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-rw-r--r--src/game/SharedDefines.h1997
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diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
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+++ b/src/game/SharedDefines.h
@@ -0,0 +1,1997 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_SHAREDDEFINES_H
+#define MANGOS_SHAREDDEFINES_H
+
+#include "Platform/Define.h"
+#include <cassert>
+
+enum Gender
+{
+ GENDER_MALE = 0,
+ GENDER_FEMALE = 1,
+ GENDER_NONE = 2
+};
+
+// Race value is index in ChrRaces.dbc
+enum Races
+{
+ RACE_HUMAN = 1,
+ RACE_ORC = 2,
+ RACE_DWARF = 3,
+ RACE_NIGHTELF = 4,
+ RACE_UNDEAD_PLAYER = 5,
+ RACE_TAUREN = 6,
+ RACE_GNOME = 7,
+ RACE_TROLL = 8,
+ RACE_GOBLIN = 9,
+ RACE_BLOODELF = 10,
+ RACE_DRAENEI = 11,
+ RACE_FEL_ORC = 12,
+ RACE_NAGA = 13,
+ RACE_BROKEN = 14,
+ RACE_SKELETON = 15,
+ MAX_RACES = 16
+};
+
+#define RACEMASK_ALL_PLAYABLE \
+ ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
+ (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
+ (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
+ (1<<(RACE_DRAENEI-1)) )
+
+// Class value is index in ChrClasses.dbc
+enum Classes
+{
+ CLASS_WARRIOR = 1,
+ CLASS_PALADIN = 2,
+ CLASS_HUNTER = 3,
+ CLASS_ROGUE = 4,
+ CLASS_PRIEST = 5,
+ // CLASS_UNK1 = 6, DK
+ CLASS_SHAMAN = 7,
+ CLASS_MAGE = 8,
+ CLASS_WARLOCK = 9,
+ // CLASS_UNK2 = 10,unused
+ CLASS_DRUID = 11,
+ MAX_CLASSES = 12
+};
+
+#define CLASSMASK_ALL_PLAYABLE \
+ ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
+ (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
+ (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) )
+
+#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
+
+#define PLAYER_MAX_BATTLEGROUND_QUEUES 3
+
+enum ReputationRank
+{
+ REP_HATED = 0,
+ REP_HOSTILE = 1,
+ REP_UNFRIENDLY = 2,
+ REP_NEUTRAL = 3,
+ REP_FRIENDLY = 4,
+ REP_HONORED = 5,
+ REP_REVERED = 6,
+ REP_EXALTED = 7
+};
+
+#define MIN_REPUTATION_RANK (REP_HATED)
+#define MAX_REPUTATION_RANK 8
+
+enum MoneyConstants
+{
+ COPPER = 1,
+ SILVER = COPPER*100,
+ GOLD = SILVER*100
+};
+
+enum Stats
+{
+ STAT_STRENGTH = 0,
+ STAT_AGILITY = 1,
+ STAT_STAMINA = 2,
+ STAT_INTELLECT = 3,
+ STAT_SPIRIT = 4
+};
+
+#define MAX_STATS 5
+
+enum Powers
+{
+ POWER_MANA = 0,
+ POWER_RAGE = 1,
+ POWER_FOCUS = 2,
+ POWER_ENERGY = 3,
+ POWER_HAPPINESS = 4,
+ POWER_RUNES = 5,
+ POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
+};
+
+#define MAX_POWERS 5 // not count POWER_RUNES for now
+
+enum SpellSchools
+{
+ SPELL_SCHOOL_NORMAL = 0,
+ SPELL_SCHOOL_HOLY = 1,
+ SPELL_SCHOOL_FIRE = 2,
+ SPELL_SCHOOL_NATURE = 3,
+ SPELL_SCHOOL_FROST = 4,
+ SPELL_SCHOOL_SHADOW = 5,
+ SPELL_SCHOOL_ARCANE = 6
+};
+
+#define MAX_SPELL_SCHOOL 7
+
+enum SpellSchoolMask
+{
+ SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
+ SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
+ SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
+ SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
+ SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
+ SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
+ SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
+ SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
+
+ // unions
+
+ // 124, not include normal and holy damage
+ SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
+ SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
+ SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
+ // 126
+ SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
+
+ // 127
+ SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
+};
+
+#define SPELL_SCHOOL_MASK_MAGIC \
+ ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
+ SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
+ SPELL_SCHOOL_MASK_ARCANE )
+
+inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
+{
+ for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ if(mask & (1 << i))
+ return SpellSchools(i);
+
+ return SPELL_SCHOOL_NORMAL;
+}
+
+enum ItemQualities
+{
+ ITEM_QUALITY_POOR = 0, //GREY
+ ITEM_QUALITY_NORMAL = 1, //WHITE
+ ITEM_QUALITY_UNCOMMON = 2, //GREEN
+ ITEM_QUALITY_RARE = 3, //BLUE
+ ITEM_QUALITY_EPIC = 4, //PURPLE
+ ITEM_QUALITY_LEGENDARY = 5, //ORANGE
+ ITEM_QUALITY_ARTIFACT = 6 //LIGHT YELLOW
+};
+
+#define MAX_ITEM_QUALITY 7
+
+// ***********************************
+// Spell Attributes definitions
+// ***********************************
+
+#define SPELL_ATTR_UNK0 0x00000001 // 0
+#define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
+#define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
+#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 2.4.2
+#define SPELL_ATTR_UNK4 0x00000010 // 4
+#define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells?
+#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
+#define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
+#define SPELL_ATTR_UNK8 0x00000100 // 8
+#define SPELL_ATTR_UNK9 0x00000200 // 9
+#define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
+#define SPELL_ATTR_UNK11 0x00000800 // 11
+#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
+#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
+#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
+#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
+#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
+#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
+#define SPELL_ATTR_UNK18 0x00040000 // 18
+#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
+#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
+#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
+#define SPELL_ATTR_UNK22 0x00400000 // 22
+#define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
+#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
+#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
+#define SPELL_ATTR_UNK26 0x04000000 // 26
+#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
+#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
+#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
+#define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
+#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
+
+#define SPELL_ATTR_EX_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
+#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
+#define SPELL_ATTR_EX_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
+#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
+#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
+#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
+#define SPELL_ATTR_EX_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX_UNK10 0x00000400 // 10
+#define SPELL_ATTR_EX_UNK11 0x00000800 // 11
+#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
+#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
+#define SPELL_ATTR_EX_UNK17 0x00020000 // 17
+#define SPELL_ATTR_EX_UNK18 0x00040000 // 18
+#define SPELL_ATTR_EX_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
+#define SPELL_ATTR_EX_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
+#define SPELL_ATTR_EX_UNK23 0x00800000 // 23
+#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
+#define SPELL_ATTR_EX_UNK25 0x02000000 // 25 not set in 2.4.2
+#define SPELL_ATTR_EX_UNK26 0x04000000 // 26
+#define SPELL_ATTR_EX_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX_UNK29 0x20000000 // 29
+#define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
+#define SPELL_ATTR_EX_UNK31 0x80000000 // 31
+
+#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
+#define SPELL_ATTR_EX2_UNK2 0x00000004 // 2
+#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX2_UNK5 0x00000020 // 5
+#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
+#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 2.4.2
+#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
+#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
+#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 2.4.2
+#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
+#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
+#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
+#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
+#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
+#define SPELL_ATTR_EX2_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
+#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
+#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
+#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
+#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
+#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
+#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
+#define SPELL_ATTR_EX2_UNK31 0x80000000 // 31
+
+#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
+#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
+#define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
+#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
+#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
+#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
+#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
+#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
+#define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
+#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
+#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16
+#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro
+#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
+#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
+#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
+#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
+#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
+#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25
+#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
+#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
+#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
+#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
+
+#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
+#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
+#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
+#define SPELL_ATTR_EX4_UNK6 0x00000040 // 6
+#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
+#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
+#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
+#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
+#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
+#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
