aboutsummaryrefslogtreecommitdiff
path: root/src/game/ScriptedSimpleAI.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/ScriptedSimpleAI.h')
-rw-r--r--src/game/ScriptedSimpleAI.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/src/game/ScriptedSimpleAI.h b/src/game/ScriptedSimpleAI.h
deleted file mode 100644
index c4689ff3fab..00000000000
--- a/src/game/ScriptedSimpleAI.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software licensed under GPL version 2
-* Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_SIMPLEAI_H
-#define SC_SIMPLEAI_H
-
-enum CastTarget
-{
- CAST_SELF = 0, //Self cast
- CAST_HOSTILE_TARGET, //Our current target (ie: highest aggro)
- CAST_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
- CAST_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
- CAST_HOSTILE_RANDOM, //Just any random target on our threat list
- CAST_FRIENDLY_RANDOM, //NOT YET IMPLEMENTED
-
- //Special cases
- CAST_KILLEDUNIT_VICTIM, //Only works within KilledUnit function
- CAST_JUSTDIED_KILLER, //Only works within JustDied function
-};
-
-struct SimpleAI : public ScriptedAI
-{
- SimpleAI(Creature *c);// : ScriptedAI(c);
-
- void Reset();
-
- void EnterCombat(Unit * /*who*/);
-
- void KilledUnit(Unit * /*victim*/);
-
- void DamageTaken(Unit *killer, uint32 &damage);
-
- void UpdateAI(const uint32 diff);
-
-public:
-
- int32 Aggro_TextId[3];
- uint32 Aggro_Sound[3];
-
- int32 Death_TextId[3];
- uint32 Death_Sound[3];
- uint32 Death_Spell;
- uint32 Death_Target_Type;
-
- int32 Kill_TextId[3];
- uint32 Kill_Sound[3];
- uint32 Kill_Spell;
- uint32 Kill_Target_Type;
-
- struct SimpleAI_Spell
- {
- uint32 Spell_Id; //Spell ID to cast
- int32 First_Cast; //Delay for first cast
- uint32 Cooldown; //Cooldown between casts
- uint32 CooldownRandomAddition; //Random addition to cooldown (in range from 0 - CooldownRandomAddition)
- uint32 Cast_Target_Type; //Target type (note that certain spells may ignore this)
- bool InterruptPreviousCast; //Interrupt a previous cast if this spell needs to be cast
- bool Enabled; //Spell enabled or disabled (default: false)
-
- //3 texts to many?
- int32 TextId[3];
- uint32 Text_Sound[3];
- }Spell[10];
-
-protected:
- uint32 Spell_Timer[10];
-};
-
-#endif
-