diff options
Diffstat (limited to 'src/game/ScriptedSimpleAI.h')
| -rw-r--r-- | src/game/ScriptedSimpleAI.h | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/src/game/ScriptedSimpleAI.h b/src/game/ScriptedSimpleAI.h deleted file mode 100644 index c4689ff3fab..00000000000 --- a/src/game/ScriptedSimpleAI.h +++ /dev/null @@ -1,71 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> -* This program is free software licensed under GPL version 2 -* Please see the included DOCS/LICENSE.TXT for more information */ - -#ifndef SC_SIMPLEAI_H -#define SC_SIMPLEAI_H - -enum CastTarget -{ - CAST_SELF = 0, //Self cast - CAST_HOSTILE_TARGET, //Our current target (ie: highest aggro) - CAST_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) - CAST_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) - CAST_HOSTILE_RANDOM, //Just any random target on our threat list - CAST_FRIENDLY_RANDOM, //NOT YET IMPLEMENTED - - //Special cases - CAST_KILLEDUNIT_VICTIM, //Only works within KilledUnit function - CAST_JUSTDIED_KILLER, //Only works within JustDied function -}; - -struct SimpleAI : public ScriptedAI -{ - SimpleAI(Creature *c);// : ScriptedAI(c); - - void Reset(); - - void EnterCombat(Unit * /*who*/); - - void KilledUnit(Unit * /*victim*/); - - void DamageTaken(Unit *killer, uint32 &damage); - - void UpdateAI(const uint32 diff); - -public: - - int32 Aggro_TextId[3]; - uint32 Aggro_Sound[3]; - - int32 Death_TextId[3]; - uint32 Death_Sound[3]; - uint32 Death_Spell; - uint32 Death_Target_Type; - - int32 Kill_TextId[3]; - uint32 Kill_Sound[3]; - uint32 Kill_Spell; - uint32 Kill_Target_Type; - - struct SimpleAI_Spell - { - uint32 Spell_Id; //Spell ID to cast - int32 First_Cast; //Delay for first cast - uint32 Cooldown; //Cooldown between casts - uint32 CooldownRandomAddition; //Random addition to cooldown (in range from 0 - CooldownRandomAddition) - uint32 Cast_Target_Type; //Target type (note that certain spells may ignore this) - bool InterruptPreviousCast; //Interrupt a previous cast if this spell needs to be cast - bool Enabled; //Spell enabled or disabled (default: false) - - //3 texts to many? - int32 TextId[3]; - uint32 Text_Sound[3]; - }Spell[10]; - -protected: - uint32 Spell_Timer[10]; -}; - -#endif - |
