diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 402 |
1 files changed, 323 insertions, 79 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index ffac28c7c58..3061ad3f5fb 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -237,7 +237,7 @@ void SpellCastTargets::write ( WorldPacket * data ) { *data << uint32(m_targetMask); - if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) + if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) { if(m_targetMask & TARGET_FLAG_UNIT) { @@ -357,6 +357,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi gameObjTarget = NULL; focusObject = NULL; m_cast_count = 0; + m_glyphIndex = 0; m_triggeredByAuraSpell = NULL; //Auto Shot & Shoot @@ -365,6 +366,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi else m_autoRepeat = false; + m_runesState = 0; m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. m_timer = 0; // will set to castime in prepare @@ -502,6 +504,8 @@ void Spell::FillTargetMap() case SPELL_EFFECT_TRIGGER_SPELL: //case SPELL_EFFECT_TRIGGER_MISSILE: ?? case SPELL_EFFECT_SKILL_STEP: + case SPELL_EFFECT_PROFICIENCY: + case SPELL_EFFECT_SUMMON_OBJECT_WILD: case SPELL_EFFECT_SELF_RESURRECT: case SPELL_EFFECT_REPUTATION: if(m_targets.getUnitTarget()) @@ -533,6 +537,7 @@ void Spell::FillTargetMap() break; case SPELL_EFFECT_SUMMON_CHANGE_ITEM: case SPELL_EFFECT_ADD_FARSIGHT: + case SPELL_EFFECT_APPLY_GLYPH: case SPELL_EFFECT_STUCK: case SPELL_EFFECT_DESTROY_ALL_TOTEMS: tmpUnitMap.push_back(m_caster); @@ -546,6 +551,7 @@ void Spell::FillTargetMap() case SPELL_EFFECT_DISENCHANT: case SPELL_EFFECT_FEED_PET: case SPELL_EFFECT_PROSPECTING: + case SPELL_EFFECT_MILLING: if(m_targets.getItemTarget()) AddItemTarget(m_targets.getItemTarget(), i); break; @@ -1110,6 +1116,17 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) return; } + if (unit->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id); + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); + } + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); + } + if( m_caster != unit ) { if( !m_caster->IsFriendlyTo(unit) ) @@ -1320,6 +1337,16 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, f if(!pUnitTarget) return; + // Get spell max affected targets + /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; + Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m) + { + if (!(*m)->isAffectedOnSpell(m_spellInfo)) + continue; + unMaxTargets+=(*m)->GetModifier()->m_amount; + }*/ + //FIXME: This very like horrible hack and wrong for most spells if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; @@ -2226,6 +2253,14 @@ void Spell::cast(bool skipCheck) // set to real guid to be sent later to the client m_targets.updateTradeSlotItem(); + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + if (m_CastItem) + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); + + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); + } + // CAST SPELL SendSpellCooldown(); @@ -2668,7 +2703,7 @@ void Spell::finish(bool ok) { SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); uint32 auraSpellIdx = (*i)->GetEffIndex(); - if (IsAffectedBy(auraSpellInfo, auraSpellIdx)) + if (IsAffectedByAura((*i))) { for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) if( ihit->effectMask & (1<<auraSpellIdx) ) @@ -2724,9 +2759,9 @@ void Spell::SendCastResult(uint8 result) if(result != 0) { WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); + data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) data << uint32(m_spellInfo->Id); data << uint8(result); // problem - data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) switch (result) { case SPELL_FAILED_REQUIRES_SPELL_FOCUS: @@ -2767,18 +2802,11 @@ void Spell::SendCastResult(uint8 result) case SPELL_FAILED_EQUIPPED_ITEM_CLASS: data << uint32(m_spellInfo->EquippedItemClass); data << uint32(m_spellInfo->EquippedItemSubClassMask); - data << uint32(m_spellInfo->EquippedItemInventoryTypeMask); + //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask); break; } ((Player*)m_caster)->GetSession()->SendPacket(&data); } - else - { - WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO, (8+4)); - data.append(m_caster->GetPackGUID()); - data << uint32(m_spellInfo->Id); - ((Player*)m_caster)->GetSession()->SendPacket(&data); - } } void Spell::SendSpellStart() @@ -2792,6 +2820,9 @@ void Spell::SendSpellStart() if(IsRangedSpell()) castFlags |= CAST_FLAG_AMMO; + if(m_spellInfo->runeCostID) + castFlags |= CAST_FLAG_UNKNOWN10; + Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); @@ -2801,14 +2832,32 @@ void Spell::SendSpellStart() data.append(m_caster->GetPackGUID()); data.append(m_caster->GetPackGUID()); - data << uint32(m_spellInfo->Id); - data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) - data << uint16(castFlags); - data << uint32(m_timer); + data << uint8(m_cast_count); // pending spell cast? + data << uint32(m_spellInfo->Id); // spellId + data << uint32(castFlags); // cast flags + data << uint32(m_timer); // delay? m_targets.write(&data); - if( castFlags & CAST_FLAG_AMMO ) + if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power? + data << uint32(0); + + if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list + { + uint8 v1 = 0;//m_runesState; + uint8 v2 = 0;//((Player*)m_caster)->GetRunesState(); + data << uint8(v1); // runes state before + data << uint8(v2); // runes state after + for(uint8 i = 0; i < MAX_RUNES; ++i) + { + uint8 m = (1 << i); + if(m & v1) // usable before... + if(!(m & v2)) // ...but on cooldown now... + data << uint8(0); // some unknown byte (time?) + } + } + + if ( castFlags & CAST_FLAG_AMMO ) WriteAmmoToPacket(&data); m_caster->SendMessageToSet(&data, true); @@ -2828,6 +2877,13 @@ void Spell::SendSpellGo() if(IsRangedSpell()) castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual + if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID) + { + castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START + castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible + castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list + } + WorldPacket data(SMSG_SPELL_GO, 50); // guess size if(m_CastItem) data.append(m_CastItem->GetPackGUID()); @@ -2835,17 +2891,53 @@ void Spell::SendSpellGo() data.append(m_caster->GetPackGUID()); data.append(m_caster->GetPackGUID()); - data << uint32(m_spellInfo->Id); - data << uint16(castFlags); + data << uint8(m_cast_count); // pending spell cast? + data << uint32(m_spellInfo->Id); // spellId + data << uint32(castFlags); // cast flags data << uint32(getMSTime()); // timestamp WriteSpellGoTargets(&data); m_targets.write(&data); - if( castFlags & CAST_FLAG_AMMO ) + if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power? + data << uint32(0); + + if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list + { + uint8 v1 = m_runesState; + uint8 v2 = ((Player*)m_caster)->GetRunesState(); + data << uint8(v1); // runes state before + data << uint8(v2); // runes state after + for(uint8 i = 0; i < MAX_RUNES; ++i) + { + uint8 m = (1 << i); + if(m & v1) // usable before... + if(!(m & v2)) // ...but on cooldown now... + data << uint8(0); // some unknown byte (time?) + } + } + + if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk + { + data << float(0); + data << uint32(0); + } + + if ( castFlags & CAST_FLAG_AMMO ) WriteAmmoToPacket(&data); + if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk + { + data << uint32(0); + data << uint32(0); + } + + if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + data << uint8(0); + } + m_caster->SendMessageToSet(&data, true); } @@ -2973,30 +3065,19 @@ void Spell::SendLogExecute() data << uint8(0); break; case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_157: data << uint32(m_spellInfo->EffectItemType[0]); break; case SPELL_EFFECT_SUMMON: - case SPELL_EFFECT_SUMMON_WILD: - case SPELL_EFFECT_SUMMON_GUARDIAN: case SPELL_EFFECT_TRANS_DOOR: case SPELL_EFFECT_SUMMON_PET: - case SPELL_EFFECT_SUMMON_POSSESSED: - case SPELL_EFFECT_SUMMON_TOTEM: case SPELL_EFFECT_SUMMON_OBJECT_WILD: case SPELL_EFFECT_CREATE_HOUSE: case SPELL_EFFECT_DUEL: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: - case SPELL_EFFECT_SUMMON_PHANTASM: - case SPELL_EFFECT_SUMMON_CRITTER: case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: - case SPELL_EFFECT_SUMMON_DEMON: - case SPELL_EFFECT_150: if(Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); else if(m_targets.getItemTargetGUID()) @@ -3015,6 +3096,13 @@ void Spell::SendLogExecute() else data << uint8(0); break; + case SPELL_EFFECT_RESURRECT: + case SPELL_EFFECT_RESURRECT_NEW: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + break; default: return; } @@ -3028,13 +3116,16 @@ void Spell::SendInterrupted(uint8 result) { WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); data.append(m_caster->GetPackGUID()); - data << m_spellInfo->Id; - data << result; + data << uint8(m_cast_count); + data << uint32(m_spellInfo->Id); + data << uint8(result); m_caster->SendMessageToSet(&data, true); data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); data.append(m_caster->GetPackGUID()); - data << m_spellInfo->Id; + data << uint8(m_cast_count); + data << uint32(m_spellInfo->Id); + data << uint8(result); m_caster->SendMessageToSet(&data, true); } @@ -3102,10 +3193,19 @@ void Spell::SendChannelStart(uint32 duration) void Spell::SendResurrectRequest(Player* target) { - WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+2+4)); - data << m_caster->GetGUID(); - data << uint32(1) << uint16(0) << uint32(1); + // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example + // However, the packet structure differs slightly + + const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()); + + WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1)); + data << uint64(m_caster->GetGUID()); + data << uint32(strlen(sentName)+1); + data << sentName; + data << uint8(0); + + data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1); target->GetSession()->SendPacket(&data); } @@ -3202,6 +3302,12 @@ void Spell::TakePower() Powers powerType = Powers(m_spellInfo->powerType); + if(powerType == POWER_RUNE) + { + TakeRunePower(); + return; + } + m_caster->ModifyPower(powerType, -(int32)m_powerCost); // Set the five second timer @@ -3209,6 +3315,116 @@ void Spell::TakePower() m_caster->SetLastManaUse(getMSTime()); } +uint8 Spell::CheckRuneCost(uint32 runeCostID) +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return 0; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return 0; + + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID); + + if(!src) + return 0; + + if(src->NoRuneCost()) + return 0; + + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + + for(uint32 i = 0; i < RUNE_DEATH; ++i) + { + runeCost[i] = src->RuneCost[i]; + } + + runeCost[RUNE_DEATH] = 0; // calculated later + + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + uint8 rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + { + runeCost[rune]--; + } + } + + for(uint32 i = 0; i < RUNE_DEATH; ++i) + { + if(runeCost[i] > 0) + { + runeCost[RUNE_DEATH] += runeCost[i]; + } + } + + if(runeCost[RUNE_DEATH] > 0) + return SPELL_FAILED_NO_POWER; // not sure if result code is correct + + return 0; +} + +void Spell::TakeRunePower() +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return; + + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); + + if(!src || (src->NoRuneCost() && src->NoRunicPowerGain())) + return; + + m_runesState = plr->GetRunesState(); // store previous state + + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + + for(uint32 i = 0; i < RUNE_DEATH; ++i) + { + runeCost[i] = src->RuneCost[i]; + } + + runeCost[RUNE_DEATH] = 0; // calculated later + + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + uint8 rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + { + plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec + runeCost[rune]--; + } + } + + runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; + + if(runeCost[RUNE_DEATH] > 0) + { + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + uint8 rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) + { + plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec + runeCost[rune]--; + plr->ConvertRune(i, plr->GetBaseRune(i)); + if(runeCost[RUNE_DEATH] == 0) + break; + } + } + } + + // you can gain some runic power when use runes + float rp = src->runePowerGain;; + rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME); + plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp); +} + void Spell::TakeReagents() { if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. @@ -3217,11 +3433,9 @@ void Spell::TakeReagents() if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && - m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)) - return; - Player* p_caster = (Player*)m_caster; + if (p_caster->CanNoReagentCast(m_spellInfo)) + return; for(uint32 x=0;x<8;x++) { @@ -3344,12 +3558,25 @@ uint8 Spell::CanCast(bool strict) // for now, ignore triggered spells if( strict && !m_IsTriggeredSpell) { - // Cannot be used in this stance/form - if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form)) - return shapeError; + bool checkForm = true; + // Ignore form req aura + Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); + for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->isAffectedOnSpell(m_spellInfo)) + continue; + checkForm = false; + break; + } + if (checkForm) + { + // Cannot be used in this stance/form + if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form)) + return shapeError; - if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) - return SPELL_FAILED_ONLY_STEALTHED; + if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) + return SPELL_FAILED_ONLY_STEALTHED; + } } // caster state requirements @@ -3686,7 +3913,7 @@ uint8 Spell::CanCast(bool strict) case SPELL_EFFECT_SCHOOL_DAMAGE: { // Hammer of Wrath - if(m_spellInfo->SpellVisual == 7250) + if(m_spellInfo->SpellVisual[0] == 7250) { if (!m_targets.getUnitTarget()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; @@ -3711,15 +3938,9 @@ uint8 Spell::CanCast(bool strict) if(!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; - if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id)) - return SPELL_FAILED_TOO_MANY_SKILLS; - if(m_spellInfo->spellLevel > pet->getLevel()) return SPELL_FAILED_LOWLEVEL; - if(!pet->HasTPForSpell(learn_spellproto->Id)) - return SPELL_FAILED_TRAINING_POINTS; - break; } case SPELL_EFFECT_LEARN_PET_SPELL: @@ -3734,15 +3955,9 @@ uint8 Spell::CanCast(bool strict) if(!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; - if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id)) - return SPELL_FAILED_TOO_MANY_SKILLS; - if(m_spellInfo->spellLevel > pet->getLevel()) return SPELL_FAILED_LOWLEVEL; - if(!pet->HasTPForSpell(learn_spellproto->Id)) - return SPELL_FAILED_TRAINING_POINTS; - break; } case SPELL_EFFECT_FEED_PET: @@ -3845,27 +4060,27 @@ uint8 Spell::CanCast(bool strict) { // check for lock - key pair (checked by client also, just prevent cheating bool ok_key = false; - for(int it = 0; it < 5; ++it) + for(int it = 0; it < 8; ++it) { - switch(lockInfo->keytype[it]) + switch(lockInfo->Type[it]) { case LOCK_KEY_NONE: break; case LOCK_KEY_ITEM: { - if(lockInfo->key[it]) + if(lockInfo->Index[it]) { - if(m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it]) + if(m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it]) ok_key =true; break; } } case LOCK_KEY_SKILL: { - if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->key[it]) + if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->Index[it]) break; - switch(lockInfo->key[it]) + switch(lockInfo->Index[it]) { case LOCKTYPE_HERBALISM: if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM)) @@ -3922,9 +4137,9 @@ uint8 Spell::CanCast(bool strict) { // check for lock - key pair bool ok = false; - for(int it = 0; it < 5; ++it) + for(int it = 0; it < 8; ++it) { - if(lockInfo->keytype[it]==LOCK_KEY_ITEM && lockInfo->key[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it]) + if(lockInfo->Type[it]==LOCK_KEY_ITEM && lockInfo->Index[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it]) { // if so, we're good to go ok = true; @@ -3935,9 +4150,9 @@ uint8 Spell::CanCast(bool