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Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 6935 |
1 files changed, 0 insertions, 6935 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp deleted file mode 100644 index 5016e5ebc2b..00000000000 --- a/src/game/Spell.cpp +++ /dev/null @@ -1,6935 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "Opcodes.h" -#include "Log.h" -#include "UpdateMask.h" -#include "World.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Player.h" -#include "Pet.h" -#include "Unit.h" -#include "Totem.h" -#include "Spell.h" -#include "DynamicObject.h" -#include "Group.h" -#include "UpdateData.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "CellImpl.h" -#include "Policies/SingletonImp.h" -#include "SharedDefines.h" -#include "LootMgr.h" -#include "VMapFactory.h" -#include "BattleGround.h" -#include "Util.h" -#include "TemporarySummon.h" -#include "Vehicle.h" -#include "SpellAuraEffects.h" -#include "ScriptMgr.h" -#include "ConditionMgr.h" - -#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) - -extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; - -bool IsQuestTameSpell(uint32 spellId) -{ - SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); - if (!spellproto) return false; - - return spellproto->Effect[0] == SPELL_EFFECT_THREAT - && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY; -} - -SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0) -{ - m_unitTarget = NULL; - m_itemTarget = NULL; - m_GOTarget = NULL; - - m_unitTargetGUID = 0; - m_GOTargetGUID = 0; - m_CorpseTargetGUID = 0; - m_itemTargetGUID = 0; - m_itemTargetEntry = 0; - - m_srcPos.Relocate(0,0,0,0); - m_dstPos.Relocate(0,0,0,0); - m_strTarget = ""; - m_targetMask = 0; - m_intTargetFlags = 0; -} - -SpellCastTargets::~SpellCastTargets() -{ -} - -void SpellCastTargets::setUnitTarget(Unit *target) -{ - if (!target) - return; - - m_unitTarget = target; - m_unitTargetGUID = target->GetGUID(); - m_intTargetFlags |= FLAG_INT_UNIT; -} - -void SpellCastTargets::setSrc(float x, float y, float z) -{ - m_srcPos.Relocate(x, y, z); - m_intTargetFlags |= FLAG_INT_SRC_LOC; -} - -void SpellCastTargets::setSrc(Position *pos) -{ - if (pos) - { - m_srcPos.Relocate(pos); - m_intTargetFlags |= FLAG_INT_SRC_LOC; - } -} - -void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId) -{ - m_dstPos.Relocate(x, y, z, orientation); - m_intTargetFlags |= FLAG_INT_DST_LOC; - if (mapId != MAPID_INVALID) - m_dstPos.m_mapId = mapId; -} - -void SpellCastTargets::setDst(Position *pos) -{ - if (pos) - { - m_dstPos.Relocate(pos); - m_intTargetFlags |= FLAG_INT_DST_LOC; - } -} - -void SpellCastTargets::setGOTarget(GameObject *target) -{ - m_GOTarget = target; - m_GOTargetGUID = target->GetGUID(); - m_intTargetFlags |= FLAG_INT_OBJECT; -} - -void SpellCastTargets::setItemTarget(Item* item) -{ - if (!item) - return; - - m_itemTarget = item; - m_itemTargetGUID = item->GetGUID(); - m_itemTargetEntry = item->GetEntry(); - m_targetMask |= TARGET_FLAG_ITEM; -} - -void SpellCastTargets::setCorpseTarget(Corpse* corpse) -{ - m_CorpseTargetGUID = corpse->GetGUID(); -} - -void SpellCastTargets::Update(Unit* caster) -{ - m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL; - m_unitTarget = m_unitTargetGUID ? - (m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID)) : - NULL; - - m_itemTarget = NULL; - if (caster->GetTypeId() == TYPEID_PLAYER) - { - if (m_targetMask & TARGET_FLAG_ITEM) - m_itemTarget = caster->ToPlayer()->GetItemByGuid(m_itemTargetGUID); - else if (m_targetMask & TARGET_FLAG_TRADE_ITEM) - if (m_itemTargetGUID == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevent hacking slots - if (Player* pTrader = caster->ToPlayer()->GetTrader()) - m_itemTarget = pTrader->GetItemByTradeSlot(m_itemTargetGUID); - - if (m_itemTarget) - m_itemTargetEntry = m_itemTarget->GetEntry(); - } -} - -bool SpellCastTargets::read (WorldPacket * data, Unit *caster) -{ - if (data->rpos() + 4 > data->size()) - return false; - - //data->hexlike(); - - *data >> m_targetMask; - //sLog.outDebug("Spell read, target mask = %u", m_targetMask); - - if (m_targetMask == TARGET_FLAG_SELF) - return true; - - // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? - if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNK2)) - { - if (!data->readPackGUID(m_unitTargetGUID)) - return false; - if (m_targetMask & TARGET_FLAG_UNIT) - m_intTargetFlags |= FLAG_INT_UNIT; - } - - if (m_targetMask & (TARGET_FLAG_OBJECT)) - { - if (!data->readPackGUID(m_GOTargetGUID)) - return false; - m_intTargetFlags |= FLAG_INT_OBJECT; - } - - if ((m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM)) && caster->GetTypeId() == TYPEID_PLAYER) - if (!data->readPackGUID(m_itemTargetGUID)) - return false; - - if (m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE)) - if (!data->readPackGUID(m_CorpseTargetGUID)) - return false; - - if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION) - { - if (data->rpos() + 1 + 4 + 4 + 4 > data->size()) - return false; - - if (!data->readPackGUID(m_unitTargetGUID)) - return false; - - *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ; - if (!m_srcPos.IsPositionValid()) - return false; - m_intTargetFlags |= FLAG_INT_SRC_LOC; - } - else - m_srcPos.Relocate(caster); - - if (m_targetMask & TARGET_FLAG_DEST_LOCATION) - { - if (data->rpos() + 1 + 4 + 4 + 4 > data->size()) - return false; - - if (!data->readPackGUID(m_unitTargetGUID)) - return false; - - *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ; - if (!m_dstPos.IsPositionValid()) - return false; - - m_intTargetFlags |= FLAG_INT_DST_LOC; - - if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION) - { - if (data->rpos() + 4 + 4 <= data->size()) - { - *data >> m_elevation >> m_speed; - // TODO: should also read - m_srcPos.m_orientation = caster->GetOrientation(); - //*data >> uint16 >> uint8 >> uint32 >> uint32; - //*data >> float >> float >> float >> float... - } - } - } - else - m_dstPos.Relocate(caster); - - if (m_targetMask & TARGET_FLAG_STRING) - { - if (data->rpos() + 1 > data->size()) - return false; - - *data >> m_strTarget; - } - - // find real units/GOs - Update(caster); - return true; -} - -void SpellCastTargets::write (WorldPacket * data) -{ - *data << uint32(m_targetMask); - //sLog.outDebug("Spell write, target mask = %u", m_targetMask); - - if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2)) - { - if (m_targetMask & TARGET_FLAG_UNIT) - { - if (m_unitTarget) - data->append(m_unitTarget->GetPackGUID()); - else - *data << uint8(0); - } - else if (m_targetMask & TARGET_FLAG_OBJECT) - { - if (m_GOTarget) - data->append(m_GOTarget->GetPackGUID()); - else - *data << uint8(0); - } - else if (m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE)) - data->appendPackGUID(m_CorpseTargetGUID); - else - *data << uint8(0); - } - - if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM)) - { - if (m_itemTarget) - data->append(m_itemTarget->GetPackGUID()); - else - *data << uint8(0); - } - - if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION) - { - *data << uint8(0); // It seems the client doesn't like unit target GUID being sent here, we must send 0 - *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ; - } - - if (m_targetMask & TARGET_FLAG_DEST_LOCATION) - { - *data << uint8(0); // It seems the client doesn't like unit target GUID being sent here, we must send 0 - *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ; - } - - if (m_targetMask & TARGET_FLAG_STRING) - *data << m_strTarget; -} - -Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck) -: m_spellInfo(spellmgr.GetSpellForDifficultyFromSpell(info, Caster)), m_spellValue(new SpellValue(m_spellInfo)) -, m_caster(Caster) -{ - m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id); - m_skipCheck = skipCheck; - m_selfContainer = NULL; - m_triggeringContainer = triggeringContainer; - m_referencedFromCurrentSpell = false; - m_executedCurrently = false; - m_needComboPoints = NeedsComboPoints(m_spellInfo); - m_comboPointGain = 0; - m_delayStart = 0; - m_delayAtDamageCount = 0; - - m_applyMultiplierMask = 0; - m_effectMask = 0; - m_auraScaleMask = 0; - - // Get data for type of attack - switch (m_spellInfo->DmgClass) - { - case SPELL_DAMAGE_CLASS_MELEE: - if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) - m_attackType = OFF_ATTACK; - else - m_attackType = BASE_ATTACK; - break; - case SPELL_DAMAGE_CLASS_RANGED: - m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK; - break; - default: - // Wands - if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) - m_attackType = RANGED_ATTACK; - else - m_attackType = BASE_ATTACK; - break; - } - - m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example) - - if (m_attackType == RANGED_ATTACK) - { - // wand case - if ((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK)) - m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType); - } - } - // Set health leech amount to zero - m_healthLeech = 0; - - if (originalCasterGUID) - m_originalCasterGUID = originalCasterGUID; - else - m_originalCasterGUID = m_caster->GetGUID(); - - if (m_originalCasterGUID == m_caster->GetGUID()) - m_originalCaster = m_caster; - else - { - m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); - if (m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; - } - - for (int i=0; i <3; ++i) - m_currentBasePoints[i] = m_spellInfo->CalculateSimpleValue(i); - - m_spellState = SPELL_STATE_NULL; - - m_TriggerSpells.clear(); - m_IsTriggeredSpell = triggered; - //m_AreaAura = false; - m_CastItem = NULL; - - unitTarget = NULL; - itemTarget = NULL; - gameObjTarget = NULL; - focusObject = NULL; - m_cast_count = 0; - m_glyphIndex = 0; - m_preCastSpell = 0; - m_triggeredByAuraSpell = NULL; - m_spellAura = NULL; - - //Auto Shot & Shoot (wand) - m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo); - - m_runesState = 0; - m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. - m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. - m_timer = 0; // will set to castime in prepare - - m_needAliveTargetMask = 0; - - // determine reflection - m_canReflect = false; - - if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) - { - for (int j = 0; j < 3; ++j) - { - if (m_spellInfo->Effect[j] == 0) - continue; - - if (!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) - m_canReflect = true; - else - m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false; - - if (m_canReflect) - continue; - else - break; - } - } - - CleanupTargetList(); -} - -Spell::~Spell() -{ - if (m_referencedFromCurrentSpell && m_selfContainer && *m_selfContainer == this) - { - // Clean the reference to avoid later crash. - // If this error is repeating, we may have to add an assert to better track down how we get into this case. - sLog.outError("SPELL: deleting spell for spell ID %u. However, spell still referenced.", m_spellInfo->Id); - *m_selfContainer = NULL; - } - - if (m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) - assert(m_caster->ToPlayer()->m_spellModTakingSpell != this); - delete m_spellValue; -} - -template<typename T> -WorldObject* Spell::FindCorpseUsing() -{ - // non-standard target selection - float max_range = GetSpellMaxRange(m_spellInfo, false); - - CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - WorldObject* result = NULL; - - T u_check(m_caster, max_range); - Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check); - - TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher); - cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range); - - if (!result) - { - TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher); - cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range); - } - - return result; -} - -void Spell::SelectSpellTargets() -{ - for (uint32 i = 0; i < 3; ++i) - { - // not call for empty effect. - // Also some spells use not used effect targets for store targets for dummy effect in triggered spells - if (!m_spellInfo->Effect[i]) - continue; - - uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]]; - - // is it possible that areaaura is not applied to caster? - if (effectTargetType == SPELL_REQUIRE_NONE) - continue; - - uint32 targetA = m_spellInfo->EffectImplicitTargetA[i]; - uint32 targetB = m_spellInfo->EffectImplicitTargetB[i]; - - if (targetA) - SelectEffectTargets(i, targetA); - if (targetB) // In very rare case !A && B - SelectEffectTargets(i, targetB); - - if (effectTargetType != SPELL_REQUIRE_UNIT) - { - if (effectTargetType == SPELL_REQUIRE_CASTER) - AddUnitTarget(m_caster, i); - else if (effectTargetType == SPELL_REQUIRE_ITEM) - { - if (m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); - } - continue; - } - - if (!targetA && !targetB) - { - if (!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex))) - { - AddUnitTarget(m_caster, i); - continue; - } - - // add here custom effects that need default target. - // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_DUMMY: - { - switch(m_spellInfo->Id) - { - case 20577: // Cannibalize - { - WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> (); - - if (result) - { - switch(result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - AddUnitTarget((Unit*)result, i); - break; - case TYPEID_CORPSE: - m_targets.setCorpseTarget((Corpse*)result); - if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) - AddUnitTarget(owner, i); - break; - } - } - else - { - // clear cooldown at fail - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); - SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); - finish(false); - } - break; - } - default: - if (m_targets.getUnitTarget()) - AddUnitTarget(m_targets.getUnitTarget(), i); - else - AddUnitTarget(m_caster, i); - break; - } - break; - } - case SPELL_EFFECT_BIND: - case SPELL_EFFECT_RESURRECT: - case SPELL_EFFECT_CREATE_ITEM: - case SPELL_EFFECT_TRIGGER_SPELL: - case SPELL_EFFECT_SKILL_STEP: - case SPELL_EFFECT_PROFICIENCY: - case SPELL_EFFECT_SUMMON_OBJECT_WILD: - case SPELL_EFFECT_SELF_RESURRECT: - case SPELL_EFFECT_REPUTATION: - case SPELL_EFFECT_LEARN_SPELL: - case SPELL_EFFECT_SEND_TAXI: - if (m_targets.getUnitTarget()) - AddUnitTarget(m_targets.getUnitTarget(), i); - // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) - else if (m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL) - AddUnitTarget(m_caster, i); - break; - case SPELL_EFFECT_SUMMON_PLAYER: - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection()) - { - Player* target = objmgr.GetPlayer(m_caster->ToPlayer()->GetSelection()); - if (target) - AddUnitTarget(target, i); - } - break; - case SPELL_EFFECT_RESURRECT_NEW: - if (m_targets.getUnitTarget()) - AddUnitTarget(m_targets.getUnitTarget(), i); - if (m_targets.getCorpseTargetGUID()) - { - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); - if (corpse) - { - Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if (owner) - AddUnitTarget(owner, i); - } - } - break; - case SPELL_EFFECT_SUMMON_CHANGE_ITEM: - case SPELL_EFFECT_ADD_FARSIGHT: - case SPELL_EFFECT_APPLY_GLYPH: - case SPELL_EFFECT_STUCK: - case SPELL_EFFECT_FEED_PET: - case SPELL_EFFECT_DESTROY_ALL_TOTEMS: - case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793 - AddUnitTarget(m_caster, i); - break; - case SPELL_EFFECT_LEARN_PET_SPELL: - if (Guardian* pet = m_caster->GetGuardianPet()) - AddUnitTarget(pet, i); - break; - /*case SPELL_EFFECT_ENCHANT_ITEM: - case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: - case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: - case SPELL_EFFECT_DISENCHANT: - case SPELL_EFFECT_PROSPECTING: - case SPELL_EFFECT_MILLING: - if (m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); - break;*/ - case SPELL_EFFECT_APPLY_AURA: - switch(m_spellInfo->EffectApplyAuraName[i]) - { - case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example) - case SPELL_AURA_ADD_PCT_MODIFIER: - AddUnitTarget(m_caster, i); - break; - default: // apply to target in other case - break; - } - break; - case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: - // AreaAura - if (m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) - SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET); - break; - case SPELL_EFFECT_SKIN_PLAYER_CORPSE: - if (m_targets.getUnitTarget()) - { - AddUnitTarget(m_targets.getUnitTarget(), i); - } - else if (m_targets.getCorpseTargetGUID()) - { - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); - if (corpse) - { - Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if (owner) - AddUnitTarget(owner, i); - } - } - break; - default: - AddUnitTarget(m_caster, i); - break; - } - } - if (IsChanneledSpell(m_spellInfo)) - { - uint8 mask = (1<<i); - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if (ihit->effectMask & mask) - { - m_needAliveTargetMask |= mask; - break; - } - } - } - else if (m_auraScaleMask) - { - bool checkLvl = !m_UniqueTargetInfo.empty(); - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();) - { - // remove targets which did not pass min level check - if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask) - { - // Do not check for selfcast - if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID()) - { - m_UniqueTargetInfo.erase(ihit++); - continue; - } - } - ++ihit; - } - if (checkLvl && m_UniqueTargetInfo.empty()) - { - SendCastResult(SPELL_FAILED_LOWLEVEL); - finish(false); - } - } - } - - if (m_targets.HasDst()) - { - if (m_targets.HasTraj()) - { - float speed = m_targets.GetSpeedXY(); - if (speed > 0.0f) - m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f); - } - else if (m_spellInfo->speed > 0.0f) - { - float dist = m_caster->GetDistance(m_targets.m_dstPos); - m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); - } - } -} - -void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/) -{ - //========================================================================================== - // Now fill data for trigger system, need know: - // can spell trigger another or not (m_canTrigger) - // Create base triggers flags for Attacker and Victim (m_procAttacker, m_procVictim and m_procEx) - //========================================================================================== - - m_procVictim = m_procAttacker = 0; - // Get data for type of attack and fill base info for trigger - switch (m_spellInfo->DmgClass) - { - case SPELL_DAMAGE_CLASS_MELEE: - m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT; - m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT; - break; - case SPELL_DAMAGE_CLASS_RANGED: - // Auto attack - if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) - { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; - } - else // Ranged spell attack - { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; - } - break; - default: - if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && - m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND) - && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack - { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; - } - // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget - // Because spell positivity is dependant on target - } - m_procEx= PROC_EX_NONE; - - // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && - (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow - m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc - m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap - - m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION; - - /* - Effects which are result of aura proc from triggered spell cannot proc - to prevent chain proc of these spells - */ - - // Ranged autorepeat attack is set as triggered spell - ignore it - if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) - { - if (m_IsTriggeredSpell && - (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || - m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) - m_procEx |= PROC_EX_INTERNAL_CANT_PROC; - else if (m_IsTriggeredSpell) - m_procEx |= PROC_EX_INTERNAL_TRIGGERED; - } - // Totem casts require spellfamilymask defined in spell_proc_event to proc - if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isTotem() && m_caster->IsControlledByPlayer()) - { - m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; - } -} - -void Spell::CleanupTargetList() -{ - m_UniqueTargetInfo.clear(); - m_UniqueGOTargetInfo.clear(); - m_UniqueItemInfo.clear(); - m_delayMoment = 0; -} - -void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) -{ - if (m_spellInfo->Effect[effIndex] == 0) - return; - - if (!CheckTarget(pVictim, effIndex)) - return; - - // Check for effect immune skip if immuned - bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex); - - uint64 targetGUID = pVictim->GetGUID(); - - // Lookup target in already in list - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if (targetGUID == ihit->targetGUID) // Found in list - { - if (!immuned) - ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned - ihit->scaleAura = false; - if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim) - { - SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id)); - if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) - ihit->scaleAura = true; - } - return; - } - } - - // This is new target calculate data for him - - // Get spell hit result on target - TargetInfo target; - target.targetGUID = targetGUID; // Store target GUID - target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned - target.processed = false; // Effects not apply on target - target.alive = pVictim->isAlive(); - target.damage = 0; - target.crit = false; - target.scaleAura = false; - if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim) - { - SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id)); - if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) - target.scaleAura = true; - } - - // Calculate hit result - if (m_originalCaster) - { - target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect); - if (m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE) - target.missCondition = SPELL_MISS_NONE; - } - else - target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE; - - // Spell have speed - need calculate incoming time - // Incoming time is zero for self casts. At least I think so. - if (m_spellInfo->speed > 0.0f && m_caster != pVictim) - { - // calculate spell incoming interval - // TODO: this is a hack - float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); - - if (dist < 5.0f) dist = 5.0f; - target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); - - // Calculate minimum incoming time - if (m_delayMoment == 0 || m_delayMoment>target.timeDelay) - m_delayMoment = target.timeDelay; - } - else - target.timeDelay = 0LL; - - // If target reflect spell back to caster - if (target.missCondition == SPELL_MISS_REFLECT) - { - // Calculate reflected spell result on caster - target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect); - - if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell - target.reflectResult = SPELL_MISS_PARRY; - - // Increase time interval for reflected spells by 1.5 - target.timeDelay += target.timeDelay >> 1; - } - else - target.reflectResult = SPELL_MISS_NONE; - - // Add target to list - m_UniqueTargetInfo.push_back(target); -} - -void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) -{ - if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID)) - AddUnitTarget(unit, effIndex); -} - -void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) -{ - if (m_spellInfo->Effect[effIndex] == 0) - return; - - uint64 targetGUID = pVictim->GetGUID(); - - // Lookup target in already in list - for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) - { - if (targetGUID == ihit->targetGUID) // Found in list - { - ihit->effectMask |= 1 << effIndex; // Add only effect mask - return; - } - } - - // This is new target calculate data for him - - GOTargetInfo target; - target.targetGUID = targetGUID; - target.effectMask = 1 << effIndex; - target.processed = false; // Effects not apply on target - - // Spell have speed - need calculate incoming time - if (m_spellInfo->speed > 0.0f) - { - // calculate spell incoming interval - float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); - if (dist < 5.0f) dist = 5.0f; - target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); - if (m_delayMoment == 0 || m_delayMoment>target.timeDelay) - m_delayMoment = target.timeDelay; - } - else - target.timeDelay = 0LL; - - // Add target to list - m_UniqueGOTargetInfo.push_back(target); -} - -void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) -{ - GameObject* go = m_caster->GetMap()->GetGameObject(goGUID); - if (go) - AddGOTarget(go, effIndex); -} - -void Spell::AddItemTarget(Item* pitem, uint32 effIndex) -{ - if (m_spellInfo->Effect[effIndex] == 0) - return; - - // Lookup target in already in list - for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) - { - if (pitem == ihit->item) // Found in list - { - ihit->effectMask |= 1<<effIndex; // Add only effect mask - return; - } - } - - // This is new target add data - - ItemTargetInfo target; - target.item = pitem; - target.effectMask = 1 << effIndex; - m_UniqueItemInfo.push_back(target); -} - -void Spell::DoAllEffectOnTarget(TargetInfo *target) -{ - if (!target || target->processed) - return; - - target->processed = true; // Target checked in apply effects procedure - - // Get mask of effects for target - uint32 mask = target->effectMask; - - Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); - if (!unit) - return; - - if (unit->isAlive() != target->alive) - return; - - // Get original caster (if exist) and calculate damage/healing from him data - Unit *caster = m_originalCaster ? m_originalCaster : m_caster; - - // Skip if m_originalCaster not avaiable - if (!caster) - return; - - SpellMissInfo missInfo = target->missCondition; - - // Need init unitTarget by default unit (can changed in code on reflect) - // Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) - unitTarget = unit; - - // Reset damage/healing counter - m_damage = target->damage; - m_healing = -target->damage; - - // Fill base trigger info - uint32 procAttacker = m_procAttacker; - uint32 procVictim = m_procVictim; - uint32 procEx = m_procEx; - - m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied - - //Spells with this flag cannot trigger if effect is casted on self - // Slice and Dice, relentless strikes, eviscerate - bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster != unitTarget : true); - Unit * spellHitTarget = NULL; - - if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target - spellHitTarget = unit; - else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) - { - if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him - { - spellHitTarget = m_caster; - if (m_caster->GetTypeId() == TYPEID_UNIT) - m_caster->ToCreature()->LowerPlayerDamageReq(target->damage); - } - } - - if (spellHitTarget) - { - SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura); - if (missInfo != SPELL_MISS_NONE) - { - if (missInfo != SPELL_MISS_MISS) - m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo); - m_damage = 0; - spellHitTarget = NULL; - } - } - - // Do not take combo points on dodge and miss - if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID) - if (missInfo != SPELL_MISS_NONE) - m_needComboPoints = false; - - // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now - if (canEffectTrigger && !procAttacker && !procVictim) - { - bool positive = true; - if (m_damage > 0) - positive = false; - else if (!m_healing) - { - for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) - // If at least one effect negative spell is negative hit - if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) - { - positive = false; - break; - } - } - switch(m_spellInfo->DmgClass) - { - case SPELL_DAMAGE_CLASS_MAGIC: - if (positive) - { - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; - procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL; - } - else - { - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; - procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL; - } - break; - case SPELL_DAMAGE_CLASS_NONE: - if (positive) - { - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; - procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL; - } - else - { - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; - procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; - } - break; - } - } - // All calculated do it! - // Do healing and triggers - if (m_healing > 0) - { - bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask); - uint32 addhealth = m_healing; - if (crit) - { - procEx |= PROC_EX_CRITICAL_HIT; - addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL); - } - else - procEx |= PROC_EX_NORMAL_HIT; - - // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) - caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - - int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit); - unitTarget->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo); - } - // Do damage and triggers - else if (m_damage > 0) - { - // Fill base damage struct (unitTarget - is real spell target) - SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); - - // Add bonuses and fill damageInfo struct - caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit); - caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); - - // Send log damage message to client - caster->SendSpellNonMeleeDamageLog(&damageInfo); - - procEx |= createProcExtendMask(&damageInfo, missInfo); - procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; - - // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) - { - caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - if (caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 && - (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) - caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); - } - - caster->DealSpellDamage(&damageInfo, true); - - // Haunt - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1)) - { - AuraEffect * aurEff = m_spellAura->GetEffect(1); - aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100); - } - } - // Passive spell hits/misses or active spells only misses (only triggers) - else - { - // Fill base damage struct (unitTarget - is real spell target) - SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); - procEx |= createProcExtendMask(&damageInfo, missInfo); - // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) - caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - - // Failed Pickpocket, reveal rogue - if (missInfo == SPELL_MISS_RESIST - && m_customAttr & SPELL_ATTR_CU_PICKPOCKET - && unitTarget->GetTypeId() == TYPEID_UNIT) - { - m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); - if (unitTarget->ToCreature()->IsAIEnabled) - unitTarget->ToCreature()->AI()->AttackStart(m_caster); - } - } - - if (m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) - { - m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)); - - if (m_customAttr & SPELL_ATTR_CU_AURA_CC) - if (!unit->IsStandState()) - unit->SetStandState(UNIT_STAND_STATE_STAND); - } - - if (spellHitTarget) - { - //AI functions - if (spellHitTarget->GetTypeId() == TYPEID_UNIT) - { - if (spellHitTarget->ToCreature()->IsAIEnabled) - spellHitTarget->ToCreature()->AI()->SpellHit(m_caster, m_spellInfo); - - // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) - // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm...) - if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !spellHitTarget->ToCreature()->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive()) - if (Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself()) - p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id); - } - - if (m_caster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsAIEnabled) - m_caster->ToCreature()->AI()->SpellHitTarget(spellHitTarget, m_spellInfo); - - // Needs to be called after dealing damage/healing to not remove breaking on damage auras - DoTriggersOnSpellHit(spellHitTarget); - - // if target is fallged for pvp also flag caster if a player - if (unit->IsPvP()) - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->UpdatePvP(true); - } - - } -} - -SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura) -{ - if (!unit || !effectMask) - return SPELL_MISS_EVADE; - - // Recheck immune (only for delayed spells) - if (m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) - return SPELL_MISS_IMMUNE; - - if (unit->GetTypeId() == TYPEID_PLAYER) - { - unit->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, m_spellInfo->Id); - unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id); - unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); - } - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - m_caster->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER, m_spellInfo->Id); - m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); - } - - if (m_caster != unit) - { - // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells - if (m_spellInfo->speed > 0.0f && - unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) && - unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) - { - return SPELL_MISS_EVADE; - } - - if (!m_caster->IsFriendlyTo(unit)) - { - // reset damage to 0 if target has Invisibility and isn't visible for caster - // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid - // for delayed spells ignore not visible explicit target - if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() - && (unit->m_invisibilityMask || m_caster->m_invisibilityMask) - && !m_caster->canSeeOrDetect(unit, true)) - { - // that was causing CombatLog errors - // return SPELL_MISS_EVADE; - return SPELL_MISS_MISS; // miss = do not send anything here - } - - unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); - //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC - if ((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer()) - unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); - } - else - { - // for delayed spells ignore negative spells (after duel end) for friendly targets - // TODO: this cause soul transfer bugged - if (m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id)) - { - return SPELL_MISS_EVADE; - } - - // assisting case, healing and resurrection - if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) - { - m_caster->SetContestedPvP(); - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->UpdatePvP(true); - } - if (unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)) - { - m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit); - unit->getHostileRefManager().threatAssist(m_caster, 0.0f); - } - } - } - - // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add - m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell); - if (m_diminishGroup) - { - m_diminishLevel = unit->GetDiminishing(m_diminishGroup); - DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup); - // Increase Diminishing on unit, current informations for actually casts will use values above - if ((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || unit->ToCreature()->isPet() || unit->ToCreature()->isPossessedByPlayer())) || type == DRTYPE_ALL) - unit->IncrDiminishing(m_diminishGroup); - } - - uint8 aura_effmask = 0; - for (uint8 i = 0; i < 3; ++i) - if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i])) - aura_effmask |= 1<<i; - - if (aura_effmask) - { - // Select rank for aura with level requirements only in specific cases - // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target - SpellEntry const * aurSpellInfo = m_spellInfo; - int32 basePoints[3]; - if (scaleAura) - { - aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel()); - assert (aurSpellInfo); - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - basePoints[i] = aurSpellInfo->EffectBasePoints[i]; - if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i]) - { - aurSpellInfo = m_spellInfo; - break; - } - } - } - - if (m_originalCaster) - { - m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit, - m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem); - if (m_spellAura) - { - // Now Reduce spell duration using data received at spell hit - int32 duration = m_spellAura->GetMaxDuration(); - int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo); - unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration); - ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup); - - bool positive = IsPositiveSpell(m_spellAura->GetId()); - AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID()); - if (aurApp) - positive = aurApp->IsPositive(); - - duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive); - - //mod duration of channeled aura by spell haste - if (IsChanneledSpell(m_spellInfo)) - m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this); - - if (duration == 0 && !positive) - { - m_spellAura->Remove(); - return SPELL_MISS_IMMUNE; - } - - if (duration != m_spellAura->GetMaxDuration()) - { - m_spellAura->SetMaxDuration(duration); - m_spellAura->SetDuration(duration); - } - m_spellAura->_RegisterForTargets(); - } - } - } - - for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) - { - if (effectMask & (1<<effectNumber)) - HandleEffects(unit,NULL,NULL,effectNumber); - } - - return SPELL_MISS_NONE; -} - -void Spell::DoTriggersOnSpellHit(Unit *unit) -{ - // Apply additional spell effects to target - if (m_preCastSpell) - { - // Paladin immunity shields - if (m_preCastSpell == 61988) - { - // Cast Forbearance - m_caster->CastSpell(unit, 25771, true); - // Cast Avenging Wrath Marker - unit->CastSpell(unit, 61987, true); - } - - // Avenging Wrath - if (m_preCastSpell == 61987) - // Cast the serverside immunity shield marker - m_caster->CastSpell(unit, 61988, true); - - if (sSpellStore.LookupEntry(m_preCastSpell)) - // Blizz seems to just apply aura without bothering to cast - m_caster->AddAura(m_preCastSpell, unit); - } - - // spells with this flag can trigger only if not selfcast (eviscerate for example) - if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit == m_caster))) - { - int _duration=0; - for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) - { - // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration - // set duration equal to triggering spell - if (roll_chance_i(i->second)) - { - m_caster->CastSpell(unit, i->first, true); - sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id); - } - if (GetSpellDuration(i->first) == -1) - { - if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID())) - { - // get duration from aura-only once - if (!