diff options
Diffstat (limited to 'src/game/ScriptedCreature.cpp')
-rw-r--r-- | src/game/ScriptedCreature.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp index 8078d543cb9..19d8afa02ff 100644 --- a/src/game/ScriptedCreature.cpp +++ b/src/game/ScriptedCreature.cpp @@ -168,9 +168,9 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition) { //ThreatList m_threatlist; - std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList(); - std::list<HostilReference*>::iterator itr = threatlist.begin(); - std::list<HostilReference*>::reverse_iterator ritr = threatlist.rbegin(); + std::list<HostileReference*>& threatlist = m_creature->getThreatManager().getThreatList(); + std::list<HostileReference*>::iterator itr = threatlist.begin(); + std::list<HostileReference*>::reverse_iterator ritr = threatlist.rbegin(); if (uiPosition >= threatlist.size() || !threatlist.size()) return NULL; @@ -401,9 +401,9 @@ void ScriptedAI::DoResetThreat() return; } - std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList(); + std::list<HostileReference*>& threatlist = m_creature->getThreatManager().getThreatList(); - for (std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) + for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); @@ -636,8 +636,8 @@ void BossAI::TeleportCheaters() { float x, y, z; me->GetPosition(x, y, z); - std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList(); - for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr) + std::list<HostileReference*> &m_threatlist = me->getThreatManager().getThreatList(); + for (std::list<HostileReference*>::iterator itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr) if((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget())) (*itr)->getTarget()->NearTeleportTo(x, y, z, 0); } |