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-rw-r--r--src/game/SocialMgr.cpp622
1 files changed, 311 insertions, 311 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index 858e6af6239..1f01c6ee1f6 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -1,311 +1,311 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "SocialMgr.h"
-#include "Policies/SingletonImp.h"
-#include "Database/DatabaseEnv.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Player.h"
-#include "ObjectMgr.h"
-#include "World.h"
-#include "Util.h"
-
-INSTANTIATE_SINGLETON_1( SocialMgr );
-
-PlayerSocial::PlayerSocial()
-{
- m_playerGUID = 0;
-}
-
-PlayerSocial::~PlayerSocial()
-{
- m_playerSocialMap.clear();
-}
-
-bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
-{
- // client limit
- if(m_playerSocialMap.size() >= 50)
- return false;
-
- uint32 flag = SOCIAL_FLAG_FRIEND;
- if(ignore)
- flag = SOCIAL_FLAG_IGNORED;
-
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
- if(itr != m_playerSocialMap.end())
- {
- CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
- m_playerSocialMap[friend_guid].Flags |= flag;
- }
- else
- {
- CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag);
- FriendInfo fi;
- fi.Flags |= flag;
- m_playerSocialMap[friend_guid] = fi;
- }
- return true;
-}
-
-void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
-{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
- if(itr == m_playerSocialMap.end()) // not exist
- return;
-
- uint32 flag = SOCIAL_FLAG_FRIEND;
- if(ignore)
- flag = SOCIAL_FLAG_IGNORED;
-
- itr->second.Flags &= ~flag;
- if(itr->second.Flags == 0)
- {
- CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid);
- m_playerSocialMap.erase(itr);
- }
- else
- {
- CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
- }
-}
-
-void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
-{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
- if(itr == m_playerSocialMap.end()) // not exist
- return;
-
- utf8truncate(note,48); // DB and client size limitation
-
- CharacterDatabase.escape_string(note);
- CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
- m_playerSocialMap[friend_guid].Note = note;
-}
-
-void PlayerSocial::SendSocialList()
-{
- Player *plr = objmgr.GetPlayer(GetPlayerGUID());
- if(!plr)
- return;
-
- uint32 size = m_playerSocialMap.size();
-
- WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
- data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
- data << uint32(size); // friends count
-
- for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
- {
- sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
-
- data << uint64(itr->first); // player guid
- data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
- data << itr->second.Note; // string note
- if(itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
- {
- data << uint8(itr->second.Status); // online/offline/etc?
- if(itr->second.Status) // if online
- {
- data << uint32(itr->second.Area); // player area
- data << uint32(itr->second.Level); // player level
- data << uint32(itr->second.Class); // player class
- }
- }
- }
-
- plr->GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");
-}
-
-bool PlayerSocial::HasFriend(uint32 friend_guid)
-{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
- if(itr != m_playerSocialMap.end())
- return itr->second.Flags & SOCIAL_FLAG_FRIEND;
- return false;
-}
-
-bool PlayerSocial::HasIgnore(uint32 ignore_guid)
-{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
- if(itr != m_playerSocialMap.end())
- return itr->second.Flags & SOCIAL_FLAG_IGNORED;
- return false;
-}
-
-SocialMgr::SocialMgr()
-{
-
-}
-
-SocialMgr::~SocialMgr()
-{
-
-}
-
-void SocialMgr::RemovePlayerSocial(uint32 guid)
-{
- SocialMap::iterator itr = m_socialMap.find(guid);
- if(itr != m_socialMap.end())
- m_socialMap.erase(itr);
-}
-
-void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
-{
- if(!player)
- return;
-
- Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
-
- uint32 team = player->GetTeam();
- uint32 security = player->GetSession()->GetSecurity();
- bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
- bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER;
-
- PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
- if(itr != player->GetSocial()->m_playerSocialMap.end())
- friendInfo.Note = itr->second.Note;
-
- // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
- // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
- if( pFriend && pFriend->GetName() &&
- ( security > SEC_PLAYER ||
- ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
- ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) )))
- {
- friendInfo.Status = FRIEND_STATUS_ONLINE;
- if(pFriend->isAFK())
- friendInfo.Status = FRIEND_STATUS_AFK;
- if(pFriend->isDND())
- friendInfo.Status = FRIEND_STATUS_DND;
- friendInfo.Area = pFriend->GetZoneId();
- friendInfo.Level = pFriend->getLevel();
- friendInfo.Class = pFriend->getClass();
- }
- else
- {
- friendInfo.Status = FRIEND_STATUS_OFFLINE;
- friendInfo.Area = 0;
