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Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r-- | src/game/SharedDefines.h | 1997 |
1 files changed, 1997 insertions, 0 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h new file mode 100644 index 00000000000..06c6daead2a --- /dev/null +++ b/src/game/SharedDefines.h @@ -0,0 +1,1997 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_SHAREDDEFINES_H +#define MANGOS_SHAREDDEFINES_H + +#include "Platform/Define.h" +#include <cassert> + +enum Gender +{ + GENDER_MALE = 0, + GENDER_FEMALE = 1, + GENDER_NONE = 2 +}; + +// Race value is index in ChrRaces.dbc +enum Races +{ + RACE_HUMAN = 1, + RACE_ORC = 2, + RACE_DWARF = 3, + RACE_NIGHTELF = 4, + RACE_UNDEAD_PLAYER = 5, + RACE_TAUREN = 6, + RACE_GNOME = 7, + RACE_TROLL = 8, + RACE_GOBLIN = 9, + RACE_BLOODELF = 10, + RACE_DRAENEI = 11, + RACE_FEL_ORC = 12, + RACE_NAGA = 13, + RACE_BROKEN = 14, + RACE_SKELETON = 15, + MAX_RACES = 16 +}; + +#define RACEMASK_ALL_PLAYABLE \ + ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \ + (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \ + (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \ + (1<<(RACE_DRAENEI-1)) ) + +// Class value is index in ChrClasses.dbc +enum Classes +{ + CLASS_WARRIOR = 1, + CLASS_PALADIN = 2, + CLASS_HUNTER = 3, + CLASS_ROGUE = 4, + CLASS_PRIEST = 5, + // CLASS_UNK1 = 6, DK + CLASS_SHAMAN = 7, + CLASS_MAGE = 8, + CLASS_WARLOCK = 9, + // CLASS_UNK2 = 10,unused + CLASS_DRUID = 11, + MAX_CLASSES = 12 +}; + +#define CLASSMASK_ALL_PLAYABLE \ + ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \ + (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \ + (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) ) + +#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1))) + +#define PLAYER_MAX_BATTLEGROUND_QUEUES 3 + +enum ReputationRank +{ + REP_HATED = 0, + REP_HOSTILE = 1, + REP_UNFRIENDLY = 2, + REP_NEUTRAL = 3, + REP_FRIENDLY = 4, + REP_HONORED = 5, + REP_REVERED = 6, + REP_EXALTED = 7 +}; + +#define MIN_REPUTATION_RANK (REP_HATED) +#define MAX_REPUTATION_RANK 8 + +enum MoneyConstants +{ + COPPER = 1, + SILVER = COPPER*100, + GOLD = SILVER*100 +}; + +enum Stats +{ + STAT_STRENGTH = 0, + STAT_AGILITY = 1, + STAT_STAMINA = 2, + STAT_INTELLECT = 3, + STAT_SPIRIT = 4 +}; + +#define MAX_STATS 5 + +enum Powers +{ + POWER_MANA = 0, + POWER_RAGE = 1, + POWER_FOCUS = 2, + POWER_ENERGY = 3, + POWER_HAPPINESS = 4, + POWER_RUNES = 5, + POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) +}; + +#define MAX_POWERS 5 // not count POWER_RUNES for now + +enum SpellSchools +{ + SPELL_SCHOOL_NORMAL = 0, + SPELL_SCHOOL_HOLY = 1, + SPELL_SCHOOL_FIRE = 2, + SPELL_SCHOOL_NATURE = 3, + SPELL_SCHOOL_FROST = 4, + SPELL_SCHOOL_SHADOW = 5, + SPELL_SCHOOL_ARCANE = 6 +}; + +#define MAX_SPELL_SCHOOL 7 + +enum SpellSchoolMask +{ + SPELL_SCHOOL_MASK_NONE = 0x00, // not exist + SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor) + SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ), + SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ), + SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE), + SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ), + SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW), + SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE), + + // unions + + // 124, not include normal and holy damage + SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE | + SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST | + SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ), + // 126 + SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ), + + // 127 + SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC ) +}; + +#define SPELL_SCHOOL_MASK_MAGIC \ + ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \ + SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \ + SPELL_SCHOOL_MASK_ARCANE ) + +inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) +{ + for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) + if(mask & (1 << i)) + return SpellSchools(i); + + return SPELL_SCHOOL_NORMAL; +} + +enum ItemQualities +{ + ITEM_QUALITY_POOR = 0, //GREY + ITEM_QUALITY_NORMAL = 1, //WHITE + ITEM_QUALITY_UNCOMMON = 2, //GREEN + ITEM_QUALITY_RARE = 3, //BLUE + ITEM_QUALITY_EPIC = 4, //PURPLE + ITEM_QUALITY_LEGENDARY = 5, //ORANGE + ITEM_QUALITY_ARTIFACT = 6 //LIGHT YELLOW +}; + +#define MAX_ITEM_QUALITY 7 + +// *********************************** +// Spell Attributes definitions +// *********************************** + +#define SPELL_ATTR_UNK0 0x00000001 // 0 +#define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag +#define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing +#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 2.4.2 +#define SPELL_ATTR_UNK4 0x00000010 // 4 +#define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells? +#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell +#define SPELL_ATTR_UNK7 0x00000080 // 7 visible? +#define SPELL_ATTR_UNK8 0x00000100 // 8 +#define SPELL_ATTR_UNK9 0x00000200 // 9 +#define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2 +#define SPELL_ATTR_UNK11 0x00000800 // 11 +#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2 +#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2 +#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2 +#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors. +#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted +#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth +#define SPELL_ATTR_UNK18 0x00040000 // 18 +#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level +#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use) +#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked +#define SPELL_ATTR_UNK22 0x00400000 // 22 +#define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead? +#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted +#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go +#define SPELL_ATTR_UNK26 0x04000000 // 26 +#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting +#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat +#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...) +#define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage? +#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled + +#define SPELL_ATTR_EX_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize) +#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1 +#define SPELL_ATTR_EX_UNK3 0x00000008 // 3 +#define SPELL_ATTR_EX_UNK4 0x00000010 // 4 +#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth +#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2 +#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7 +#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state +#define SPELL_ATTR_EX_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX_UNK10 0x00000400 // 10 +#define SPELL_ATTR_EX_UNK11 0x00000800 // 11 +#define SPELL_ATTR_EX_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity +#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity +#define SPELL_ATTR_EX_UNK17 0x00020000 // 17 +#define SPELL_ATTR_EX_UNK18 0x00040000 // 18 +#define SPELL_ATTR_EX_UNK19 0x00080000 // 19 +#define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target +#define SPELL_ATTR_EX_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target +#define SPELL_ATTR_EX_UNK23 0x00800000 // 23 +#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole?? +#define SPELL_ATTR_EX_UNK25 0x02000000 // 25 not set in 2.4.2 +#define SPELL_ATTR_EX_UNK26 0x04000000 // 26 +#define SPELL_ATTR_EX_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX_UNK29 0x20000000 // 29 +#define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower +#define SPELL_ATTR_EX_UNK31 0x80000000 // 31 + +#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1 +#define SPELL_ATTR_EX2_UNK2 0x00000004 // 2 +#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 +#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4 +#define SPELL_ATTR_EX2_UNK5 0x00000020 // 5 +#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 2.4.2 +#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10 +#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11 +#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 2.4.2 +#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16 +#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag +#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet +#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift +#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20 +#define SPELL_ATTR_EX2_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22 +#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag +#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24 +#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25 +#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity +#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit +#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30 +#define SPELL_ATTR_EX2_UNK31 0x80000000 // 31 + +#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1 +#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2 +#define SPELL_ATTR_EX3_UNK3 0x00000008 // 3 +#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag +#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5 +#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8 +#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required +#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground +#define SPELL_ATTR_EX3_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag +#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag +#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 +#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro +#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18 +#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19 +#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells +#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand +#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23 +#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon +#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 +#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26 +#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29 +#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30 +#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31 + +#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move? +#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2 +#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3 +#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 +#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5 +#define SPELL_ATTR_EX4_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX4_UNK8 0x00000100 // 8 +#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag +#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11 +#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15 +#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena +#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena +#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18 +#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19 +#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 +#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22 +#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23 +#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24 +#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras +#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland. +#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29 +#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30 +#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31 + +#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION +#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 +#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned +#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4 +#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time +#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8 +#define SPELL_ATTR_EX5_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10 +#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11 +#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15 +#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16 +#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared +#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused +#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19 +#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20 +#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22 +#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23 +#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24 +#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25 +#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26 +#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29 +#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30 +#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster + +#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag +#define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK2 0x00000004 // 2 +#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3 +#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5 +#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8 +#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10 +#define SPELL_ATTR_EX6_UNK11 0x00000800 // 11 +#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 2.4.2 + +enum SheathTypes +{ + SHEATHETYPE_NONE = 0, + SHEATHETYPE_MAINHAND = 1, + SHEATHETYPE_OFFHAND = 2, + SHEATHETYPE_LARGEWEAPONLEFT = 3, + SHEATHETYPE_LARGEWEAPONRIGHT = 4, + SHEATHETYPE_HIPWEAPONLEFT = 5, + SHEATHETYPE_HIPWEAPONRIGHT = 6, + SHEATHETYPE_SHIELD = 7 +}; + +#define MAX_SHEATHETYPE 8 + +enum CharacterSlot +{ + SLOT_HEAD = 0, + SLOT_NECK = 1, + SLOT_SHOULDERS = 2, + SLOT_SHIRT = 3, + SLOT_CHEST = 4, + SLOT_WAIST = 5, + SLOT_LEGS = 6, + SLOT_FEET = 7, + SLOT_WRISTS = 8, + SLOT_HANDS = 9, + SLOT_FINGER1 = 10, + SLOT_FINGER2 = 11, + SLOT_TRINKET1 = 12, + SLOT_TRINKET2 = 13, + SLOT_BACK = 14, + SLOT_MAIN_HAND = 15, + SLOT_OFF_HAND = 16, + SLOT_RANGED = 17, + SLOT_TABARD = 18, + SLOT_EMPTY = 19 +}; + +enum Language +{ + LANG_UNIVERSAL = 0, + LANG_ORCISH = 1, + LANG_DARNASSIAN = 2, + LANG_TAURAHE = 3, + LANG_DWARVISH = 6, + LANG_COMMON = 7, + LANG_DEMONIC = 8, + LANG_TITAN = 9, + LANG_THALASSIAN = 10, + LANG_DRACONIC = 11, + LANG_KALIMAG = 12, + LANG_GNOMISH = 13, + LANG_TROLL = 14, + LANG_GUTTERSPEAK = 33, + LANG_DRAENEI = 35, + LANG_ZOMBIE = 36, + LANG_GNOMISH_BINARY = 37, + LANG_GOBLIN_BINARY = 38, + LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype? +}; + +#define LANGUAGES_COUNT 19 + +enum Team +{ + HORDE = 67, + ALLIANCE = 469, + //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code + //TEAM_ALLIANCE_FORCES = 891, + //TEAM_HORDE_FORCES = 892, + //TEAM_SANCTUARY = 936, + //TEAM_OUTLAND = 980, + //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER +}; + +enum SpellEffects +{ + SPELL_EFFECT_INSTAKILL = 1, + SPELL_EFFECT_SCHOOL_DAMAGE = 2, + SPELL_EFFECT_DUMMY = 3, + SPELL_EFFECT_PORTAL_TELEPORT = 4, + SPELL_EFFECT_TELEPORT_UNITS = 5, + SPELL_EFFECT_APPLY_AURA = 6, + SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7, + SPELL_EFFECT_POWER_DRAIN = 8, + SPELL_EFFECT_HEALTH_LEECH = 9, + SPELL_EFFECT_HEAL = 10, + SPELL_EFFECT_BIND = 11, + SPELL_EFFECT_PORTAL = 12, + SPELL_EFFECT_RITUAL_BASE = 13, + SPELL_EFFECT_RITUAL_SPECIALIZE = 14, + SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, + SPELL_EFFECT_QUEST_COMPLETE = 16, + SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17, + SPELL_EFFECT_RESURRECT = 18, + SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19, + SPELL_EFFECT_DODGE = 20, + SPELL_EFFECT_EVADE = 21, + SPELL_EFFECT_PARRY = 22, + SPELL_EFFECT_BLOCK = 23, + SPELL_EFFECT_CREATE_ITEM = 24, + SPELL_EFFECT_WEAPON = 25, + SPELL_EFFECT_DEFENSE = 26, + SPELL_EFFECT_PERSISTENT_AREA_AURA = 27, + SPELL_EFFECT_SUMMON = 28, + SPELL_EFFECT_LEAP = 29, + SPELL_EFFECT_ENERGIZE = 30, + SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31, + SPELL_EFFECT_TRIGGER_MISSILE = 32, + SPELL_EFFECT_OPEN_LOCK = 33, + SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34, + SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35, + SPELL_EFFECT_LEARN_SPELL = 36, + SPELL_EFFECT_SPELL_DEFENSE = 37, + SPELL_EFFECT_DISPEL = 38, + SPELL_EFFECT_LANGUAGE = 39, + SPELL_EFFECT_DUAL_WIELD = 40, + SPELL_EFFECT_SUMMON_WILD = 41, + SPELL_EFFECT_SUMMON_GUARDIAN = 42, + SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43, + SPELL_EFFECT_SKILL_STEP = 44, + SPELL_EFFECT_UNDEFINED_45 = 45, + SPELL_EFFECT_SPAWN = 46, + SPELL_EFFECT_TRADE_SKILL = 47, + SPELL_EFFECT_STEALTH = 48, + SPELL_EFFECT_DETECT = 49, + // SPELL_EFFECT_SUMMON_OBJECT = 50, + SPELL_EFFECT_TRANS_DOOR = 50, + SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, + SPELL_EFFECT_GUARANTEE_HIT = 52, + SPELL_EFFECT_ENCHANT_ITEM = 53, + SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54, + SPELL_EFFECT_TAMECREATURE = 55, + SPELL_EFFECT_SUMMON_PET = 56, + SPELL_EFFECT_LEARN_PET_SPELL = 57, + SPELL_EFFECT_WEAPON_DAMAGE = 58, + SPELL_EFFECT_OPEN_LOCK_ITEM = 59, + SPELL_EFFECT_PROFICIENCY = 60, + SPELL_EFFECT_SEND_EVENT = 61, + SPELL_EFFECT_POWER_BURN = 62, + SPELL_EFFECT_THREAT = 63, + SPELL_EFFECT_TRIGGER_SPELL = 64, + SPELL_EFFECT_HEALTH_FUNNEL = 65, + SPELL_EFFECT_POWER_FUNNEL = 66, + SPELL_EFFECT_HEAL_MAX_HEALTH = 67, + SPELL_EFFECT_INTERRUPT_CAST = 68, + SPELL_EFFECT_DISTRACT = 69, + SPELL_EFFECT_PULL = 70, + SPELL_EFFECT_PICKPOCKET = 71, + SPELL_EFFECT_ADD_FARSIGHT = 72, + SPELL_EFFECT_SUMMON_POSSESSED = 73, + SPELL_EFFECT_SUMMON_TOTEM = 74, + SPELL_EFFECT_HEAL_MECHANICAL = 75, + SPELL_EFFECT_SUMMON_OBJECT_WILD = 76, + SPELL_EFFECT_SCRIPT_EFFECT = 77, + SPELL_EFFECT_ATTACK = 78, + SPELL_EFFECT_SANCTUARY = 79, + SPELL_EFFECT_ADD_COMBO_POINTS = 80, + SPELL_EFFECT_CREATE_HOUSE = 81, + SPELL_EFFECT_BIND_SIGHT = 82, + SPELL_EFFECT_DUEL = 83, + SPELL_EFFECT_STUCK = 84, + SPELL_EFFECT_SUMMON_PLAYER = 85, + SPELL_EFFECT_ACTIVATE_OBJECT = 86, + SPELL_EFFECT_SUMMON_TOTEM_SLOT1 = 87, + SPELL_EFFECT_SUMMON_TOTEM_SLOT2 = 88, + SPELL_EFFECT_SUMMON_TOTEM_SLOT3 = 89, + SPELL_EFFECT_SUMMON_TOTEM_SLOT4 = 90, + SPELL_EFFECT_THREAT_ALL = 91, + SPELL_EFFECT_ENCHANT_HELD_ITEM = 92, + SPELL_EFFECT_SUMMON_PHANTASM = 93, + SPELL_EFFECT_SELF_RESURRECT = 94, + SPELL_EFFECT_SKINNING = 95, + SPELL_EFFECT_CHARGE = 96, + SPELL_EFFECT_SUMMON_CRITTER = 97, + SPELL_EFFECT_KNOCK_BACK = 98, + SPELL_EFFECT_DISENCHANT = 99, + SPELL_EFFECT_INEBRIATE = 100, + SPELL_EFFECT_FEED_PET = 101, + SPELL_EFFECT_DISMISS_PET = 102, + SPELL_EFFECT_REPUTATION = 103, + SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104, + SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105, + SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106, + SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107, + SPELL_EFFECT_DISPEL_MECHANIC = 108, + SPELL_EFFECT_SUMMON_DEAD_PET = 109, + SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110, + SPELL_EFFECT_DURABILITY_DAMAGE = 111, + SPELL_EFFECT_SUMMON_DEMON = 112, + SPELL_EFFECT_RESURRECT_NEW = 113, + SPELL_EFFECT_ATTACK_ME = 114, + SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115, + SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116, + SPELL_EFFECT_SPIRIT_HEAL = 117, + SPELL_EFFECT_SKILL = 118, + SPELL_EFFECT_APPLY_AREA_AURA_PET = 119, + SPELL_EFFECT_TELEPORT_GRAVEYARD = 120, + SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121, + SPELL_EFFECT_122 = 122, + SPELL_EFFECT_SEND_TAXI = 123, + SPELL_EFFECT_PLAYER_PULL = 124, + SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125, + SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126, + SPELL_EFFECT_PROSPECTING = 127, + SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128, + SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129, + SPELL_EFFECT_REDIRECT_THREAT = 130, + SPELL_EFFECT_131 = 131, + SPELL_EFFECT_132 = 132, + SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133, + SPELL_EFFECT_KILL_CREDIT = 134, + SPELL_EFFECT_135 = 135, + SPELL_EFFECT_HEAL_PCT = 136, + SPELL_EFFECT_ENERGIZE_PCT = 137, + SPELL_EFFECT_138 = 138, + SPELL_EFFECT_139 = 139, + SPELL_EFFECT_FORCE_CAST = 140, + SPELL_EFFECT_141 = 141, + SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142, + SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143, + SPELL_EFFECT_144 = 144, + SPELL_EFFECT_145 = 145, + SPELL_EFFECT_146 = 146, + SPELL_EFFECT_QUEST_FAIL = 147, + SPELL_EFFECT_148 = 148, + SPELL_EFFECT_149 = 149, + SPELL_EFFECT_150 = 150, + SPELL_EFFECT_TRIGGER_SPELL_2 = 151, + SPELL_EFFECT_152 = 152, + SPELL_EFFECT_153 = 153, + TOTAL_SPELL_EFFECTS = 154 +}; + +// Spell aura states +enum AuraState +{ // (C) used in caster aura state (T) used in target aura state + // (c) used in caster aura state-not (t) used in target aura state-not + AURA_STATE_DEFENSE = 1, // C | + AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT | + AURA_STATE_BERSERKING = 3, // C T | + //AURA_STATE_UNKNOWN4 = 4, // c t| some limitation to charge spells (?) and target test spells + AURA_STATE_JUDGEMENT = 5, // C | + //AURA_STATE_UNKNOWN6 = 6, // | not used + AURA_STATE_HUNTER_PARRY = 7, // C | + AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet! + //AURA_STATE_UNKNOWN7c = 7, // c | random/focused bursts spells (?) + //AURA_STATE_UNKNOWN8 = 8, // | not used + //AURA_STATE_UNKNOWN9 = 9, // | not used + AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush + AURA_STATE_HUNTER_CRIT_STRIKE = 10, // C | hunter crit strike + AURA_STATE_CRIT = 11, // C | + AURA_STATE_FAERIE_FIRE = 12, // c t| + AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | + AURA_STATE_IMMOLATE = 14, // T | + AURA_STATE_SWIFTMEND = 15, // T | + AURA_STATE_DEADLY_POISON = 16, // T | + AURA_STATE_FORBEARANCE = 17, // c t| + AURA_STATE_WEAKENED_SOUL = 18, // t| + AURA_STATE_HYPOTHERMIA = 19 // c | +}; + +// Spell mechanics +enum Mechanics +{ + MECHANIC_NONE = 0, + MECHANIC_CHARM = 1, + MECHANIC_CONFUSED = 2, + MECHANIC_DISARM = 3, + MECHANIC_DISTRACT = 4, + MECHANIC_FEAR = 5, + MECHANIC_FUMBLE = 6, + MECHANIC_ROOT = 7, + MECHANIC_PACIFY = 8, //0 spells use this mechanic + MECHANIC_SILENCE = 9, + MECHANIC_SLEEP = 10, + MECHANIC_SNARE = 11, + MECHANIC_STUN = 12, + MECHANIC_FREEZE = 13, + MECHANIC_KNOCKOUT = 14, + MECHANIC_BLEED = 15, + MECHANIC_BANDAGE = 16, + MECHANIC_POLYMORPH = 17, + MECHANIC_BANISH = 18, + MECHANIC_SHIELD = 19, + MECHANIC_SHACKLE = 20, + MECHANIC_MOUNT = 21, + MECHANIC_PERSUADE = 22, //0 spells use this mechanic + MECHANIC_TURN = 23, + MECHANIC_HORROR = 24, + MECHANIC_INVULNERABILITY = 25, + MECHANIC_INTERRUPT = 26, + MECHANIC_DAZE = 27, + MECHANIC_DISCOVERY = 28, + MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block + MECHANIC_SAPPED = 30 +}; + +// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6) +#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \ + (1<<MECHANIC_CHARM )|(1<<MECHANIC_CONFUSED )|(1<<MECHANIC_FEAR )| \ + (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \ + (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \ + (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \ + (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \ + (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) ) + +// Spell dispell type +enum DispelType +{ + DISPEL_NONE = 0, + DISPEL_MAGIC = 1, + DISPEL_CURSE = 2, + DISPEL_DISEASE = 3, + DISPEL_POISON = 4, + DISPEL_STEALTH = 5, + DISPEL_INVISIBILITY = 6, + DISPEL_ALL = 7, + DISPEL_SPE_NPC_ONLY = 8, + DISPEL_ENRAGE = 9, + DISPEL_ZG_TICKET = 10 +}; + +#define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) ) + +//To all Immune system,if target has immunes, +//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it, +//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it, +//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it. +enum SpellImmunity +{ + IMMUNITY_EFFECT = 0, // enum SpellEffects + IMMUNITY_STATE = 1, // enum AuraType + IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask + IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask + IMMUNITY_DISPEL = 4, // enum DispelType + IMMUNITY_MECHANIC = 5 // enum Mechanics +}; + +#define MAX_SPELL_IMMUNITY 6 + +enum Targets +{ + TARGET_SELF = 1, + TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all + TARGET_PET = 5, + TARGET_CHAIN_DAMAGE = 6, + TARGET_AREAEFFECT_CUSTOM = 8, + TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells + TARGET_ALL_ENEMY_IN_AREA = 15, + TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16, + TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other + TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect + TARGET_ALL_PARTY_AROUND_CASTER = 20, + TARGET_SINGLE_FRIEND = 21, + TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB + TARGET_GAMEOBJECT = 23, + TARGET_IN_FRONT_OF_CASTER = 24, + TARGET_DUELVSPLAYER = 25, + TARGET_GAMEOBJECT_ITEM = 26, + TARGET_MASTER = 27, + TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28, + TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA + TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31, + TARGET_MINION = 32, + TARGET_ALL_PARTY = 33, + TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility + TARGET_SINGLE_PARTY = 35, + TARGET_AREAEFFECT_PARTY = 37, + TARGET_SCRIPT = 38, + TARGET_SELF_FISHING = 39, + TARGET_TOTEM_EARTH = 41, + TARGET_TOTEM_WATER = 42, + TARGET_TOTEM_AIR = 43, + TARGET_TOTEM_FIRE = 44, + TARGET_CHAIN_HEAL = 45, + TARGET_SCRIPT_COORDINATES = 46, + TARGET_DYNAMIC_OBJECT = 47, + TARGET_SUMMON = 48, + TARGET_AREAEFFECT_CUSTOM_2 = 52, + TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented + TARGET_RANDOM_RAID_MEMBER = 56, + TARGET_SINGLE_FRIEND_2 = 57, + TARGET_AREAEFFECT_PARTY_AND_CLASS = 61, + TARGET_DUELVSPLAYER_COORDINATES = 63, + TARGET_BEHIND_VICTIM = 65, // uses in teleport behind spells + TARGET_SINGLE_ENEMY = 77, + TARGET_SELF2 = 87, + TARGET_NONCOMBAT_PET = 90, +}; + +enum SpellMissInfo +{ + SPELL_MISS_NONE = 0, + SPELL_MISS_MISS = 1, + SPELL_MISS_RESIST = 2, + SPELL_MISS_DODGE = 3, + SPELL_MISS_PARRY = 4, + SPELL_MISS_BLOCK = 5, + SPELL_MISS_EVADE = 6, + SPELL_MISS_IMMUNE = 7, + SPELL_MISS_IMMUNE2 = 8, + SPELL_MISS_DEFLECT = 9, + SPELL_MISS_ABSORB = 10, + SPELL_MISS_REFLECT = 11, +}; + +enum SpellHitType +{ + SPELL_HIT_TYPE_UNK1 = 0x00001, + SPELL_HIT_TYPE_CRIT = 0x00002, + SPELL_HIT_TYPE_UNK2 = 0x00004, + SPELL_HIT_TYPE_UNK3 = 0x00008, + SPELL_HIT_TYPE_UNK4 = 0x00020 +}; + +enum SpellDmgClass +{ + SPELL_DAMAGE_CLASS_NONE = 0, + SPELL_DAMAGE_CLASS_MAGIC = 1, + SPELL_DAMAGE_CLASS_MELEE = 2, + SPELL_DAMAGE_CLASS_RANGED = 3 +}; + +enum SpellPreventionType +{ + SPELL_PREVENTION_TYPE_NONE = 0, + SPELL_PREVENTION_TYPE_SILENCE = 1, + SPELL_PREVENTION_TYPE_PACIFY = 2 +}; + +enum GameobjectTypes +{ + GAMEOBJECT_TYPE_DOOR = 0, + GAMEOBJECT_TYPE_BUTTON = 1, + GAMEOBJECT_TYPE_QUESTGIVER = 2, + GAMEOBJECT_TYPE_CHEST = 3, + GAMEOBJECT_TYPE_BINDER = 4, + GAMEOBJECT_TYPE_GENERIC = 5, + GAMEOBJECT_TYPE_TRAP = 6, + GAMEOBJECT_TYPE_CHAIR = 7, + GAMEOBJECT_TYPE_SPELL_FOCUS = 8, + GAMEOBJECT_TYPE_TEXT = 9, + GAMEOBJECT_TYPE_GOOBER = 10, + GAMEOBJECT_TYPE_TRANSPORT = 11, + GAMEOBJECT_TYPE_AREADAMAGE = 12, + GAMEOBJECT_TYPE_CAMERA = 13, + GAMEOBJECT_TYPE_MAP_OBJECT = 14, + GAMEOBJECT_TYPE_MO_TRANSPORT = 15, + GAMEOBJECT_TYPE_DUEL_ARBITER = 16, + GAMEOBJECT_TYPE_FISHINGNODE = 17, + GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18, + GAMEOBJECT_TYPE_MAILBOX = 19, + GAMEOBJECT_TYPE_AUCTIONHOUSE = 20, + GAMEOBJECT_TYPE_GUARDPOST = 21, + GAMEOBJECT_TYPE_SPELLCASTER = 22, + GAMEOBJECT_TYPE_MEETINGSTONE = 23, + GAMEOBJECT_TYPE_FLAGSTAND = 24, + GAMEOBJECT_TYPE_FISHINGHOLE = 25, + GAMEOBJECT_TYPE_FLAGDROP = 26, + GAMEOBJECT_TYPE_MINI_GAME = 27, + GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28, + GAMEOBJECT_TYPE_CAPTURE_POINT = 29, + GAMEOBJECT_TYPE_AURA_GENERATOR = 30, + GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31, + GAMEOBJECT_TYPE_DO_NOT_USE_YET = 32, + GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, + GAMEOBJECT_TYPE_GUILD_BANK = 34, +}; + +#define MAX_GAMEOBJECT_TYPE 35 // sending to client this or greater value can crash client. + +#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere + +enum GameObjectFlags +{ + GO_FLAG_IN_USE = 0x01, //disables interaction while animated + GO_FLAG_LOCKED = 0x02, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip + GO_FLAG_INTERACT_COND = 0x04, //cannot interact (condition to interact) + GO_FLAG_TRANSPORT = 0x08, //any kind of transport? Object can transport (elevator, boat, car) + GO_FLAG_UNK1 = 0x10, // + GO_FLAG_NODESPAWN = 0x20, //never despawn, typically for doors, they just change