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-rw-r--r--src/game/ScriptedGuardAI.h45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/game/ScriptedGuardAI.h b/src/game/ScriptedGuardAI.h
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index d28f612625e..00000000000
--- a/src/game/ScriptedGuardAI.h
+++ /dev/null
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-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software licensed under GPL version 2
- * Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_GUARDAI_H
-#define SC_GUARDAI_H
-
-#define GENERIC_CREATURE_COOLDOWN 5000
-
-struct guardAI : public ScriptedAI
-{
- public:
- explicit guardAI(Creature* pCreature);
- ~guardAI() {}
-
- uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds)
- uint32 BuffTimer; //This variable keeps track of buffs
-
- void Reset();
-
- void EnterCombat(Unit * /*who*/);
-
- void JustDied(Unit *Killer);
-
- void UpdateAI(const uint32 diff);
-
- //common used for guards in main cities
- void DoReplyToTextEmote(uint32 em);
-};
-
-struct guardAI_orgrimmar : public guardAI
-{
- guardAI_orgrimmar(Creature *c) : guardAI(c) {}
-
- void ReceiveEmote(Player *player, uint32 text_emote);
-};
-
-struct guardAI_stormwind : public guardAI
-{
- guardAI_stormwind(Creature *c) : guardAI(c) {}
-
- void ReceiveEmote(Player *player, uint32 text_emote);
-};
-#endif
-