_duration) - { - Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID()); - _duration = aur ? aur->GetDuration() : -1; - } - triggeredAur->SetDuration(_duration); - } - } - } - } - - if (m_customAttr & SPELL_ATTR_CU_LINK_HIT) - { - if (const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) - for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) - if (*i < 0) - unit->RemoveAurasDueToSpell(-(*i)); - else - unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); - } -} - -void Spell::DoAllEffectOnTarget(GOTargetInfo *target) -{ - if (target->processed) // Check target - return; - target->processed = true; // Target checked in apply effects procedure - - uint32 effectMask = target->effectMask; - if (!effectMask) - return; - - GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); - if (!go) - return; - - for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) - if (effectMask & (1 << effectNumber)) - HandleEffects(NULL, NULL, go, effectNumber); - - // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) - // ignore autorepeat/melee casts for speed (not exist quest for spells (hm...) - if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive()) - { - if (Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself()) - p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); - } -} - -void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) -{ - uint32 effectMask = target->effectMask; - if (!target->item || !effectMask) - return; - - for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) - if (effectMask & (1 << effectNumber)) - HandleEffects(NULL, target->item, NULL, effectNumber); -} - -bool Spell::UpdateChanneledTargetList() -{ - // Not need check return true - if (m_needAliveTargetMask == 0) - return true; - - uint8 needAliveTargetMask = m_needAliveTargetMask; - uint8 needAuraMask = 0; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) - needAuraMask |= 1<<i; - - needAuraMask &= needAliveTargetMask; - - float range = 0; - if (needAuraMask) - { - range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if (Player * modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - } - - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if (ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask)) - { - Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); - - if (unit && unit->isAlive()) - { - if (needAuraMask & ihit->effectMask) - { - if (AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID)) - { - if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range)) - { - ihit->effectMask &= ~aurApp->GetEffectMask(); - unit->RemoveAura(aurApp); - continue; - } - } - else // aura is dispelled - continue; - } - - needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target - } - } - } - - // is all effects from m_needAliveTargetMask have alive targets - return needAliveTargetMask == 0; -} - -// Helper for Chain Healing -// Spell target first -// Raidmates then descending by injury suffered (MaxHealth - Health) -// Other players/mobs then descending by injury suffered (MaxHealth - Health) -struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool> -{ - const Unit* MainTarget; - ChainHealingOrder(Unit const* Target) : MainTarget(Target) {}; - // functor for operator ">" - bool operator()(Unit const* _Left, Unit const* _Right) const - { - return (ChainHealingHash(_Left) < ChainHealingHash(_Right)); - } - - int32 ChainHealingHash(Unit const* Target) const - { - /*if (Target == MainTarget) - return 0; - else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER && - Target->ToPlayer()->IsInSameRaidWith(MainTarget->ToPlayer())) - { - if (Target->GetHealth() == Target->GetMaxHealth()) - return 40000; - else - return 20000 - Target->GetMaxHealth() + Target->GetHealth(); - } - else - return 40000 - Target->GetMaxHealth() + Target->GetHealth(); - } -}; - -void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) -{ - Unit *cur = m_targets.getUnitTarget(); - if (!cur) - return; - - // Get spell max affected targets - /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; - Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m) - { - if (!(*m)->IsAffectedOnSpell(m_spellInfo)) - continue; - unMaxTargets+=(*m)->GetAmount(); - }*/ - - //FIXME: This very like horrible hack and wrong for most spells - if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) - max_range += num * CHAIN_SPELL_JUMP_RADIUS; - - std::list<Unit*> tempUnitMap; - if (TargetType == SPELL_TARGETS_CHAINHEAL) - { - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY); - tempUnitMap.sort(ChainHealingOrder(m_caster)); - //if (cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size()) - // cur = tempUnitMap.front(); - } - else - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType); - tempUnitMap.remove(cur); - - while (num) - { - TagUnitMap.push_back(cur); - --num; - - if (tempUnitMap.empty()) - break; - - std::list<Unit*>::iterator next; - - if (TargetType == SPELL_TARGETS_CHAINHEAL) - { - next = tempUnitMap.begin(); - while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS - || !cur->IsWithinLOSInMap(*next)) - { - ++next; - if (next == tempUnitMap.end()) - return; - } - } - else - { - tempUnitMap.sort(Trinity::ObjectDistanceOrderPred(cur)); - next = tempUnitMap.begin(); - - if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) - break; - while (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE - && !m_caster->isInFrontInMap(*next, max_range) - || !m_caster->canSeeOrDetect(*next, false) - || !cur->IsWithinLOSInMap(*next)) - { - ++next; - if (next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) - return; - } - } - - cur = *next; - tempUnitMap.erase(next); - } -} - -void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - Position *pos; - switch(type) - { - case PUSH_DST_CENTER: - CheckDst(); - pos = &m_targets.m_dstPos; - break; - case PUSH_SRC_CENTER: - CheckSrc(); - pos = &m_targets.m_srcPos; - break; - case PUSH_CHAIN: - { - Unit *target = m_targets.getUnitTarget(); - if (!target) - { - sLog.outError("SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id); - return; - } - pos = target; - break; - } - default: - pos = m_caster; - break; - } - - Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry); - if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) - || TargetType == SPELL_TARGETS_ENTRY && !entry) - m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); - else - m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); - - if (m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF) - TagUnitMap.remove(m_caster); -} - -WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) -{ - switch(TargetType) - { - case SPELL_TARGETS_ENTRY: - { - ConditionList conditions = sConditionMgr.GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (conditions.empty()) - { - sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `conditions` for spell script target (ConditionSourceType 14)", m_spellInfo->Id, m_caster->GetEntry()); - if (IsPositiveSpell(m_spellInfo->Id)) - return SearchNearbyTarget(range, SPELL_TARGETS_ALLY); - else - return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); - } - - Creature* creatureScriptTarget = NULL; - GameObject* goScriptTarget = NULL; - - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - switch((*i_spellST)->mConditionValue1) - { - case SPELL_TARGET_TYPE_CONTROLLED: - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == (*i_spellST)->mConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range)) - { - goScriptTarget = NULL; - creatureScriptTarget = (*itr)->ToCreature(); - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - case SPELL_TARGET_TYPE_GAMEOBJECT: - if ((*i_spellST)->mConditionValue2) - { - if (GameObject *go = m_caster->FindNearestGameObject((*i_spellST)->mConditionValue2, range)) - { - // remember found target and range, next attempt will find more near target with another entry - goScriptTarget = go; - creatureScriptTarget = NULL; - range = m_caster->GetDistance(goScriptTarget); - } - } - else if (focusObject) //Focus Object - { - float frange = m_caster->GetDistance(focusObject); - if (range >= frange) - { - creatureScriptTarget = NULL; - goScriptTarget = focusObject; - range = frange; - } - } - break; - case SPELL_TARGET_TYPE_CREATURE: - if (m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == (*i_spellST)->mConditionValue2) - return m_targets.getUnitTarget(); - case SPELL_TARGET_TYPE_DEAD: - default: - if (Creature *cre = m_caster->FindNearestCreature((*i_spellST)->mConditionValue2, range, (*i_spellST)->mConditionValue1 != SPELL_TARGET_TYPE_DEAD)) - { - creatureScriptTarget = cre; - goScriptTarget = NULL; - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - } - } - - if (creatureScriptTarget) - return creatureScriptTarget; - else - return goScriptTarget; - } - default: - case SPELL_TARGETS_ENEMY: - { - Unit *target = NULL; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - case SPELL_TARGETS_ALLY: - { - Unit *target = NULL; - Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - } -} - -void Spell::SelectEffectTargets(uint32 i, uint32 cur) -{ - SpellNotifyPushType pushType = PUSH_NONE; - Player *modOwner = NULL; - if (m_originalCaster) - modOwner = m_originalCaster->GetSpellModOwner(); - - switch(SpellTargetType[cur]) - { - case TARGET_TYPE_UNIT_CASTER: - { - switch(cur) - { - case TARGET_UNIT_CASTER: - AddUnitTarget(m_caster, i); - break; - case TARGET_UNIT_CASTER_FISHING: - { - //AddUnitTarget(m_caster, i); - float min_dis = GetSpellMinRange(m_spellInfo, true); - float max_dis = GetSpellMaxRange(m_spellInfo, true); - float dis = rand_norm() * (max_dis - min_dis) + min_dis; - float x, y, z; - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis); - m_targets.setDst(x, y, z, m_caster->GetOrientation()); - break; - } - case TARGET_UNIT_MASTER: - if (Unit* owner = m_caster->GetCharmerOrOwner()) - AddUnitTarget(owner, i); - break; - case TARGET_UNIT_PET: - if (Guardian* pet = m_caster->GetGuardianPet()) - AddUnitTarget(pet, i); - break; - case TARGET_UNIT_PARTY_CASTER: - case TARGET_UNIT_RAID_CASTER: - pushType = PUSH_CASTER_CENTER; - break; - case TARGET_UNIT_VEHICLE: - if (Unit *vehicle = m_caster->GetVehicleBase()) - AddUnitTarget(vehicle, i); - break; - case TARGET_UNIT_PASSENGER_0: - case TARGET_UNIT_PASSENGER_1: - case TARGET_UNIT_PASSENGER_2: - case TARGET_UNIT_PASSENGER_3: - case TARGET_UNIT_PASSENGER_4: - case TARGET_UNIT_PASSENGER_5: - case TARGET_UNIT_PASSENGER_6: - case TARGET_UNIT_PASSENGER_7: - if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) - if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0)) - AddUnitTarget(unit, i); - break; - } - break; - } - - case TARGET_TYPE_UNIT_TARGET: - { - Unit *target = m_targets.getUnitTarget(); - if (!target) - { - sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); - break; - } - - switch(cur) - { - case TARGET_UNIT_TARGET_ENEMY: - if (Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) - if (magnet != target) - m_targets.setUnitTarget(magnet); - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_ANY: - if (!IsPositiveSpell(m_spellInfo->Id)) - if (Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) - if (magnet != target) - m_targets.setUnitTarget(magnet); - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_CHAINHEAL: - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_ALLY: - case TARGET_UNIT_TARGET_RAID: - case TARGET_UNIT_TARGET_PARTY: - case TARGET_UNIT_MINIPET: - case TARGET_UNIT_UNK_92: - AddUnitTarget(target, i); - break; - case TARGET_UNIT_PARTY_TARGET: - case TARGET_UNIT_CLASS_TARGET: - pushType = PUSH_CASTER_CENTER; // not real - break; - } - break; - } - - case TARGET_TYPE_UNIT_NEARBY: - { - WorldObject *target = NULL; - float range; - - switch(cur) - { - case TARGET_UNIT_NEARBY_ENEMY: - range = GetSpellMaxRange(m_spellInfo, false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); - break; - case TARGET_UNIT_NEARBY_ALLY: - case TARGET_UNIT_NEARBY_ALLY_UNK: - case TARGET_UNIT_NEARBY_RAID: - range = GetSpellMaxRange(m_spellInfo, true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY); - break; - case TARGET_UNIT_NEARBY_ENTRY: - case TARGET_GAMEOBJECT_NEARBY_ENTRY: - range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY); - break; - } - - if (!target) - return; - else if (target->GetTypeId() == TYPEID_GAMEOBJECT) - AddGOTarget((GameObject*)target, i); - else - { - pushType = PUSH_CHAIN; - - if (m_targets.getUnitTarget() != target) - m_targets.setUnitTarget((Unit*)target); - } - - break; - } - - case TARGET_TYPE_AREA_SRC: - pushType = PUSH_SRC_CENTER; - break; - - case TARGET_TYPE_AREA_DST: - pushType = PUSH_DST_CENTER; - break; - - case TARGET_TYPE_AREA_CONE: - if (m_customAttr & SPELL_ATTR_CU_CONE_BACK) - pushType = PUSH_IN_BACK; - else if (m_customAttr & SPELL_ATTR_CU_CONE_LINE) - pushType = PUSH_IN_LINE; - else - pushType = PUSH_IN_FRONT; - break; - - case TARGET_TYPE_DEST_CASTER: //4+8+2 - { - if (cur == TARGET_SRC_CASTER) - { - m_targets.setSrc(m_caster); - break; - } - else if (cur == TARGET_DST_CASTER) - { - m_targets.setDst(m_caster); - break; - } - - float angle, dist; - - float objSize = m_caster->GetObjectSize(); - dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if (dist < objSize) - dist = objSize; - else if (cur == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * rand_norm(); - - switch(cur) - { - case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break; - case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break; - case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break; - case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break; - case TARGET_MINION: - case TARGET_DEST_CASTER_FRONT_LEAP: - case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; - case TARGET_DEST_CASTER_BACK: angle = M_PI; break; - case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break; - case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break; - default: angle = rand_norm()*2*M_PI; break; - } - - Position pos; - m_caster->GetNearPosition(pos, dist, angle); - m_targets.setDst(&pos); // also flag - break; - } - - case TARGET_TYPE_DEST_TARGET: //2+8+2 - { - Unit *target = m_targets.getUnitTarget(); - if (!target) - { - sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); - break; - } - - if (cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY) - { - m_targets.setDst(target); - AddUnitTarget(target, i); - break; - } - - float angle, dist; - - float objSize = target->GetObjectSize(); - dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if (dist < objSize) - dist = objSize; - else if (cur == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * rand_norm(); - - switch(cur) - { - case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; - case TARGET_DEST_TARGET_BACK: angle = M_PI; break; - case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break; - case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break; - case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break; - case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break; - case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break; - case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break; - default: angle = rand_norm()*2*M_PI; break; - } - - Position pos; - target->GetNearPosition(pos, dist, angle); - m_targets.setDst(&pos); - // Teleports use this as destination - if (m_spellInfo->Effect[i] != SPELL_EFFECT_TELEPORT_UNITS) - AddUnitTarget(target, i); - break; - } - - case TARGET_TYPE_DEST_DEST: //5+8+1 - { - if (!m_targets.HasDst()) - { - sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); - break; - } - - float angle; - switch(cur) - { - case TARGET_DEST_DYNOBJ_ENEMY: - case TARGET_DEST_DYNOBJ_ALLY: - case TARGET_DEST_DYNOBJ_NONE: - case TARGET_DEST_DEST: - return; - case TARGET_DEST_TRAJ: - SelectTrajTargets(); - return; - case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; - case TARGET_DEST_DEST_BACK: angle = M_PI; break; - case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break; - case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break; - case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break; - case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break; - case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break; - case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break; - default: angle = rand_norm()*2*M_PI; break; - } - - float dist; - dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST) - dist *= rand_norm(); - - // must has dst, no need to set flag - m_caster->MovePosition(m_targets.m_dstPos, dist, angle); - break; - } - - case TARGET_TYPE_DEST_SPECIAL: - { - switch(cur) - { - case TARGET_DST_DB: - if (SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id)) - { - //TODO: fix this check - if (m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS - || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS - || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS) - m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); - else if (st->target_mapId == m_caster->GetMapId()) - m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); - } - else - { - sLog.outDebug("SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); - Unit *target = NULL; - if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) - target = ObjectAccessor::GetUnit(*m_caster, guid); - m_targets.setDst(target ? target : m_caster); - } - break; - case TARGET_DST_HOME: - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_targets.setDst(m_caster->ToPlayer()->m_homebindX,m_caster->ToPlayer()->m_homebindY,m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId); - break; - case TARGET_DST_NEARBY_ENTRY: - { - float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - - if (WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY)) - m_targets.setDst(target); - break; - } - } - break; - } - - case TARGET_TYPE_CHANNEL: - { - if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - sLog.outError("SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id); - break; - } - - switch (cur) - { - case TARGET_UNIT_CHANNEL: - // in some cases unittarget is invalid and crash. do not know why it happens. - if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) - AddUnitTarget(target, i); - else - sLog.outError("SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id); - break; - case