diff options
Diffstat (limited to 'src/game/ScriptedGuardAI.cpp')
-rw-r--r-- | src/game/ScriptedGuardAI.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/ScriptedGuardAI.cpp b/src/game/ScriptedGuardAI.cpp index 2fbf8bff1cb..68dc8690470 100644 --- a/src/game/ScriptedGuardAI.cpp +++ b/src/game/ScriptedGuardAI.cpp @@ -71,7 +71,7 @@ void guardAI::UpdateAI(const uint32 diff) if (BuffTimer <= diff) { //Find a spell that targets friendly and applies an aura (these are generally buffs) - SpellEntry const *info = SelectSpell(me, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA); + SpellEntry const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA); if (info && !GlobalCooldown) { @@ -102,11 +102,11 @@ void guardAI::UpdateAI(const uint32 diff) //Select a healing spell if less than 30% hp if (me->GetHealth()*100 / me->GetMaxHealth() < 30) - info = SelectSpell(me, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); + info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); //No healing spell available, select a hostile spell if (info) Healing = true; - else info = SelectSpell(me->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE); + else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE); //20% chance to replace our white hit with a spell if (info && rand() % 5 == 0 && !GlobalCooldown) @@ -133,11 +133,11 @@ void guardAI::UpdateAI(const uint32 diff) //Select a healing spell if less than 30% hp ONLY 33% of the time if (me->GetHealth()*100 / me->GetMaxHealth() < 30 && rand() % 3 == 0) - info = SelectSpell(me, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); + info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE) if (info) Healing = true; - else info = SelectSpell(me->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE); + else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE); //Found a spell, check if we arn't on cooldown if (info && !GlobalCooldown) |