diff options
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 36 |
1 files changed, 27 insertions, 9 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 858b6038ba8..b57b2f3ff5f 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -624,15 +624,19 @@ void Spell::prepareDataForTriggerSystem() // Ņan spell trigger another or not ( m_canTrigger ) // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim) //========================================================================================== - // Fill flag can spell trigger or not - if (!m_IsTriggeredSpell) + // TODO: possible exist spell attribute for this + m_canTrigger = false; + + if (m_CastItem) + m_canTrigger = false; // Do not trigger from item cast spell + else if (!m_IsTriggeredSpell) m_canTrigger = true; // Normal cast - can trigger else if (!m_triggeredByAuraSpell) m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger - else // Exceptions (some periodic triggers) + + if (!m_canTrigger) // Exceptions (some periodic triggers) { - m_canTrigger = false; // Triggered spells can`t trigger another switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it @@ -644,17 +648,17 @@ void Spell::prepareDataForTriggerSystem() case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it if (m_spellInfo->SpellFamilyFlags & 0x0001800000000000LL) m_canTrigger = true; break; - case SPELLFAMILY_HUNTER: // Hunter Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect - if (m_spellInfo->SpellFamilyFlags & 0x0000200000000014LL) m_canTrigger = true; + case SPELLFAMILY_ROGUE: // For poisons need do it + if (m_spellInfo->SpellFamilyFlags & 0x000000101001E000LL) m_canTrigger = true; + break; + case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect + if (m_spellInfo->SpellFamilyFlags & 0x0100200000000014LL) m_canTrigger = true; break; case SPELLFAMILY_PALADIN: // For Holy Shock triggers need do it if (m_spellInfo->SpellFamilyFlags & 0x0001000000200000LL) m_canTrigger = true; break; } } - // Do not trigger from item cast spell - if (m_CastItem) - m_canTrigger = false; // Get data for type of attack and fill base info for trigger switch (m_spellInfo->DmgClass) @@ -3626,6 +3630,20 @@ uint8 Spell::CanCast(bool strict) } } } + else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster + { + // Additional check for some spells + // If 0 spell effect empty - client not send target data (need use selection) + // TODO: check it on next client version + if (m_targets.m_targetMask == TARGET_FLAG_SELF && + m_spellInfo->Effect[0] == 0 && m_spellInfo->EffectImplicitTargetA[1] != TARGET_SELF) + { + if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection())) + m_targets.setUnitTarget(target); + else + return SPELL_FAILED_BAD_TARGETS; + } + } // check pet presents for(int j=0;j<3;j++) |