TARGET_DEST_CHANNEL: - if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) - m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets; - else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) - m_targets.setDst(target); - else - sLog.outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id); - break; - } - break; - } - - default: - { - switch (cur) - { - case TARGET_GAMEOBJECT: - if (m_targets.getGOTarget()) - AddGOTarget(m_targets.getGOTarget(), i); - break; - case TARGET_GAMEOBJECT_ITEM: - if (m_targets.getGOTargetGUID()) - AddGOTarget(m_targets.getGOTarget(), i); - else if (m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); - break; - case TARGET_UNIT_DRIVER: - if (Unit * driver = m_targets.getUnitTarget()) - if (driver->IsOnVehicle(driver)) - AddUnitTarget(driver, i); - break; - default: - sLog.outError("Unhandled spell target %u", cur); - break; - } - break; - } - } - - if (pushType == PUSH_CHAIN) // Chain - { - Unit *target = m_targets.getUnitTarget(); - if (!target) - { - sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); - return; - } - - //Chain: 2, 6, 22, 25, 45, 77 - uint32 maxTargets = m_spellInfo->EffectChainTarget[i]; - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); - - if (maxTargets > 1) - { - //otherwise, this multiplier is used for something else - m_damageMultipliers[i] = 1.0f; - m_applyMultiplierMask |= 1 << i; - - float range; - std::list<Unit*> unitList; - - switch (cur) - { - case TARGET_UNIT_NEARBY_ENEMY: - case TARGET_UNIT_TARGET_ENEMY: - case TARGET_UNIT_NEARBY_ENTRY: // fix me - range = GetSpellMaxRange(m_spellInfo, false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); - break; - case TARGET_UNIT_CHAINHEAL: - case TARGET_UNIT_NEARBY_ALLY: // fix me - case TARGET_UNIT_NEARBY_ALLY_UNK: - case TARGET_UNIT_NEARBY_RAID: - range = GetSpellMaxRange(m_spellInfo, true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); - break; - } - - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, i); - } - else - AddUnitTarget(target, i); - } - else if (pushType) - { - // Dummy, just for client - if (EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT) - return; - - float radius; - SpellTargets targetType; - switch(cur) - { - case TARGET_UNIT_AREA_ENEMY_SRC: - case TARGET_UNIT_AREA_ENEMY_DST: - case TARGET_UNIT_CONE_ENEMY: - case TARGET_UNIT_CONE_ENEMY_UNKNOWN: - case TARGET_UNIT_AREA_PATH: - radius = GetSpellRadius(m_spellInfo, i, false); - targetType = SPELL_TARGETS_ENEMY; - break; - case TARGET_UNIT_AREA_ALLY_SRC: - case TARGET_UNIT_AREA_ALLY_DST: - case TARGET_UNIT_CONE_ALLY: - radius = GetSpellRadius(m_spellInfo, i, true); - targetType = SPELL_TARGETS_ALLY; - break; - case TARGET_UNIT_AREA_ENTRY_DST: - case TARGET_UNIT_AREA_ENTRY_SRC: - case TARGET_UNIT_CONE_ENTRY: // fix me - radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id)); - targetType = SPELL_TARGETS_ENTRY; - break; - default: - radius = GetSpellRadius(m_spellInfo, i, true); - targetType = SPELL_TARGETS_NONE; - break; - } - - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); - radius *= m_spellValue->RadiusMod; - - std::list<Unit*> unitList; - if (targetType == SPELL_TARGETS_ENTRY) - { - ConditionList conditions = sConditionMgr.GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (conditions.empty()) - { - // Custom entries - // TODO: move these to sql - switch (m_spellInfo->Id) - { - case 46584: // Raise Dead - { - if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ()) - { - switch(result->GetTypeId()) - { - case TYPEID_UNIT: - m_targets.setDst(result); - } - } - break; - } - // Corpse Explosion - case 49158: - case 51325: - case 51326: - case 51327: - case 51328: - // Search for ghoul if our ghoul or dead body not valid unit target - if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID() - || (m_targets.getUnitTarget()->getDeathState() == CORPSE - && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() - && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT - && !m_targets.getUnitTarget()->ToCreature()->isDeadByDefault() - && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)) - && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))) - { - CleanupTargetList(); - - WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> (); - - if (result) - { - switch (result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - m_targets.setUnitTarget((Unit*)result); - break; - } - } - else - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id,true); - SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); - finish(false); - } - } - break; - - default: - sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); - - if (m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); - else if (IsPositiveEffect(m_spellInfo->Id, i)) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY); - else - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY); - } - } - // let it be done in one check? - else - { - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CREATURE) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->mConditionValue2); - else if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED) - { - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == (*i_spellST)->mConditionValue2 && - /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) - unitList.push_back(*itr); - } - } - } - } - else if (targetType) - SearchAreaTarget(unitList, radius, pushType, targetType); - else - { - switch (cur) - { - case TARGET_UNIT_AREA_PARTY_SRC: - case TARGET_UNIT_AREA_PARTY_DST: - m_caster->GetPartyMemberInDist(unitList, radius); //fix me - break; - case TARGET_OBJECT_AREA_SRC: // fix me - case TARGET_OBJECT_AREA_DST: - { - float x, y, z; - if (cur == TARGET_OBJECT_AREA_SRC) - { - if (m_targets.HasSrc()) - m_targets.m_srcPos.GetPosition(x, y, z); - else - break; - } - else - { - if (m_targets.HasDst()) - m_targets.m_dstPos.GetPosition(x, y, z); - else - break; - } - - Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50); - std::list<GameObject*> goList; - Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check); - m_caster->GetMap()->VisitGrid(x, y, radius, searcher); - for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr) - AddGOTarget(*itr, i); - break; - } - case TARGET_UNIT_PARTY_TARGET: - m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_PARTY_CASTER: - m_caster->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_RAID_CASTER: - m_caster->GetRaidMember(unitList, radius); - break; - case TARGET_UNIT_CLASS_TARGET: - { - Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER - ? (Player*)m_targets.getUnitTarget() : NULL; - - Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; - if (pGroup) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if (Target && targetPlayer->IsWithinDistInMap(Target, radius) && - targetPlayer->getClass() == Target->getClass() && - !m_caster->IsHostileTo(Target)) - { - AddUnitTarget(Target, i); - } - } - } - else if (m_targets.getUnitTarget()) - AddUnitTarget(m_targets.getUnitTarget(), i); - break; - } - } - } - - if (!unitList.empty()) - { - if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - - if (m_spellInfo->Id == 5246) //Intimidating Shout - unitList.remove(m_targets.getUnitTarget()); - Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets); - } - else - { - switch (m_spellInfo->Id) - { - case 27285: // Seed of Corruption proc spell - unitList.remove(m_targets.getUnitTarget()); - break; - case 55789: // Improved Icy Talons - case 59725: // Improved Spell Reflection - aoe aura - unitList.remove(m_caster); - break; - case 57669: //Replenishment (special target selection) 10 targets with lowest mana - { - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - { - if ((*itr)->getPowerType() != POWER_MANA) - itr = unitList.erase(itr); - else - ++itr; - } - if (unitList.size() > 10) - { - unitList.sort(Trinity::PowerPctOrderPred(POWER_MANA)); - unitList.resize(10); - } - break; - } - case 52759: // Ancestral Awakening - { - if (unitList.size() > 1) - { - unitList.sort(Trinity::HealthPctOrderPred()); - unitList.resize(1); - } - break; - } - } - if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY - && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection - { - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - { - if (!(*itr)->IsInRaidWith(m_targets.getUnitTarget())) - itr = unitList.erase(itr); - else - ++itr; - } - - uint32 maxsize = 5; - - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth - maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth - - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing - maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing - - if (unitList.size() > maxsize) - { - unitList.sort(Trinity::HealthPctOrderPred()); - unitList.resize(maxsize); - } - } - // Death Pact - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) - { - Unit * unit_to_add = NULL; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) - { - if ((*itr)->GetTypeId() == TYPEID_UNIT - && (*itr)->GetOwnerGUID() == m_caster->GetGUID() - && (*itr)->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD) - { - unit_to_add = (*itr); - break; - } - } - if (unit_to_add) - { - unitList.clear(); - unitList.push_back(unit_to_add); - } - // Pet not found - remove cooldown - else - { - if (modOwner->GetTypeId() == TYPEID_PLAYER) - modOwner->RemoveSpellCooldown(m_spellInfo->Id,true); - SendCastResult(SPELL_FAILED_NO_PET); - finish(false); - } - } - } - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, i); - } - } -} - -void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura) -{ - if (m_CastItem) - m_castItemGUID = m_CastItem->GetGUID(); - else - m_castItemGUID = 0; - - m_targets = *targets; - - if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) - { - Unit *target = NULL; - if (m_caster->GetTypeId() == TYPEID_UNIT) - target = m_caster->getVictim(); - else - target = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()); - - if (target && IsValidSingleTargetSpell(target)) - m_targets.setUnitTarget(target); - else - { - SendCastResult(SPELL_FAILED_BAD_TARGETS); - finish(false); - return; - } - } - if (m_caster->ToPlayer()) - { - //check for special spell conditions - ConditionList conditions = sConditionMgr.GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id); - if (!conditions.empty()) - { - if (!sConditionMgr.IsPlayerMeetToConditions(m_caster->ToPlayer(), conditions)) - { - SendCastResult(SPELL_FAILED_DONT_REPORT); - finish(false); - return; - } - } - } - if (!m_targets.HasSrc() && m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) - m_targets.setSrc(m_caster); - - if (!m_targets.HasDst() && m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) - { - Unit *target = m_targets.getUnitTarget(); - if (!target) - { - if (m_caster->GetTypeId() == TYPEID_UNIT) - target = m_caster->getVictim(); - else - target = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()); - } - - if (target) - m_targets.setDst(target); - else - { - SendCastResult(SPELL_FAILED_BAD_TARGETS); - finish(false); - return; - } - } - - // Fill aura scaling information - if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell) - { - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) - { - // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive - if (IsPositiveEffect(m_spellInfo->Id, i)) - { - m_auraScaleMask |= (1<<i); - if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i]) - { - m_auraScaleMask = 0; - break; - } - } - } - } - } - - m_spellState = SPELL_STATE_PREPARING; - - if (triggeredByAura) - m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); - - // create and add update event for this spell - SpellEvent* Event = new SpellEvent(this); - m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); - - //Prevent casting at cast another spell (ServerSide check) - if (m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) - { - SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); - finish(false); - return; - } - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) - { - SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); - finish(false); - return; - } - } - else if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()) - { - if (objmgr.IsPetSpellDisabled(m_spellInfo->Id)) - { - SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); - finish(false); - return; - } - } - else - { - if (objmgr.IsCreatureSpellDisabled(m_spellInfo->Id)) - { - finish(false); - return; - } - } - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, true); - // Fill cost data (not use power for item casts - m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask); - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); - - SpellCastResult result = CheckCast(true); - if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering - { - if (triggeredByAura && !triggeredByAura->GetBase()->IsPassive()) - { - SendChannelUpdate(0); - triggeredByAura->GetBase()->SetDuration(0); - } - SendCastResult(result); - - finish(false); - return; - } - - // Prepare data for triggers - prepareDataForTriggerSystem(triggeredByAura); - - // Set combo point requirement - if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer) - m_needComboPoints = false; - - // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail) - m_casttime = GetSpellCastTime(m_spellInfo, this); - //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this); - - // set timer base at cast time - ReSetTimer(); - - sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.getTargetMask()); - //if (m_targets.getUnitTarget()) - // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry()); - //if (m_targets.HasDst()) - // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ); - - //Containers for channeled spells have to be set - //TODO:Apply this to all casted spells if needed - // Why check duration? 29350: channelled triggers channelled - if (m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo))) - cast(true); - else - { - // stealth must be removed at cast starting (at show channel bar) - // skip triggered spell (item equip spell casting and other not explicit character casts/item uses) - if (!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo)) - { - m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); - for (uint32 i = 0; i < 3; ++i) - { - if (EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT) - { - m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK); - break; - } - } - } - - m_caster->SetCurrentCastedSpell(this); - SendSpellStart(); - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->AddGlobalCooldown(m_spellInfo,this); - - if (!m_casttime && !m_spellInfo->StartRecoveryTime - && !m_castItemGUID //item: first cast may destroy item and second cast causes crash - && GetCurrentContainer() == CURRENT_GENERIC_SPELL) - cast(true); - } -} - -void Spell::cancel() -{ - if (m_spellState == SPELL_STATE_FINISHED) - return; - - SetReferencedFromCurrent(false); - if (m_selfContainer && *m_selfContainer == this) - *m_selfContainer = NULL; - - uint32 oldState = m_spellState; - m_spellState = SPELL_STATE_FINISHED; - - m_autoRepeat = false; - switch (oldState) - { - case SPELL_STATE_PREPARING: - case SPELL_STATE_DELAYED: - SendInterrupted(0); - SendCastResult(SPELL_FAILED_INTERRUPTED); - break; - - case SPELL_STATE_CASTING: - for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if ((*ihit).missCondition == SPELL_MISS_NONE) - if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) - unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL); - - SendChannelUpdate(0); - SendInterrupted(0); - SendCastResult(SPELL_FAILED_INTERRUPTED); - - // spell is canceled-take mods and clear list - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->RemoveSpellMods(this); - - m_appliedMods.clear(); - break; - - default: - break; - } - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->RemoveGlobalCooldown(m_spellInfo); - - m_caster->RemoveDynObject(m_spellInfo->Id); - m_caster->RemoveGameObject(m_spellInfo->Id,true); - - //set state back so finish will be processed - m_spellState = oldState; - - finish(false); -} - -void Spell::cast(bool skipCheck) -{ - // update pointers base at GUIDs to prevent access to non-existed already object - UpdatePointers(); - - if (Unit *target = m_targets.getUnitTarget()) - { - // three check: prepare, cast (m_casttime > 0), hit (delayed) - if (m_casttime && target->isAlive() - && (target->m_invisibilityMask || m_caster->m_invisibilityMask - || target->GetVisibility() == VISIBILITY_GROUP_STEALTH) - && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true)) - { - SendCastResult(SPELL_FAILED_BAD_TARGETS); - SendInterrupted(0); - finish(false); - return; - } - } - else - { - // cancel at lost main target unit - if (m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) - { - cancel(); - return; - } - } - - SetExecutedCurrently(true); - - if (m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) - m_caster->SetInFront(m_targets.getUnitTarget()); - - // Should this be done for original caster? - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - // Set spell which will drop charges for triggered cast spells - // if not successfully casted, will be remove in finish(false) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, true); - } - - // triggered cast called from Spell::prepare where it was already checked - if (!m_IsTriggeredSpell || !skipCheck) - { - SpellCastResult castResult = CheckCast(false); - if (castResult != SPELL_CAST_OK) - { - SendCastResult(castResult); - SendInterrupted(0); - //restore spell mods - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - m_caster->ToPlayer()->RestoreSpellMods(this); - // cleanup after mod system - // triggered spell pointer can be not removed in some cases - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); - } - finish(false); - SetExecutedCurrently(false); - return; - } - } - - SelectSpellTargets(); - - // Spell may be finished after target map check - if (m_spellState == SPELL_STATE_FINISHED) - { - SendInterrupted(0); - //restore spell mods - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - m_caster->ToPlayer()->RestoreSpellMods(this); - // cleanup after mod system - // triggered spell pointer can be not removed in some cases - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); - } - finish(false); - SetExecutedCurrently(false); - return; - } - - if (m_spellInfo->SpellFamilyName) - { - if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell)) - m_preCastSpell = m_spellInfo->excludeCasterAuraSpell; - else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell)) - m_preCastSpell = m_spellInfo->excludeTargetAuraSpell; - } - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages - m_preCastSpell = 11196; // Recently Bandaged - break; - } - case SPELLFAMILY_MAGE: - { - // Permafrost - if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220) - m_preCastSpell = 68391; - break; - } - } - // traded items have trade slot instead of guid in m_itemTargetGUID - // set to