diff options
author | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
---|---|---|
committer | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
commit | 0cc053ea4d42ce405a915857f75ee00f0f65666b (patch) | |
tree | 7c25955ee5db618deee963f515ba061fbb1e1e8c /src/game/ScriptMgr.cpp | |
parent | f5dea61b66a616110cfc82ff640ec448b1efa702 (diff) |
*Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptMgr.cpp')
-rw-r--r-- | src/game/ScriptMgr.cpp | 618 |
1 files changed, 618 insertions, 0 deletions
diff --git a/src/game/ScriptMgr.cpp b/src/game/ScriptMgr.cpp new file mode 100644 index 00000000000..44c08f03086 --- /dev/null +++ b/src/game/ScriptMgr.cpp @@ -0,0 +1,618 @@ +/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#include "ScriptedPch.h" +#include "Config/Config.h" +#include "Database/DatabaseEnv.h" +#include "DBCStores.h" +#include "ObjectMgr.h" +#include "ProgressBar.h" +#include "ScriptLoader.h" +#include "ScriptSystem.h" +#include "Policies/SingletonImp.h" + +#define _FULLVERSION "TrinityScript" + +INSTANTIATE_SINGLETON_1(ScriptMgr); + +//#ifndef _TRINITY_SCRIPT_CONFIG +//# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf" +//#endif _TRINITY_SCRIPT_CONFIG + +int num_sc_scripts; +Script *m_scripts[MAX_SCRIPTS]; + +Config TScriptConfig; + +void FillSpellSummary(); +void LoadOverridenSQLData(); +void LoadOverridenDBCData(); + +void ScriptMgr::LoadDatabase() +{ + //Get db string from file + std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", ""); + + if (dbstring.empty()) + { + error_log("TSCR: Missing world database info from configuration file. Load database aborted."); + return; + } + + //Initialize connection to DB + if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str())) + { + outstring_log("TSCR: TrinityScript database initialized successfully."); + outstring_log(""); + + pSystemMgr.LoadVersion(); + pSystemMgr.LoadScriptTexts(); + pSystemMgr.LoadScriptTextsCustom(); + pSystemMgr.LoadScriptWaypoints(); + } + else + { + error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str()); + return; + } + + TScriptDB.HaltDelayThread(); + +} + +struct TSpellSummary { + uint8 Targets; // set of enum SelectTarget + uint8 Effects; // set of enum SelectEffect +}extern *SpellSummary; + +ScriptMgr::ScriptMgr() +{ + +} +ScriptMgr::~ScriptMgr() +{ + +} + +void ScriptMgr::ScriptsInit(char const* cfg_file) +{ + //Trinity Script startup + outstring_log(" _____ _ _ _ ____ _ _"); + outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ "); + outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|"); + outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ "); + outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|"); + outstring_log(" |___/ |_| "); + outstring_log("Trinity Script initializing %s", _FULLVERSION); + outstring_log(""); + + //Get configuration file + if (!TScriptConfig.SetSource(cfg_file)) + error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default."); + else + outstring_log("TSCR: Using configuration file %s",cfg_file); + + outstring_log(""); + + //Load database (must be called after SD2Config.SetSource). + LoadDatabase(); + + outstring_log("TSCR: Loading C++ scripts"); + barGoLink bar(1); + bar.step(); + outstring_log(""); + + for (uint16 i =0; i<MAX_SCRIPTS; ++i) + m_scripts[i]=NULL; + + FillSpellSummary(); + + AddScripts(); + + outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); + + outstring_log(">> Load Overriden SQL Data."); + LoadOverridenSQLData(); + outstring_log(">> Load Overriden DBC Data."); + LoadOverridenDBCData(); +} + +//********************************* +//*** Functions used globally *** + +std::string ScriptMgr:: GetConfigValueStr(char const* option) +{ + //Get db string from file + std::string dbstring = TScriptConfig.GetStringDefault(option, ""); + + if (dbstring.empty()) + { + error_log("TSCR: %s is not a valid option.", option); + return "error"; + } + return dbstring; +} + +int32 ScriptMgr::GetConfigValueInt32(char const* option) +{ + //Get db int from file + int32 dbint = TScriptConfig.GetIntDefault(option, 0); + + return dbint; +} + +float ScriptMgr::GetConfigValueFloat(char const* option) +{ + //Get db int from file + float dbfloat = TScriptConfig.GetFloatDefault(option, 0); + + return dbfloat; +} + +void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) +{ + if (!pSource) + { + error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); + return; + } + + if (iTextEntry >= 0) + { + error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); + return; + } + + const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); + + if (!pData) + { + error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); + return; + } + + debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); + + if(pData->uiSoundId) + { + if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) + { + pSource->SendPlaySound(pData->uiSoundId, false); + } + else + error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); + } + + if(pData->uiEmote) + { + if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) + ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote); + else + error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); + } + + switch(pData->uiType) + { + case CHAT_TYPE_SAY: + pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_YELL: + pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_TEXT_EMOTE: + pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_BOSS_EMOTE: + pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); + break; + case CHAT_TYPE_WHISPER: + { + if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); + else + error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); + } + break; + case CHAT_TYPE_BOSS_WHISPER: + { + if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); + else + error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); + } + break; + case CHAT_TYPE_ZONE_YELL: + pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + } +} + +//********************************* +//*** Functions used internally *** + +void Script::RegisterSelf() +{ + int id = GetScriptId(Name.c_str()); + if(id) + { + m_scripts[id] = this; + ++num_sc_scripts; + } + else if(Name.find("example") == std::string::npos) + { + error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); + delete this; + } +} + +//******************************** +//*** Functions to be Exported *** + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnLogin(Player *pPlayer) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnLogin) return; + tmpscript->pOnLogin(pPlayer); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnLogout(Player *pPlayer) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnLogout) return; + tmpscript->pOnLogout(pPlayer); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnPVPKill(Player *killer, Player *killed) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnPVPKill) return; + tmpscript->pOnPVPKill(killer, killed); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnSpellCast) return true; + return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); +} + +//TRINITY_DLL_EXPORT +uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGetXP) return amount; + return tmpscript->pOnGetXP(pPlayer,amount); +} + +//TRINITY_DLL_EXPORT +uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGetMoney) return amount; + return tmpscript->pOnGetMoney(pPlayer,amount); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnPlayerChat) return true; + return tmpscript->pOnPlayerChat(pPlayer,text); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnServerStartup() +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnServerStartup) return; + tmpscript->pOnServerStartup(); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnServerShutdown() +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnServerShutdown) return; + tmpscript->pOnServerShutdown(); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnAreaChange) return; + tmpscript->pOnAreaChange(pPlayer, pArea); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnItemClick) return true; + return tmpscript->pOnItemClick(pPlayer,pItem); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnItemOpen) return true; + return tmpscript->pOnItemOpen(pPlayer,pItem); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGoClick) return true; + return tmpscript->pOnGoClick(pPlayer,pGameObject); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnCreatureKill) return; + tmpscript->pOnCreatureKill(pPlayer,pCreature); +} + +//TRINITY_DLL_EXPORT +char const* ScriptMgr::ScriptsVersion() +{ + return "Integrated Trinity Scripts"; +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipHello(pPlayer, pCreature); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) +{ + debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) +{ + if(!pGO) + return false; + debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if(!tmpscript || !tmpscript->pGOSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) +{ + if(!pGO) + return false; + debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); + + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if(!tmpscript || !tmpscript->pGOSelectWithCode) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestComplete) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pChooseReward) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); +} + +//TRINITY_DLL_EXPORT +uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pNPCDialogStatus(pPlayer, pCreature); +} + +//TRINITY_DLL_EXPORT +uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGODialogStatus) return 100; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGODialogStatus(pPlayer, pGO); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pItemHello(pPlayer, pItem, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOHello(pPlayer, pGO); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOChooseReward) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry) +{ + Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; + if (!tmpscript || !tmpscript->pAreaTrigger) return false; + + return tmpscript->pAreaTrigger(pPlayer, atEntry); +} + +//TRINITY_DLL_EXPORT +CreatureAI* ScriptMgr::GetAI(Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->GetAI) return NULL; + + return tmpscript->GetAI(pCreature); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemUse) return false; + + return tmpscript->pItemUse(pPlayer, pItem, targets); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) +{ + Script *tmpscript = m_scripts[pItemProto->ScriptId]; + if (!tmpscript || !tmpscript->pItemExpire) return true; + + return tmpscript->pItemExpire(pPlayer, pItemProto); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) +{ + Script *tmpscript = m_scripts[crTarget->GetScriptId()]; + + if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; + + return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) +{ + Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; + + if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; + + return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) +{ + Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; + + if (!tmpscript || !tmpscript->pEffectDummyItem) return false; + + return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); +} + +//TRINITY_DLL_EXPORT +InstanceData* ScriptMgr::CreateInstanceData(Map *map) +{ + if (!map->IsDungeon()) return NULL; + + Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; + if (!tmpscript || !tmpscript->GetInstanceData) return NULL; + + return tmpscript->GetInstanceData(map); +} + |