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-rw-r--r--src/game/Spell.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 859c872d24f..33dd018a833 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -985,7 +985,7 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
if (dist < 5.0f) dist = 5.0f;
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
- if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
+ if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
m_delayMoment = target.timeDelay;
}
else
@@ -1035,7 +1035,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Get mask of effects for target
uint32 mask = target->effectMask;
- Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
+ Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
if (!unit)
return;
@@ -1071,7 +1071,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
Unit * spellHitTarget = NULL;
- if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
spellHitTarget = unit;
else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
{
@@ -1435,7 +1435,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
}
// spells with this flag can trigger only if not selfcast (eviscerate for example)
- if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
+ if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit == m_caster)))
{
int _duration=0;
for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
@@ -1447,7 +1447,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
m_caster->CastSpell(unit, i->first, true);
sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
}
- if (GetSpellDuration(i->first)==-1)
+ if (GetSpellDuration(i->first) == -1)
{
if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
{
@@ -1720,7 +1720,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
case SPELL_TARGETS_ENTRY:
{
SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if (bounds.first==bounds.second)
+ if (bounds.first == bounds.second)
{
sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
if (IsPositiveSpell(m_spellInfo->Id))
@@ -3379,7 +3379,7 @@ void Spell::finish(bool ok)
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell);
- if (spellInfo && spellInfo->SpellIconID==2056)
+ if (spellInfo && spellInfo->SpellIconID == 2056)
{
sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
m_caster->setDeathState(JUST_DIED);
@@ -3740,7 +3740,7 @@ void Spell::WriteAmmoToPacket(WorldPacket * data)
{
if (ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
{
- if (itemEntry->Class==ITEM_CLASS_WEAPON)
+ if (itemEntry->Class == ITEM_CLASS_WEAPON)
{
switch(itemEntry->SubClass)
{
@@ -4088,7 +4088,7 @@ void Spell::TakeCastItem()
m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true);
// prevent crash at access to deleted m_targets.getItemTarget
- if (m_CastItem==m_targets.getItemTarget())
+ if (m_CastItem == m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;
@@ -4161,12 +4161,12 @@ void Spell::TakeAmmo()
Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
// wands don't have ammo
- if (!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
+ if (!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
return;
if (pItem->GetProto()->InventoryType == INVTYPE_THROWN)
{
- if (pItem->GetMaxStackCount()==1)
+ if (pItem->GetMaxStackCount() == 1)
{
// decrease durability for non-stackable throw weapon
m_caster->ToPlayer()->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
@@ -4462,7 +4462,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if ((*j)->IsAffectedOnSpell(m_spellInfo))
{
- if ((*j)->GetMiscValue()==1)
+ if ((*j)->GetMiscValue() == 1)
{
reqCombat=false;
break;
@@ -4730,7 +4730,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
- if (lower==upper)
+ if (lower == upper)
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
@@ -5130,7 +5130,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetPetGUID()) //let warlock do a replacement summon
{
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
{
if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
if (Pet* pet = m_caster->ToPlayer()->GetPet())
@@ -5463,7 +5463,7 @@ SpellCastResult Spell::CheckCasterAuras() const
dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
}
//immune movement impairment and loss of control
- if (m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
+ if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752)
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
@@ -5522,9 +5522,9 @@ SpellCastResult Spell::CheckCasterAuras() const
case SPELL_AURA_MOD_SILENCE:
case SPELL_AURA_MOD_PACIFY:
case SPELL_AURA_MOD_PACIFY_SILENCE:
- if (m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
+ if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
return SPELL_FAILED_PACIFIED;
- else if (m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
+ else if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
return SPELL_FAILED_SILENCED;
break;
default: break;
@@ -6252,7 +6252,7 @@ bool Spell::CheckTargetCreatureType(Unit* target) const
uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
- if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
{
// not allow cast at player
if (target->GetTypeId() == TYPEID_PLAYER)
@@ -6610,7 +6610,7 @@ void Spell::CalculateDamageDoneForAllTargets()
if (!mask)
continue;
- Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
+ Unit* unit = m_caster->GetGUID() == target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
if (!unit) // || !unit->isAlive()) do we need to check alive here?
continue;
@@ -6636,7 +6636,7 @@ void Spell::CalculateDamageDoneForAllTargets()
}
}
- if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ if (target.missCondition == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
{
target.damage += CalculateDamageDone(unit, mask, multiplier);
target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
@@ -6726,7 +6726,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
{
// check key item (many fit cases can be)
case LOCK_KEY_ITEM:
- if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
+ if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j])
return SPELL_CAST_OK;
reqKey = true;
break;
@@ -6944,16 +6944,16 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if (Target && (raid || subgroup==Target->GetSubGroup())
+ if (Target && (raid || subgroup == Target->GetSubGroup())
&& !m_caster->IsHostileTo(Target))
{
- if (Target==m_caster && withcaster ||
+ if (Target == m_caster && withcaster ||
Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
TagUnitMap.push_back(Target);
if (withPets)
if (Pet* pet = Target->GetPet())
- if (pet==m_caster && withcaster ||
+ if (pet == m_caster && withcaster ||
pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}
@@ -6962,13 +6962,13 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad
else
{
Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
- if (ownerOrSelf==m_caster && withcaster ||
+ if (ownerOrSelf == m_caster && withcaster ||
ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
TagUnitMap.push_back(ownerOrSelf);
if (withPets)
if (Guardian* pet = ownerOrSelf->GetGuardianPet())
- if (pet==m_caster && withcaster ||
+ if (pet == m_caster && withcaster ||
pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}