real guid to be sent later to the client - m_targets.updateTradeSlotItem(); - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (!m_IsTriggeredSpell && m_CastItem) - { - m_caster->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_ITEM, m_CastItem->GetEntry()); - m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); - } - - m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); - } - - if (!m_IsTriggeredSpell) - { - // Powers have to be taken before SendSpellGo - TakePower(); - TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot - } - - // are there any spells need to be triggered after hit? - // handle SPELL_AURA_ADD_TARGET_TRIGGER auras - Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER); - for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(m_spellInfo)) - continue; - SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); - uint32 auraSpellIdx = (*i)->GetEffIndex(); - if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) - { - int32 auraBaseAmount = (*i)->GetBaseAmount(); - int32 chance = m_caster->CalculateSpellDamage(NULL, auraSpellInfo, auraSpellIdx, &auraBaseAmount); - m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount())); - } - } - - if (m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) - CalculateDamageDoneForAllTargets(); - - // CAST SPELL - SendSpellCooldown(); - - for (uint32 i = 0; i < 3; ++i) - { - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_CHARGE: - case SPELL_EFFECT_JUMP: - case SPELL_EFFECT_JUMP2: - case SPELL_EFFECT_LEAP_BACK: - case SPELL_EFFECT_ACTIVATE_RUNE: - HandleEffects(NULL,NULL,NULL,i); - m_effectMask |= (1<<i); - break; - } - } - - // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... - SendSpellGo(); - - // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157) - { - // Remove used for cast item if need (it can be already NULL after TakeReagents call - // in case delayed spell remove item at cast delay start - TakeCastItem(); - - // Okay, maps created, now prepare flags - m_immediateHandled = false; - m_spellState = SPELL_STATE_DELAYED; - SetDelayStart(0); - - if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) - m_caster->clearUnitState(UNIT_STAT_CASTING); - } - else - { - // Immediate spell, no big deal - handle_immediate(); - } - - if (m_customAttr & SPELL_ATTR_CU_LINK_CAST) - { - if (const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) - for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) - if (*i < 0) - m_caster->RemoveAurasDueToSpell(-(*i)); - else - m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); - - } - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); - - SetExecutedCurrently(false); -} - -void Spell::handle_immediate() -{ - // start channeling if applicable - if (IsChanneledSpell(m_spellInfo)) - { - int32 duration = GetSpellDuration(m_spellInfo); - if (duration) - { - // First mod_duration then haste - see Missile Barrage - // Apply duration mod - if (Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); - // Apply haste mods - m_caster->ModSpellCastTime(m_spellInfo, duration, this); - - m_spellState = SPELL_STATE_CASTING; - m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); - SendChannelStart(duration); - } - } - - // process immediate effects (items, ground, etc.) also initialize some variables - _handle_immediate_phase(); - - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - DoAllEffectOnTarget(&(*ihit)); - - for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) - DoAllEffectOnTarget(&(*ihit)); - - // spell is finished, perform some last features of the spell here - _handle_finish_phase(); - - // Remove used for cast item if need (it can be already NULL after TakeReagents call - TakeCastItem(); - - if (m_spellState != SPELL_STATE_CASTING) - finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell) -} - -uint64 Spell::handle_delayed(uint64 t_offset) -{ - UpdatePointers(); - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, true); - - uint64 next_time = 0; - - if (!m_immediateHandled) - { - _handle_immediate_phase(); - m_immediateHandled = true; - } - - bool single_missile = (m_targets.getIntTargetFlags() & FLAG_INT_DST_LOC); - - // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if (ihit->processed == false) - { - if (single_missile || ihit->timeDelay <= t_offset) - DoAllEffectOnTarget(&(*ihit)); - else if (next_time == 0 || ihit->timeDelay < next_time) - next_time = ihit->timeDelay; - } - } - - // now recheck gameobject targeting correctness - for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) - { - if (ighit->processed == false) - { - if (single_missile || ighit->timeDelay <= t_offset) - DoAllEffectOnTarget(&(*ighit)); - else if (next_time == 0 || ighit->timeDelay < next_time) - next_time = ighit->timeDelay; - } - } - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); - - // All targets passed - need finish phase - if (next_time == 0) - { - // spell is finished, perform some last features of the spell here - _handle_finish_phase(); - - finish(true); // successfully finish spell cast - - // return zero, spell is finished now - return 0; - } - else - { - // spell is unfinished, return next execution time - return next_time; - } -} - -void Spell::_handle_immediate_phase() -{ - m_spellAura = NULL; - // handle some immediate features of the spell here - HandleThreatSpells(m_spellInfo->Id); - - m_needSpellLog = IsNeedSendToClient(); - for (uint32 j = 0; j < 3; ++j) - { - if (m_spellInfo->Effect[j] == 0) - continue; - - // apply Send Event effect to ground in case empty target lists - if (m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j)) - { - HandleEffects(NULL, NULL, NULL, j); - continue; - } - - // Don't do spell log, if is school damage spell - if (m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) - m_needSpellLog = false; - } - - // initialize Diminishing Returns Data - m_diminishLevel = DIMINISHING_LEVEL_1; - m_diminishGroup = DIMINISHING_NONE; - - // process items - for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) - DoAllEffectOnTarget(&(*ihit)); - - if (!m_originalCaster) - return; - uint8 oldEffMask = m_effectMask; - // process ground - for (uint32 j = 0; j < 3; ++j) - { - if (m_spellInfo->Effect[j] == 0) - continue; - - if (EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) - { - if (!m_targets.HasDst()) // FIXME: this will ignore dest set in effect - m_targets.setDst(m_caster); - HandleEffects(m_originalCaster, NULL, NULL, j); - m_effectMask |= (1<<j); - } - else if (EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE) - { - HandleEffects(m_originalCaster, NULL, NULL, j); - m_effectMask |= (1<<j); - } - } - if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty()) - { - uint32 procAttacker = m_procAttacker; - if (!procAttacker) - { - bool positive = true; - for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) - // If at least one effect negative spell is negative hit - if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) - { - positive = false; - break; - } - switch(m_spellInfo->DmgClass) - { - case SPELL_DAMAGE_CLASS_MAGIC: - if (positive) - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; - else - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; - break; - case SPELL_DAMAGE_CLASS_NONE: - if (positive) - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; - else - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; - break; - } - } - // Proc damage for spells which have only dest targets (2484 should proc 51486 for example) - m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell); - } -} - -void Spell::_handle_finish_phase() -{ - if (m_caster->m_movedPlayer) - { - // Take for real after all targets are processed - if (m_needComboPoints) - m_caster->m_movedPlayer->ClearComboPoints(); - - // Real add combo points from effects - if (m_comboPointGain) - m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain); - } - - // spell log - if (m_needSpellLog) - SendLogExecute(); -} - -void Spell::SendSpellCooldown() -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player* _player = (Player*)m_caster; - - // mana/health/etc potions, disabled by client (until combat out as declarate) - if (m_CastItem && m_CastItem->IsPotion()) - { - // need in some way provided data for Spell::finish SendCooldownEvent - _player->SetLastPotionId(m_CastItem->GetEntry()); - return; - } - - // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation) - if (m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE) || m_IsTriggeredSpell) - return; - - _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); -} - -void Spell::update(uint32 difftime) -{ - // update pointers based at it's GUIDs - UpdatePointers(); - - if (m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) - { - sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id); - cancel(); - return; - } - - // check if the player caster has moved before the spell finished - if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && - m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && - (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) - { - // don't cancel for melee, autorepeat, triggered and instant spells - if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) - cancel(); - } - - switch(m_spellState) - { - case SPELL_STATE_PREPARING: - { - if (m_timer) - { - if (difftime >= m_timer) - m_timer = 0; - else - m_timer -= difftime; - } - - if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) - cast(m_spellInfo->CastingTimeIndex == 1); - } break; - case SPELL_STATE_CASTING: - { - if (m_timer > 0) - { - // check if there are alive targets left - if (!UpdateChanneledTargetList()) - { - sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id); - SendChannelUpdate(0); - finish(); - } - - if (difftime >= m_timer) - m_timer = 0; - else - m_timer -= difftime; - } - - if (m_timer == 0) - { - SendChannelUpdate(0); - - // channeled spell processed independently for quest targeting - // cast at creature (or GO) quest objectives update at successful cast channel finished - // ignore autorepeat/melee casts for speed (not exist quest for spells (hm...) - if (!IsAutoRepeat() && !IsNextMeleeSwingSpell()) - { - if (Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself()) - { - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - TargetInfo* target = &*ihit; - if (!IS_CRE_OR_VEH_GUID(target->targetGUID)) - continue; - - Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID); - if (unit == NULL) - continue; - - p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id); - } - - for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) - { - GOTargetInfo* target = &*ihit; - - GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); - if (!go) - continue; - - p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id); - } - } - } - - finish(); - } - } break; - default: - { - }break; - } -} - -void Spell::finish(bool ok) -{ - if (!m_caster) - return; - - if (m_spellState == SPELL_STATE_FINISHED) - return; - m_spellState = SPELL_STATE_FINISHED; - - if (IsChanneledSpell(m_spellInfo)) - m_caster->UpdateInterruptMask(); - - if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) - m_caster->clearUnitState(UNIT_STAT_CASTING); - - // Unsummon summon as possessed creatures on spell cancel - if (IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (Unit *charm = m_caster->GetCharm()) - if (charm->GetTypeId() == TYPEID_UNIT - && charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET) - && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id) - ((Puppet*)charm)->UnSummon(); - } - - if (!ok) - return; - - if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isSummon()) - { - // Unsummon statue - uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL); - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell); - if (spellInfo && spellInfo->SpellIconID == 2056) - { - sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id); - m_caster->setDeathState(JUST_DIED); - return; - } - } - - // Okay to remove extra attacks - if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) - m_caster->m_extraAttacks = 0; - - // Heal caster for all health leech from all targets - if (m_healthLeech) - m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); - - if (IsMeleeAttackResetSpell()) - { - bool found = false; - Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET); - for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i) - { - if ((*i)->IsAffectedOnSpell(m_spellInfo)) - { - found = true; - break; - } - } - if (!found) - { - m_caster->resetAttackTimer(BASE_ATTACK); - if (m_caster->haveOffhandWeapon()) - m_caster->resetAttackTimer(OFF_ATTACK); - if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) - m_caster->resetAttackTimer(RANGED_ATTACK); - } - } - - // potions disabled by client, send event "not in combat" if need - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (!m_triggeredByAuraSpell) - m_caster->ToPlayer()->UpdatePotionCooldown(this); - - // triggered spell pointer can be not set in some cases - // this is needed for proper apply of triggered spell mods - m_caster->ToPlayer()->SetSpellModTakingSpell(this, true); - } - - // call triggered spell only at successful cast (after clear combo points -> for add some if need) - // I assume what he means is that some triggered spells may add combo points - if (!m_TriggerSpells.empty()) - TriggerSpell(); - - // Take mods after trigger spell (needed for 14177 to affect 48664) - // mods are taken only on succesfull cast and independantly from targets of the spell - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - m_caster->ToPlayer()->RemoveSpellMods(this); - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); - } - - // Stop Attack for some spells - if (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) - m_caster->AttackStop(); -} - -void Spell::SendCastResult(SpellCastResult result) -{ - if (result == SPELL_CAST_OK) - return; - - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time - return; - - SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result); -} - -void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result) -{ - if (result == SPELL_CAST_OK) - return; - - WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); - data << uint8(cast_count); // single cast or multi 2.3 (0/1) - data << uint32(spellInfo->Id); - data << uint8(result); // problem - switch (result) - { - case SPELL_FAILED_REQUIRES_SPELL_FOCUS: - data << uint32(spellInfo->RequiresSpellFocus); - break; - case SPELL_FAILED_REQUIRES_AREA: - // hardcode areas limitation case - switch(spellInfo->Id) - { - case 41617: // Cenarion Mana Salve - case 41619: // Cenarion Healing Salve - data << uint32(3905); - break; - case 41618: // Bottled Nethergon Energy - case 41620: // Bottled Nethergon Vapor - data << uint32(3842); - break; - case 45373: // Bloodberry Elixir - data << uint32(4075); - break; - default: // default case (don't must be) - data << uint32(0); - break; - } - break; - case SPELL_FAILED_TOTEMS: - if (spellInfo->Totem[0]) - data << uint32(spellInfo->Totem[0]); - if (spellInfo->Totem[1]) - data << uint32(spellInfo->Totem[1]); - break; - case SPELL_FAILED_TOTEM_CATEGORY: - if (spellInfo->TotemCategory[0]) - data << uint32(spellInfo->TotemCategory[0]); - if (spellInfo->TotemCategory[1]) - data << uint32(spellInfo->TotemCategory[1]); - break; - case SPELL_FAILED_EQUIPPED_ITEM_CLASS: - data << uint32(spellInfo->EquippedItemClass); - data << uint32(spellInfo->EquippedItemSubClassMask); - //data << uint32(spellInfo->EquippedItemInventoryTypeMask); - break; - case SPELL_FAILED_TOO_MANY_OF_ITEM: - { - uint32 item = 0; - for (int8 x=0;x < 3;x++) - if (spellInfo->EffectItemType[x]) - item = spellInfo->EffectItemType[x]; - ItemPrototype const *pProto = objmgr.GetItemPrototype(item); - if (pProto && pProto->ItemLimitCategory) - data << uint32(pProto->ItemLimitCategory); - break; - } - default: - break; - } - caster->GetSession()->SendPacket(&data); -} - -void Spell::SendSpellStart() -{ - if (!IsNeedSendToClient()) - return; - - //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); - - uint32 castFlags = CAST_FLAG_UNKNOWN_2; - if (m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) - castFlags |= CAST_FLAG_AMMO; - if ((m_caster->GetTypeId() == TYPEID_PLAYER || - (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) - && m_spellInfo->powerType != POWER_HEALTH) - castFlags |= CAST_FLAG_POWER_LEFT_SELF; - - if (m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) - castFlags |= CAST_FLAG_UNKNOWN_19; - - WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); - if (m_CastItem) - data.append(m_CastItem->GetPackGUID()); - else - data.append(m_caster->GetPackGUID()); - - data.append(m_caster->GetPackGUID()); - data << uint8(m_cast_count); // pending spell cast? - data << uint32(m_spellInfo->Id); // spellId - data << uint32(castFlags); // cast flags - data << uint32(m_timer); // delay? - - // Preliminary setting of the target mask for the SMSG_SPELL_START packet. This will be - // adjusted again later in SendSpellGo() based on the real targets obtained in SelectSpellTargets() - if (m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) - m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION); - - if (m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) - m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_DEST_LOCATION); - - if (m_targets.getTargetMask() & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION)) - m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_UNIT); - else if (m_targets.getIntTargetFlags() & FLAG_INT_UNIT) - m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_UNIT); - - m_targets.write(&data); - - if (castFlags & CAST_FLAG_POWER_LEFT_SELF) - data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); - - if (castFlags & CAST_FLAG_AMMO) - WriteAmmoToPacket(&data); - - if (castFlags & CAST_FLAG_UNKNOWN_23) - { - data << uint32(0); - data << uint32(0); - } - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::SendSpellGo() -{ - // not send invisible spell casting - if (!IsNeedSendToClient()) - return; - - //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id); - - uint32 castFlags = CAST_FLAG_UNKNOWN_9; - - // triggered spells with spell visual != 0 - if ((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) - castFlags |= CAST_FLAG_PENDING; - - if (m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) - castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual - if ((m_caster->GetTypeId() == TYPEID_PLAYER || - (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) - && m_spellInfo->powerType != POWER_HEALTH) - castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible - - if ((m_caster->GetTypeId() == TYPEID_PLAYER) - && (m_caster->getClass() == CLASS_DEATH_KNIGHT) - && m_spellInfo->runeCostID - && m_spellInfo->powerType == POWER_RUNE) - { - castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START - castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list - castFlags |= CAST_FLAG_UNKNOWN_9; // ?? - } - - if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE)) - { - castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list - castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START - } - - WorldPacket data(SMSG_SPELL_GO, 50); // guess size - - if (m_CastItem) - data.append(m_CastItem->GetPackGUID()); - else - data.append(m_caster->GetPackGUID()); - - data.append(m_caster->GetPackGUID()); - data << uint8(m_cast_count); // pending spell cast? - data << uint32(m_spellInfo->Id); // spellId - data << uint32(castFlags); // cast flags - data << uint32(getMSTime()); // timestamp - - if ((m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) && m_targets.HasSrc()) - m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION); - else - m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_SOURCE_LOCATION); - - if ((m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) && m_targets.HasDst()) - m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_DEST_LOCATION); - else - m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_DEST_LOCATION); - - // Can't have TARGET_FLAG_UNIT when *_LOCATION is present - it breaks missile visuals - if (m_targets.getTargetMask() & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION)) - m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_UNIT); - else if (m_targets.getIntTargetFlags() & FLAG_INT_UNIT) - m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_UNIT); - - WriteSpellGoTargets(&data); - - m_targets.write(&data); - - if (castFlags & CAST_FLAG_POWER_LEFT_SELF) - data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); - - if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list - { - uint8 v1 = m_runesState; - uint8 v2 = m_caster->ToPlayer()->GetRunesState(); - data << uint8(v1); // runes state before - data << uint8(v2); // runes state after - for (uint8 i = 0; i < MAX_RUNES; ++i) - { - uint8 m = (1 << i); - if (m & v1) // usable before... - if (!