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-rw-r--r--src/game/Spell.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 4fdd26c806f..49b957c05bf 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1601,7 +1601,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
AddUnitTarget(m_caster, i);
float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
- float dis = rand_norm() * (max_dis - min_dis) + min_dis;
+ float dis = m_caster->GetMap()->rand_norm() * (max_dis - min_dis) + min_dis;
float x, y, z;
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis);
m_targets.setDestination(x, y, z);
@@ -1729,7 +1729,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
if(dist < objSize)
dist = objSize;
else if(cur == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * rand_norm();
+ dist = objSize + (dist - objSize) * m_caster->GetMap()->rand_norm();
switch(cur)
{
@@ -1773,7 +1773,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
if(dist < objSize)
dist = objSize;
else if(cur == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * rand_norm();
+ dist = objSize + (dist - objSize) * m_caster->GetMap()->rand_norm();
switch(cur)
{
@@ -1785,7 +1785,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break;
case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break;
case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
- default: angle = rand_norm()*2*M_PI; break;
+ default: angle = m_caster->GetMap()->rand_norm()*2*M_PI; break;
}
target->GetGroundPointAroundUnit(x, y, z, dist, angle);
@@ -1818,13 +1818,13 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break;
case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break;
case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
- default: angle = rand_norm()*2*M_PI; break;
+ default: angle = m_caster->GetMap()->rand_norm()*2*M_PI; break;
}
float dist, x, y, z;
dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (cur == TARGET_DEST_DEST_RANDOM)
- dist *= rand_norm();
+ dist *= m_caster->GetMap()->rand_norm();
x = m_targets.m_destX;
y = m_targets.m_destY;
@@ -3262,7 +3262,7 @@ void Spell::TakePower()
if(hit)
m_caster->ModifyPower(powerType, -m_powerCost);
else
- m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4));
+ m_caster->ModifyPower(powerType, -m_caster->GetMap()->irand(0, m_powerCost/4));
// Set the five second timer
if (powerType == POWER_MANA && m_powerCost > 0)
@@ -3875,7 +3875,7 @@ uint8 Spell::CanCast(bool strict)
// chance for fail at orange skinning attempt
if( (m_selfContainer && (*m_selfContainer) == this) &&
skillValue < sWorld.GetConfigMaxSkillValue() &&
- (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
+ (ReqValue < 0 ? 0 : ReqValue) > m_caster->GetMap()->irand(skillValue-25, skillValue+37) )
return SPELL_FAILED_TRY_AGAIN;
break;
@@ -4013,7 +4013,7 @@ uint8 Spell::CanCast(bool strict)
return SPELL_FAILED_LOW_CASTLEVEL;
// chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
- if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
+ if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > m_caster->GetMap()->irand(SkillValue-25, SkillValue+37))
return SPELL_FAILED_TRY_AGAIN;
break;