- friendInfo.Level = 0;
- friendInfo.Class = 0;
- }
-}
-
-void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
-{
- data->Initialize(SMSG_FRIEND_STATUS, 5);
- *data << uint8(result);
- *data << uint64(guid);
-}
-
-void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast)
-{
- FriendInfo fi;
-
- WorldPacket data;
- MakeFriendStatusPacket(result, friend_guid, &data);
- GetFriendInfo(player, friend_guid, fi);
- switch(result)
- {
- case FRIEND_ADDED_OFFLINE:
- case FRIEND_ADDED_ONLINE:
- data << fi.Note;
- break;
- }
-
- switch(result)
- {
- case FRIEND_ADDED_ONLINE:
- case FRIEND_ONLINE:
- data << uint8(fi.Status);
- data << uint32(fi.Area);
- data << uint32(fi.Level);
- data << uint32(fi.Class);
- break;
- }
-
- if(broadcast)
- BroadcastToFriendListers(player, &data);
- else
- player->GetSession()->SendPacket(&data);
-}
-
-void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
-{
- if(!player)
- return;
-
- uint32 team = player->GetTeam();
- uint32 security = player->GetSession()->GetSecurity();
- uint32 guid = player->GetGUIDLow();
- bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
- bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
-
- for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
- {
- PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
- if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
- {
- Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
-
- // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
- // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
- if( pFriend && pFriend->IsInWorld() &&
- ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
- ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
- (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) )))
- {
- pFriend->GetSession()->SendPacket(packet);
- }
- }
- }
-}
-
-PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
-{
- PlayerSocial *social = &m_socialMap[guid];
- social->SetPlayerGUID(guid);
-
- if(!result)
- return social;
-
- uint32 friend_guid = 0;
- uint32 flags = 0;
- std::string note = "";
-
- do
- {
- Field *fields = result->Fetch();
-
- friend_guid = fields[0].GetUInt32();
- flags = fields[1].GetUInt32();
- note = fields[2].GetCppString();
-
- social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
-
- // client limit
- if(social->m_playerSocialMap.size() >= 50)
- break;
- }
- while( result->NextRow() );
- delete result;
- return social;
-}
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "SocialMgr.h"
+#include "Policies/SingletonImp.h"
+#include "Database/DatabaseEnv.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Player.h"
+#include "ObjectMgr.h"
+#include "World.h"
+#include "Util.h"
+
+INSTANTIATE_SINGLETON_1( SocialMgr );
+
+PlayerSocial::PlayerSocial()
+{
+ m_playerGUID = 0;
+}
+
+PlayerSocial::~PlayerSocial()
+{
+ m_playerSocialMap.clear();
+}
+
+bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
+{
+ // client limit
+ if(m_playerSocialMap.size() >= 50)
+ return false;
+
+ uint32 flag = SOCIAL_FLAG_FRIEND;
+ if(ignore)
+ flag = SOCIAL_FLAG_IGNORED;
+
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ if(itr != m_playerSocialMap.end())
+ {
+ CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
+ m_playerSocialMap[friend_guid].Flags |= flag;
+ }
+ else
+ {
+ CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag);
+ FriendInfo fi;
+ fi.Flags |= flag;
+ m_playerSocialMap[friend_guid] = fi;
+ }
+ return true;
+}
+
+void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
+{
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ if(itr == m_playerSocialMap.end()) // not exist
+ return;
+
+ uint32 flag = SOCIAL_FLAG_FRIEND;
+ if(ignore)
+ flag = SOCIAL_FLAG_IGNORED;
+
+ itr->second.Flags &= ~flag;
+ if(itr->second.Flags == 0)
+ {
+ CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid);
+ m_playerSocialMap.erase(itr);
+ }
+ else
+ {
+ CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
+ }
+}
+
+void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
+{
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ if(itr == m_playerSocialMap.end()) // not exist
+ return;
+
+ utf8truncate(note,48); // DB and client size limitation
+
+ CharacterDatabase.escape_string(note);
+ CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
+ m_playerSocialMap[friend_guid].Note = note;
+}
+
+void PlayerSocial::SendSocialList()
+{
+ Player *plr = objmgr.GetPlayer(GetPlayerGUID());
+ if(!plr)
+ return;
+
+ uint32 size = m_playerSocialMap.size();
+
+ WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
+ data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
+ data << uint32(size); // friends count
+
+ for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
+ {
+ sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
+
+ data << uint64(itr->first); // player guid
+ data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
+ data << itr->second.Note; // string note
+ if(itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
+ {
+ data << uint8(itr->second.Status); // online/offline/etc?