+#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
+#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
+#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
+#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
+#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
+#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
+#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
+#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
+#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
+#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
+
+#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
+#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
+#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
+#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
+#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
+#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
+#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
+#define SPELL_ATTR_EX5_UNK9 0x00000200 // 9
+#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
+#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
+#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
+#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
+#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
+#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
+#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
+#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
+#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
+#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
+#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
+#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
+#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
+#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
+#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
+#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
+#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
+#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
+#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
+#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
+#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
+
+#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
+#define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
+#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
+#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
+#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
+#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
+#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
+#define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
+#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 2.4.2
+#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 2.4.2
+
+enum SheathTypes
+{
+ SHEATHETYPE_NONE = 0,
+ SHEATHETYPE_MAINHAND = 1,
+ SHEATHETYPE_OFFHAND = 2,
+ SHEATHETYPE_LARGEWEAPONLEFT = 3,
+ SHEATHETYPE_LARGEWEAPONRIGHT = 4,
+ SHEATHETYPE_HIPWEAPONLEFT = 5,
+ SHEATHETYPE_HIPWEAPONRIGHT = 6,
+ SHEATHETYPE_SHIELD = 7
+};
+
+#define MAX_SHEATHETYPE 8
+
+enum CharacterSlot
+{
+ SLOT_HEAD = 0,
+ SLOT_NECK = 1,
+ SLOT_SHOULDERS = 2,
+ SLOT_SHIRT = 3,
+ SLOT_CHEST = 4,
+ SLOT_WAIST = 5,
+ SLOT_LEGS = 6,
+ SLOT_FEET = 7,
+ SLOT_WRISTS = 8,
+ SLOT_HANDS = 9,
+ SLOT_FINGER1 = 10,
+ SLOT_FINGER2 = 11,
+ SLOT_TRINKET1 = 12,
+ SLOT_TRINKET2 = 13,
+ SLOT_BACK = 14,
+ SLOT_MAIN_HAND = 15,
+ SLOT_OFF_HAND = 16,
+ SLOT_RANGED = 17,
+ SLOT_TABARD = 18,
+ SLOT_EMPTY = 19
+};
+
+enum Language
+{
+ LANG_UNIVERSAL = 0,
+ LANG_ORCISH = 1,
+ LANG_DARNASSIAN = 2,
+ LANG_TAURAHE = 3,
+ LANG_DWARVISH = 6,
+ LANG_COMMON = 7,
+ LANG_DEMONIC = 8,
+ LANG_TITAN = 9,
+ LANG_THALASSIAN = 10,
+ LANG_DRACONIC = 11,
+ LANG_KALIMAG = 12,
+ LANG_GNOMISH = 13,
+ LANG_TROLL = 14,
+ LANG_GUTTERSPEAK = 33,
+ LANG_DRAENEI = 35,
+ LANG_ZOMBIE = 36,
+ LANG_GNOMISH_BINARY = 37,
+ LANG_GOBLIN_BINARY = 38,
+ LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
+};
+
+#define LANGUAGES_COUNT 19
+
+enum Team
+{
+ HORDE = 67,
+ ALLIANCE = 469,
+ //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
+ //TEAM_ALLIANCE_FORCES = 891,
+ //TEAM_HORDE_FORCES = 892,
+ //TEAM_SANCTUARY = 936,
+ //TEAM_OUTLAND = 980,
+ //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
+};
+
+enum SpellEffects
+{
+ SPELL_EFFECT_INSTAKILL = 1,
+ SPELL_EFFECT_SCHOOL_DAMAGE = 2,
+ SPELL_EFFECT_DUMMY = 3,
+ SPELL_EFFECT_PORTAL_TELEPORT = 4,
+ SPELL_EFFECT_TELEPORT_UNITS = 5,
+ SPELL_EFFECT_APPLY_AURA = 6,
+ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
+ SPELL_EFFECT_POWER_DRAIN = 8,
+ SPELL_EFFECT_HEALTH_LEECH = 9,
+ SPELL_EFFECT_HEAL = 10,
+ SPELL_EFFECT_BIND = 11,
+ SPELL_EFFECT_PORTAL = 12,
+ SPELL_EFFECT_RITUAL_BASE = 13,
+ SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
+ SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
+ SPELL_EFFECT_QUEST_COMPLETE = 16,
+ SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
+ SPELL_EFFECT_RESURRECT = 18,
+ SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
+ SPELL_EFFECT_DODGE = 20,
+ SPELL_EFFECT_EVADE = 21,
+ SPELL_EFFECT_PARRY = 22,
+ SPELL_EFFECT_BLOCK = 23,
+ SPELL_EFFECT_CREATE_ITEM = 24,
+ SPELL_EFFECT_WEAPON = 25,
+ SPELL_EFFECT_DEFENSE = 26,
+ SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
+ SPELL_EFFECT_SUMMON = 28,
+ SPELL_EFFECT_LEAP = 29,
+ SPELL_EFFECT_ENERGIZE = 30,
+ SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
+ SPELL_EFFECT_TRIGGER_MISSILE = 32,
+ SPELL_EFFECT_OPEN_LOCK = 33,
+ SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
+ SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
+ SPELL_EFFECT_LEARN_SPELL = 36,
+ SPELL_EFFECT_SPELL_DEFENSE = 37,
+ SPELL_EFFECT_DISPEL = 38,
+ SPELL_EFFECT_LANGUAGE = 39,
+ SPELL_EFFECT_DUAL_WIELD = 40,
+ SPELL_EFFECT_SUMMON_WILD = 41,
+ SPELL_EFFECT_SUMMON_GUARDIAN = 42,
+ SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
+ SPELL_EFFECT_SKILL_STEP = 44,
+ SPELL_EFFECT_UNDEFINED_45 = 45,
+ SPELL_EFFECT_SPAWN = 46,
+ SPELL_EFFECT_TRADE_SKILL = 47,
+ SPELL_EFFECT_STEALTH = 48,
+ SPELL_EFFECT_DETECT = 49,
+ // SPELL_EFFECT_SUMMON_OBJECT = 50,
+ SPELL_EFFECT_TRANS_DOOR = 50,
+ SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
+ SPELL_EFFECT_GUARANTEE_HIT = 52,
+ SPELL_EFFECT_ENCHANT_ITEM = 53,
+ SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
+ SPELL_EFFECT_TAMECREATURE = 55,
+ SPELL_EFFECT_SUMMON_PET = 56,
+ SPELL_EFFECT_LEARN_PET_SPELL = 57,
+ SPELL_EFFECT_WEAPON_DAMAGE = 58,
+ SPELL_EFFECT_OPEN_LOCK_ITEM = 59,
+ SPELL_EFFECT_PROFICIENCY = 60,
+ SPELL_EFFECT_SEND_EVENT = 61,
+ SPELL_EFFECT_POWER_BURN = 62,
+ SPELL_EFFECT_THREAT = 63,
+ SPELL_EFFECT_TRIGGER_SPELL = 64,
+ SPELL_EFFECT_HEALTH_FUNNEL = 65,
+ SPELL_EFFECT_POWER_FUNNEL = 66,
+ SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
+ SPELL_EFFECT_INTERRUPT_CAST = 68,
+ SPELL_EFFECT_DISTRACT = 69,
+ SPELL_EFFECT_PULL = 70,
+ SPELL_EFFECT_PICKPOCKET = 71,
+ SPELL_EFFECT_ADD_FARSIGHT = 72,
+ SPELL_EFFECT_SUMMON_POSSESSED = 73,
+ SPELL_EFFECT_SUMMON_TOTEM = 74,
+ SPELL_EFFECT_HEAL_MECHANICAL = 75,
+ SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
+ SPELL_EFFECT_SCRIPT_EFFECT = 77,
+ SPELL_EFFECT_ATTACK = 78,
+ SPELL_EFFECT_SANCTUARY = 79,
+ SPELL_EFFECT_ADD_COMBO_POINTS = 80,
+ SPELL_EFFECT_CREATE_HOUSE = 81,
+ SPELL_EFFECT_BIND_SIGHT = 82,
+ SPELL_EFFECT_DUEL = 83,
+ SPELL_EFFECT_STUCK = 84,
+ SPELL_EFFECT_SUMMON_PLAYER = 85,
+ SPELL_EFFECT_ACTIVATE_OBJECT = 86,
+ SPELL_EFFECT_SUMMON_TOTEM_SLOT1 = 87,
+ SPELL_EFFECT_SUMMON_TOTEM_SLOT2 = 88,
+ SPELL_EFFECT_SUMMON_TOTEM_SLOT3 = 89,
+ SPELL_EFFECT_SUMMON_TOTEM_SLOT4 = 90,
+ SPELL_EFFECT_THREAT_ALL = 91,
+ SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
+ SPELL_EFFECT_SUMMON_PHANTASM = 93,
+ SPELL_EFFECT_SELF_RESURRECT = 94,
+ SPELL_EFFECT_SKINNING = 95,
+ SPELL_EFFECT_CHARGE = 96,
+ SPELL_EFFECT_SUMMON_CRITTER = 97,
+ SPELL_EFFECT_KNOCK_BACK = 98,
+ SPELL_EFFECT_DISENCHANT = 99,
+ SPELL_EFFECT_INEBRIATE = 100,
+ SPELL_EFFECT_FEED_PET = 101,
+ SPELL_EFFECT_DISMISS_PET = 102,
+ SPELL_EFFECT_REPUTATION = 103,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
+ SPELL_EFFECT_DISPEL_MECHANIC = 108,
+ SPELL_EFFECT_SUMMON_DEAD_PET = 109,
+ SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
+ SPELL_EFFECT_DURABILITY_DAMAGE = 111,
+ SPELL_EFFECT_SUMMON_DEMON = 112,
+ SPELL_EFFECT_RESURRECT_NEW = 113,
+ SPELL_EFFECT_ATTACK_ME = 114,
+ SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
+ SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
+ SPELL_EFFECT_SPIRIT_HEAL = 117,
+ SPELL_EFFECT_SKILL = 118,
+ SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
+ SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
+ SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
+ SPELL_EFFECT_122 = 122,
+ SPELL_EFFECT_SEND_TAXI = 123,
+ SPELL_EFFECT_PLAYER_PULL = 124,
+ SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
+ SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
+ SPELL_EFFECT_PROSPECTING = 127,
+ SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
+ SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
+ SPELL_EFFECT_REDIRECT_THREAT = 130,
+ SPELL_EFFECT_131 = 131,
+ SPELL_EFFECT_132 = 132,
+ SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
+ SPELL_EFFECT_KILL_CREDIT = 134,
+ SPELL_EFFECT_135 = 135,
+ SPELL_EFFECT_HEAL_PCT = 136,
+ SPELL_EFFECT_ENERGIZE_PCT = 137,
+ SPELL_EFFECT_138 = 138,
+ SPELL_EFFECT_139 = 139,
+ SPELL_EFFECT_FORCE_CAST = 140,
+ SPELL_EFFECT_141 = 141,
+ SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
+ SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
+ SPELL_EFFECT_144 = 144,
+ SPELL_EFFECT_145 = 145,
+ SPELL_EFFECT_146 = 146,
+ SPELL_EFFECT_QUEST_FAIL = 147,
+ SPELL_EFFECT_148 = 148,
+ SPELL_EFFECT_149 = 149,
+ SPELL_EFFECT_150 = 150,
+ SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
+ SPELL_EFFECT_152 = 152,
+ SPELL_EFFECT_153 = 153,
+ TOTAL_SPELL_EFFECTS = 154
+};
+
+// Spell aura states
+enum AuraState
+{ // (C) used in caster aura state (T) used in target aura state
+ // (c) used in caster aura state-not (t) used in target aura state-not
+ AURA_STATE_DEFENSE = 1, // C |
+ AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
+ AURA_STATE_BERSERKING = 3, // C T |
+ //AURA_STATE_UNKNOWN4 = 4, // c t| some limitation to charge spells (?) and target test spells
+ AURA_STATE_JUDGEMENT = 5, // C |
+ //AURA_STATE_UNKNOWN6 = 6, // | not used
+ AURA_STATE_HUNTER_PARRY = 7, // C |
+ AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
+ //AURA_STATE_UNKNOWN7c = 7, // c | random/focused bursts spells (?)