(m & v2)) // ...but on cooldown now... - data << uint8(0); // some unknown byte (time?) - } - } - - if (castFlags & CAST_FLAG_UNKNOWN_18) // unknown wotlk - { - data << float(0); - data << uint32(0); - } - - if (castFlags & CAST_FLAG_AMMO) - WriteAmmoToPacket(&data); - - if (castFlags & CAST_FLAG_UNKNOWN_20) // unknown wotlk - { - data << uint32(0); - data << uint32(0); - } - - if (m_targets.getTargetMask() & TARGET_FLAG_DEST_LOCATION) - { - data << uint8(0); - } - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::WriteAmmoToPacket(WorldPacket * data) -{ - uint32 ammoInventoryType = 0; - uint32 ammoDisplayID = 0; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK); - if (pItem) - { - ammoInventoryType = pItem->GetProto()->InventoryType; - if (ammoInventoryType == INVTYPE_THROWN) - ammoDisplayID = pItem->GetProto()->DisplayInfoID; - else - { - uint32 ammoID = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID); - if (ammoID) - { - ItemPrototype const *pProto = objmgr.GetItemPrototype(ammoID); - if (pProto) - { - ammoDisplayID = pProto->DisplayInfoID; - ammoInventoryType = pProto->InventoryType; - } - } - else if (m_caster->HasAura(46699)) // Requires No Ammo - { - ammoDisplayID = 5996; // normal arrow - ammoInventoryType = INVTYPE_AMMO; - } - } - } - } - else - { - for (uint8 i = 0; i < 3; ++i) - { - if (uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i)) - { - if (ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id)) - { - if (itemEntry->Class == ITEM_CLASS_WEAPON) - { - switch(itemEntry->SubClass) - { - case ITEM_SUBCLASS_WEAPON_THROWN: - ammoDisplayID = itemEntry->DisplayId; - ammoInventoryType = itemEntry->InventoryType; - break; - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - ammoDisplayID = 5996; // is this need fixing? - ammoInventoryType = INVTYPE_AMMO; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - ammoDisplayID = 5998; // is this need fixing? - ammoInventoryType = INVTYPE_AMMO; - break; - } - - if (ammoDisplayID) - break; - } - } - } - } - } - - *data << uint32(ammoDisplayID); - *data << uint32(ammoInventoryType); -} - -void Spell::WriteSpellGoTargets(WorldPacket * data) -{ - // This function also fill data for channeled spells: - // m_needAliveTargetMask req for stop channelig if one target die - uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO - uint32 miss = 0; - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if ((*ihit).effectMask == 0) // No effect apply - all immuned add state - { - // possibly SPELL_MISS_IMMUNE2 for this?? - ihit->missCondition = SPELL_MISS_IMMUNE2; - ++miss; - } - else if ((*ihit).missCondition == SPELL_MISS_NONE) - ++hit; - else - ++miss; - } - - *data << (uint8)hit; - for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits - { - *data << uint64(ihit->targetGUID); - m_needAliveTargetMask |=ihit->effectMask; - } - } - - for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) - *data << uint64(ighit->targetGUID); // Always hits - - *data << (uint8)miss; - for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if (ihit->missCondition != SPELL_MISS_NONE) // Add only miss - { - *data << uint64(ihit->targetGUID); - *data << uint8(ihit->missCondition); - if (ihit->missCondition == SPELL_MISS_REFLECT) - *data << uint8(ihit->reflectResult); - } - } - // Reset m_needAliveTargetMask for non channeled spell - if (!IsChanneledSpell(m_spellInfo)) - m_needAliveTargetMask = 0; -} - -void Spell::SendLogExecute() -{ - Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; - - WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - data.append(m_caster->GetPackGUID()); - else - data.append(target->GetPackGUID()); - - data << uint32(m_spellInfo->Id); - uint32 count1 = 1; - data << uint32(count1); // count1 (effect count?) - for (uint32 i = 0; i < count1; ++i) - { - data << uint32(m_spellInfo->Effect[0]); // spell effect - uint32 count2 = 1; - data << uint32(count2); // count2 (target count?) - for (uint32 j = 0; j < count2; ++j) - { - switch(m_spellInfo->Effect[0]) - { - case SPELL_EFFECT_POWER_DRAIN: - if (Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - data << uint32(0); - data << uint32(0); - data << float(0); - break; - case SPELL_EFFECT_ADD_EXTRA_ATTACKS: - if (Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - data << uint32(m_caster->m_extraAttacks); - break; - case SPELL_EFFECT_INTERRUPT_CAST: - if (Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - data << uint32(0); // spellid - break; - case SPELL_EFFECT_DURABILITY_DAMAGE: - if (Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - data << uint32(0); - data << uint32(0); - break; - case SPELL_EFFECT_OPEN_LOCK: - if (Item *item = m_targets.getItemTarget()) - data.append(item->GetPackGUID()); - else - data << uint8(0); - break; - case SPELL_EFFECT_CREATE_ITEM: - case SPELL_EFFECT_CREATE_ITEM_2: - data << uint32(m_spellInfo->EffectItemType[0]); - break; - case SPELL_EFFECT_SUMMON: - case SPELL_EFFECT_TRANS_DOOR: - case SPELL_EFFECT_SUMMON_PET: - case SPELL_EFFECT_SUMMON_OBJECT_WILD: - case SPELL_EFFECT_CREATE_HOUSE: - case SPELL_EFFECT_DUEL: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: - if (Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else if (m_targets.getItemTargetGUID()) - data.appendPackGUID(m_targets.getItemTargetGUID()); - else if (GameObject *go = m_targets.getGOTarget()) - data.append(go->GetPackGUID()); - else - data << uint8(0); // guid - break; - case SPELL_EFFECT_FEED_PET: - data << uint32(m_targets.getItemTargetEntry()); - break; - case SPELL_EFFECT_DISMISS_PET: - if (Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - break; - case SPELL_EFFECT_RESURRECT: - case SPELL_EFFECT_RESURRECT_NEW: - if (Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - break; - default: - return; - } - } - } - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::SendInterrupted(uint8 result) -{ - WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); - data.append(m_caster->GetPackGUID()); - data << uint8(m_cast_count); - data << uint32(m_spellInfo->Id); - data << uint8(result); - m_caster->SendMessageToSet(&data, true); - - data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); - data.append(m_caster->GetPackGUID()); - data << uint8(m_cast_count); - data << uint32(m_spellInfo->Id); - data << uint8(result); - m_caster->SendMessageToSet(&data, true); -} - -void Spell::SendChannelUpdate(uint32 time) -{ - if (time == 0) - { - m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); - m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0); - } - - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(MSG_CHANNEL_UPDATE, 8+4); - data.append(m_caster->GetPackGUID()); - data << uint32(time); - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::SendChannelStart(uint32 duration) -{ - WorldObject* target = NULL; - - // select first not resisted target from target list for _0_ effect - if (!m_UniqueTargetInfo.empty()) - { - for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) - { - if ((itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) - { - target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID); - break; - } - } - } - else if (!m_UniqueGOTargetInfo.empty()) - { - for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) - { - if (itr->effectMask & (1 << 0)) - { - target = m_caster->GetMap()->GetGameObject(itr->targetGUID); - break; - } - } - } - - WorldPacket data(MSG_CHANNEL_START, (8+4+4)); - data.append(m_caster->GetPackGUID()); - data << uint32(m_spellInfo->Id); - data << uint32(duration); - - m_caster->SendMessageToSet(&data, true); - - m_timer = duration; - if (target) - m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); - m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id); -} - -void Spell::SendResurrectRequest(Player* target) -{ - // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example - // However, the packet structure differs slightly - - const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()); - - WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1)); - data << uint64(m_caster->GetGUID()); - data << uint32(strlen(sentName) + 1); - - data << sentName; - data << uint8(0); - - data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); - target->GetSession()->SendPacket(&data); -} - -void Spell::SendPlaySpellVisual(uint32 SpellID) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4); - data << uint64(m_caster->GetGUID()); - data << uint32(SpellID); // spell visual id? - m_caster->ToPlayer()->GetSession()->SendPacket(&data); -} - -void Spell::TakeCastItem() -{ - if (!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // not remove cast item at triggered spell (equipping, weapon damage, etc) - if (m_IsTriggeredSpell) - return; - - ItemPrototype const *proto = m_CastItem->GetProto(); - - if (!proto) - { - // This code is to avoid a crash - // I'm not sure, if this is really an error, but I guess every item needs a prototype - sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow()); - return; - } - - bool expendable = false; - bool withoutCharges = false; - - for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - if (proto->Spells[i].SpellId) - { - // item has limited charges - if (proto->Spells[i].SpellCharges) - { - if (proto->Spells[i].SpellCharges < 0) - expendable = true; - - int32 charges = m_CastItem->GetSpellCharges(i); - - // item has charges left - if (charges) - { - (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use - if (proto->Stackable == 1) - m_CastItem->SetSpellCharges(i, charges); - m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster); - } - - // all charges used - withoutCharges = (charges == 0); - } - } - } - - if (expendable && withoutCharges) - { - uint32 count = 1; - m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true); - - // prevent crash at access to deleted m_targets.getItemTarget - if (m_CastItem == m_targets.getItemTarget()) - m_targets.setItemTarget(NULL); - - m_CastItem = NULL; - } -} - -void Spell::TakePower() -{ - if (m_CastItem || m_triggeredByAuraSpell) - return; - - bool hit = true; - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY) - if (uint64 targetGUID = m_targets.getUnitTargetGUID()) - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->targetGUID == targetGUID) - { - if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID != m_caster->GetGUID()*/) - hit = false; - if (ihit->missCondition != SPELL_MISS_NONE) - { - //lower spell cost on fail (by talent aura) - if (Player *modOwner = m_caster->ToPlayer()->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost); - } - break; - } - } - - Powers powerType = Powers(m_spellInfo->powerType); - - if (hit && powerType == POWER_RUNE) - { - TakeRunePower(); - return; - } - - if (!m_powerCost) - return; - - // health as power used - if (m_spellInfo->powerType == POWER_HEALTH) - { - m_caster->ModifyHealth(-(int32)m_powerCost); - return; - } - - if (m_spellInfo->powerType >= MAX_POWERS) - { - sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType); - return; - } - - if (hit) - m_caster->ModifyPower(powerType, -m_powerCost); - else - m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4)); - - // Set the five second timer - if (powerType == POWER_MANA && m_powerCost > 0) - m_caster->SetLastManaUse(getMSTime()); -} - -void Spell::TakeAmmo() -{ - if (m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) - { - Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK); - - // wands don't have ammo - if (!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_WAND) - return; - - if (pItem->GetProto()->InventoryType == INVTYPE_THROWN) - { - if (pItem->GetMaxStackCount() == 1) - { - // decrease durability for non-stackable throw weapon - m_caster->ToPlayer()->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED); - } - else - { - // decrease items amount for stackable throw weapon - uint32 count = 1; - m_caster->ToPlayer()->DestroyItemCount(pItem, count, true); - } - } - else if (uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID)) - m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true); - } -} - -SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) -{ - if (m_spellInfo->powerType != POWER_RUNE || !runeCostID) - return SPELL_CAST_OK; - - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_CAST_OK; - - Player *plr = (Player*)m_caster; - - if (plr->getClass() != CLASS_DEATH_KNIGHT) - return SPELL_CAST_OK; - - SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID); - - if (!src) - return SPELL_CAST_OK; - - if (src->NoRuneCost()) - return SPELL_CAST_OK; - - int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death - - for (uint32 i = 0; i < RUNE_DEATH; ++i) - { - runeCost[i] = src->RuneCost[i]; - if (Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); - } - - runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later - - for (uint32 i = 0; i < MAX_RUNES; ++i) - { - RuneType rune = plr->GetCurrentRune(i); - if ((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) - runeCost[rune]--; - } - - for (uint32 i = 0; i < RUNE_DEATH; ++i) - if (runeCost[i] > 0) - runeCost[RUNE_DEATH] += runeCost[i]; - - if (runeCost[RUNE_DEATH] > MAX_RUNES) - return SPELL_FAILED_NO_POWER; // not sure if result code is correct - - return SPELL_CAST_OK; -} - -void Spell::TakeRunePower() -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *plr = (Player*)m_caster; - - if (plr->getClass() != CLASS_DEATH_KNIGHT) - return; - - SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); - - if (!src || (src->NoRuneCost() && src->NoRunicPowerGain())) - return; - - m_runesState = plr->GetRunesState(); // store previous state - - int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death - - for (uint32 i = 0; i < RUNE_DEATH; ++i) - { - runeCost[i] = src->RuneCost[i]; - if (Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); - } - - runeCost[RUNE_DEATH] = 0; // calculated later - - for (uint32 i = 0; i < MAX_RUNES; ++i) - { - RuneType rune = plr->GetCurrentRune(i); - if ((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) - { - plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); - plr->SetLastUsedRune(RuneType(rune)); - runeCost[rune]--; - } - } - - runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; - - if (runeCost[RUNE_DEATH] > 0) - { - for (uint32 i = 0; i < MAX_RUNES; ++i) - { - RuneType rune = plr->GetCurrentRune(i); - if ((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) - { - plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); - plr->SetLastUsedRune(RuneType(rune)); - runeCost[rune]--; - - plr->RestoreBaseRune(i); - - if (runeCost[RUNE_DEATH] == 0) - break; - } - } - } - - // you can gain some runic power when use runes - float rp = src->runePowerGain; - rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME); - plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp); -} - -void Spell::TakeReagents() -{ - if (m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. - return; - - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // do not take reagents for these item casts - if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) - return; - - Player* p_caster = (Player*)m_caster; - if (p_caster->CanNoReagentCast(m_spellInfo)) - return; - - for (uint32 x = 0; x < 8; ++x) - { - if (m_spellInfo->Reagent[x] <= 0) - continue; - - uint32 itemid = m_spellInfo->Reagent[x]; - uint32 itemcount = m_spellInfo->ReagentCount[x]; - - // if CastItem is also spell reagent - if (m_CastItem) - { - ItemPrototype const *proto = m_CastItem->GetProto(); - if (proto && proto->ItemId == itemid) - { - for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) - { - // CastItem will be used up and does not count as reagent - int32 charges = m_CastItem->GetSpellCharges(s); - if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) - { - ++itemcount; - break; - } - } - - m_CastItem = NULL; - } - } - - // if getItemTarget is also spell reagent - if (m_targets.getItemTargetEntry() == itemid) - m_targets.setItemTarget(NULL); - - p_caster->DestroyItemCount(itemid, itemcount, true); - } -} - -void Spell::HandleThreatSpells(uint32 spellId) -{ - if (!m_targets.getUnitTarget() || !spellId) - return; - - if (!m_targets.getUnitTarget()->CanHaveThreatList()) - return; - - uint16 threat = spellmgr.GetSpellThreat(spellId); - - if (!threat) - return; - - m_targets.getUnitTarget()->AddThreat(m_caster, float(threat)); - - DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat); -} - -void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) -{ - - if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) - return; - - //effect has been handled, skip it - if (m_effectMask & (1<<i)) - return; - - unitTarget = pUnitTarget; - itemTarget = pItemTarget; - gameObjTarget = pGOTarget; - - uint8 eff = m_spellInfo->Effect[i]; - - sLog.outDebug("Spell: %u Effect : %u", m_spellInfo->Id, eff); - - //we do not need DamageMultiplier here. - damage = CalculateDamage(i, NULL); - - if (eff < TOTAL_SPELL_EFFECTS) - { - //sLog.outDebug("WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); - (this->*SpellEffects[eff])(i); - } -} - -void Spell::TriggerSpell() -{ - for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si != m_TriggerSpells.end(); ++si) - { - Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true); - spell->prepare(&m_targets); // use original spell original targets - } -} - -SpellCastResult Spell::CheckCast(bool strict) -{ - // check cooldowns to prevent cheating - if (m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)) - { - //can cast triggered (by aura only?) spells while have this flag - if (!m_IsTriggeredSpell && m_caster->ToPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) - return SPELL_FAILED_SPELL_IN_PROGRESS; - - if (m_caster->ToPlayer()->HasSpellCooldown(m_spellInfo->Id) || - (strict && !m_IsTriggeredSpell && m_caster->ToPlayer()->HasGlobalCooldown(m_spellInfo))) - { - if (m_triggeredByAuraSpell) - return SPELL_FAILED_DONT_REPORT; - else - return SPELL_FAILED_NOT_READY; - } - } - - // only allow triggered spells if at an ended battleground - if (!m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) - if (BattleGround * bg = m_caster->ToPlayer()->GetBattleGround()) - if (bg->GetStatus() == STATUS_WAIT_LEAVE) - return SPELL_FAILED_DONT_REPORT; - - if(m_caster->GetTypeId() == TYPEID_PLAYER && VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled()) - { - if(m_spellInfo->Attributes & SPELL_ATTR_OUTDOORS_ONLY && - !m_caster->GetMap()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ())) - return SPELL_FAILED_ONLY_OUTDOORS; - - if(m_spellInfo->Attributes & SPELL_ATTR_INDOORS_ONLY && - m_caster->GetMap()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ())) - return SPELL_FAILED_ONLY_INDOORS; - } - - // only check at first call, Stealth auras are already removed at second call - // for now, ignore triggered spells - if (strict && !m_IsTriggeredSpell) - { - bool checkForm = true; - // Ignore form req aura - Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); - for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(m_spellInfo)) - continue; - checkForm = false; - break; - } - if (checkForm) - { - // Cannot be used in this stance/form - SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form); - if (shapeError != SPELL_CAST_OK) - return shapeError; - - if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) - return SPELL_FAILED_ONLY_STEALTHED; - } - } - - bool reqCombat=true; - Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); - for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) - { - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - { - if ((*j)->GetMiscValue() == 1) - { - reqCombat=false; - break; - } - } - } - - // caster state requirements - // not for triggered spells (needed by execute) - if (!m_IsTriggeredSpell) - { - if (m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster)) - return SPELL_FAILED_CASTER_AURASTATE; - if (m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster)) - return SPELL_FAILED_CASTER_AURASTATE; - - // Note: spell 62473 requres casterAuraSpell = triggering spell - if (m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell)) - return SPELL_FAILED_CASTER_AURASTATE; - if (m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell)) - return SPELL_FAILED_CASTER_AURASTATE; - - if (reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) - return SPELL_FAILED_AFFECTING_COMBAT; - } - - // cancel autorepeat spells if cast start when moving - // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving()) - { - // skip stuck spell to allow use it in falling case and apply spell limitations at movement - if ((!m_caster->ToPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && - (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0)) - return SPELL_FAILED_MOVING; - } - - Unit *target = m_targets.getUnitTarget(); - - // In pure self-cast spells, the client won't send any unit target - if (!target && (m_targets.getTargetMask() == TARGET_FLAG_SELF || m_targets.getTargetMask() & TARGET_FLAG_CASTER)) // TARGET_FLAG_SELF == 0, remember! - target = m_caster; - - if (target) - { - // target state requirements (not allowed state), apply to self also - if (!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster)) - return SPELL_FAILED_TARGET_AURASTATE; - - if (m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) - return SPELL_FAILED_TARGET_AURASTATE; - - if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) - return SPELL_FAILED_TARGET_AURASTATE; - - if (!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) - return SPELL_FAILED_BAD_TARGETS; - - bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo); - - if (non_caster_target) - { - // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds - if (!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster)) - return SPELL_FAILED_TARGET_AURASTATE; - - // Not allow casting on flying player - if (target->hasUnitState(UNIT_STAT_UNATTACKABLE)) - return SPELL_FAILED_BAD_TARGETS; - - if (!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH) - || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true)) - return SPELL_FAILED_BAD_TARGETS; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - // Not allow banish not self target - if (m_spellInfo->Mechanic == MECHANIC_BANISH) - if (target->GetTypeId() == TYPEID_UNIT && - !m_caster->ToPlayer()->isAllowedToLoot(target->ToCreature())) - return SPELL_FAILED_CANT_CAST_ON_TAPPED; - - if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET) - { - if (target->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) - return SPELL_FAILED_TARGET_NO_POCKETS; - } - - // Not allow disarm unarmed player - if (m_spellInfo->Mechanic == MECHANIC_DISARM) - { - if (target->GetTypeId() == TYPEID_PLAYER) - { - if (!target->ToPlayer()->GetWeaponForAttack(BASE_ATTACK) || !target->ToPlayer()->IsUseEquipedWeapon(true)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - } - - if (!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) - return SPELL_FAILED_LINE_OF_SIGHT; - - } - else if (m_caster == target) - { - - if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster - { - // Additional check for some spells - // If 0 spell effect empty - client not send target data (need use selection) - // TODO: check it on next client version - if (m_targets.getTargetMask() == TARGET_FLAG_SELF && - m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY) - { - target = m_caster->GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()); - if (target) - m_targets.setUnitTarget(target); - else - return SPELL_FAILED_BAD_TARGETS; - } - // Lay on Hands - cannot be self-cast on paladin with Forbearance or after using Avenging Wrath - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[0] & 0x0008000) - if (target->HasAura(61988)) // Immunity shield marker - return SPELL_FAILED_TARGET_AURASTATE; - } - } - - // check pet presents - for (int j = 0; j < 3; ++j) - { - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET) - { - target = m_caster->GetGuardianPet(); - if (!target) - { - if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells - return SPELL_FAILED_DONT_REPORT; - else - return SPELL_FAILED_NO_PET; - } - break; - } - } - - //check creature type - //ignore self casts (including area casts when caster selected as target) - if (non_caster_target) - { - if (!CheckTargetCreatureType(target)) - { - if (target->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_TARGET_IS_PLAYER; - else - return SPELL_FAILED_BAD_TARGETS; - } - } - - // who can give me an example to show what is the use of this - // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken - /* - // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result. - // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc - if (non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID()) - { - // check correctness positive/negative cast target (pet cast real check and cheating check) - if (IsPositiveSpell(m_spellInfo->Id)) - { - //dispel positivity is dependant on target, don't check it - if (m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo)) - return SPELL_FAILED_BAD_TARGETS; - } - else - { - if (m_caster->IsFriendlyTo(target)) - return SPELL_FAILED_BAD_TARGETS; - } - } - */ - - if (target) - if (IsPositiveSpell(m_spellInfo->Id)) - if (target->IsImmunedToSpell(m_spellInfo)) - return SPELL_FAILED_TARGET_AURASTATE; - - //Must be behind the target. - if (m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) - //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) - //Mutilate no longer requires you be behind the target as of patch 3.0.3 - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000)) - //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001))) - { - SendInterrupted(2); - return SPELL_FAILED_NOT_BEHIND; - } - - //Target must be facing you. - if ((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster)) - { - SendInterrupted(2); - return SPELL_FAILED_NOT_INFRONT; - } - - // check if target is in combat - if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) - return SPELL_FAILED_TARGET_AFFECTING_COMBAT; - } - - // Spell casted only on battleground - if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) - if (!m_caster->ToPlayer()->InBattleGround()) - return SPELL_FAILED_ONLY_BATTLEGROUNDS; - - // do not allow spells to be cast in arenas - // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag - // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag - if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || - GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) - if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) - if (mapEntry->IsBattleArena()) - return SPELL_FAILED_NOT_IN_ARENA; - - // zone check - if (m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->isGameMaster()) - { - uint32 zone, area; - m_caster->GetZoneAndAreaId(zone,area); - - SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area, - m_caster->GetTypeId() == TYPEID_PLAYER ? m_caster->ToPlayer() : NULL); - if (locRes != SPELL_CAST_OK) - return locRes; - } - - // not let players cast spells at mount (and let do it to creatures) - if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell && - !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED)) - { - if (m_caster->isInFlight()) - return SPELL_FAILED_NOT_ON_TAXI; - else - return SPELL_FAILED_NOT_MOUNTED; - } - - // always (except passive spells) check items (focus object can be required for any type casts) - if (!IsPassiveSpell(m_spellInfo->Id)) - { - SpellCastResult castResult = CheckItems(); - if (castResult != SPELL_CAST_OK) - return castResult; - } - - /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38 - if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) - { - for (uint8 j = 0; j < 3; ++j) - { - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY || - m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER || - m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || - m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY) - { - SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); - SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); - if (lower == upper) - sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id); - - SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); - float range = GetSpellMaxRange(srange); - - Creature* creatureScriptTarget = NULL; - GameObject* goScriptTarget = NULL; - - for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) - { - switch(i_spellST->second.type) - { - case SPELL_TARGET_TYPE_GAMEOBJECT: - { - GameObject* p_GameObject = NULL; - - if (i_spellST->second.targetEntry) - { - CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - - Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check); - - TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap()); - - if (p_GameObject) - { - // remember found target and range, next attempt will find more near target with another entry - creatureScriptTarget = NULL; - goScriptTarget = p_GameObject; - range = go_check.GetLastRange(); - } - } - else if (focusObject) // Focus Object - { - float frange = m_caster->GetDistance(focusObject); - if (range >= frange) - { - creatureScriptTarget = NULL; - goScriptTarget = focusObject; - range = frange; - } - } - break; - } - case SPELL_TARGET_TYPE_CREATURE: - case SPELL_TARGET_TYPE_DEAD: - default: - { - Creature *p_Creature = NULL; - - CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); // Really don't know what is that??? - - Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type != SPELL_TARGET_TYPE_DEAD,range); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check); - - TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range); - - if (p_Creature) - { - creatureScriptTarget = p_Creature; - goScriptTarget = NULL; - range = u_check.GetLastRange(); - } - break; - } - } - } - - if (creatureScriptTarget) - { - // store coordinates for TARGET_DST_NEARBY_ENTRY - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || - m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY) - { - m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); - - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA) - AddUnitTarget(creatureScriptTarget, j); - } - // store explicit target for TARGET_UNIT_NEARBY_ENTRY - else - AddUnitTarget(creatureScriptTarget, j); - } - else if (goScriptTarget) - { - // store coordinates for TARGET_DST_NEARBY_ENTRY - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || - m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY) - { - m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); - - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA) - AddGOTarget(goScriptTarget, j); - } - // store explicit target for TARGET_UNIT_NEARBY_ENTRY - else - AddGOTarget(goScriptTarget, j); - } - //Missing DB Entry or targets for this spellEffect. - else - { - // not report target not existence for triggered spells - if (m_triggeredByAuraSpell || m_IsTriggeredSpell) - return SPELL_FAILED_DONT_REPORT; - else - return SPELL_FAILED_BAD_TARGETS; - } - } - } - }*/ - - if (!m_IsTriggeredSpell) - { - SpellCastResult castResult = CheckRange(strict); - if (castResult != SPELL_CAST_OK) - return castResult; - - castResult = CheckPower(); - if (castResult != SPELL_CAST_OK) - return castResult; - - castResult = CheckCasterAuras(); - if (castResult != SPELL_CAST_OK) - return castResult; - } - - for (int i = 0; i < 3; i++) - { - // for effects of spells that have only one target - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_DUMMY: - { - if (m_spellInfo->Id == 51582) // Rocket Boots Engaged - { - if (m_caster->IsInWater()) - return SPELL_FAILED_ONLY_ABOVEWATER; - } - else if (m_spellInfo->SpellIconID == 156) // Holy Shock - { - // spell different for friends and enemies - // hurt version required facing - if (m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc(M_PI, m_targets.getUnitTarget())) - return SPELL_FAILED_UNIT_NOT_INFRONT; - } - else if (m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA) - { - if (!m_caster->m_SummonSlot[1]) - return SPELL_FAILED_SUCCESS; - } - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight) - { - Unit* target = m_targets.getUnitTarget(); - if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)) - return SPELL_FAILED_BAD_TARGETS; - } - else if (m_spellInfo->Id == 19938) // Awaken Peon - { - Unit *unit = m_targets.getUnitTarget(); - if (!unit || !unit->HasAura(17743)) - return SPELL_FAILED_BAD_TARGETS; - } - else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse - { - if (!m_caster->FindNearestCreature(28653,5)) - return SPELL_FAILED_OUT_OF_RANGE; - } - else if (m_spellInfo->Id == 31789) // Righteous Defense - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_DONT_REPORT; - - Unit* target = m_targets.getUnitTarget(); - if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty()) - return SPELL_FAILED_BAD_TARGETS; - - } - break; - } - case SPELL_EFFECT_LEARN_SPELL: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - if (m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET) - break; - - Pet* pet = m_caster->ToPlayer()->GetPet(); - - if (!pet) - return SPELL_FAILED_NO_PET; - - SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); - - if (!learn_spellproto) - return SPELL_FAILED_NOT_KNOWN; - - if (m_spellInfo->spellLevel > pet->getLevel()) - return SPELL_FAILED_LOWLEVEL; - - break; - } - case SPELL_EFFECT_LEARN_PET_SPELL: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - Pet* pet = m_caster->ToPlayer()->GetPet(); - if (!pet) - return SPELL_FAILED_NO_PET; - - SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); - - if (!learn_spellproto) - return SPELL_FAILED_NOT_KNOWN; - - if (m_spellInfo->spellLevel > pet->getLevel()) - return SPELL_FAILED_LOWLEVEL; - - break; - } - case SPELL_EFFECT_APPLY_GLYPH: - { - uint32 glyphId = m_spellInfo->EffectMiscValue[i]; - if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId)) - if (m_caster->HasAura(gp->SpellId)) - return SPELL_FAILED_UNIQUE_GLYPH; - break; - } - case SPELL_EFFECT_FEED_PET: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - Item* foodItem = m_targets.getItemTarget(); - if (!foodItem) - return SPELL_FAILED_BAD_TARGETS; - - Pet* pet = m_caster->ToPlayer()->GetPet(); - - if (!pet) - return SPELL_FAILED_NO_PET; - - if (!pet->HaveInDiet(foodItem->GetProto())) - return SPELL_FAILED_WRONG_PET_FOOD; - - if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel)) - return SPELL_FAILED_FOOD_LOWLEVEL; - - if (m_caster->isInCombat() || pet->isInCombat()) - return SPELL_FAILED_AFFECTING_COMBAT; - - break; - } - case SPELL_EFFECT_POWER_BURN: - case SPELL_EFFECT_POWER_DRAIN: - { - // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) - if (m_caster->GetTypeId() == TYPEID_PLAYER) - if (Unit* target = m_targets.getUnitTarget()) - if (target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i]) - return SPELL_FAILED_BAD_TARGETS; - break; - } - case SPELL_EFFECT_CHARGE: - { - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR) - { - // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process - if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953)) - m_caster->RemoveMovementImpairingAuras(); - } - if (m_caster->hasUnitState(UNIT_STAT_ROOT)) - return SPELL_FAILED_ROOTED; - break; - } - case SPELL_EFFECT_SKINNING: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) - return SPELL_FAILED_BAD_TARGETS; - - if (!