diff options
Diffstat (limited to 'src/game/SkillExtraItems.cpp')
-rw-r--r-- | src/game/SkillExtraItems.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp index d5d1eb54c8d..f0061f97c00 100644 --- a/src/game/SkillExtraItems.cpp +++ b/src/game/SkillExtraItems.cpp @@ -17,14 +17,17 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "SkillExtraItems.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "ProgressBar.h" #include "Player.h" #include <map> + // some type definitions // no use putting them in the header file, they're only used in this .cpp + // struct to store information about extra item creation // one entry for every spell that is able to create an extra item struct SkillExtraItemEntry @@ -35,59 +38,78 @@ struct SkillExtraItemEntry float additionalCreateChance; // maximum number of extra items created per crafting uint8 additionalMaxNum; + SkillExtraItemEntry() : requiredSpecialization(0), additionalCreateChance(0.0f), additionalMaxNum(0) {} + SkillExtraItemEntry(uint32 rS, float aCC, uint8 aMN) : requiredSpecialization(rS), additionalCreateChance(aCC), additionalMaxNum(aMN) {} }; + // map to store the extra item creation info, the key is the spellId of the creation spell, the mapped value is the assigned SkillExtraItemEntry typedef std::map<uint32,SkillExtraItemEntry> SkillExtraItemMap; + SkillExtraItemMap SkillExtraItemStore; + // loads the extra item creation info from DB void LoadSkillExtraItemTable() { uint32 count = 0; + SkillExtraItemStore.clear(); // need for reload + // 0 1 2 3 QueryResult *result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template"); + if (result) { barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 spellId = fields[0].GetUInt32(); + if(!sSpellStore.LookupEntry(spellId)) { sLog.outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId); continue; } + uint32 requiredSpecialization = fields[1].GetUInt32(); if(!sSpellStore.LookupEntry(requiredSpecialization)) { sLog.outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization); continue; } + float additionalCreateChance = fields[2].GetFloat(); if(additionalCreateChance <= 0.0f) { sLog.outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId); continue; } + uint8 additionalMaxNum = fields[3].GetUInt8(); if(!additionalMaxNum) { sLog.outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId); continue; } + SkillExtraItemEntry& skillExtraItemEntry = SkillExtraItemStore[spellId]; + skillExtraItemEntry.requiredSpecialization = requiredSpecialization; skillExtraItemEntry.additionalCreateChance = additionalCreateChance; skillExtraItemEntry.additionalMaxNum = additionalMaxNum; + ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u spell specialization definitions", count ); } @@ -97,22 +119,28 @@ void LoadSkillExtraItemTable() sLog.outString( ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty." ); } } + bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax) { // get the info for the specified spell SkillExtraItemMap::const_iterator ret = SkillExtraItemStore.find(spellId); if(ret==SkillExtraItemStore.end()) return false; + SkillExtraItemEntry const* specEntry = &ret->second; + // if no entry, then no extra items can be created if(!specEntry) return false; + // the player doesn't have the required specialization, return false if(!player->HasSpell(specEntry->requiredSpecialization)) return false; + // set the arguments to the appropriate values additionalChance = specEntry->additionalCreateChance; additionalMax = specEntry->additionalMaxNum; + // enable extra item creation return true; } |