+ //AURA_STATE_UNKNOWN8 = 8, // | not used
+ //AURA_STATE_UNKNOWN9 = 9, // | not used
+ AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
+ AURA_STATE_HUNTER_CRIT_STRIKE = 10, // C | hunter crit strike
+ AURA_STATE_CRIT = 11, // C |
+ AURA_STATE_FAERIE_FIRE = 12, // c t|
+ AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
+ AURA_STATE_IMMOLATE = 14, // T |
+ AURA_STATE_SWIFTMEND = 15, // T |
+ AURA_STATE_DEADLY_POISON = 16, // T |
+ AURA_STATE_FORBEARANCE = 17, // c t|
+ AURA_STATE_WEAKENED_SOUL = 18, // t|
+ AURA_STATE_HYPOTHERMIA = 19 // c |
+};
+
+// Spell mechanics
+enum Mechanics
+{
+ MECHANIC_NONE = 0,
+ MECHANIC_CHARM = 1,
+ MECHANIC_CONFUSED = 2,
+ MECHANIC_DISARM = 3,
+ MECHANIC_DISTRACT = 4,
+ MECHANIC_FEAR = 5,
+ MECHANIC_FUMBLE = 6,
+ MECHANIC_ROOT = 7,
+ MECHANIC_PACIFY = 8, //0 spells use this mechanic
+ MECHANIC_SILENCE = 9,
+ MECHANIC_SLEEP = 10,
+ MECHANIC_SNARE = 11,
+ MECHANIC_STUN = 12,
+ MECHANIC_FREEZE = 13,
+ MECHANIC_KNOCKOUT = 14,
+ MECHANIC_BLEED = 15,
+ MECHANIC_BANDAGE = 16,
+ MECHANIC_POLYMORPH = 17,
+ MECHANIC_BANISH = 18,
+ MECHANIC_SHIELD = 19,
+ MECHANIC_SHACKLE = 20,
+ MECHANIC_MOUNT = 21,
+ MECHANIC_PERSUADE = 22, //0 spells use this mechanic
+ MECHANIC_TURN = 23,
+ MECHANIC_HORROR = 24,
+ MECHANIC_INVULNERABILITY = 25,
+ MECHANIC_INTERRUPT = 26,
+ MECHANIC_DAZE = 27,
+ MECHANIC_DISCOVERY = 28,
+ MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
+ MECHANIC_SAPPED = 30
+};
+
+// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
+#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
+ (1<<MECHANIC_CHARM )|(1<<MECHANIC_CONFUSED )|(1<<MECHANIC_FEAR )| \
+ (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
+ (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
+ (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
+ (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
+ (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
+
+// Spell dispell type
+enum DispelType
+{
+ DISPEL_NONE = 0,
+ DISPEL_MAGIC = 1,
+ DISPEL_CURSE = 2,
+ DISPEL_DISEASE = 3,
+ DISPEL_POISON = 4,
+ DISPEL_STEALTH = 5,
+ DISPEL_INVISIBILITY = 6,
+ DISPEL_ALL = 7,
+ DISPEL_SPE_NPC_ONLY = 8,
+ DISPEL_ENRAGE = 9,
+ DISPEL_ZG_TICKET = 10
+};
+
+#define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
+
+//To all Immune system,if target has immunes,
+//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
+//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
+//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
+enum SpellImmunity
+{
+ IMMUNITY_EFFECT = 0, // enum SpellEffects
+ IMMUNITY_STATE = 1, // enum AuraType
+ IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
+ IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
+ IMMUNITY_DISPEL = 4, // enum DispelType
+ IMMUNITY_MECHANIC = 5 // enum Mechanics
+};
+
+#define MAX_SPELL_IMMUNITY 6
+
+enum Targets
+{
+ TARGET_SELF = 1,
+ TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
+ TARGET_PET = 5,
+ TARGET_CHAIN_DAMAGE = 6,
+ TARGET_AREAEFFECT_CUSTOM = 8,
+ TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
+ TARGET_ALL_ENEMY_IN_AREA = 15,
+ TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
+ TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
+ TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
+ TARGET_ALL_PARTY_AROUND_CASTER = 20,
+ TARGET_SINGLE_FRIEND = 21,
+ TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB
+ TARGET_GAMEOBJECT = 23,
+ TARGET_IN_FRONT_OF_CASTER = 24,
+ TARGET_DUELVSPLAYER = 25,
+ TARGET_GAMEOBJECT_ITEM = 26,
+ TARGET_MASTER = 27,
+ TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
+ TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
+ TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
+ TARGET_MINION = 32,
+ TARGET_ALL_PARTY = 33,
+ TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
+ TARGET_SINGLE_PARTY = 35,
+ TARGET_AREAEFFECT_PARTY = 37,
+ TARGET_SCRIPT = 38,
+ TARGET_SELF_FISHING = 39,
+ TARGET_TOTEM_EARTH = 41,
+ TARGET_TOTEM_WATER = 42,
+ TARGET_TOTEM_AIR = 43,
+ TARGET_TOTEM_FIRE = 44,
+ TARGET_CHAIN_HEAL = 45,
+ TARGET_SCRIPT_COORDINATES = 46,
+ TARGET_DYNAMIC_OBJECT = 47,
+ TARGET_SUMMON = 48,
+ TARGET_AREAEFFECT_CUSTOM_2 = 52,
+ TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
+ TARGET_RANDOM_RAID_MEMBER = 56,
+ TARGET_SINGLE_FRIEND_2 = 57,
+ TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
+ TARGET_DUELVSPLAYER_COORDINATES = 63,
+ TARGET_BEHIND_VICTIM = 65, // uses in teleport behind spells
+ TARGET_SINGLE_ENEMY = 77,
+ TARGET_SELF2 = 87,
+ TARGET_NONCOMBAT_PET = 90,
+};
+
+enum SpellMissInfo
+{
+ SPELL_MISS_NONE = 0,
+ SPELL_MISS_MISS = 1,
+ SPELL_MISS_RESIST = 2,
+ SPELL_MISS_DODGE = 3,
+ SPELL_MISS_PARRY = 4,
+ SPELL_MISS_BLOCK = 5,
+ SPELL_MISS_EVADE = 6,
+ SPELL_MISS_IMMUNE = 7,
+ SPELL_MISS_IMMUNE2 = 8,
+ SPELL_MISS_DEFLECT = 9,
+ SPELL_MISS_ABSORB = 10,
+ SPELL_MISS_REFLECT = 11,
+};
+
+enum SpellHitType
+{
+ SPELL_HIT_TYPE_UNK1 = 0x00001,
+ SPELL_HIT_TYPE_CRIT = 0x00002,
+ SPELL_HIT_TYPE_UNK2 = 0x00004,
+ SPELL_HIT_TYPE_UNK3 = 0x00008,
+ SPELL_HIT_TYPE_UNK4 = 0x00020
+};
+
+enum SpellDmgClass
+{
+ SPELL_DAMAGE_CLASS_NONE = 0,
+ SPELL_DAMAGE_CLASS_MAGIC = 1,
+ SPELL_DAMAGE_CLASS_MELEE = 2,
+ SPELL_DAMAGE_CLASS_RANGED = 3
+};
+
+enum SpellPreventionType
+{
+ SPELL_PREVENTION_TYPE_NONE = 0,
+ SPELL_PREVENTION_TYPE_SILENCE = 1,
+ SPELL_PREVENTION_TYPE_PACIFY = 2
+};
+
+enum GameobjectTypes
+{
+ GAMEOBJECT_TYPE_DOOR = 0,
+ GAMEOBJECT_TYPE_BUTTON = 1,
+ GAMEOBJECT_TYPE_QUESTGIVER = 2,
+ GAMEOBJECT_TYPE_CHEST = 3,
+ GAMEOBJECT_TYPE_BINDER = 4,
+ GAMEOBJECT_TYPE_GENERIC = 5,
+ GAMEOBJECT_TYPE_TRAP = 6,
+ GAMEOBJECT_TYPE_CHAIR = 7,
+ GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
+ GAMEOBJECT_TYPE_TEXT = 9,
+ GAMEOBJECT_TYPE_GOOBER = 10,
+ GAMEOBJECT_TYPE_TRANSPORT = 11,
+ GAMEOBJECT_TYPE_AREADAMAGE = 12,
+ GAMEOBJECT_TYPE_CAMERA = 13,
+ GAMEOBJECT_TYPE_MAP_OBJECT = 14,
+ GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
+ GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
+ GAMEOBJECT_TYPE_FISHINGNODE = 17,
+ GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
+ GAMEOBJECT_TYPE_MAILBOX = 19,
+ GAMEOBJECT_TYPE_AUCTIONHOUSE = 20,
+ GAMEOBJECT_TYPE_GUARDPOST = 21,
+ GAMEOBJECT_TYPE_SPELLCASTER = 22,
+ GAMEOBJECT_TYPE_MEETINGSTONE = 23,
+ GAMEOBJECT_TYPE_FLAGSTAND = 24,
+ GAMEOBJECT_TYPE_FISHINGHOLE = 25,
+ GAMEOBJECT_TYPE_FLAGDROP = 26,
+ GAMEOBJECT_TYPE_MINI_GAME = 27,
+ GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28,
+ GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
+ GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
+ GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
+ GAMEOBJECT_TYPE_DO_NOT_USE_YET = 32,
+ GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
+ GAMEOBJECT_TYPE_GUILD_BANK = 34,
+};
+
+#define MAX_GAMEOBJECT_TYPE 35 // sending to client this or greater value can crash client.
