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-rw-r--r--src/game/Spell.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 88e815352e1..844ec844366 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4196,15 +4196,19 @@ void Spell::TriggerSpell()
SpellCastResult Spell::CheckCast(bool strict)
{
// check cooldowns to prevent cheating
- if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
+ if(m_caster->GetTypeId()==TYPEID_PLAYER)
{
//can cast triggered (by aura only?) spells while have this flag
if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
return SPELL_FAILED_SPELL_IN_PROGRESS;
- if(m_triggeredByAuraSpell)
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_NOT_READY;
+
+ if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
+ {
+ if(m_triggeredByAuraSpell)
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_NOT_READY;
+ }
}
// only allow triggered spells if at an ended battleground