state + GO_FLAG_TRIGGERED = 0x40, //typically, summoned objects. Triggered by spell or other events +}; + +enum TextEmotes +{ + TEXTEMOTE_AGREE = 1, + TEXTEMOTE_AMAZE = 2, + TEXTEMOTE_ANGRY = 3, + TEXTEMOTE_APOLOGIZE = 4, + TEXTEMOTE_APPLAUD = 5, + TEXTEMOTE_BASHFUL = 6, + TEXTEMOTE_BECKON = 7, + TEXTEMOTE_BEG = 8, + TEXTEMOTE_BITE = 9, + TEXTEMOTE_BLEED = 10, + TEXTEMOTE_BLINK = 11, + TEXTEMOTE_BLUSH = 12, + TEXTEMOTE_BONK = 13, + TEXTEMOTE_BORED = 14, + TEXTEMOTE_BOUNCE = 15, + TEXTEMOTE_BRB = 16, + TEXTEMOTE_BOW = 17, + TEXTEMOTE_BURP = 18, + TEXTEMOTE_BYE = 19, + TEXTEMOTE_CACKLE = 20, + TEXTEMOTE_CHEER = 21, + TEXTEMOTE_CHICKEN = 22, + TEXTEMOTE_CHUCKLE = 23, + TEXTEMOTE_CLAP = 24, + TEXTEMOTE_CONFUSED = 25, + TEXTEMOTE_CONGRATULATE = 26, + TEXTEMOTE_COUGH = 27, + TEXTEMOTE_COWER = 28, + TEXTEMOTE_CRACK = 29, + TEXTEMOTE_CRINGE = 30, + TEXTEMOTE_CRY = 31, + TEXTEMOTE_CURIOUS = 32, + TEXTEMOTE_CURTSEY = 33, + TEXTEMOTE_DANCE = 34, + TEXTEMOTE_DRINK = 35, + TEXTEMOTE_DROOL = 36, + TEXTEMOTE_EAT = 37, + TEXTEMOTE_EYE = 38, + TEXTEMOTE_FART = 39, + TEXTEMOTE_FIDGET = 40, + TEXTEMOTE_FLEX = 41, + TEXTEMOTE_FROWN = 42, + TEXTEMOTE_GASP = 43, + TEXTEMOTE_GAZE = 44, + TEXTEMOTE_GIGGLE = 45, + TEXTEMOTE_GLARE = 46, + TEXTEMOTE_GLOAT = 47, + TEXTEMOTE_GREET = 48, + TEXTEMOTE_GRIN = 49, + TEXTEMOTE_GROAN = 50, + TEXTEMOTE_GROVEL = 51, + TEXTEMOTE_GUFFAW = 52, + TEXTEMOTE_HAIL = 53, + TEXTEMOTE_HAPPY = 54, + TEXTEMOTE_HELLO = 55, + TEXTEMOTE_HUG = 56, + TEXTEMOTE_HUNGRY = 57, + TEXTEMOTE_KISS = 58, + TEXTEMOTE_KNEEL = 59, + TEXTEMOTE_LAUGH = 60, + TEXTEMOTE_LAYDOWN = 61, + TEXTEMOTE_MESSAGE = 62, + TEXTEMOTE_MOAN = 63, + TEXTEMOTE_MOON = 64, + TEXTEMOTE_MOURN = 65, + TEXTEMOTE_NO = 66, + TEXTEMOTE_NOD = 67, + TEXTEMOTE_NOSEPICK = 68, + TEXTEMOTE_PANIC = 69, + TEXTEMOTE_PEER = 70, + TEXTEMOTE_PLEAD = 71, + TEXTEMOTE_POINT = 72, + TEXTEMOTE_POKE = 73, + TEXTEMOTE_PRAY = 74, + TEXTEMOTE_ROAR = 75, + TEXTEMOTE_ROFL = 76, + TEXTEMOTE_RUDE = 77, + TEXTEMOTE_SALUTE = 78, + TEXTEMOTE_SCRATCH = 79, + TEXTEMOTE_SEXY = 80, + TEXTEMOTE_SHAKE = 81, + TEXTEMOTE_SHOUT = 82, + TEXTEMOTE_SHRUG = 83, + TEXTEMOTE_SHY = 84, + TEXTEMOTE_SIGH = 85, + TEXTEMOTE_SIT = 86, + TEXTEMOTE_SLEEP = 87, + TEXTEMOTE_SNARL = 88, + TEXTEMOTE_SPIT = 89, + TEXTEMOTE_STARE = 90, + TEXTEMOTE_SURPRISED = 91, + TEXTEMOTE_SURRENDER = 92, + TEXTEMOTE_TALK = 93, + TEXTEMOTE_TALKEX = 94, + TEXTEMOTE_TALKQ = 95, + TEXTEMOTE_TAP = 96, + TEXTEMOTE_THANK = 97, + TEXTEMOTE_THREATEN = 98, + TEXTEMOTE_TIRED = 99, + TEXTEMOTE_VICTORY = 100, + TEXTEMOTE_WAVE = 101, + TEXTEMOTE_WELCOME = 102, + TEXTEMOTE_WHINE = 103, + TEXTEMOTE_WHISTLE = 104, + TEXTEMOTE_WORK = 105, + TEXTEMOTE_YAWN = 106, + TEXTEMOTE_BOGGLE = 107, + TEXTEMOTE_CALM = 108, + TEXTEMOTE_COLD = 109, + TEXTEMOTE_COMFORT = 110, + TEXTEMOTE_CUDDLE = 111, + TEXTEMOTE_DUCK = 112, + TEXTEMOTE_INSULT = 113, + TEXTEMOTE_INTRODUCE = 114, + TEXTEMOTE_JK = 115, + TEXTEMOTE_LICK = 116, + TEXTEMOTE_LISTEN = 117, + TEXTEMOTE_LOST = 118, + TEXTEMOTE_MOCK = 119, + TEXTEMOTE_PONDER = 120, + TEXTEMOTE_POUNCE = 121, + TEXTEMOTE_PRAISE = 122, + TEXTEMOTE_PURR = 123, + TEXTEMOTE_PUZZLE = 124, + TEXTEMOTE_RAISE = 125, + TEXTEMOTE_READY = 126, + TEXTEMOTE_SHIMMY = 127, + TEXTEMOTE_SHIVER = 128, + TEXTEMOTE_SHOO = 129, + TEXTEMOTE_SLAP = 130, + TEXTEMOTE_SMIRK = 131, + TEXTEMOTE_SNIFF = 132, + TEXTEMOTE_SNUB = 133, + TEXTEMOTE_SOOTHE = 134, + TEXTEMOTE_STINK = 135, + TEXTEMOTE_TAUNT = 136, + TEXTEMOTE_TEASE = 137, + TEXTEMOTE_THIRSTY = 138, + TEXTEMOTE_VETO = 139, + TEXTEMOTE_SNICKER = 140, + TEXTEMOTE_STAND = 141, + TEXTEMOTE_TICKLE = 142, + TEXTEMOTE_VIOLIN = 143, + TEXTEMOTE_SMILE = 163, + TEXTEMOTE_RASP = 183, + TEXTEMOTE_PITY = 203, + TEXTEMOTE_GROWL = 204, + TEXTEMOTE_BARK = 205, + TEXTEMOTE_SCARED = 223, + TEXTEMOTE_FLOP = 224, + TEXTEMOTE_LOVE = 225, + TEXTEMOTE_MOO = 226, + TEXTEMOTE_OPENFIRE = 327, + TEXTEMOTE_FLIRT = 328, + TEXTEMOTE_JOKE = 329, + TEXTEMOTE_COMMEND = 243, + TEXTEMOTE_WINK = 363, + TEXTEMOTE_PAT = 364, + TEXTEMOTE_SERIOUS = 365, + TEXTEMOTE_MOUNTSPECIAL = 366, + TEXTEMOTE_GOODLUCK = 367, + TEXTEMOTE_BLAME = 368, + TEXTEMOTE_BLANK = 369, + TEXTEMOTE_BRANDISH = 370, + TEXTEMOTE_BREATH = 371, + TEXTEMOTE_DISAGREE = 372, + TEXTEMOTE_DOUBT = 373, + TEXTEMOTE_EMBARRASS = 374, + TEXTEMOTE_ENCOURAGE = 375, + TEXTEMOTE_ENEMY = 376, + TEXTEMOTE_EYEBROW = 377, + TEXTEMOTE_TOAST = 378 +}; + +enum Emote +{ + EMOTE_ONESHOT_NONE = 0, + EMOTE_ONESHOT_TALK = 1, + EMOTE_ONESHOT_BOW = 2, + EMOTE_ONESHOT_WAVE = 3, + EMOTE_ONESHOT_CHEER = 4, + EMOTE_ONESHOT_EXCLAMATION = 5, + EMOTE_ONESHOT_QUESTION = 6, + EMOTE_ONESHOT_EAT = 7, + EMOTE_STATE_DANCE = 10, + EMOTE_ONESHOT_LAUGH = 11, + EMOTE_STATE_SLEEP = 12, + EMOTE_STATE_SIT = 13, + EMOTE_ONESHOT_RUDE = 14, + EMOTE_ONESHOT_ROAR = 15, + EMOTE_ONESHOT_KNEEL = 16, + EMOTE_ONESHOT_KISS = 17, + EMOTE_ONESHOT_CRY = 18, + EMOTE_ONESHOT_CHICKEN = 19, + EMOTE_ONESHOT_BEG = 20, + EMOTE_ONESHOT_APPLAUD = 21, + EMOTE_ONESHOT_SHOUT = 22, + EMOTE_ONESHOT_FLEX = 23, + EMOTE_ONESHOT_SHY = 24, + EMOTE_ONESHOT_POINT = 25, + EMOTE_STATE_STAND = 26, + EMOTE_STATE_READYUNARMED = 27, + EMOTE_STATE_WORK = 28, + EMOTE_STATE_POINT = 29, + EMOTE_STATE_NONE = 30, + EMOTE_ONESHOT_WOUND = 33, + EMOTE_ONESHOT_WOUNDCRITICAL = 34, + EMOTE_ONESHOT_ATTACKUNARMED = 35, + EMOTE_ONESHOT_ATTACK1H = 36, + EMOTE_ONESHOT_ATTACK2HTIGHT = 37, + EMOTE_ONESHOT_ATTACK2HLOOSE = 38, + EMOTE_ONESHOT_PARRYUNARMED = 39, + EMOTE_ONESHOT_PARRYSHIELD = 43, + EMOTE_ONESHOT_READYUNARMED = 44, + EMOTE_ONESHOT_READY1H = 45, + EMOTE_ONESHOT_READYBOW = 48, + EMOTE_ONESHOT_SPELLPRECAST = 50, + EMOTE_ONESHOT_SPELLCAST = 51, + EMOTE_ONESHOT_BATTLEROAR = 53, + EMOTE_ONESHOT_SPECIALATTACK1H = 54, + EMOTE_ONESHOT_KICK = 60, + EMOTE_ONESHOT_ATTACKTHROWN = 61, + EMOTE_STATE_STUN = 64, + EMOTE_STATE_DEAD = 65, + EMOTE_ONESHOT_SALUTE = 66, + EMOTE_STATE_KNEEL = 68, + EMOTE_STATE_USESTANDING = 69, + EMOTE_ONESHOT_WAVE_NOSHEATHE = 70, + EMOTE_ONESHOT_CHEER_NOSHEATHE = 71, + EMOTE_ONESHOT_EAT_NOSHEATHE = 92, + EMOTE_STATE_STUN_NOSHEATHE = 93, + EMOTE_ONESHOT_DANCE = 94, + EMOTE_ONESHOT_SALUTE_NOSHEATH = 113, + EMOTE_STATE_USESTANDING_NOSHEATHE = 133, + EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153, + EMOTE_STATE_WORK_NOSHEATHE = 173, + EMOTE_STATE_SPELLPRECAST = 193, + EMOTE_ONESHOT_READYRIFLE = 213, + EMOTE_STATE_READYRIFLE = 214, + EMOTE_STATE_WORK_NOSHEATHE_MINING = 233, + EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234, + EMOTE_zzOLDONESHOT_LIFTOFF = 253, + EMOTE_ONESHOT_LIFTOFF = 254, + EMOTE_ONESHOT_YES = 273, + EMOTE_ONESHOT_NO = 274, + EMOTE_ONESHOT_TRAIN = 275, + EMOTE_ONESHOT_LAND = 293, + EMOTE_STATE_AT_EASE = 313, + EMOTE_STATE_READY1H = 333, + EMOTE_STATE_SPELLKNEELSTART = 353, + EMOTE_STATE_SUBMERGED = 373, + EMOTE_ONESHOT_SUBMERGE = 374, + EMOTE_STATE_READY2H = 375, + EMOTE_STATE_READYBOW = 376, + EMOTE_ONESHOT_MOUNTSPECIAL = 377, + EMOTE_STATE_TALK = 378, + EMOTE_STATE_FISHING = 379, + EMOTE_ONESHOT_FISHING = 380, + EMOTE_ONESHOT_LOOT = 381, + EMOTE_STATE_WHIRLWIND = 382, + EMOTE_STATE_DROWNED = 383, + EMOTE_STATE_HOLD_BOW = 384, + EMOTE_STATE_HOLD_RIFLE = 385, + EMOTE_STATE_HOLD_THROWN = 386, + EMOTE_ONESHOT_DROWN = 387, + EMOTE_ONESHOT_STOMP = 388, + EMOTE_ONESHOT_ATTACKOFF = 389, + EMOTE_ONESHOT_ATTACKOFFPIERCE = 390, + EMOTE_STATE_ROAR = 391, + EMOTE_STATE_LAUGH = 392, + EMOTE_ONESHOT_CREATURE_SPECIAL = 393, + EMOTE_ONESHOT_JUMPLANDRUN = 394, + EMOTE_ONESHOT_JUMPEND = 395, + EMOTE_ONESHOT_TALK_NOSHEATHE = 396, + EMOTE_ONESHOT_POINT_NOSHEATHE = 397, + EMOTE_STATE_CANNIBALIZE = 398, + EMOTE_ONESHOT_JUMPSTART = 399, + EMOTE_STATE_DANCESPECIAL = 400, + EMOTE_ONESHOT_DANCESPECIAL = 401, + EMOTE_ONESHOT_CUSTOMSPELL01 = 402, + EMOTE_ONESHOT_CUSTOMSPELL02 = 403, + EMOTE_ONESHOT_CUSTOMSPELL03 = 404, + EMOTE_ONESHOT_CUSTOMSPELL04 = 405, + EMOTE_ONESHOT_CUSTOMSPELL05 = 406, + EMOTE_ONESHOT_CUSTOMSPELL06 = 407, + EMOTE_ONESHOT_CUSTOMSPELL07 = 408, + EMOTE_ONESHOT_CUSTOMSPELL08 = 409, + EMOTE_ONESHOT_CUSTOMSPELL09 = 410, + EMOTE_ONESHOT_CUSTOMSPELL10 = 411, + EMOTE_STATE_EXCLAIM = 412, + EMOTE_STATE_SIT_CHAIR_MED = 415, + EMOTE_STATE_SPELLEFFECT_HOLD = 422 +}; + +enum Anim +{ + ANIM_STAND = 0x0, + ANIM_DEATH = 0x1, + ANIM_SPELL = 0x2, + ANIM_STOP = 0x3, + ANIM_WALK = 0x4, + ANIM_RUN = 0x5, + ANIM_DEAD = 0x6, + ANIM_RISE = 0x7, + ANIM_STANDWOUND = 0x8, + ANIM_COMBATWOUND = 0x9, + ANIM_COMBATCRITICAL = 0xA, + ANIM_SHUFFLE_LEFT = 0xB, + ANIM_SHUFFLE_RIGHT = 0xC, + ANIM_WALK_BACKWARDS = 0xD, + ANIM_STUN = 0xE, + ANIM_HANDS_CLOSED = 0xF, + ANIM_ATTACKUNARMED = 0x10, + ANIM_ATTACK1H = 0x11, + ANIM_ATTACK2HTIGHT = 0x12, + ANIM_ATTACK2HLOOSE = 0x13, + ANIM_PARRYUNARMED = 0x14, + ANIM_PARRY1H = 0x15, + ANIM_PARRY2HTIGHT = 0x16, + ANIM_PARRY2HLOOSE = 0x17, + ANIM_PARRYSHIELD = 0x18, + ANIM_READYUNARMED = 0x19, + ANIM_READY1H = 0x1A, + ANIM_READY2HTIGHT = 0x1B, + ANIM_READY2HLOOSE = 0x1C, + ANIM_READYBOW = 0x1D, + ANIM_DODGE = 0x1E, + ANIM_SPELLPRECAST = 0x1F, + ANIM_SPELLCAST = 0x20, + ANIM_SPELLCASTAREA = 0x21, + ANIM_NPCWELCOME = 0x22, + ANIM_NPCGOODBYE = 0x23, + ANIM_BLOCK = 0x24, + ANIM_JUMPSTART = 0x25, + ANIM_JUMP = 0x26, + ANIM_JUMPEND = 0x27, + ANIM_FALL = 0x28, + ANIM_SWIMIDLE = 0x29, + ANIM_SWIM = 0x2A, + ANIM_SWIM_LEFT = 0x2B, + ANIM_SWIM_RIGHT = 0x2C, + ANIM_SWIM_BACKWARDS = 0x2D, + ANIM_ATTACKBOW = 0x2E, + ANIM_FIREBOW = 0x2F, + ANIM_READYRIFLE = 0x30, + ANIM_ATTACKRIFLE = 0x31, + ANIM_LOOT = 0x32, + ANIM_SPELL_PRECAST_DIRECTED = 0x33, + ANIM_SPELL_PRECAST_OMNI = 0x34, + ANIM_SPELL_CAST_DIRECTED = 0x35, + ANIM_SPELL_CAST_OMNI = 0x36, + ANIM_SPELL_BATTLEROAR = 0x37, + ANIM_SPELL_READYABILITY = 0x38, + ANIM_SPELL_SPECIAL1H = 0x39, + ANIM_SPELL_SPECIAL2H = 0x3A, + ANIM_SPELL_SHIELDBASH = 0x3B, + ANIM_EMOTE_TALK = 0x3C, + ANIM_EMOTE_EAT = 0x3D, + ANIM_EMOTE_WORK = 0x3E, + ANIM_EMOTE_USE_STANDING = 0x3F, + ANIM_EMOTE_EXCLAMATION = 0x40, + ANIM_EMOTE_QUESTION = 0x41, + ANIM_EMOTE_BOW = 0x42, + ANIM_EMOTE_WAVE = 0x43, + ANIM_EMOTE_CHEER = 0x44, + ANIM_EMOTE_DANCE = 0x45, + ANIM_EMOTE_LAUGH = 0x46, + ANIM_EMOTE_SLEEP = 0x47, + ANIM_EMOTE_SIT_GROUND = 0x48, + ANIM_EMOTE_RUDE = 0x49, + ANIM_EMOTE_ROAR = 0x4A, + ANIM_EMOTE_KNEEL = 0x4B, + ANIM_EMOTE_KISS = 0x4C, + ANIM_EMOTE_CRY = 0x4D, + ANIM_EMOTE_CHICKEN = 0x4E, + ANIM_EMOTE_BEG = 0x4F, + ANIM_EMOTE_APPLAUD = 0x50, + ANIM_EMOTE_SHOUT = 0x51, + ANIM_EMOTE_FLEX = 0x52, + ANIM_EMOTE_SHY = 0x53, + ANIM_EMOTE_POINT = 0x54, + ANIM_ATTACK1HPIERCE = 0x55, + ANIM_ATTACK2HLOOSEPIERCE = 0x56, + ANIM_ATTACKOFF = 0x57, + ANIM_ATTACKOFFPIERCE = 0x58, + ANIM_SHEATHE = 0x59, + ANIM_HIPSHEATHE = 0x5A, + ANIM_MOUNT = 0x5B, + ANIM_RUN_LEANRIGHT = 0x5C, + ANIM_RUN_LEANLEFT = 0x5D, + ANIM_MOUNT_SPECIAL = 0x5E, + ANIM_KICK = 0x5F, + ANIM_SITDOWN = 0x60, + ANIM_SITTING = 0x61, + ANIM_SITUP = 0x62, + ANIM_SLEEPDOWN = 0x63, + ANIM_SLEEPING = 0x64, + ANIM_SLEEPUP = 0x65, + ANIM_SITCHAIRLOW = 0x66, + ANIM_SITCHAIRMEDIUM = 0x67, + ANIM_SITCHAIRHIGH = 0x68, + ANIM_LOADBOW = 0x69, + ANIM_LOADRIFLE = 0x6A, + ANIM_ATTACKTHROWN = 0x6B, + ANIM_READYTHROWN = 0x6C, + ANIM_HOLDBOW = 0x6D, + ANIM_HOLDRIFLE = 0x6E, + ANIM_HOLDTHROWN = 0x6F, + ANIM_LOADTHROWN = 0x70, + ANIM_EMOTE_SALUTE = 0x71, + ANIM_KNEELDOWN = 0x72, + ANIM_KNEELING = 0x73, + ANIM_KNEELUP = 0x74, + ANIM_ATTACKUNARMEDOFF = 0x75, + ANIM_SPECIALUNARMED = 0x76, + ANIM_STEALTHWALK = 0x77, + ANIM_STEALTHSTAND = 0x78, + ANIM_KNOCKDOWN = 0x79, + ANIM_EATING = 0x7A, + ANIM_USESTANDINGLOOP = 0x7B, + ANIM_CHANNELCASTDIRECTED = 0x7C, + ANIM_CHANNELCASTOMNI = 0x7D, + ANIM_WHIRLWIND = 0x7E, + ANIM_BIRTH = 0x7F, + ANIM_USESTANDINGSTART = 0x80, + ANIM_USESTANDINGEND = 0x81, + ANIM_HOWL = 0x82, + ANIM_DROWN = 0x83, + ANIM_DROWNED = 0x84, + ANIM_FISHINGCAST = 0x85, + ANIM_FISHINGLOOP = 0x86, + ANIM_FLY = 0x87, + ANIM_EMOTE_WORK_NO_SHEATHE = 0x88, + ANIM_EMOTE_STUN_NO_SHEATHE = 0x89, + ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A, + ANIM_SPELL_SLEEP_DOWN = 0x8B, + ANIM_SPELL_KNEEL_START = 0x8C, + ANIM_SPELL_KNEEL_LOOP = 0x8D, + ANIM_SPELL_KNEEL_END = 0x8E, + ANIM_SPRINT = 0x8F, + ANIM_IN_FIGHT = 0x90, + + ANIM_GAMEOBJ_SPAWN = 145, + ANIM_GAMEOBJ_CLOSE = 146, + ANIM_GAMEOBJ_CLOSED = 147, + ANIM_GAMEOBJ_OPEN = 148, + ANIM_GAMEOBJ_OPENED = 149, + ANIM_GAMEOBJ_DESTROY = 150, + ANIM_GAMEOBJ_DESTROYED = 151, + ANIM_GAMEOBJ_REBUILD = 152, + ANIM_GAMEOBJ_CUSTOM0 = 153, + ANIM_GAMEOBJ_CUSTOM1 = 154, + ANIM_GAMEOBJ_CUSTOM2 = 155, + ANIM_GAMEOBJ_CUSTOM3 = 156, + ANIM_GAMEOBJ_DESPAWN = 157, + ANIM_HOLD = 158, + ANIM_DECAY = 159, + ANIM_BOWPULL = 160, + ANIM_BOWRELEASE = 161, + ANIM_SHIPSTART = 162, + ANIM_SHIPMOVEING = 163, + ANIM_SHIPSTOP = 164, + ANIM_GROUPARROW = 165, + ANIM_ARROW = 166, + ANIM_CORPSEARROW = 167, + ANIM_GUIDEARROW = 168, + ANIM_SWAY = 169, + ANIM_DRUIDCATPOUNCE = 170, + ANIM_DRUIDCATRIP = 171, + ANIM_DRUIDCATRAKE = 172, + ANIM_DRUIDCATRAVAGE = 173, + ANIM_DRUIDCATCLAW = 174, + ANIM_DRUIDCATCOWER = 175, + ANIM_DRUIDBEARSWIPE = 176, + ANIM_DRUIDBEARBITE = 177, + ANIM_DRUIDBEARMAUL = 178, + ANIM_DRUIDBEARBASH = 179, + ANIM_DRAGONTAIL = 180, + ANIM_DRAGONSTOMP = 181, + ANIM_DRAGONSPIT = 182, + ANIM_DRAGONSPITHOVER = 183, + ANIM_DRAGONSPITFLY = 184, + ANIM_EMOTEYES = 185, + ANIM_EMOTENO = 186, + ANIM_JUMPLANDRUN = 187, + ANIM_LOOTHOLD = 188, + ANIM_LOOTUP = 189, + ANIM_STANDHIGH = 190, + ANIM_IMPACT = 191, + ANIM_LIFTOFF = 192, + ANIM_HOVER = 193, + ANIM_SUCCUBUSENTICE = 194, + ANIM_EMOTETRAIN = 195, + ANIM_EMOTEDEAD = 196, + ANIM_EMOTEDANCEONCE = 197, + ANIM_DEFLECT = 198, + ANIM_EMOTEEATNOSHEATHE = 199, + ANIM_LAND = 200, + ANIM_SUBMERGE = 201, + ANIM_SUBMERGED = 202, + ANIM_CANNIBALIZE = 203, + ANIM_ARROWBIRTH = 204, + ANIM_GROURARROWBIRTH = 205, + ANIM_CORPSEARROWBIRTH = 206, + ANIM_GUIDEARROWBIRTH = 207, + ANIM_EMOTETALKNOSHEATHE = 208, + ANIM_EMOTEPOINTNOSHEATHE = 209, + ANIM_EMOTESALUTENOSHEATHE = 210, + ANIM_EMOTEDANCESPECIAL = 211, + ANIM_MUTILATE = 212, + ANIM_CUSTOMSPELL01 = 213, + ANIM_CUSTOMSPELL02 = 214, + ANIM_CUSTOMSPELL03 = 215, + ANIM_CUSTOMSPELL04 = 216, + ANIM_CUSTOMSPELL05 = 217, + ANIM_CUSTOMSPELL06 = 218, + ANIM_CUSTOMSPELL07 = 219, + ANIM_CUSTOMSPELL08 = 220, + ANIM_CUSTOMSPELL09 = 221, + ANIM_CUSTOMSPELL10 = 222, + ANIM_StealthRun = 223 +}; + +enum LockKeyType +{ + LOCK_KEY_NONE = 0, + LOCK_KEY_ITEM = 1, + LOCK_KEY_SKILL = 2 +}; + +enum LockType +{ + LOCKTYPE_PICKLOCK = 1, + LOCKTYPE_HERBALISM = 2, + LOCKTYPE_MINING = 3, + LOCKTYPE_DISARM_TRAP = 4, + LOCKTYPE_OPEN = 5, + LOCKTYPE_TREASURE = 6, + LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7, + LOCKTYPE_CLOSE = 8, + LOCKTYPE_ARM_TRAP = 9, + LOCKTYPE_QUICK_OPEN = 10, + LOCKTYPE_QUICK_CLOSE = 11, + LOCKTYPE_OPEN_TINKERING = 12, + LOCKTYPE_OPEN_KNEELING = 13, + LOCKTYPE_OPEN_ATTACKING = 14, + LOCKTYPE_GAHZRIDIAN = 15, + LOCKTYPE_BLASTING = 16, + LOCKTYPE_SLOW_OPEN = 17, + LOCKTYPE_SLOW_CLOSE = 18, + LOCKTYPE_FISHING = 19 +}; + +enum TrainerType // this is important type for npcs! +{ + TRAINER_TYPE_CLASS = 0, + TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2 + TRAINER_TYPE_TRADESKILLS = 2, + TRAINER_TYPE_PETS = 3 +}; + +#define MAX_TRAINER_TYPE 4 + +enum CreatureType +{ + CREATURE_TYPE_BEAST = 1, + CREATURE_TYPE_DRAGON = 2, + CREATURE_TYPE_DEMON = 3, + CREATURE_TYPE_ELEMENTAL = 4, + CREATURE_TYPE_GIANT = 5, + CREATURE_TYPE_UNDEAD = 6, + CREATURE_TYPE_HUMANOID = 7, + CREATURE_TYPE_CRITTER = 8, + CREATURE_TYPE_MECHANICAL = 9, + CREATURE_TYPE_NOTSPECIFIED = 10, + CREATURE_TYPE_TOTEM = 11, + CREATURE_TYPE_NON_COMBAT_PET = 12, + CREATURE_TYPE_GAS_CLOUD = 13 +}; + +uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); + +enum CreatureFamily +{ + CREATURE_FAMILY_WOLF = 1, + CREATURE_FAMILY_CAT = 2, + CREATURE_FAMILY_SPIDER = 3, + CREATURE_FAMILY_BEAR = 4, + CREATURE_FAMILY_BOAR = 5, + CREATURE_FAMILY_CROCILISK = 6, + CREATURE_FAMILY_CARRION_BIRD = 7, + CREATURE_FAMILY_CRAB = 8, + CREATURE_FAMILY_GORILLA = 9, + CREATURE_FAMILY_RAPTOR = 11, + CREATURE_FAMILY_TALLSTRIDER = 12, + CREATURE_FAMILY_FELHUNTER = 15, + CREATURE_FAMILY_VOIDWALKER = 16, + CREATURE_FAMILY_SUCCUBUS = 17, + CREATURE_FAMILY_DOOMGUARD = 19, + CREATURE_FAMILY_SCORPID = 20, + CREATURE_FAMILY_TURTLE = 21, + CREATURE_FAMILY_IMP = 23, + CREATURE_FAMILY_BAT = 24, + CREATURE_FAMILY_HYENA = 25, + CREATURE_FAMILY_OWL = 26, + CREATURE_FAMILY_WIND_SERPENT = 27, + CREATURE_FAMILY_REMOTE_CONTROL = 28, + CREATURE_FAMILY_FELGUARD = 29, + CREATURE_FAMILY_DRAGONHAWK = 30, + CREATURE_FAMILY_RAVAGER = 31, + CREATURE_FAMILY_WARP_STALKER = 32, + CREATURE_FAMILY_SPOREBAT = 33, + CREATURE_FAMILY_NETHER_RAY = 34, + CREATURE_FAMILY_SERPENT = 35, + CREATURE_FAMILY_SEA_LION = 36 +}; + +enum CreatureEliteType +{ + CREATURE_ELITE_NORMAL = 0, + CREATURE_ELITE_ELITE = 1, + CREATURE_ELITE_RAREELITE = 2, + CREATURE_ELITE_WORLDBOSS = 3, + CREATURE_ELITE_RARE = 4, + CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs +}; + +// values based at QuestInfo.dbc +enum QuestTypes +{ + QUEST_TYPE_ELITE = 1, + QUEST_TYPE_LIFE = 21, + QUEST_TYPE_PVP = 41, + QUEST_TYPE_RAID = 62, + QUEST_TYPE_DUNGEON = 81, + QUEST_TYPE_WORLD_EVENT = 82, + QUEST_TYPE_LEGENDARY = 83, + QUEST_TYPE_ESCORT = 84, + QUEST_TYPE_HEROIC = 85, +}; + +// values based at QuestSort.dbc +enum QuestSort +{ + QUEST_SORT_EPIC = 1, + QUEST_SORT_WAILING_CAVERNS_OLD = 21, + QUEST_SORT_SEASONAL = 22, + QUEST_SORT_UNDERCITY_OLD = 23, + QUEST_SORT_HERBALISM = 24, + QUEST_SORT_SCARLET_MONASTERY_OLD= 25, + QUEST_SORT_ULDAMN_OLD = 41, + QUEST_SORT_WARLOCK = 61, + QUEST_SORT_WARRIOR = 81, + QUEST_SORT_SHAMAN = 82, + QUEST_SORT_FISHING = 101, + QUEST_SORT_BLACKSMITHING = 121, + QUEST_SORT_PALADIN = 141, + QUEST_SORT_MAGE = 161, + QUEST_SORT_ROGUE = 162, + QUEST_SORT_ALCHEMY = 181, + QUEST_SORT_LEATHERWORKING = 182, + QUEST_SORT_ENGINERING = 201, + QUEST_SORT_TREASURE_MAP = 221, + QUEST_SORT_SUNKEN_TEMPLE_OLD = 241, + QUEST_SORT_HUNTER = 261, + QUEST_SORT_PRIEST = 262, + QUEST_SORT_DRUID = 263, + QUEST_SORT_TAILORING = 264, + QUEST_SORT_SPECIAL = 284, + QUEST_SORT_COOKING = 304, + QUEST_SORT_FIRST_AID = 324, + QUEST_SORT_LEGENDARY = 344, + QUEST_SORT_DARKMOON_FAIRE = 364, + QUEST_SORT_AHN_QIRAJ_WAR = 365, + QUEST_SORT_LUNAR_FESTIVAL = 366, + QUEST_SORT_REPUTATION = 367, + QUEST_SORT_INVASION = 368, + QUEST_SORT_MIDSUMMER = 369, + QUEST_SORT_BREWFEST = 370 +}; + +inline uint8 ClassByQuestSort(int32 QuestSort) +{ + switch(QuestSort) + { + case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; + case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; + case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; + case QUEST_SORT_PALADIN: return CLASS_PALADIN; + case QUEST_SORT_MAGE: return CLASS_MAGE; + case QUEST_SORT_ROGUE: return CLASS_ROGUE; + case QUEST_SORT_HUNTER: return CLASS_HUNTER; + case QUEST_SORT_PRIEST: return CLASS_PRIEST; + case QUEST_SORT_DRUID: return CLASS_DRUID; + } + return 0; +} + +enum SkillType +{ + SKILL_FROST = 6, + SKILL_FIRE = 8, + SKILL_ARMS = 26, + SKILL_COMBAT = 38, + SKILL_SUBTLETY = 39, + SKILL_POISONS = 40, + SKILL_SWORDS = 43, + SKILL_AXES = 44, + SKILL_BOWS = 45, + SKILL_GUNS = 46, + SKILL_BEAST_MASTERY = 50, + SKILL_SURVIVAL = 51, + SKILL_MACES = 54, + SKILL_HOLY = 56, + SKILL_2H_SWORDS = 55, + SKILL_SHADOW = 78, + SKILL_DEFENSE = 95, + SKILL_LANG_COMMON = 98, + SKILL_RACIAL_DWARVEN = 101, + SKILL_LANG_ORCISH = 109, + SKILL_LANG_DWARVEN = 111, + SKILL_LANG_DARNASSIAN = 113, + SKILL_LANG_TAURAHE = 115, + SKILL_DUAL_WIELD = 118, + SKILL_RACIAL_TAUREN = 124, + SKILL_ORC_RACIAL = 125, + SKILL_RACIAL_NIGHT_ELF = 126, + SKILL_FIRST_AID = 129, + SKILL_FERAL_COMBAT = 134, + SKILL_STAVES = 136, + SKILL_LANG_THALASSIAN = 137, + SKILL_LANG_DRACONIC = 138, + SKILL_LANG_DEMON_TONGUE = 139, + SKILL_LANG_TITAN = 140, + SKILL_LANG_OLD_TONGUE = 141, + SKILL_SURVIVAL2 = 142, + SKILL_RIDING_HORSE = 148, + SKILL_RIDING_WOLF = 149, + SKILL_RIDING_RAM = 152, + SKILL_RIDING_TIGER = 150, + SKILL_SWIMING = 155, + SKILL_2H_MACES = 160, + SKILL_UNARMED = 162, + SKILL_MARKSMANSHIP = 163, + SKILL_BLACKSMITHING = 164, + SKILL_LEATHERWORKING = 165, + SKILL_ALCHEMY = 171, + SKILL_2H_AXES = 172, + SKILL_DAGGERS = 173, + SKILL_THROWN = 176, + SKILL_HERBALISM = 182, + SKILL_GENERIC_DND = 183, + SKILL_RETRIBUTION = 184, + SKILL_COOKING = 185, + SKILL_MINING = 186, + SKILL_PET_IMP = 188, + SKILL_PET_FELHUNTER = 189, + SKILL_TAILORING = 197, + SKILL_ENGINERING = 202, + SKILL_PET_SPIDER = 203, + SKILL_PET_VOIDWALKER = 204, + SKILL_PET_SUCCUBUS = 205, + SKILL_PET_INFERNAL = 206, + SKILL_PET_DOOMGUARD = 207, + SKILL_PET_WOLF = 208, + SKILL_PET_CAT = 209, + SKILL_PET_BEAR = 210, + SKILL_PET_BOAR = 211, + SKILL_PET_CROCILISK = 212, + SKILL_PET_CARRION_BIRD = 213, + SKILL_PET_GORILLA = 215, + SKILL_PET_CRAB = 214, + SKILL_PET_RAPTOR = 217, + SKILL_PET_TALLSTRIDER = 218, + SKILL_RACIAL_UNDED = 220, + SKILL_WEAPON_TALENTS = 222, + SKILL_CROSSBOWS = 226, + SKILL_SPEARS = 227, + SKILL_WANDS = 228, + SKILL_POLEARMS = 229, + SKILL_PET_SCORPID = 236, + SKILL_ARCANE = 237, + SKILL_OPEN_LOCK = 242, + SKILL_PET_TURTLE = 251, + SKILL_ASSASSINATION = 253, + SKILL_FURY = 256, + SKILL_PROTECTION = 257, + SKILL_BEAST_TRAINING = 261, + SKILL_PROTECTION2 = 267, + SKILL_PET_TALENTS = 270, + SKILL_PLATE_MAIL = 293, + SKILL_LANG_GNOMISH = 313, + SKILL_LANG_TROLL = 315, + SKILL_ENCHANTING = 333, + SKILL_DEMONOLOGY = 354, + SKILL_AFFLICTION = 355, + SKILL_FISHING = 356, + SKILL_ENHANCEMENT = 373, + SKILL_RESTORATION = 374, + SKILL_ELEMENTAL_COMBAT = 375, + SKILL_SKINNING = 393, + SKILL_MAIL = 413, + SKILL_LEATHER = 414, + SKILL_CLOTH = 415, + SKILL_SHIELD = 433, + SKILL_FIST_WEAPONS = 473, + SKILL_RIDING_RAPTOR = 533, + SKILL_RIDING_MECHANOSTRIDER = 553, + SKILL_RIDING_UNDEAD_HORSE = 554, + SKILL_RESTORATION2 = 573, + SKILL_BALANCE = 574, + SKILL_DESTRUCTION = 593, + SKILL_HOLY2 = 594, + SKILL_DISCIPLINE = 613, + SKILL_LOCKPICKING = 633, + SKILL_PET_BAT = 653, + SKILL_PET_HYENA = 654, + SKILL_PET_OWL = 655, + SKILL_PET_WIND_SERPENT = 656, + SKILL_LANG_GUTTERSPEAK = 673, + SKILL_RIDING_KODO = 713, + SKILL_RACIAL_TROLL = 733, + SKILL_RACIAL_GNOME = 753, + SKILL_RACIAL_HUMAN = 754, + SKILL_JEWELCRAFTING = 755, + SKILL_RACIAL_BLOODELF = 756, + SKILL_PET_EVENT_RC = 758, + SKILL_LANG_DRAENEI = 759, + SKILL_RACIAL_DRAENEI = 760, + SKILL_PET_FELGUARD = 761, + SKILL_RIDING = 762, + SKILL_PET_DRAGONHAWK = 763, + SKILL_PET_NETHER_RAY = 764, + SKILL_PET_SPOREBAT = 765, + SKILL_PET_WARP_STALKER = 766, + SKILL_PET_RAVAGER = 767, + SKILL_PET_SERPENT = 768, + SKILL_INTERNAL = 769 +}; + +#define MAX_SKILL_TYPE 770 + +inline uint32 SkillByQuestSort(int32 QuestSort) +{ + switch(QuestSort) + { + case QUEST_SORT_HERBALISM: return SKILL_HERBALISM; + case QUEST_SORT_FISHING: return SKILL_FISHING; + case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING; + case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY; + case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING; + case QUEST_SORT_ENGINERING: return SKILL_ENGINERING; + case QUEST_SORT_TAILORING: return SKILL_TAILORING; + case QUEST_SORT_COOKING: return SKILL_COOKING; + case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; + } + return 0; +} + +enum SkillCategory +{ + SKILL_CATEGORY_ATTRIBUTES = 5, + SKILL_CATEGORY_WEAPON = 6, + SKILL_CATEGORY_CLASS = 7, + SKILL_CATEGORY_ARMOR = 8, + SKILL_CATEGORY_SECONDARY = 9, // secondary professions + SKILL_CATEGORY_LANGUAGES = 10, + SKILL_CATEGORY_PROFESSION = 11, // primary professions + SKILL_CATEGORY_NOT_DISPLAYED = 12 +}; + +enum TotemCategory +{ + TC_SKINNING_SKIFE = 1, + TC_EARTH_TOTEM = 2, + TC_AIR_TOTEM = 3, + TC_FIRE_TOTEM = 4, + TC_WATER_TOTEM = 5, + TC_COPPER_ROD = 6, + TC_SILVER_ROD = 7, + TC_GOLDEN_ROD = 8, + TC_TRUESILVER_ROD = 9, + TC_ARCANITE_ROD = 10, + TC_MINING_PICK = 11, + TC_PHILOSOPHERS_STONE = 12, + TC_BLACKSMITH_HAMMER = 13, + TC_ARCLIGHT_SPANNER = 14, + TC_GYROMATIC_MA = 15, + TC_MASTER_TOTEM = 21, + TC_FEL_IRON_ROD = 41, + TC_ADAMANTITE_ROD = 62, + TC_ETERNIUM_ROD = 63 +}; + +enum UnitDynFlags +{ + UNIT_DYNFLAG_LOOTABLE = 0x0001, + UNIT_DYNFLAG_TRACK_UNIT = 0x0002, + UNIT_DYNFLAG_OTHER_TAGGER = 0x0004, + UNIT_DYNFLAG_ROOTED = 0x0008, + UNIT_DYNFLAG_SPECIALINFO = 0x0010, + UNIT_DYNFLAG_DEAD = 0x0020 +}; + +enum CorpseDynFlags +{ + CORPSE_DYNFLAG_LOOTABLE = 0x0001 +}; + +// Passive Spell codes explicit used in code +#define SPELL_ID_GENERIC_LEARN 483 +#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457 +#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007 + +enum WeatherType +{ + WEATHER_TYPE_FINE = 0, + WEATHER_TYPE_RAIN = 1, + WEATHER_TYPE_SNOW = 2, + WEATHER_TYPE_STORM = 3, + WEATHER_TYPE_THUNDERS = 86, + WEATHER_TYPE_BLACKRAIN = 90 +}; + +#define MAX_WEATHER_TYPE 4 + +enum ChatMsg +{ + CHAT_MSG_ADDON = 0xFFFFFFFF, + CHAT_MSG_SYSTEM = 0x00, + CHAT_MSG_SAY = 0x01, + CHAT_MSG_PARTY = 0x02, + CHAT_MSG_RAID = 0x03, + CHAT_MSG_GUILD = 0x04, + CHAT_MSG_OFFICER = 0x05, + CHAT_MSG_YELL = 0x06, + CHAT_MSG_WHISPER = 0x07, + CHAT_MSG_WHISPER_INFORM = 0x08, + CHAT_MSG_REPLY = 0x09, + CHAT_MSG_EMOTE = 0x0A, + CHAT_MSG_TEXT_EMOTE = 0x0B, + CHAT_MSG_MONSTER_SAY = 0x0C, + CHAT_MSG_MONSTER_PARTY = 0x0D, + CHAT_MSG_MONSTER_YELL = 0x0E, + CHAT_MSG_MONSTER_WHISPER = 0x0F, + CHAT_MSG_MONSTER_EMOTE = 0x10, + CHAT_MSG_CHANNEL = 0x11, + CHAT_MSG_CHANNEL_JOIN = 0x12, + CHAT_MSG_CHANNEL_LEAVE = 0x13, + CHAT_MSG_CHANNEL_LIST = 0x14, + CHAT_MSG_CHANNEL_NOTICE = 0x15, + CHAT_MSG_CHANNEL_NOTICE_USER = 0x16, + CHAT_MSG_AFK = 0x17, + CHAT_MSG_DND = 0x18, + CHAT_MSG_IGNORED = 0x19, + CHAT_MSG_SKILL = 0x1A, + CHAT_MSG_LOOT = 0x1B, + CHAT_MSG_MONEY = 0x1C, + CHAT_MSG_OPENING = 0x1D, + CHAT_MSG_TRADESKILLS = 0x1E, + CHAT_MSG_PET_INFO = 0x1F, + CHAT_MSG_COMBAT_MISC_INFO = 0x20, + CHAT_MSG_COMBAT_XP_GAIN = 0x21, + CHAT_MSG_COMBAT_HONOR_GAIN = 0x22, + CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23, + CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24, + CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25, + CHAT_MSG_BG_SYSTEM_HORDE = 0x26, + CHAT_MSG_RAID_LEADER = 0x27, + CHAT_MSG_RAID_WARNING = 0x28, + CHAT_MSG_RAID_BOSS_WHISPER = 0x29, + CHAT_MSG_RAID_BOSS_EMOTE = 0x2A, + CHAT_MSG_FILTERED = 0x2B, + CHAT_MSG_BATTLEGROUND = 0x2C, + CHAT_MSG_BATTLEGROUND_LEADER = 0x2D, + CHAT_MSG_RESTRICTED = 0x2E, +}; + +#define MAX_CHAT_MSG_TYPE 0x2F + +// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask +enum PetDiet +{ + PET_DIET_MEAT = 1, + PET_DIET_FISH = 2, + PET_DIET_CHEESE = 3, + PET_DIET_BREAD = 4, + PET_DIET_FUNGAS = 5, + PET_DIET_FRUIT = 6, + PET_DIET_RAW_MEAT = 7, + PET_DIET_RAW_FISH = 8 +}; + +#define MAX_PET_DIET 9 + +#define CHAIN_SPELL_JUMP_RADIUS 10 + +// Max values for Guild & Guild Bank +#define GUILD_BANK_MAX_TABS 6 +#define GUILD_BANK_MAX_SLOTS 98 +#define GUILD_BANK_MAX_LOGS 24 +#define GUILD_EVENTLOG_MAX_ENTRIES 100 +#define GUILD_MAX_RANKS 10 + +enum AiReaction +{ + AI_REACTION_UNK1 = 1, + AI_REACTION_AGGRO = 2, + AI_REACTION_UNK3 = 3, + AI_REACTION_UNK4 = 4 +}; + +// Diminishing Returns Types +enum DiminishingReturnsType +{ + DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s + DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players + DRTYPE_ALL = 2 // this spell is diminished in every case +}; + +// Diminishing Return Groups +enum DiminishingGroup +{ + // Common Groups + DIMINISHING_NONE, + DIMINISHING_CONTROL_STUN, // Player Controlled stuns + DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents + DIMINISHING_SLEEP, + DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells + DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite + DIMINISHING_FEAR, // Non-warlock fears + DIMINISHING_CHARM, + // Mage Specific + DIMINISHING_POLYMORPH, + // Rogue Specific + DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot + // Warlock Specific + DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil + DIMINISHING_WARLOCK_FEAR, // Also with Sedduction + // Shared Class Specific + DIMINISHING_BLIND_CYCLONE, // From 2.3.0 + DIMINISHING_DISARM, // From 2.3.0 + DIMINISHING_SILENCE, // From 2.3.0 + DIMINISHING_FREEZE, // Hunter's Freezing Trap + DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here + DIMINISHING_BANISH, + // Other + // Don't Diminish, but limit duration to 10s + DIMINISHING_LIMITONLY +}; + +enum DungeonDifficulties +{ + DIFFICULTY_NORMAL = 0, + DIFFICULTY_HEROIC = 1, + TOTAL_DIFFICULTIES +}; + +enum SummonType +{ + SUMMON_TYPE_CRITTER = 41, + SUMMON_TYPE_GUARDIAN = 61, + SUMMON_TYPE_TOTEM_SLOT1 = 63, + SUMMON_TYPE_WILD = 64, + SUMMON_TYPE_POSESSED = 65, + SUMMON_TYPE_DEMON = 66, + SUMMON_TYPE_SUMMON = 67, + SUMMON_TYPE_TOTEM_SLOT2 = 81, + SUMMON_TYPE_TOTEM_SLOT3 = 82, + SUMMON_TYPE_TOTEM_SLOT4 = 83, + SUMMON_TYPE_TOTEM = 121, + SUMMON_TYPE_UNKNOWN3 = 181, + SUMMON_TYPE_UNKNOWN4 = 187, + SUMMON_TYPE_UNKNOWN1 = 247, + SUMMON_TYPE_UNKNOWN5 = 307, + SUMMON_TYPE_CRITTER2 = 407, + SUMMON_TYPE_UNKNOWN6 = 409, + SUMMON_TYPE_UNKNOWN2 = 427, + SUMMON_TYPE_POSESSED2 = 428 +}; +#endif |