+
+#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
+
+enum GameObjectFlags
+{
+ GO_FLAG_IN_USE = 0x01, //disables interaction while animated
+ GO_FLAG_LOCKED = 0x02, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
+ GO_FLAG_INTERACT_COND = 0x04, //cannot interact (condition to interact)
+ GO_FLAG_TRANSPORT = 0x08, //any kind of transport? Object can transport (elevator, boat, car)
+ GO_FLAG_UNK1 = 0x10, //
+ GO_FLAG_NODESPAWN = 0x20, //never despawn, typically for doors, they just change state
+ GO_FLAG_TRIGGERED = 0x40, //typically, summoned objects. Triggered by spell or other events
+};
+
+enum TextEmotes
+{
+ TEXTEMOTE_AGREE = 1,
+ TEXTEMOTE_AMAZE = 2,
+ TEXTEMOTE_ANGRY = 3,
+ TEXTEMOTE_APOLOGIZE = 4,
+ TEXTEMOTE_APPLAUD = 5,
+ TEXTEMOTE_BASHFUL = 6,
+ TEXTEMOTE_BECKON = 7,
+ TEXTEMOTE_BEG = 8,
+ TEXTEMOTE_BITE = 9,
+ TEXTEMOTE_BLEED = 10,
+ TEXTEMOTE_BLINK = 11,
+ TEXTEMOTE_BLUSH = 12,
+ TEXTEMOTE_BONK = 13,
+ TEXTEMOTE_BORED = 14,
+ TEXTEMOTE_BOUNCE = 15,
+ TEXTEMOTE_BRB = 16,
+ TEXTEMOTE_BOW = 17,
+ TEXTEMOTE_BURP = 18,
+ TEXTEMOTE_BYE = 19,
+ TEXTEMOTE_CACKLE = 20,
+ TEXTEMOTE_CHEER = 21,
+ TEXTEMOTE_CHICKEN = 22,
+ TEXTEMOTE_CHUCKLE = 23,
+ TEXTEMOTE_CLAP = 24,
+ TEXTEMOTE_CONFUSED = 25,
+ TEXTEMOTE_CONGRATULATE = 26,
+ TEXTEMOTE_COUGH = 27,
+ TEXTEMOTE_COWER = 28,
+ TEXTEMOTE_CRACK = 29,
+ TEXTEMOTE_CRINGE = 30,
+ TEXTEMOTE_CRY = 31,
+ TEXTEMOTE_CURIOUS = 32,
+ TEXTEMOTE_CURTSEY = 33,
+ TEXTEMOTE_DANCE = 34,
+ TEXTEMOTE_DRINK = 35,
+ TEXTEMOTE_DROOL = 36,
+ TEXTEMOTE_EAT = 37,
+ TEXTEMOTE_EYE = 38,
+ TEXTEMOTE_FART = 39,
+ TEXTEMOTE_FIDGET = 40,
+ TEXTEMOTE_FLEX = 41,
+ TEXTEMOTE_FROWN = 42,
+ TEXTEMOTE_GASP = 43,
+ TEXTEMOTE_GAZE = 44,
+ TEXTEMOTE_GIGGLE = 45,
+ TEXTEMOTE_GLARE = 46,
+ TEXTEMOTE_GLOAT = 47,
+ TEXTEMOTE_GREET = 48,
+ TEXTEMOTE_GRIN = 49,
+ TEXTEMOTE_GROAN = 50,
+ TEXTEMOTE_GROVEL = 51,
+ TEXTEMOTE_GUFFAW = 52,
+ TEXTEMOTE_HAIL = 53,
+ TEXTEMOTE_HAPPY = 54,
+ TEXTEMOTE_HELLO = 55,
+ TEXTEMOTE_HUG = 56,
+ TEXTEMOTE_HUNGRY = 57,
+ TEXTEMOTE_KISS = 58,
+ TEXTEMOTE_KNEEL = 59,
+ TEXTEMOTE_LAUGH = 60,
+ TEXTEMOTE_LAYDOWN = 61,
+ TEXTEMOTE_MESSAGE = 62,
+ TEXTEMOTE_MOAN = 63,
+ TEXTEMOTE_MOON = 64,
+ TEXTEMOTE_MOURN = 65,
+ TEXTEMOTE_NO = 66,
+ TEXTEMOTE_NOD = 67,
+ TEXTEMOTE_NOSEPICK = 68,
+ TEXTEMOTE_PANIC = 69,
+ TEXTEMOTE_PEER = 70,
+ TEXTEMOTE_PLEAD = 71,
+ TEXTEMOTE_POINT = 72,
+ TEXTEMOTE_POKE = 73,
+ TEXTEMOTE_PRAY = 74,
+ TEXTEMOTE_ROAR = 75,
+ TEXTEMOTE_ROFL = 76,
+ TEXTEMOTE_RUDE = 77,
+ TEXTEMOTE_SALUTE = 78,
+ TEXTEMOTE_SCRATCH = 79,
+ TEXTEMOTE_SEXY = 80,
+ TEXTEMOTE_SHAKE = 81,
+ TEXTEMOTE_SHOUT = 82,
+ TEXTEMOTE_SHRUG = 83,
+ TEXTEMOTE_SHY = 84,
+ TEXTEMOTE_SIGH = 85,
+ TEXTEMOTE_SIT = 86,
+ TEXTEMOTE_SLEEP = 87,
+ TEXTEMOTE_SNARL = 88,
+ TEXTEMOTE_SPIT = 89,
+ TEXTEMOTE_STARE = 90,
+ TEXTEMOTE_SURPRISED = 91,
+ TEXTEMOTE_SURRENDER = 92,
+ TEXTEMOTE_TALK = 93,
+ TEXTEMOTE_TALKEX = 94,
+ TEXTEMOTE_TALKQ = 95,
+ TEXTEMOTE_TAP = 96,
+ TEXTEMOTE_THANK = 97,
+ TEXTEMOTE_THREATEN = 98,
+ TEXTEMOTE_TIRED = 99,
+ TEXTEMOTE_VICTORY = 100,
+ TEXTEMOTE_WAVE = 101,
+ TEXTEMOTE_WELCOME = 102,
+ TEXTEMOTE_WHINE = 103,
+ TEXTEMOTE_WHISTLE = 104,
+ TEXTEMOTE_WORK = 105,
+ TEXTEMOTE_YAWN = 106,
+ TEXTEMOTE_BOGGLE = 107,
+ TEXTEMOTE_CALM = 108,
+ TEXTEMOTE_COLD = 109,
+ TEXTEMOTE_COMFORT = 110,
+ TEXTEMOTE_CUDDLE = 111,
+ TEXTEMOTE_DUCK = 112,
+ TEXTEMOTE_INSULT = 113,
+ TEXTEMOTE_INTRODUCE = 114,
+ TEXTEMOTE_JK = 115,
+ TEXTEMOTE_LICK = 116,
+ TEXTEMOTE_LISTEN = 117,
+ TEXTEMOTE_LOST = 118,
+ TEXTEMOTE_MOCK = 119,
+ TEXTEMOTE_PONDER = 120,
+ TEXTEMOTE_POUNCE = 121,
+ TEXTEMOTE_PRAISE = 122,
+ TEXTEMOTE_PURR = 123,
+ TEXTEMOTE_PUZZLE = 124,
+ TEXTEMOTE_RAISE = 125,
+ TEXTEMOTE_READY = 126,
+ TEXTEMOTE_SHIMMY = 127,
+ TEXTEMOTE_SHIVER = 128,
+ TEXTEMOTE_SHOO = 129,
+ TEXTEMOTE_SLAP = 130,
+ TEXTEMOTE_SMIRK = 131,
+ TEXTEMOTE_SNIFF = 132,
+ TEXTEMOTE_SNUB = 133,
+ TEXTEMOTE_SOOTHE = 134,
+ TEXTEMOTE_STINK = 135,
+ TEXTEMOTE_TAUNT = 136,
+ TEXTEMOTE_TEASE = 137,
+ TEXTEMOTE_THIRSTY = 138,
+ TEXTEMOTE_VETO = 139,
+ TEXTEMOTE_SNICKER = 140,
+ TEXTEMOTE_STAND = 141,
+ TEXTEMOTE_TICKLE = 142,
+ TEXTEMOTE_VIOLIN = 143,
+ TEXTEMOTE_SMILE = 163,
+ TEXTEMOTE_RASP = 183,
+ TEXTEMOTE_PITY = 203,
+ TEXTEMOTE_GROWL = 204,
+ TEXTEMOTE_BARK = 205,
+ TEXTEMOTE_SCARED = 223,
+ TEXTEMOTE_FLOP = 224,
+ TEXTEMOTE_LOVE = 225,
+ TEXTEMOTE_MOO = 226,
+ TEXTEMOTE_OPENFIRE = 327,
+ TEXTEMOTE_FLIRT = 328,
+ TEXTEMOTE_JOKE = 329,
+ TEXTEMOTE_COMMEND = 243,
+ TEXTEMOTE_WINK = 363,
+ TEXTEMOTE_PAT = 364,
+ TEXTEMOTE_SERIOUS = 365,
+ TEXTEMOTE_MOUNTSPECIAL = 366,
+ TEXTEMOTE_GOODLUCK = 367,
+ TEXTEMOTE_BLAME = 368,
+ TEXTEMOTE_BLANK = 369,
+ TEXTEMOTE_BRANDISH = 370,
+ TEXTEMOTE_BREATH = 371,
+ TEXTEMOTE_DISAGREE = 372,
+ TEXTEMOTE_DOUBT = 373,
+ TEXTEMOTE_EMBARRASS = 374,
+ TEXTEMOTE_ENCOURAGE = 375,
+ TEXTEMOTE_ENEMY = 376,
+ TEXTEMOTE_EYEBROW = 377,
+ TEXTEMOTE_TOAST = 378
+};
+
+enum Emote
+{
+ EMOTE_ONESHOT_NONE = 0,
+ EMOTE_ONESHOT_TALK = 1,
+ EMOTE_ONESHOT_BOW = 2,
+ EMOTE_ONESHOT_WAVE = 3,
+ EMOTE_ONESHOT_CHEER = 4,
+ EMOTE_ONESHOT_EXCLAMATION = 5,
+ EMOTE_ONESHOT_QUESTION = 6,
+ EMOTE_ONESHOT_EAT = 7,
+ EMOTE_STATE_DANCE = 10,
+ EMOTE_ONESHOT_LAUGH = 11,
+ EMOTE_STATE_SLEEP = 12,
+ EMOTE_STATE_SIT = 13,
+ EMOTE_ONESHOT_RUDE = 14,
+ EMOTE_ONESHOT_ROAR = 15,