strict) break; if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK) - ReqValue = lockInfo->requiredlockskill; + ReqValue = lockInfo->Skill[1]; else - ReqValue = lockInfo->requiredminingskill; + ReqValue = lockInfo->Skill[0]; } // skill doesn't meet the required value @@ -3986,7 +4201,6 @@ uint8 Spell::CanCast(bool strict) } // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN. // These won't show up in m_caster->GetPetGUID() - case SPELL_EFFECT_SUMMON_POSSESSED: case SPELL_EFFECT_SUMMON_PHANTASM: case SPELL_EFFECT_SUMMON_DEMON: { @@ -4143,7 +4357,7 @@ uint8 Spell::CanCast(bool strict) if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || - form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN ) + form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS ) return SPELL_FAILED_NOT_SHAPESHIFT; break; @@ -4165,8 +4379,8 @@ uint8 Spell::CanCast(bool strict) // not allow cast fly spells at old maps by players (all spells is self target) if(m_caster->GetTypeId()==TYPEID_PLAYER) { - if( !((Player*)m_caster)->isGameMaster() && - GetVirtualMapForMapAndZone(m_caster->GetMapId(),m_caster->GetZoneId()) != 530) + uint32 v_map = GetVirtualMapForMapAndZone(m_caster->GetMapId(), m_caster->GetZoneId()); + if( !((Player*)m_caster)->isGameMaster() && v_map != 530 && !(v_map == 571 && ((Player*)m_caster)->HasSpell(54197))) return SPELL_FAILED_NOT_HERE; } @@ -4481,9 +4695,12 @@ int32 Spell::CalculatePowerCost() case POWER_FOCUS: case POWER_ENERGY: case POWER_HAPPINESS: - // case POWER_RUNES: powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100; break; + case POWER_RUNE: + case POWER_RUNIC_POWER: + sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!"); + break; default: sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id); return 0; @@ -4528,6 +4745,11 @@ uint8 Spell::CheckPower() sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType); return SPELL_FAILED_UNKNOWN; } + + uint8 failReason = CheckRuneCost(m_spellInfo->runeCostID); + if(failReason) + return failReason; + // Check power amount Powers powerType = Powers(m_spellInfo->powerType); if(m_caster->GetPower(powerType) < m_powerCost) @@ -4655,8 +4877,7 @@ uint8 Spell::CheckItems() focusObject = ok; // game object found in range } - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && - m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))) + if (!p_caster->CanNoReagentCast(m_spellInfo)) { for(uint32 i=0;i<8;i++) { @@ -4824,13 +5045,36 @@ uint8 Spell::CheckItems() return SPELL_FAILED_LOW_CASTLEVEL; //make sure the player has the required ores in inventory if(m_targets.getItemTarget()->GetCount() < 5) - return SPELL_FAILED_PROSPECT_NEED_MORE; + return SPELL_FAILED_NEED_MORE_ITEMS; if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) return SPELL_FAILED_CANT_BE_PROSPECTED; break; } + case SPELL_EFFECT_MILLING: + { + if(!m_targets.getItemTarget()) + return SPELL_FAILED_CANT_BE_MILLED; + //ensure item is a millable herb + if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) + return SPELL_FAILED_CANT_BE_MILLED; + //prevent milling in trade slot + if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + return SPELL_FAILED_CANT_BE_MILLED; + //Check for enough skill in inscription + uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; + if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION)) + return SPELL_FAILED_LOW_CASTLEVEL; + //make sure the player has the required herbs in inventory + if(m_targets.getItemTarget()->GetCount() < 5) + return SPELL_FAILED_NEED_MORE_ITEMS; + + if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) + return SPELL_FAILED_CANT_BE_MILLED; + + break; + } case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: { @@ -5003,9 +5247,9 @@ void Spell::UpdatePointers() m_targets.Update(m_caster); } -bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId) +bool Spell::IsAffectedByAura(Aura *aura) { - return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]); + return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod()); } bool Spell::CheckTargetCreatureType(Unit* target) const |