diff options
Diffstat (limited to 'src/game/ScriptMgr.h')
-rw-r--r-- | src/game/ScriptMgr.h | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/game/ScriptMgr.h b/src/game/ScriptMgr.h index a9965b2766a..f1c56061a55 100644 --- a/src/game/ScriptMgr.h +++ b/src/game/ScriptMgr.h @@ -48,42 +48,42 @@ struct Script std::string Name; //Methods to be scripted - void (*pOnLogin )(Player*); - void (*pOnLogout )(Player*); - void (*pOnPVPKill )(Player*, Player*); - bool (*pOnSpellCast )(Unit*, Item*, GameObject*, uint32, SpellEntry const*); - uint32 (*pOnGetXP )(Player*, uint32); - int32 (*pOnGetMoney )(Player*, int32); - bool (*pOnPlayerChat )(Player*, const char*); - void (*pOnServerStartup )(); - void (*pOnServerShutdown )(); - void (*pOnAreaChange )(Player*, AreaTableEntry const*); - bool (*pOnItemClick )(Player*, Item*); - bool (*pOnItemOpen )(Player*, Item*); - bool (*pOnGoClick )(Player*, GameObject*); - void (*pOnCreatureKill )(Player*, Creature*); - bool (*pGossipHello )(Player*, Creature*); - bool (*pQuestAccept )(Player*, Creature*, Quest const* ); - bool (*pGossipSelect )(Player*, Creature*, uint32 , uint32 ); - bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char* ); - bool (*pGOSelect )(Player*, GameObject*, uint32 , uint32 ); - bool (*pGOSelectWithCode )(Player*, GameObject*, uint32 , uint32 , const char* ); - bool (*pQuestSelect )(Player*, Creature*, Quest const* ); - bool (*pQuestComplete )(Player*, Creature*, Quest const* ); - uint32 (*pNPCDialogStatus )(Player*, Creature* ); - uint32 (*pGODialogStatus )(Player*, GameObject * _GO ); - bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32 ); - bool (*pItemHello )(Player*, Item*, Quest const* ); - bool (*pGOHello )(Player*, GameObject* ); - bool (*pAreaTrigger )(Player*, AreaTriggerEntry const* ); - bool (*pItemQuestAccept )(Player*, Item *, Quest const* ); - bool (*pGOQuestAccept )(Player*, GameObject*, Quest const* ); - bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32 ); - bool (*pItemUse )(Player*, Item*, SpellCastTargets const& ); - bool (*pItemExpire )(Player*, ItemPrototype const *); - bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* ); - bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* ); - bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* ); + void (*pOnLogin)(Player*); + void (*pOnLogout)(Player*); + void (*pOnPVPKill)(Player*, Player*); + bool (*pOnSpellCast)(Unit*, Item*, GameObject*, uint32, SpellEntry const*); + uint32 (*pOnGetXP)(Player*, uint32); + int32 (*pOnGetMoney)(Player*, int32); + bool (*pOnPlayerChat)(Player*, const char*); + void (*pOnServerStartup)(); + void (*pOnServerShutdown)(); + void (*pOnAreaChange)(Player*, AreaTableEntry const*); + bool (*pOnItemClick)(Player*, Item*); + bool (*pOnItemOpen)(Player*, Item*); + bool (*pOnGoClick)(Player*, GameObject*); + void (*pOnCreatureKill)(Player*, Creature*); + bool (*pGossipHello)(Player*, Creature*); + bool (*pQuestAccept)(Player*, Creature*, Quest const*); + bool (*pGossipSelect)(Player*, Creature*, uint32 , uint32); + bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char*); + bool (*pGOSelect)(Player*, GameObject*, uint32 , uint32); + bool (*pGOSelectWithCode)(Player*, GameObject*, uint32 , uint32 , const char*); + bool (*pQuestSelect)(Player*, Creature*, Quest const*); + bool (*pQuestComplete)(Player*, Creature*, Quest const*); + uint32 (*pNPCDialogStatus)(Player*, Creature*); + uint32 (*pGODialogStatus)(Player*, GameObject * _GO); + bool (*pChooseReward)(Player*, Creature*, Quest const*, uint32); + bool (*pItemHello)(Player*, Item*, Quest const*); + bool (*pGOHello)(Player*, GameObject*); + bool (*pAreaTrigger)(Player*, AreaTriggerEntry const*); + bool (*pItemQuestAccept)(Player*, Item *, Quest const*); + bool (*pGOQuestAccept)(Player*, GameObject*, Quest const*); + bool (*pGOChooseReward)(Player*, GameObject*, Quest const*, uint32); + bool (*pItemUse)(Player*, Item*, SpellCastTargets const&); + bool (*pItemExpire)(Player*, ItemPrototype const *); + bool (*pEffectDummyCreature)(Unit*, uint32, uint32, Creature*); + bool (*pEffectDummyGameObj)(Unit*, uint32, uint32, GameObject*); + bool (*pEffectDummyItem)(Unit*, uint32, uint32, Item*); CreatureAI* (*GetAI)(Creature*); InstanceData* (*GetInstanceData)(Map*); |