+ EMOTE_ONESHOT_KNEEL = 16,
+ EMOTE_ONESHOT_KISS = 17,
+ EMOTE_ONESHOT_CRY = 18,
+ EMOTE_ONESHOT_CHICKEN = 19,
+ EMOTE_ONESHOT_BEG = 20,
+ EMOTE_ONESHOT_APPLAUD = 21,
+ EMOTE_ONESHOT_SHOUT = 22,
+ EMOTE_ONESHOT_FLEX = 23,
+ EMOTE_ONESHOT_SHY = 24,
+ EMOTE_ONESHOT_POINT = 25,
+ EMOTE_STATE_STAND = 26,
+ EMOTE_STATE_READYUNARMED = 27,
+ EMOTE_STATE_WORK = 28,
+ EMOTE_STATE_POINT = 29,
+ EMOTE_STATE_NONE = 30,
+ EMOTE_ONESHOT_WOUND = 33,
+ EMOTE_ONESHOT_WOUNDCRITICAL = 34,
+ EMOTE_ONESHOT_ATTACKUNARMED = 35,
+ EMOTE_ONESHOT_ATTACK1H = 36,
+ EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
+ EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
+ EMOTE_ONESHOT_PARRYUNARMED = 39,
+ EMOTE_ONESHOT_PARRYSHIELD = 43,
+ EMOTE_ONESHOT_READYUNARMED = 44,
+ EMOTE_ONESHOT_READY1H = 45,
+ EMOTE_ONESHOT_READYBOW = 48,
+ EMOTE_ONESHOT_SPELLPRECAST = 50,
+ EMOTE_ONESHOT_SPELLCAST = 51,
+ EMOTE_ONESHOT_BATTLEROAR = 53,
+ EMOTE_ONESHOT_SPECIALATTACK1H = 54,
+ EMOTE_ONESHOT_KICK = 60,
+ EMOTE_ONESHOT_ATTACKTHROWN = 61,
+ EMOTE_STATE_STUN = 64,
+ EMOTE_STATE_DEAD = 65,
+ EMOTE_ONESHOT_SALUTE = 66,
+ EMOTE_STATE_KNEEL = 68,
+ EMOTE_STATE_USESTANDING = 69,
+ EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
+ EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
+ EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
+ EMOTE_STATE_STUN_NOSHEATHE = 93,
+ EMOTE_ONESHOT_DANCE = 94,
+ EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
+ EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
+ EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
+ EMOTE_STATE_WORK_NOSHEATHE = 173,
+ EMOTE_STATE_SPELLPRECAST = 193,
+ EMOTE_ONESHOT_READYRIFLE = 213,
+ EMOTE_STATE_READYRIFLE = 214,
+ EMOTE_STATE_WORK_NOSHEATHE_MINING = 233,
+ EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234,
+ EMOTE_zzOLDONESHOT_LIFTOFF = 253,
+ EMOTE_ONESHOT_LIFTOFF = 254,
+ EMOTE_ONESHOT_YES = 273,
+ EMOTE_ONESHOT_NO = 274,
+ EMOTE_ONESHOT_TRAIN = 275,
+ EMOTE_ONESHOT_LAND = 293,
+ EMOTE_STATE_AT_EASE = 313,
+ EMOTE_STATE_READY1H = 333,
+ EMOTE_STATE_SPELLKNEELSTART = 353,
+ EMOTE_STATE_SUBMERGED = 373,
+ EMOTE_ONESHOT_SUBMERGE = 374,
+ EMOTE_STATE_READY2H = 375,
+ EMOTE_STATE_READYBOW = 376,
+ EMOTE_ONESHOT_MOUNTSPECIAL = 377,
+ EMOTE_STATE_TALK = 378,
+ EMOTE_STATE_FISHING = 379,
+ EMOTE_ONESHOT_FISHING = 380,
+ EMOTE_ONESHOT_LOOT = 381,
+ EMOTE_STATE_WHIRLWIND = 382,
+ EMOTE_STATE_DROWNED = 383,
+ EMOTE_STATE_HOLD_BOW = 384,
+ EMOTE_STATE_HOLD_RIFLE = 385,
+ EMOTE_STATE_HOLD_THROWN = 386,
+ EMOTE_ONESHOT_DROWN = 387,
+ EMOTE_ONESHOT_STOMP = 388,
+ EMOTE_ONESHOT_ATTACKOFF = 389,
+ EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
+ EMOTE_STATE_ROAR = 391,
+ EMOTE_STATE_LAUGH = 392,
+ EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
+ EMOTE_ONESHOT_JUMPLANDRUN = 394,
+ EMOTE_ONESHOT_JUMPEND = 395,
+ EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
+ EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
+ EMOTE_STATE_CANNIBALIZE = 398,
+ EMOTE_ONESHOT_JUMPSTART = 399,
+ EMOTE_STATE_DANCESPECIAL = 400,
+ EMOTE_ONESHOT_DANCESPECIAL = 401,
+ EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
+ EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
+ EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
+ EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
+ EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
+ EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
+ EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
+ EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
+ EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
+ EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
+ EMOTE_STATE_EXCLAIM = 412,
+ EMOTE_STATE_SIT_CHAIR_MED = 415,
+ EMOTE_STATE_SPELLEFFECT_HOLD = 422
+};
+
+enum Anim
+{
+ ANIM_STAND = 0x0,
+ ANIM_DEATH = 0x1,
+ ANIM_SPELL = 0x2,
+ ANIM_STOP = 0x3,
+ ANIM_WALK = 0x4,
+ ANIM_RUN = 0x5,
+ ANIM_DEAD = 0x6,
+ ANIM_RISE = 0x7,
+ ANIM_STANDWOUND = 0x8,
+ ANIM_COMBATWOUND = 0x9,
+ ANIM_COMBATCRITICAL = 0xA,
+ ANIM_SHUFFLE_LEFT = 0xB,
+ ANIM_SHUFFLE_RIGHT = 0xC,
+ ANIM_WALK_BACKWARDS = 0xD,
+ ANIM_STUN = 0xE,
+ ANIM_HANDS_CLOSED = 0xF,
+ ANIM_ATTACKUNARMED = 0x10,
+ ANIM_ATTACK1H = 0x11,
+ ANIM_ATTACK2HTIGHT = 0x12,
+ ANIM_ATTACK2HLOOSE = 0x13,
+ ANIM_PARRYUNARMED = 0x14,
+ ANIM_PARRY1H = 0x15,
+ ANIM_PARRY2HTIGHT = 0x16,
+ ANIM_PARRY2HLOOSE = 0x17,
+ ANIM_PARRYSHIELD = 0x18,
+ ANIM_READYUNARMED = 0x19,
+ ANIM_READY1H = 0x1A,
+ ANIM_READY2HTIGHT = 0x1B,
+ ANIM_READY2HLOOSE = 0x1C,
+ ANIM_READYBOW = 0x1D,
+ ANIM_DODGE = 0x1E,
+ ANIM_SPELLPRECAST = 0x1F,
+ ANIM_SPELLCAST = 0x20,
+ ANIM_SPELLCASTAREA = 0x21,
+ ANIM_NPCWELCOME = 0x22,
+ ANIM_NPCGOODBYE = 0x23,
+ ANIM_BLOCK = 0x24,
+ ANIM_JUMPSTART = 0x25,
+ ANIM_JUMP = 0x26,
+ ANIM_JUMPEND = 0x27,
+ ANIM_FALL = 0x28,
+ ANIM_SWIMIDLE = 0x29,
+ ANIM_SWIM = 0x2A,
+ ANIM_SWIM_LEFT = 0x2B,
+ ANIM_SWIM_RIGHT = 0x2C,
+ ANIM_SWIM_BACKWARDS = 0x2D,
+ ANIM_ATTACKBOW = 0x2E,
+ ANIM_FIREBOW = 0x2F,
+ ANIM_READYRIFLE = 0x30,
+ ANIM_ATTACKRIFLE = 0x31,
+ ANIM_LOOT = 0x32,
+ ANIM_SPELL_PRECAST_DIRECTED = 0x33,
+ ANIM_SPELL_PRECAST_OMNI = 0x34,
+ ANIM_SPELL_CAST_DIRECTED = 0x35,
+ ANIM_SPELL_CAST_OMNI = 0x36,
+ ANIM_SPELL_BATTLEROAR = 0x37,
+ ANIM_SPELL_READYABILITY = 0x38,
