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Diffstat (limited to 'src/game/ScriptedGuardAI.h')
-rw-r--r-- | src/game/ScriptedGuardAI.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/game/ScriptedGuardAI.h b/src/game/ScriptedGuardAI.h new file mode 100644 index 00000000000..a7fff32e3ab --- /dev/null +++ b/src/game/ScriptedGuardAI.h @@ -0,0 +1,45 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_GUARDAI_H +#define SC_GUARDAI_H + +#define GENERIC_CREATURE_COOLDOWN 5000 + +struct TRINITY_DLL_DECL guardAI : public ScriptedAI +{ + public: + explicit guardAI(Creature* pCreature); + ~guardAI() {} + + uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds) + uint32 BuffTimer; //This variable keeps track of buffs + + void Reset(); + + void EnterCombat(Unit *who); + + void JustDied(Unit *Killer); + + void UpdateAI(const uint32 diff); + + //common used for guards in main cities + void DoReplyToTextEmote(uint32 em); +}; + +struct TRINITY_DLL_DECL guardAI_orgrimmar : public guardAI +{ + guardAI_orgrimmar(Creature *c) : guardAI(c) {} + + void ReceiveEmote(Player *player, uint32 text_emote); +}; + +struct TRINITY_DLL_DECL guardAI_stormwind : public guardAI +{ + guardAI_stormwind(Creature *c) : guardAI(c) {} + + void ReceiveEmote(Player *player, uint32 text_emote); +}; +#endif + |