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Diffstat (limited to 'src/game/SkillExtraItems.cpp')
-rw-r--r--src/game/SkillExtraItems.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp
index 8c7dfffa871..ad5d6dd565f 100644
--- a/src/game/SkillExtraItems.cpp
+++ b/src/game/SkillExtraItems.cpp
@@ -72,28 +72,28 @@ void LoadSkillExtraItemTable()
uint32 spellId = fields[0].GetUInt32();
- if(!sSpellStore.LookupEntry(spellId))
+ if (!sSpellStore.LookupEntry(spellId))
{
sLog.outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
- if(!sSpellStore.LookupEntry(requiredSpecialization))
+ if (!sSpellStore.LookupEntry(requiredSpecialization))
{
sLog.outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
- if(additionalCreateChance <= 0.0f)
+ if (additionalCreateChance <= 0.0f)
{
sLog.outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
continue;
}
uint8 additionalMaxNum = fields[3].GetUInt8();
- if(!additionalMaxNum)
+ if (!additionalMaxNum)
{
sLog.outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
continue;
@@ -122,17 +122,17 @@ bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChanc
{
// get the info for the specified spell
SkillExtraItemMap::const_iterator ret = SkillExtraItemStore.find(spellId);
- if(ret==SkillExtraItemStore.end())
+ if (ret==SkillExtraItemStore.end())
return false;
SkillExtraItemEntry const* specEntry = &ret->second;
// if no entry, then no extra items can be created
- if(!specEntry)
+ if (!specEntry)
return false;
// the player doesn't have the required specialization, return false
- if(!player->HasSpell(specEntry->requiredSpecialization))
+ if (!player->HasSpell(specEntry->requiredSpecialization))
return false;
// set the arguments to the appropriate values