+ ANIM_SPELL_SPECIAL1H = 0x39,
+ ANIM_SPELL_SPECIAL2H = 0x3A,
+ ANIM_SPELL_SHIELDBASH = 0x3B,
+ ANIM_EMOTE_TALK = 0x3C,
+ ANIM_EMOTE_EAT = 0x3D,
+ ANIM_EMOTE_WORK = 0x3E,
+ ANIM_EMOTE_USE_STANDING = 0x3F,
+ ANIM_EMOTE_EXCLAMATION = 0x40,
+ ANIM_EMOTE_QUESTION = 0x41,
+ ANIM_EMOTE_BOW = 0x42,
+ ANIM_EMOTE_WAVE = 0x43,
+ ANIM_EMOTE_CHEER = 0x44,
+ ANIM_EMOTE_DANCE = 0x45,
+ ANIM_EMOTE_LAUGH = 0x46,
+ ANIM_EMOTE_SLEEP = 0x47,
+ ANIM_EMOTE_SIT_GROUND = 0x48,
+ ANIM_EMOTE_RUDE = 0x49,
+ ANIM_EMOTE_ROAR = 0x4A,
+ ANIM_EMOTE_KNEEL = 0x4B,
+ ANIM_EMOTE_KISS = 0x4C,
+ ANIM_EMOTE_CRY = 0x4D,
+ ANIM_EMOTE_CHICKEN = 0x4E,
+ ANIM_EMOTE_BEG = 0x4F,
+ ANIM_EMOTE_APPLAUD = 0x50,
+ ANIM_EMOTE_SHOUT = 0x51,
+ ANIM_EMOTE_FLEX = 0x52,
+ ANIM_EMOTE_SHY = 0x53,
+ ANIM_EMOTE_POINT = 0x54,
+ ANIM_ATTACK1HPIERCE = 0x55,
+ ANIM_ATTACK2HLOOSEPIERCE = 0x56,
+ ANIM_ATTACKOFF = 0x57,
+ ANIM_ATTACKOFFPIERCE = 0x58,
+ ANIM_SHEATHE = 0x59,
+ ANIM_HIPSHEATHE = 0x5A,
+ ANIM_MOUNT = 0x5B,
+ ANIM_RUN_LEANRIGHT = 0x5C,
+ ANIM_RUN_LEANLEFT = 0x5D,
+ ANIM_MOUNT_SPECIAL = 0x5E,
+ ANIM_KICK = 0x5F,
+ ANIM_SITDOWN = 0x60,
+ ANIM_SITTING = 0x61,
+ ANIM_SITUP = 0x62,
+ ANIM_SLEEPDOWN = 0x63,
+ ANIM_SLEEPING = 0x64,
+ ANIM_SLEEPUP = 0x65,
+ ANIM_SITCHAIRLOW = 0x66,
+ ANIM_SITCHAIRMEDIUM = 0x67,
+ ANIM_SITCHAIRHIGH = 0x68,
+ ANIM_LOADBOW = 0x69,
+ ANIM_LOADRIFLE = 0x6A,
+ ANIM_ATTACKTHROWN = 0x6B,
+ ANIM_READYTHROWN = 0x6C,
+ ANIM_HOLDBOW = 0x6D,
+ ANIM_HOLDRIFLE = 0x6E,
+ ANIM_HOLDTHROWN = 0x6F,
+ ANIM_LOADTHROWN = 0x70,
+ ANIM_EMOTE_SALUTE = 0x71,
+ ANIM_KNEELDOWN = 0x72,
+ ANIM_KNEELING = 0x73,
+ ANIM_KNEELUP = 0x74,
+ ANIM_ATTACKUNARMEDOFF = 0x75,
+ ANIM_SPECIALUNARMED = 0x76,
+ ANIM_STEALTHWALK = 0x77,
+ ANIM_STEALTHSTAND = 0x78,
+ ANIM_KNOCKDOWN = 0x79,
+ ANIM_EATING = 0x7A,
+ ANIM_USESTANDINGLOOP = 0x7B,
+ ANIM_CHANNELCASTDIRECTED = 0x7C,
+ ANIM_CHANNELCASTOMNI = 0x7D,
+ ANIM_WHIRLWIND = 0x7E,
+ ANIM_BIRTH = 0x7F,
+ ANIM_USESTANDINGSTART = 0x80,
+ ANIM_USESTANDINGEND = 0x81,
+ ANIM_HOWL = 0x82,
+ ANIM_DROWN = 0x83,
+ ANIM_DROWNED = 0x84,
+ ANIM_FISHINGCAST = 0x85,
+ ANIM_FISHINGLOOP = 0x86,
+ ANIM_FLY = 0x87,
+ ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
+ ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
+ ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
+ ANIM_SPELL_SLEEP_DOWN = 0x8B,
+ ANIM_SPELL_KNEEL_START = 0x8C,
+ ANIM_SPELL_KNEEL_LOOP = 0x8D,
+ ANIM_SPELL_KNEEL_END = 0x8E,
+ ANIM_SPRINT = 0x8F,
+ ANIM_IN_FIGHT = 0x90,
+
+ ANIM_GAMEOBJ_SPAWN = 145,
+ ANIM_GAMEOBJ_CLOSE = 146,
+ ANIM_GAMEOBJ_CLOSED = 147,
+ ANIM_GAMEOBJ_OPEN = 148,
+ ANIM_GAMEOBJ_OPENED = 149,
+ ANIM_GAMEOBJ_DESTROY = 150,
+ ANIM_GAMEOBJ_DESTROYED = 151,
+ ANIM_GAMEOBJ_REBUILD = 152,
+ ANIM_GAMEOBJ_CUSTOM0 = 153,
+ ANIM_GAMEOBJ_CUSTOM1 = 154,
+ ANIM_GAMEOBJ_CUSTOM2 = 155,
+ ANIM_GAMEOBJ_CUSTOM3 = 156,
+ ANIM_GAMEOBJ_DESPAWN = 157,
+ ANIM_HOLD = 158,
+ ANIM_DECAY = 159,
+ ANIM_BOWPULL = 160,
+ ANIM_BOWRELEASE = 161,
+ ANIM_SHIPSTART = 162,
+ ANIM_SHIPMOVEING = 163,
+ ANIM_SHIPSTOP = 164,
+ ANIM_GROUPARROW = 165,
+ ANIM_ARROW = 166,
+ ANIM_CORPSEARROW = 167,
+ ANIM_GUIDEARROW = 168,
+ ANIM_SWAY = 169,
+ ANIM_DRUIDCATPOUNCE = 170,
+ ANIM_DRUIDCATRIP = 171,
+ ANIM_DRUIDCATRAKE = 172,
+ ANIM_DRUIDCATRAVAGE = 173,
+ ANIM_DRUIDCATCLAW = 174,
+ ANIM_DRUIDCATCOWER = 175,
+ ANIM_DRUIDBEARSWIPE = 176,
+ ANIM_DRUIDBEARBITE = 177,
+ ANIM_DRUIDBEARMAUL = 178,
+ ANIM_DRUIDBEARBASH = 179,
+ ANIM_DRAGONTAIL = 180,
+ ANIM_DRAGONSTOMP = 181,
+ ANIM_DRAGONSPIT = 182,
+ ANIM_DRAGONSPITHOVER = 183,
+ ANIM_DRAGONSPITFLY = 184,
+ ANIM_EMOTEYES = 185,
+ ANIM_EMOTENO = 186,
+ ANIM_JUMPLANDRUN = 187,
+ ANIM_LOOTHOLD = 188,
+ ANIM_LOOTUP = 189,
+ ANIM_STANDHIGH = 190,
+ ANIM_IMPACT = 191,
+ ANIM_LIFTOFF = 192,
+ ANIM_HOVER = 193,
+ ANIM_SUCCUBUSENTICE = 194,
+ ANIM_EMOTETRAIN = 195,
+ ANIM_EMOTEDEAD = 196,
+ ANIM_EMOTEDANCEONCE = 197,
+ ANIM_DEFLECT = 198,
+ ANIM_EMOTEEATNOSHEATHE = 199,
+ ANIM_LAND = 200,
+ ANIM_SUBMERGE = 201,
+ ANIM_SUBMERGED = 202,
+ ANIM_CANNIBALIZE = 203,
+ ANIM_ARROWBIRTH = 204,
+ ANIM_GROURARROWBIRTH = 205,
+ ANIM_CORPSEARROWBIRTH = 206,
+ ANIM_GUIDEARROWBIRTH = 207,
+ ANIM_EMOTETALKNOSHEATHE = 208,
+ ANIM_EMOTEPOINTNOSHEATHE = 209,
+ ANIM_EMOTESALUTENOSHEATHE = 210,
+ ANIM_EMOTEDANCESPECIAL = 211,
+ ANIM_MUTILATE = 212,
+ ANIM_CUSTOMSPELL01 = 213,
+ ANIM_CUSTOMSPELL02 = 214,
+ ANIM_CUSTOMSPELL03 = 215,
+ ANIM_CUSTOMSPELL04 = 216,
+ ANIM_CUSTOMSPELL05 = 217,
+ ANIM_CUSTOMSPELL06 = 218,
+ ANIM_CUSTOMSPELL07 = 219,
+ ANIM_CUSTOMSPELL08 = 220,
+ ANIM_CUSTOMSPELL09 = 221,
+ ANIM_CUSTOMSPELL10 = 222,
+ ANIM_StealthRun = 223
+};
+
+enum LockKeyType
+{
+ LOCK_KEY_NONE = 0,
+ LOCK_KEY_ITEM = 1,
+ LOCK_KEY_SKILL = 2
+};
+
+enum LockType
+{
+ LOCKTYPE_PICKLOCK = 1,
+ LOCKTYPE_HERBALISM = 2,
+ LOCKTYPE_MINING = 3,
+ LOCKTYPE_DISARM_TRAP = 4,
+ LOCKTYPE_OPEN = 5,
+ LOCKTYPE_TREASURE = 6,
+ LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
+ LOCKTYPE_CLOSE = 8,
+ LOCKTYPE_ARM_TRAP = 9,
+ LOCKTYPE_QUICK_OPEN = 10,
+ LOCKTYPE_QUICK_CLOSE = 11,
+ LOCKTYPE_OPEN_TINKERING = 12,
+ LOCKTYPE_OPEN_KNEELING = 13,
+ LOCKTYPE_OPEN_ATTACKING = 14,
+ LOCKTYPE_GAHZRIDIAN = 15,
+ LOCKTYPE_BLASTING = 16,
+ LOCKTYPE_SLOW_OPEN = 17,
+ LOCKTYPE_SLOW_CLOSE = 18,
+ LOCKTYPE_FISHING = 19
+};
+
+enum TrainerType // this is important type for npcs!
