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-rw-r--r--src/game/SkillExtraItems.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "SkillExtraItems.h"
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "ProgressBar.h"
+#include "Player.h"
+#include <map>
+
+// some type definitions
+// no use putting them in the header file, they're only used in this .cpp
+
+// struct to store information about extra item creation
+// one entry for every spell that is able to create an extra item
+struct SkillExtraItemEntry
+{
+ // the spell id of the specialization required to create extra items
+ uint32 requiredSpecialization;
+ // the chance to create one additional item
+ float additionalCreateChance;
+ // maximum number of extra items created per crafting
+ uint8 additionalMaxNum;
+
+ SkillExtraItemEntry()
+ : requiredSpecialization(0), additionalCreateChance(0.0f), additionalMaxNum(0) {}
+
+ SkillExtraItemEntry(uint32 rS, float aCC, uint8 aMN)
+ : requiredSpecialization(rS), additionalCreateChance(aCC), additionalMaxNum(aMN) {}
+};
+
+// map to store the extra item creation info, the key is the spellId of the creation spell, the mapped value is the assigned SkillExtraItemEntry
+typedef std::map<uint32,SkillExtraItemEntry> SkillExtraItemMap;
+
+SkillExtraItemMap SkillExtraItemStore;
+
+// loads the extra item creation info from DB
+void LoadSkillExtraItemTable()
+{
+ uint32 count = 0;
+
+ SkillExtraItemStore.clear(); // need for reload
+
+ // 0 1 2 3
+ QueryResult *result = WorldDatabase.PQuery("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
+
+ if (result)
+ {
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+
+ uint32 spellId = fields[0].GetUInt32();
+
+ if(!sSpellStore.LookupEntry(spellId))
+ {
+ sLog.outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
+ continue;
+ }
+
+ uint32 requiredSpecialization = fields[1].GetUInt32();
+ if(!sSpellStore.LookupEntry(requiredSpecialization))
+ {
+ sLog.outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
+ continue;
+ }
+
+ float additionalCreateChance = fields[2].GetFloat();
+ if(additionalCreateChance <= 0.0f)
+ {
+ sLog.outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
+ continue;
+ }
+
+ uint8 additionalMaxNum = fields[3].GetUInt8();
+ if(!additionalMaxNum)
+ {
+ sLog.outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
+ continue;
+ }
+
+ SkillExtraItemEntry& skillExtraItemEntry = SkillExtraItemStore[spellId];
+
+ skillExtraItemEntry.requiredSpecialization = requiredSpecialization;
+ skillExtraItemEntry.additionalCreateChance = additionalCreateChance;
+ skillExtraItemEntry.additionalMaxNum = additionalMaxNum;
+
+ ++count;
+ } while (result->NextRow());
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell specialization definitions", count );
+ }
+ else
+ {
+ sLog.outString();
+ sLog.outString( ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty." );
+ }
+}
+
+bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
+{
+ // get the info for the specified spell
+ SkillExtraItemMap::const_iterator ret = SkillExtraItemStore.find(spellId);
+ if(ret==SkillExtraItemStore.end())
+ return false;
+
+ SkillExtraItemEntry const* specEntry = &ret->second;
+
+ // if no entry, then no extra items can be created
+ if(!specEntry)
+ return false;
+
+ // the player doesn't have the required specialization, return false
+ if(!player->HasSpell(specEntry->requiredSpecialization))
+ return false;
+
+ // set the arguments to the appropriate values
+ additionalChance = specEntry->additionalCreateChance;
+ additionalMax = specEntry->additionalMaxNum;
+
+ // enable extra item creation
+ return true;
+}