+ if(itr->second.Status) // if online
+ {
+ data << uint32(itr->second.Area); // player area
+ data << uint32(itr->second.Level); // player level
+ data << uint32(itr->second.Class); // player class
+ }
+ }
+ }
+
+ plr->GetSession()->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");
+}
+
+bool PlayerSocial::HasFriend(uint32 friend_guid)
+{
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ if(itr != m_playerSocialMap.end())
+ return itr->second.Flags & SOCIAL_FLAG_FRIEND;
+ return false;
+}
+
+bool PlayerSocial::HasIgnore(uint32 ignore_guid)
+{
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
+ if(itr != m_playerSocialMap.end())
+ return itr->second.Flags & SOCIAL_FLAG_IGNORED;
+ return false;
+}
+
+SocialMgr::SocialMgr()
+{
+
+}
+
+SocialMgr::~SocialMgr()
+{
+
+}
+
+void SocialMgr::RemovePlayerSocial(uint32 guid)
+{
+ SocialMap::iterator itr = m_socialMap.find(guid);
+ if(itr != m_socialMap.end())
+ m_socialMap.erase(itr);
+}
+
+void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
+{
+ if(!player)
+ return;
+
+ Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
+
+ uint32 team = player->GetTeam();
+ uint32 security = player->GetSession()->GetSecurity();
+ bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
+ bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER;
+
+ PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
+ if(itr != player->GetSocial()->m_playerSocialMap.end())
+ friendInfo.Note = itr->second.Note;
+
+ // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
+ // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
+ if( pFriend && pFriend->GetName() &&
+ ( security > SEC_PLAYER ||
+ ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
+ ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) )))
+ {
+ friendInfo.Status = FRIEND_STATUS_ONLINE;
+ if(pFriend->isAFK())
+ friendInfo.Status = FRIEND_STATUS_AFK;
+ if(pFriend->isDND())
+ friendInfo.Status = FRIEND_STATUS_DND;
+ friendInfo.Area = pFriend->GetZoneId();
+ friendInfo.Level = pFriend->getLevel();
+ friendInfo.Class = pFriend->getClass();
+ }
+ else
+ {
+ friendInfo.Status = FRIEND_STATUS_OFFLINE;
+ friendInfo.Area = 0;
+ friendInfo.Level = 0;
+ friendInfo.Class = 0;
+ }
+}
+
+void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
+{
+ data->Initialize(SMSG_FRIEND_STATUS, 5);
+ *data << uint8(result);
+ *data << uint64(guid);
+}
+
+void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast)
+{
+ FriendInfo fi;
+
+ WorldPacket data;
+ MakeFriendStatusPacket(result, friend_guid, &data);
+ GetFriendInfo(player, friend_guid, fi);
+ switch(result)
+ {
+ case FRIEND_ADDED_OFFLINE:
+ case FRIEND_ADDED_ONLINE:
+ data << fi.Note;
+ break;
+ }
+
+ switch(result)
+ {
+ case FRIEND_ADDED_ONLINE:
+ case FRIEND_ONLINE:
+ data << uint8(fi.Status);
+ data << uint32(fi.Area);
+ data << uint32(fi.Level);
+ data << uint32(fi.Class);
+ break;
+ }
+
+ if(broadcast)
+ BroadcastToFriendListers(player, &data);
+ else
+ player->GetSession()->SendPacket(&data);
+}
+
+void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
+{
+ if(!player)
+ return;
+
+ uint32 team = player->GetTeam();
+ uint32 security = player->GetSession()->GetSecurity();
+ uint32 guid = player->GetGUIDLow();
+ bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
+ bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
+
+ for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
+ {
+ PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
+ if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
+ {
+ Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+
+ // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
+ // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
+ if( pFriend && pFriend->IsInWorld() &&
+ ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
+ ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
+ (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) )))
+ {
+ pFriend->GetSession()->SendPacket(packet);
+ }
+ }
+ }
+}
+
+PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
+{
+ PlayerSocial *social = &m_socialMap[guid];
+ social->SetPlayerGUID(guid);
+
+ if(!result)
+ return social;
+
+ uint32 friend_guid = 0;
+ uint32 flags = 0;
+ std::string note = "";
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ friend_guid = fields[0].GetUInt32();
+ flags = fields[1].GetUInt32();
+ note = fields[2].GetCppString();
+
+ social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
+
+ // client limit
+ if(social->m_playerSocialMap.size() >= 50)
+ break;
+ }
+ while( result->NextRow() );
+ delete result;
+ return social;
+}