+{
+ TRAINER_TYPE_CLASS = 0,
+ TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
+ TRAINER_TYPE_TRADESKILLS = 2,
+ TRAINER_TYPE_PETS = 3
+};
+
+#define MAX_TRAINER_TYPE 4
+
+enum CreatureType
+{
+ CREATURE_TYPE_BEAST = 1,
+ CREATURE_TYPE_DRAGON = 2,
+ CREATURE_TYPE_DEMON = 3,
+ CREATURE_TYPE_ELEMENTAL = 4,
+ CREATURE_TYPE_GIANT = 5,
+ CREATURE_TYPE_UNDEAD = 6,
+ CREATURE_TYPE_HUMANOID = 7,
+ CREATURE_TYPE_CRITTER = 8,
+ CREATURE_TYPE_MECHANICAL = 9,
+ CREATURE_TYPE_NOTSPECIFIED = 10,
+ CREATURE_TYPE_TOTEM = 11,
+ CREATURE_TYPE_NON_COMBAT_PET = 12,
+ CREATURE_TYPE_GAS_CLOUD = 13
+};
+
+uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
+
+enum CreatureFamily
+{
+ CREATURE_FAMILY_WOLF = 1,
+ CREATURE_FAMILY_CAT = 2,
+ CREATURE_FAMILY_SPIDER = 3,
+ CREATURE_FAMILY_BEAR = 4,
+ CREATURE_FAMILY_BOAR = 5,
+ CREATURE_FAMILY_CROCILISK = 6,
+ CREATURE_FAMILY_CARRION_BIRD = 7,
+ CREATURE_FAMILY_CRAB = 8,
+ CREATURE_FAMILY_GORILLA = 9,
+ CREATURE_FAMILY_RAPTOR = 11,
+ CREATURE_FAMILY_TALLSTRIDER = 12,
+ CREATURE_FAMILY_FELHUNTER = 15,
+ CREATURE_FAMILY_VOIDWALKER = 16,
+ CREATURE_FAMILY_SUCCUBUS = 17,
+ CREATURE_FAMILY_DOOMGUARD = 19,
+ CREATURE_FAMILY_SCORPID = 20,
+ CREATURE_FAMILY_TURTLE = 21,
+ CREATURE_FAMILY_IMP = 23,
+ CREATURE_FAMILY_BAT = 24,
+ CREATURE_FAMILY_HYENA = 25,
+ CREATURE_FAMILY_OWL = 26,
+ CREATURE_FAMILY_WIND_SERPENT = 27,
+ CREATURE_FAMILY_REMOTE_CONTROL = 28,
+ CREATURE_FAMILY_FELGUARD = 29,
+ CREATURE_FAMILY_DRAGONHAWK = 30,
+ CREATURE_FAMILY_RAVAGER = 31,
+ CREATURE_FAMILY_WARP_STALKER = 32,
+ CREATURE_FAMILY_SPOREBAT = 33,
+ CREATURE_FAMILY_NETHER_RAY = 34,
+ CREATURE_FAMILY_SERPENT = 35,
+ CREATURE_FAMILY_SEA_LION = 36
+};
+
+enum CreatureEliteType
+{
+ CREATURE_ELITE_NORMAL = 0,
+ CREATURE_ELITE_ELITE = 1,
+ CREATURE_ELITE_RAREELITE = 2,
+ CREATURE_ELITE_WORLDBOSS = 3,
+ CREATURE_ELITE_RARE = 4,
+ CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
+};
+
+// values based at QuestInfo.dbc
+enum QuestTypes
+{
+ QUEST_TYPE_ELITE = 1,
+ QUEST_TYPE_LIFE = 21,
+ QUEST_TYPE_PVP = 41,
+ QUEST_TYPE_RAID = 62,
+ QUEST_TYPE_DUNGEON = 81,
+ QUEST_TYPE_WORLD_EVENT = 82,
+ QUEST_TYPE_LEGENDARY = 83,
+ QUEST_TYPE_ESCORT = 84,
+ QUEST_TYPE_HEROIC = 85,
+};
+
+// values based at QuestSort.dbc
+enum QuestSort
+{
+ QUEST_SORT_EPIC = 1,
+ QUEST_SORT_WAILING_CAVERNS_OLD = 21,
+ QUEST_SORT_SEASONAL = 22,
+ QUEST_SORT_UNDERCITY_OLD = 23,
+ QUEST_SORT_HERBALISM = 24,
+ QUEST_SORT_SCARLET_MONASTERY_OLD= 25,
+ QUEST_SORT_ULDAMN_OLD = 41,
+ QUEST_SORT_WARLOCK = 61,
+ QUEST_SORT_WARRIOR = 81,
+ QUEST_SORT_SHAMAN = 82,
+ QUEST_SORT_FISHING = 101,
+ QUEST_SORT_BLACKSMITHING = 121,
+ QUEST_SORT_PALADIN = 141,
+ QUEST_SORT_MAGE = 161,
+ QUEST_SORT_ROGUE = 162,
+ QUEST_SORT_ALCHEMY = 181,
+ QUEST_SORT_LEATHERWORKING = 182,
+ QUEST_SORT_ENGINERING = 201,
+ QUEST_SORT_TREASURE_MAP = 221,
+ QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
+ QUEST_SORT_HUNTER = 261,
+ QUEST_SORT_PRIEST = 262,
+ QUEST_SORT_DRUID = 263,
+ QUEST_SORT_TAILORING = 264,
+ QUEST_SORT_SPECIAL = 284,
+ QUEST_SORT_COOKING = 304,
+ QUEST_SORT_FIRST_AID = 324,
+ QUEST_SORT_LEGENDARY = 344,
+ QUEST_SORT_DARKMOON_FAIRE = 364,
+ QUEST_SORT_AHN_QIRAJ_WAR = 365,
+ QUEST_SORT_LUNAR_FESTIVAL = 366,
+ QUEST_SORT_REPUTATION = 367,
+ QUEST_SORT_INVASION = 368,
+ QUEST_SORT_MIDSUMMER = 369,
+ QUEST_SORT_BREWFEST = 370
+};
+
+inline uint8 ClassByQuestSort(int32 QuestSort)
+{
+ switch(QuestSort)
+ {
+ case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
+ case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
+ case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
+ case QUEST_SORT_PALADIN: return CLASS_PALADIN;
+ case QUEST_SORT_MAGE: return CLASS_MAGE;
+ case QUEST_SORT_ROGUE: return CLASS_ROGUE;
+ case QUEST_SORT_HUNTER: return CLASS_HUNTER;
+ case QUEST_SORT_PRIEST: return CLASS_PRIEST;
+ case QUEST_SORT_DRUID: return CLASS_DRUID;
+ }
+ return 0;
+}
+
+enum SkillType
+{
+ SKILL_FROST = 6,
+ SKILL_FIRE = 8,
+ SKILL_ARMS = 26,
+ SKILL_COMBAT = 38,
+ SKILL_SUBTLETY = 39,
+ SKILL_POISONS = 40,
+ SKILL_SWORDS = 43,
+ SKILL_AXES = 44,
+ SKILL_BOWS = 45,
+ SKILL_GUNS = 46,
+ SKILL_BEAST_MASTERY = 50,
+ SKILL_SURVIVAL = 51,
+ SKILL_MACES = 54,
+ SKILL_HOLY = 56,
+ SKILL_2H_SWORDS = 55,
+ SKILL_SHADOW = 78,
+ SKILL_DEFENSE = 95,
+ SKILL_LANG_COMMON = 98,
+ SKILL_RACIAL_DWARVEN = 101,
+ SKILL_LANG_ORCISH = 109,
+ SKILL_LANG_DWARVEN = 111,
+ SKILL_LANG_DARNASSIAN = 113,
+ SKILL_LANG_TAURAHE = 115,
+ SKILL_DUAL_WIELD = 118,
+ SKILL_RACIAL_TAUREN = 124,
+ SKILL_ORC_RACIAL = 125,
+ SKILL_RACIAL_NIGHT_ELF = 126,
+ SKILL_FIRST_AID = 129,
+ SKILL_FERAL_COMBAT = 134,
+ SKILL_STAVES = 136,
+ SKILL_LANG_THALASSIAN = 137,
+ SKILL_LANG_DRACONIC = 138,
+ SKILL_LANG_DEMON_TONGUE = 139,
+ SKILL_LANG_TITAN = 140,
+ SKILL_LANG_OLD_TONGUE = 141,
+ SKILL_SURVIVAL2 = 142,
+ SKILL_RIDING_HORSE = 148,
+ SKILL_RIDING_WOLF = 149,
+ SKILL_RIDING_RAM = 152,
+ SKILL_RIDING_TIGER = 150,
+ SKILL_SWIMING = 155,
+ SKILL_2H_MACES = 160,
+ SKILL_UNARMED = 162,
+ SKILL_MARKSMANSHIP = 163,
+ SKILL_BLACKSMITHING = 164,
+ SKILL_LEATHERWORKING = 165,
+ SKILL_ALCHEMY = 171,
+ SKILL_2H_AXES = 172,
+ SKILL_DAGGERS = 173,
+ SKILL_THROWN = 176,
+ SKILL_HERBALISM = 182,
+ SKILL_GENERIC_DND = 183,
+ SKILL_RETRIBUTION = 184,
+ SKILL_COOKING = 185,
+ SKILL_MINING = 186,
+ SKILL_PET_IMP = 188,
+ SKILL_PET_FELHUNTER = 189,
+ SKILL_TAILORING = 197,
+ SKILL_ENGINERING = 202,
+ SKILL_PET_SPIDER = 203,
+ SKILL_PET_VOIDWALKER = 204,
+ SKILL_PET_SUCCUBUS = 205,
+ SKILL_PET_INFERNAL = 206,
+ SKILL_PET_DOOMGUARD = 207,
+ SKILL_PET_WOLF = 208,
+ SKILL_PET_CAT = 209,
+ SKILL_PET_BEAR = 210,
+ SKILL_PET_BOAR = 211,
+ SKILL_PET_CROCILISK = 212,
+ SKILL_PET_CARRION_BIRD = 213,
+ SKILL_PET_GORILLA = 215,
+ SKILL_PET_CRAB = 214,
+ SKILL_PET_RAPTOR = 217,
+ SKILL_PET_TALLSTRIDER = 218,
+ SKILL_RACIAL_UNDED = 220,
+ SKILL_WEAPON_TALENTS = 222,
+ SKILL_CROSSBOWS = 226,
+ SKILL_SPEARS = 227,
+ SKILL_WANDS = 228,
+ SKILL_POLEARMS = 229,
+ SKILL_PET_SCORPID = 236,
+ SKILL_ARCANE = 237,
+ SKILL_OPEN_LOCK = 242,
+ SKILL_PET_TURTLE = 251,
+ SKILL_ASSASSINATION = 253,
+ SKILL_FURY = 256,
+ SKILL_PROTECTION = 257,
+ SKILL_BEAST_TRAINING = 261,
+ SKILL_PROTECTION2 = 267,
+ SKILL_PET_TALENTS = 270,
+ SKILL_PLATE_MAIL = 293,
+ SKILL_LANG_GNOMISH = 313,
+ SKILL_LANG_TROLL = 315,
+ SKILL_ENCHANTING = 333,
+ SKILL_DEMONOLOGY = 354,
+ SKILL_AFFLICTION = 355,
+ SKILL_FISHING = 356,
+ SKILL_ENHANCEMENT = 373,
+ SKILL_RESTORATION = 374,
+ SKILL_ELEMENTAL_COMBAT = 375,
+ SKILL_SKINNING = 393,
+ SKILL_MAIL = 413,
+ SKILL_LEATHER = 414,
+ SKILL_CLOTH = 415,
+ SKILL_SHIELD = 433,
+ SKILL_FIST_WEAPONS = 473,
+ SKILL_RIDING_RAPTOR = 533,
+ SKILL_RIDING_MECHANOSTRIDER = 553,
+ SKILL_RIDING_UNDEAD_HORSE = 554,
+ SKILL_RESTORATION2 = 573,
+ SKILL_BALANCE = 574,
+ SKILL_DESTRUCTION = 593,
+ SKILL_HOLY2 = 594,
+ SKILL_DISCIPLINE = 613,
+ SKILL_LOCKPICKING = 633,
+ SKILL_PET_BAT = 653,
+ SKILL_PET_HYENA = 654,
+ SKILL_PET_OWL = 655,
+ SKILL_PET_WIND_SERPENT = 656,
+ SKILL_LANG_GUTTERSPEAK = 673,
