diff options
Diffstat (limited to 'src/game/SkillDiscovery.cpp')
-rw-r--r-- | src/game/SkillDiscovery.cpp | 81 |
1 files changed, 68 insertions, 13 deletions
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index 2a1c6ec9d82..edded6302aa 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -31,14 +31,15 @@ struct SkillDiscoveryEntry { - uint32 spellId; - float chance; + uint32 spellId; // discavered spell + uint32 reqClass; // class limitation + float chance; // chance SkillDiscoveryEntry() - : spellId(0), chance(0) {} + : spellId(0), reqClass(0), chance(0) {} - SkillDiscoveryEntry(uint16 _spellId, float _chance) - : spellId(_spellId), chance(_chance) {} + SkillDiscoveryEntry(uint16 _spellId, uint32 req_class, float _chance) + : spellId(_spellId), reqClass(req_class), chance(_chance) {} }; typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList; @@ -53,8 +54,8 @@ void LoadSkillDiscoveryTable() uint32 count = 0; - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template"); + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqClass, chance FROM skill_discovery_template"); if (result) { @@ -69,11 +70,18 @@ void LoadSkillDiscoveryTable() uint32 spellId = fields[0].GetUInt32(); int32 reqSkillOrSpell = fields[1].GetInt32(); - float chance = fields[2].GetFloat(); + uint32 reqClass = fields[2].GetInt32(); + float chance = fields[3].GetFloat(); if( chance <= 0 ) // chance { - ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n"; + ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(chance problem)\n"; + continue; + } + + if(reqClass && (reqClass >= MAX_CLASSES || ((1 << (reqClass-1)) & CLASSMASK_ALL_PLAYABLE)==0)) + { + ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(class problem)\n"; continue; } @@ -86,13 +94,16 @@ void LoadSkillDiscoveryTable() continue; } - if( spellEntry->Mechanic != MECHANIC_DISCOVERY ) + // mechanic discovery + if (spellEntry->Mechanic != MECHANIC_DISCOVERY && + // explicit discovery ability + !IsExplicitDiscoverySpell(spellEntry)) { - sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId); + sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100% chance random discovery ability but listed in `skill_discovery_template` table",spellId); continue; } - SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) ); + SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) ); } else if( reqSkillOrSpell == 0 ) // skill case { @@ -107,7 +118,7 @@ void LoadSkillDiscoveryTable() for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) { - SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) ); + SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) ); } } else @@ -115,6 +126,7 @@ void LoadSkillDiscoveryTable() sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId); continue; } + ++count; } while (result->NextRow()); @@ -139,8 +151,45 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) if(tab != SkillDiscoveryStore.end()) { + SpellEntry const* spellInfo = sSpellStore.LookupEntry (spellId); + if(!spellInfo) + return 0; + + // explicit discovery spell chances (alwasy success if case exist) + if(IsExplicitDiscoverySpell(spellInfo)) + { + float full_chance = 0; + for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + if(!item_iter->reqClass || player->getClass ()==item_iter->reqClass) + if(!player->HasSpell(item_iter->spellId)) + full_chance += item_iter->chance; + + float rate = full_chance / 100.0f; + float roll = rand_chance() * rate; // roll now in range 0..full_chance + + for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + { + if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass) + continue; + + if(player->HasSpell(item_iter->spellId)) + continue; + + if(item_iter->chance > roll) + return item_iter->spellId; + + roll -= item_iter->chance; + } + + return 0; + } + + for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { + if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass) + continue; + if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) && !player->HasSpell(item_iter->spellId) ) return item_iter->spellId; @@ -149,12 +198,18 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) return 0; } + if(!skillId) + return 0; + // check skill line case tab = SkillDiscoveryStore.find(-(int32)skillId); if(tab != SkillDiscoveryStore.end()) { for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { + if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass) + continue; + if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) && !player->HasSpell(item_iter->spellId) ) return item_iter->spellId; 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