
+uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGODialogStatus(pPlayer, pGO);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemHello) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemHello(pPlayer, pItem, pQuest);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOHello) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOHello(pPlayer, pGO);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOChooseReward) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry)
+{
+ Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
+ if (!tmpscript || !tmpscript->pAreaTrigger) return false;
+
+ return tmpscript->pAreaTrigger(pPlayer, atEntry);
+}
+
+//TRINITY_DLL_EXPORT
+CreatureAI* ScriptMgr::GetAI(Creature* pCreature)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->GetAI) return NULL;
+
+ return tmpscript->GetAI(pCreature);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
+{
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemUse) return false;
+
+ return tmpscript->pItemUse(pPlayer, pItem, targets);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
+{
+ Script *tmpscript = m_scripts[pItemProto->ScriptId];
+ if (!tmpscript || !tmpscript->pItemExpire) return true;
+
+ return tmpscript->pItemExpire(pPlayer, pItemProto);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
+{
+ Script *tmpscript = m_scripts[crTarget->GetScriptId()];
+
+ if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
+
+ return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
+{
+ Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
+
+ if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
+
+ return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
+}
+
+//TRINITY_DLL_EXPORT
+bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
+{
+ Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
+
+ if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
+
+ return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
+}
+
+//TRINITY_DLL_EXPORT
+InstanceData* ScriptMgr::CreateInstanceData(Map *map)
+{
+ if (!map->IsDungeon()) return NULL;
+
+ Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
+ if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
+
+ return tmpscript->GetInstanceData(map);
+}
+