+ SKILL_RIDING_KODO = 713,
+ SKILL_RACIAL_TROLL = 733,
+ SKILL_RACIAL_GNOME = 753,
+ SKILL_RACIAL_HUMAN = 754,
+ SKILL_JEWELCRAFTING = 755,
+ SKILL_RACIAL_BLOODELF = 756,
+ SKILL_PET_EVENT_RC = 758,
+ SKILL_LANG_DRAENEI = 759,
+ SKILL_RACIAL_DRAENEI = 760,
+ SKILL_PET_FELGUARD = 761,
+ SKILL_RIDING = 762,
+ SKILL_PET_DRAGONHAWK = 763,
+ SKILL_PET_NETHER_RAY = 764,
+ SKILL_PET_SPOREBAT = 765,
+ SKILL_PET_WARP_STALKER = 766,
+ SKILL_PET_RAVAGER = 767,
+ SKILL_PET_SERPENT = 768,
+ SKILL_INTERNAL = 769
+};
+
+#define MAX_SKILL_TYPE 770
+
+inline uint32 SkillByQuestSort(int32 QuestSort)
+{
+ switch(QuestSort)
+ {
+ case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
+ case QUEST_SORT_FISHING: return SKILL_FISHING;
+ case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
+ case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
+ case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
+ case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
+ case QUEST_SORT_TAILORING: return SKILL_TAILORING;
+ case QUEST_SORT_COOKING: return SKILL_COOKING;
+ case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
+ }
+ return 0;
+}
+
+enum SkillCategory
+{
+ SKILL_CATEGORY_ATTRIBUTES = 5,
+ SKILL_CATEGORY_WEAPON = 6,
+ SKILL_CATEGORY_CLASS = 7,
+ SKILL_CATEGORY_ARMOR = 8,
+ SKILL_CATEGORY_SECONDARY = 9, // secondary professions
+ SKILL_CATEGORY_LANGUAGES = 10,
+ SKILL_CATEGORY_PROFESSION = 11, // primary professions
+ SKILL_CATEGORY_NOT_DISPLAYED = 12
+};
+
+enum TotemCategory
+{
+ TC_SKINNING_SKIFE = 1,
+ TC_EARTH_TOTEM = 2,
+ TC_AIR_TOTEM = 3,
+ TC_FIRE_TOTEM = 4,
+ TC_WATER_TOTEM = 5,
+ TC_COPPER_ROD = 6,
+ TC_SILVER_ROD = 7,
+ TC_GOLDEN_ROD = 8,
+ TC_TRUESILVER_ROD = 9,
+ TC_ARCANITE_ROD = 10,
+ TC_MINING_PICK = 11,
+ TC_PHILOSOPHERS_STONE = 12,
+ TC_BLACKSMITH_HAMMER = 13,
+ TC_ARCLIGHT_SPANNER = 14,
+ TC_GYROMATIC_MA = 15,
+ TC_MASTER_TOTEM = 21,
+ TC_FEL_IRON_ROD = 41,
+ TC_ADAMANTITE_ROD = 62,
+ TC_ETERNIUM_ROD = 63
+};
+
+enum UnitDynFlags
+{
+ UNIT_DYNFLAG_LOOTABLE = 0x0001,
+ UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
+ UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
+ UNIT_DYNFLAG_ROOTED = 0x0008,
+ UNIT_DYNFLAG_SPECIALINFO = 0x0010,
+ UNIT_DYNFLAG_DEAD = 0x0020
+};
+
+enum CorpseDynFlags
+{
+ CORPSE_DYNFLAG_LOOTABLE = 0x0001
+};
+
+// Passive Spell codes explicit used in code
+#define SPELL_ID_GENERIC_LEARN 483
+#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
+#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
+
+enum WeatherType
+{
+ WEATHER_TYPE_FINE = 0,
+ WEATHER_TYPE_RAIN = 1,
+ WEATHER_TYPE_SNOW = 2,
+ WEATHER_TYPE_STORM = 3,
+ WEATHER_TYPE_THUNDERS = 86,
+ WEATHER_TYPE_BLACKRAIN = 90
+};
+
+#define MAX_WEATHER_TYPE 4
+
+enum ChatMsg
+{
+ CHAT_MSG_ADDON = 0xFFFFFFFF,
+ CHAT_MSG_SYSTEM = 0x00,
+ CHAT_MSG_SAY = 0x01,
+ CHAT_MSG_PARTY = 0x02,
+ CHAT_MSG_RAID = 0x03,
+ CHAT_MSG_GUILD = 0x04,
+ CHAT_MSG_OFFICER = 0x05,
+ CHAT_MSG_YELL = 0x06,
+ CHAT_MSG_WHISPER = 0x07,
+ CHAT_MSG_WHISPER_INFORM = 0x08,
+ CHAT_MSG_REPLY = 0x09,
+ CHAT_MSG_EMOTE = 0x0A,
+ CHAT_MSG_TEXT_EMOTE = 0x0B,
+ CHAT_MSG_MONSTER_SAY = 0x0C,
+ CHAT_MSG_MONSTER_PARTY = 0x0D,
+ CHAT_MSG_MONSTER_YELL = 0x0E,
+ CHAT_MSG_MONSTER_WHISPER = 0x0F,
+ CHAT_MSG_MONSTER_EMOTE = 0x10,
+ CHAT_MSG_CHANNEL = 0x11,
+ CHAT_MSG_CHANNEL_JOIN = 0x12,
+ CHAT_MSG_CHANNEL_LEAVE = 0x13,
+ CHAT_MSG_CHANNEL_LIST = 0x14,
+ CHAT_MSG_CHANNEL_NOTICE = 0x15,
+ CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
+ CHAT_MSG_AFK = 0x17,
+ CHAT_MSG_DND = 0x18,
+ CHAT_MSG_IGNORED = 0x19,
+ CHAT_MSG_SKILL = 0x1A,
+ CHAT_MSG_LOOT = 0x1B,
+ CHAT_MSG_MONEY = 0x1C,
+ CHAT_MSG_OPENING = 0x1D,
+ CHAT_MSG_TRADESKILLS = 0x1E,
+ CHAT_MSG_PET_INFO = 0x1F,
+ CHAT_MSG_COMBAT_MISC_INFO = 0x20,
+ CHAT_MSG_COMBAT_XP_GAIN = 0x21,
+ CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
+ CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
+ CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
+ CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
+ CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
+ CHAT_MSG_RAID_LEADER = 0x27,
+ CHAT_MSG_RAID_WARNING = 0x28,
+ CHAT_MSG_RAID_BOSS_WHISPER = 0x29,
+ CHAT_MSG_RAID_BOSS_EMOTE = 0x2A,
+ CHAT_MSG_FILTERED = 0x2B,
+ CHAT_MSG_BATTLEGROUND = 0x2C,
+ CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
+ CHAT_MSG_RESTRICTED = 0x2E,
+};
+
+#define MAX_CHAT_MSG_TYPE 0x2F
+
+// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
+enum PetDiet
+{
+ PET_DIET_MEAT = 1,
+ PET_DIET_FISH = 2,
+ PET_DIET_CHEESE = 3,
+ PET_DIET_BREAD = 4,
+ PET_DIET_FUNGAS = 5,
+ PET_DIET_FRUIT = 6,
+ PET_DIET_RAW_MEAT = 7,
+ PET_DIET_RAW_FISH = 8
+};
+
+#define MAX_PET_DIET 9
+
+#define CHAIN_SPELL_JUMP_RADIUS 10
+
+// Max values for Guild & Guild Bank
+#define GUILD_BANK_MAX_TABS 6
+#define GUILD_BANK_MAX_SLOTS 98
+#define GUILD_BANK_MAX_LOGS 24
+#define GUILD_EVENTLOG_MAX_ENTRIES 100
+#define GUILD_MAX_RANKS 10
+
+enum AiReaction
+{
+ AI_REACTION_UNK1 = 1,
+ AI_REACTION_AGGRO = 2,
+ AI_REACTION_UNK3 = 3,
+ AI_REACTION_UNK4 = 4
+};
+
+// Diminishing Returns Types
+enum DiminishingReturnsType
+{
+ DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
+ DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
+ DRTYPE_ALL = 2 // this spell is diminished in every case
+};
+
+// Diminishing Return Groups
+enum DiminishingGroup
+{
+ // Common Groups
+ DIMINISHING_NONE,
+ DIMINISHING_CONTROL_STUN, // Player Controlled stuns
+ DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
+ DIMINISHING_SLEEP,
+ DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
+ DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
+ DIMINISHING_FEAR, // Non-warlock fears
+ DIMINISHING_CHARM,
+ // Mage Specific
+ DIMINISHING_POLYMORPH,
+ // Rogue Specific
+ DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot
+ // Warlock Specific
+ DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
+ DIMINISHING_WARLOCK_FEAR, // Also with Sedduction
+ // Shared Class Specific
+ DIMINISHING_BLIND_CYCLONE, // From 2.3.0
+ DIMINISHING_DISARM, // From 2.3.0
+ DIMINISHING_SILENCE, // From 2.3.0
+ DIMINISHING_FREEZE, // Hunter's Freezing Trap
+ DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here
+ DIMINISHING_BANISH,
+ // Other
+ // Don't Diminish, but limit duration to 10s
+ DIMINISHING_LIMITONLY
+};
+
+enum DungeonDifficulties
+{
+ DIFFICULTY_NORMAL = 0,
+ DIFFICULTY_HEROIC = 1,
+ TOTAL_DIFFICULTIES
+};
+
+enum SummonType
+{
+ SUMMON_TYPE_CRITTER = 41,
+ SUMMON_TYPE_GUARDIAN = 61,
+ SUMMON_TYPE_TOTEM_SLOT1 = 63,
+ SUMMON_TYPE_WILD = 64,
+ SUMMON_TYPE_POSESSED = 65,
+ SUMMON_TYPE_DEMON = 66,
+ SUMMON_TYPE_SUMMON = 67,
+ SUMMON_TYPE_TOTEM_SLOT2 = 81,
+ SUMMON_TYPE_TOTEM_SLOT3 = 82,
+ SUMMON_TYPE_TOTEM_SLOT4 = 83,
+ SUMMON_TYPE_TOTEM = 121,
+ SUMMON_TYPE_UNKNOWN3 = 181,
+ SUMMON_TYPE_UNKNOWN4 = 187,
+ SUMMON_TYPE_UNKNOWN1 = 247,
+ SUMMON_TYPE_UNKNOWN5 = 307,
+ SUMMON_TYPE_CRITTER2 = 407,
+ SUMMON_TYPE_UNKNOWN6 = 409,
+ SUMMON_TYPE_UNKNOWN2 = 427,
+ SUMMON_TYPE_POSESSED2 = 428
+};
+#endif