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-rw-r--r--src/game/Spell.cpp74
1 files changed, 70 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3ede2fe4f53..832b6694d32 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2641,6 +2641,68 @@ void Spell::finish(bool ok)
m_caster->resetAttackTimer(RANGED_ATTACK);
}
+ // Post effects apply on spell targets in some spells
+ if(!m_UniqueTargetInfo.empty())
+ {
+ uint32 spellId = 0;
+ switch(m_spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
+ spellId = 11196; // Recently Bandaged
+ else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20) // Blood Fury (Racial)
+ spellId = 23230; // Blood Fury - Healing Reduction
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ if (m_spellInfo->SpellFamilyFlags&0x0000008000000000LL) // Ice Block
+ spellId = 41425; // Hypothermia
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
+ m_spellInfo->SpellIconID == 566) // Power Word: Shield
+ spellId = 6788; // Weakened Soul
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ if (m_spellInfo->SpellFamilyFlags&0x0000000000400080LL) // Divine Shield, Divine Protection or Hand of Protection
+ spellId = 25771; // Forbearance
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ if (m_spellInfo->Id == 2825) // Bloodlust
+ spellId = 57724; // Sated
+ else if (m_spellInfo->Id == 32182) // Heroism
+ spellId = 57723; // Exhaustion
+ break;
+ }
+ default:
+ break;
+ }
+ if (spellId)
+ {
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ {
+ Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ if (unit)
+ {
+// TODO: fix me use cast spell (now post spell can immune by this spell)
+// m_caster->CastSpell(unit, spellId, true, m_CastItem);
+ SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(spellId);
+ if (!AdditionalSpellInfo)
+ continue;
+ Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, &m_currentBasePoints[0], unit, m_caster, m_CastItem);
+ unit->AddAura(AdditionalAura);
+ }
+ }
+ }
+ }
// call triggered spell only at successful cast (after clear combo points -> for add some if need)
if(!m_TriggerSpells.empty())
TriggerSpell();
@@ -3790,16 +3852,14 @@ uint8 Spell::CanCast(bool strict)
}
}*/
- if(!m_triggeredByAuraSpell)
+ if(!m_IsTriggeredSpell)
+ {
if(uint8 castResult = CheckRange(strict))
return castResult;
- if(!m_IsTriggeredSpell)
- {
if(uint8 castResult = CheckPower())
return castResult;
- //if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
if(uint8 castResult = CheckCasterAuras())
return castResult;
}
@@ -5230,6 +5290,12 @@ bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase )
return false;
}
+ // Check Aura spell req (need for AoE spells)
+ if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
+ return false;
+ if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
+ return false;
+
// Check targets for not_selectable unit flag and remove
// A player can cast spells on his pet (or other controlled unit) though in any state
if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())