(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE)) - return SPELL_FAILED_TARGET_UNSKINNABLE; - - Creature* creature = m_targets.getUnitTarget()->ToCreature(); - if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted()) - return SPELL_FAILED_TARGET_NOT_LOOTED; - - uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); - - int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill); - int32 TargetLevel = m_targets.getUnitTarget()->getLevel(); - int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); - if (ReqValue > skillValue) - return SPELL_FAILED_LOW_CASTLEVEL; - - // chance for fail at orange skinning attempt - if ((m_selfContainer && (*m_selfContainer) == this) && - skillValue < sWorld.GetConfigMaxSkillValue() && - (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37)) - return SPELL_FAILED_TRY_AGAIN; - - break; - } - case SPELL_EFFECT_OPEN_LOCK: - { - if (m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && - m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM) - break; - - if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. - // we need a go target in case of TARGET_GAMEOBJECT - || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget() - // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM - || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() && - (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster)) - return SPELL_FAILED_BAD_TARGETS; - - if (m_spellInfo->Id != 1842 || m_targets.getGOTarget() && - m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP) - if (m_caster->ToPlayer()->InBattleGround() && // In BattleGround players can use only flags and banners - !m_caster->ToPlayer()->CanUseBattleGroundObject()) - return SPELL_FAILED_TRY_AGAIN; - - // get the lock entry - uint32 lockId = 0; - if (GameObject* go = m_targets.getGOTarget()) - { - lockId = go->GetGOInfo()->GetLockId(); - if (!lockId) - return SPELL_FAILED_BAD_TARGETS; - } - else if (Item* itm = m_targets.getItemTarget()) - lockId = itm->GetProto()->LockID; - - SkillType skillId = SKILL_NONE; - int32 reqSkillValue = 0; - int32 skillValue = 0; - - // check lock compatibility - SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue); - if (res != SPELL_CAST_OK) - return res; - - // chance for fail at orange mining/herb/LockPicking gathering attempt - // second check prevent fail at rechecks - if (skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this))) - { - bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING; - - // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) - if ((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37)) - return SPELL_FAILED_TRY_AGAIN; - } - break; - } - case SPELL_EFFECT_SUMMON_DEAD_PET: - { - Creature *pet = m_caster->GetGuardianPet(); - if (!pet) - return SPELL_FAILED_NO_PET; - - if (pet->isAlive()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - - break; - } - // This is generic summon effect - case SPELL_EFFECT_SUMMON: - { - SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); - if (!SummonProperties) - break; - switch(SummonProperties->Category) - { - case SUMMON_CATEGORY_PET: - if (m_caster->GetPetGUID()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - case SUMMON_CATEGORY_PUPPET: - if (m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; - break; - } - break; - } - case SPELL_EFFECT_SUMMON_PET: - { - if (m_caster->GetPetGUID()) //let warlock do a replacement summon - { - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK) - { - if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) - if (Pet* pet = m_caster->ToPlayer()->GetPet()) - pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); - } - else - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - } - - if (m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; - - break; - } - case SPELL_EFFECT_SUMMON_PLAYER: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - if (!m_caster->ToPlayer()->GetSelection()) - return SPELL_FAILED_BAD_TARGETS; - - Player* target = objmgr.GetPlayer(m_caster->ToPlayer()->GetSelection()); - if (!target || m_caster->ToPlayer() == target || !target->IsInSameRaidWith(m_caster->ToPlayer())) - return SPELL_FAILED_BAD_TARGETS; - - // check if our map is dungeon - if (sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon()) - { - InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId()); - if (!instance) - return SPELL_FAILED_TARGET_NOT_IN_INSTANCE; - if (!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId())) - return SPELL_FAILED_BAD_TARGETS; - } - break; - } - case SPELL_EFFECT_LEAP: - case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: - { - //Do not allow to cast it before BG starts. - if (m_caster->GetTypeId() == TYPEID_PLAYER) - if (BattleGround const *bg = m_caster->ToPlayer()->GetBattleGround()) - if (bg->GetStatus() != STATUS_IN_PROGRESS) - return SPELL_FAILED_TRY_AGAIN; - break; - } - case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF: - { - if (m_targets.getUnitTarget() == m_caster) - return SPELL_FAILED_BAD_TARGETS; - break; - } - case SPELL_EFFECT_LEAP_BACK: - { - // Spell 781 (Disengage) requires player to be in combat - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Id == 781 && !m_caster->isInCombat()) - return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; - - Unit* target = m_targets.getUnitTarget(); - if (m_caster == target && m_caster->hasUnitState(UNIT_STAT_ROOT)) - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_ROOTED; - else - return SPELL_FAILED_DONT_REPORT; - } - break; - } - default: - break; - } - } - - for (int i = 0; i < 3; i++) - { - switch(m_spellInfo->EffectApplyAuraName[i]) - { - case SPELL_AURA_DUMMY: - { - //custom check - switch(m_spellInfo->Id) - { - // Tag Murloc - case 30877: - { - Unit* target = m_targets.getUnitTarget(); - if (!target || target->GetEntry() != 17326) - return SPELL_FAILED_BAD_TARGETS; - break; - } - case 61336: - if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->ToPlayer()->IsInFeralForm()) - return SPELL_FAILED_ONLY_SHAPESHIFT; - break; - // Wild Growth - case 48438: - case 53248: - case 53249: - case 53251: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_DONT_REPORT; - - Unit* target = m_targets.getUnitTarget(); - if (!target || target->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - if (!m_caster->ToPlayer()->IsInSameRaidWith(target->ToPlayer())) - return SPELL_FAILED_TARGET_NOT_IN_RAID; - - break; - } - case 1515: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - Creature* target = m_targets.getUnitTarget()->ToCreature(); - - if (target->getLevel() > m_caster->getLevel()) - return SPELL_FAILED_HIGHLEVEL; - - // use SMSG_PET_TAME_FAILURE? - if (!target->GetCreatureInfo()->isTameable (m_caster->ToPlayer()->CanTameExoticPets())) - return SPELL_FAILED_BAD_TARGETS; - - if (m_caster->GetPetGUID()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - - if (m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; - - break; - } - case 44795: // Parachute - { - float x, y, z; - m_caster->GetPosition(x, y, z); - float ground_Z = m_caster->GetMap()->GetHeight(x, y, z); - if (fabs(ground_Z - z) < 0.1f) - return SPELL_FAILED_DONT_REPORT; - break; - } - default: - break; - } - break; - } - case SPELL_AURA_MOD_POSSESS_PET: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_NO_PET; - - Pet *pet = m_caster->ToPlayer()->GetPet(); - if (!pet) - return SPELL_FAILED_NO_PET; - - if (pet->GetCharmerGUID()) - return SPELL_FAILED_CHARMED; - break; - } - case SPELL_AURA_MOD_POSSESS: - case SPELL_AURA_MOD_CHARM: - case SPELL_AURA_AOE_CHARM: - { - if (m_caster->GetCharmerGUID()) - return SPELL_FAILED_CHARMED; - - if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM - || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS) - { - if (m_caster->GetPetGUID()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - - if (m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; - } - - if (Unit *target = m_targets.getUnitTarget()) - { - if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle()) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - if (target->GetCharmerGUID()) - return SPELL_FAILED_CHARMED; - - int32 damage = CalculateDamage(i, target); - if (damage && int32(target->getLevel()) > damage) - return SPELL_FAILED_HIGHLEVEL; - } - - break; - } - case SPELL_AURA_MOUNTED: - { - if (m_caster->IsInWater()) - return SPELL_FAILED_ONLY_ABOVEWATER; - - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetTransport()) - return SPELL_FAILED_NO_MOUNTS_ALLOWED; - - // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells - bool AllowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattleGroundOrArena(); - InstanceTemplate const *it = objmgr.GetInstanceTemplate(m_caster->GetMapId()); - if (it) - AllowMount = it->allowMount; - if (m_caster->GetTypeId() == TYPEID_PLAYER && !AllowMount && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId) - return SPELL_FAILED_NO_MOUNTS_ALLOWED; - - ShapeshiftForm form = m_caster->m_form; - if (form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || - form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || - form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || - form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS) - return SPELL_FAILED_NOT_SHAPESHIFT; - - break; - } - case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: - { - if (!m_targets.getUnitTarget()) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - // can be casted at non-friendly unit or own pet/charm - if (m_caster->IsFriendlyTo(m_targets.getUnitTarget())) - return SPELL_FAILED_TARGET_FRIENDLY; - - break; - } - case SPELL_AURA_FLY: - case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED: - { - // not allow cast fly spells if not have req. skills (all spells is self target) - // allow always ghost flight spells - if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive()) - { - // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing - if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564) - return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE; - } - break; - } - case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS: - { - if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - // can be casted at non-friendly unit or own pet/charm - if (m_caster->IsFriendlyTo(m_targets.getUnitTarget())) - return SPELL_FAILED_TARGET_FRIENDLY; - - break; - } - case SPELL_AURA_PERIODIC_MANA_LEECH: - { - if (!m_targets.getUnitTarget()) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem) - break; - - if (m_targets.getUnitTarget()->getPowerType() != POWER_MANA) - return SPELL_FAILED_BAD_TARGETS; - - break; - } - default: - break; - } - } - - // all ok - return SPELL_CAST_OK; -} - -SpellCastResult Spell::CheckPetCast(Unit* target) -{ - if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) - return SPELL_FAILED_CASTER_DEAD; - - if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast - return SPELL_FAILED_SPELL_IN_PROGRESS; - if (m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) - return SPELL_FAILED_AFFECTING_COMBAT; - - //dead owner (pets still alive when owners ressed?) - if (Unit *owner = m_caster->GetCharmerOrOwner()) - if (!owner->isAlive()) - return SPELL_FAILED_CASTER_DEAD; - - if (!target && m_targets.getUnitTarget()) - target = m_targets.getUnitTarget(); - - for (uint32 i = 0; i < 3; ++i) - { - if (SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET - || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET) - { - if (!target) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - m_targets.setUnitTarget(target); - break; - } - } - - Unit* _target = m_targets.getUnitTarget(); - - if (_target) //for target dead/target not valid - { - if (!_target->isAlive()) - return SPELL_FAILED_BAD_TARGETS; - - if (!IsValidSingleTargetSpell(_target)) - return SPELL_FAILED_BAD_TARGETS; - } - //cooldown - if (m_caster->ToCreature()->HasSpellCooldown(m_spellInfo->Id)) - return SPELL_FAILED_NOT_READY; - - return CheckCast(true); -} - -SpellCastResult Spell::CheckCasterAuras() const -{ - // spells totally immuned to caster auras (wsg flag drop, give marks etc) - if (m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS) - return SPELL_CAST_OK; - - uint8 school_immune = 0; - uint32 mechanic_immune = 0; - uint32 dispel_immune = 0; - - // Check if the spell grants school or mechanic immunity. - // We use bitmasks so the loop is done only once and not on every aura check below. - if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - { - for (int i = 0; i < 3; ++i) - { - if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) - school_immune |= uint32(m_spellInfo->EffectMiscValue[i]); - else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY) - mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]); - else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY) - dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i])); - } - //immune movement impairment and loss of control - if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752) - mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; - } - - // Check whether the cast should be prevented by any state you might have. - SpellCastResult prevented_reason = SPELL_CAST_OK; - // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out - uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state - if (unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) - prevented_reason = SPELL_FAILED_STUNNED; - else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) - prevented_reason = SPELL_FAILED_CONFUSED; - else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) - prevented_reason = SPELL_FAILED_FLEEING; - else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) - prevented_reason = SPELL_FAILED_SILENCED; - else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY) - prevented_reason = SPELL_FAILED_PACIFIED; - - // Attr must make flag drop spell totally immune from all effects - if (prevented_reason != SPELL_CAST_OK) - { - if (school_immune || mechanic_immune || dispel_immune) - { - //Checking auras is needed now, because you are prevented by some state but the spell grants immunity. - Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras(); - for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - Aura const * aura = itr->second->GetBase(); - if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune) - continue; - if (GetSpellSchoolMask(aura->GetSpellProto()) & school_immune) - continue; - if ((1<<(aura->GetSpellProto()->Dispel)) & dispel_immune) - continue; - - //Make a second check for spell failed so the right SPELL_FAILED message is returned. - //That is needed when your casting is prevented by multiple states and you are only immune to some of them. - for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) - { - if (AuraEffect * part = aura->GetEffect(i)) - { - switch(part->GetAuraType()) - { - case SPELL_AURA_MOD_STUN: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) - return SPELL_FAILED_STUNNED; - break; - case SPELL_AURA_MOD_CONFUSE: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) - return SPELL_FAILED_CONFUSED; - break; - case SPELL_AURA_MOD_FEAR: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) - return SPELL_FAILED_FLEEING; - break; - case SPELL_AURA_MOD_SILENCE: - case SPELL_AURA_MOD_PACIFY: - case SPELL_AURA_MOD_PACIFY_SILENCE: - if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY) - return SPELL_FAILED_PACIFIED; - else if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) - return SPELL_FAILED_SILENCED; - break; - default: break; - } - } - } - } - } - // You are prevented from casting and the spell casted does not grant immunity. Return a failed error. - else - return prevented_reason; - } - return SPELL_CAST_OK; -} - -bool Spell::CanAutoCast(Unit* target) -{ - uint64 targetguid = target->GetGUID(); - - for (uint32 j = 0; j < 3; ++j) - { - if (m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) - { - if (m_spellInfo->StackAmount <= 1) - { - if (target->HasAuraEffect(m_spellInfo->Id, j)) - return false; - } - else - { - if (AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j)) - if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount) - return false; - } - } - else if (IsAreaAuraEffect(m_spellInfo->Effect[j])) - { - if (target->HasAuraEffect(m_spellInfo->Id, j)) - return false; - } - } - - SpellCastResult result = CheckPetCast(target); - - if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) - { - SelectSpellTargets(); - //check if among target units, our WANTED target is as well (->only self cast spells return false) - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->targetGUID == targetguid) - return true; - } - return false; //target invalid -} - -SpellCastResult Spell::CheckRange(bool strict) -{ - // self cast doesn't need range checking -- also for Starshards fix - if (m_spellInfo->rangeIndex == 1) - return SPELL_CAST_OK; - - // Don't check for instant cast spells - if (!strict && m_casttime == 0) - return SPELL_CAST_OK; - - SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); - - Unit *target = m_targets.getUnitTarget(); - float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); - float min_range = m_caster->GetSpellMinRangeForTarget(target, srange); - uint32 range_type = GetSpellRangeType(srange); - - if (Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); - - if (target && target != m_caster) - { - if (range_type == SPELL_RANGE_MELEE) - { - // Because of lag, we can not check too strictly here. - if (!m_caster->IsWithinMeleeRange(target, max_range)) - return SPELL_FAILED_OUT_OF_RANGE; - } - else if (!m_caster->IsWithinCombatRange(target, max_range)) - return SPELL_FAILED_OUT_OF_RANGE; //0x5A; - - if (range_type == SPELL_RANGE_RANGED) - { - if (m_caster->IsWithinMeleeRange(target)) - return SPELL_FAILED_TOO_CLOSE; - } - else if (min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0 - return SPELL_FAILED_TOO_CLOSE; - - if (m_caster->GetTypeId() == TYPEID_PLAYER && - (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(M_PI, target)) - return SPELL_FAILED_UNIT_NOT_INFRONT; - } - - if (m_targets.HasDst() && !m_targets.HasTraj()) - { - if (!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range)) - return SPELL_FAILED_OUT_OF_RANGE; - if (min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range)) - return SPELL_FAILED_TOO_CLOSE; - } - - return SPELL_CAST_OK; -} - -SpellCastResult Spell::CheckPower() -{ - // item cast not used power - if (m_CastItem) - return SPELL_CAST_OK; - - // health as power used - need check health amount - if (m_spellInfo->powerType == POWER_HEALTH) - { - if (m_caster->GetHealth() <= m_powerCost) - return SPELL_FAILED_CASTER_AURASTATE; - return SPELL_CAST_OK; - } - // Check valid power type - if (m_spellInfo->powerType >= MAX_POWERS) - { - sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType); - return SPELL_FAILED_UNKNOWN; - } - - //check rune cost only if a spell has PowerType == POWER_RUNE - if (m_spellInfo->powerType == POWER_RUNE) - { - SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID); - if (failReason != SPELL_CAST_OK) - return failReason; - } - - // Check power amount - Powers powerType = Powers(m_spellInfo->powerType); - if (m_caster->GetPower(powerType) < m_powerCost) - return SPELL_FAILED_NO_POWER; - else - return SPELL_CAST_OK; -} - -SpellCastResult Spell::CheckItems() -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_CAST_OK; - - Player* p_caster = (Player*)m_caster; - - if (!m_CastItem) - { - if (m_castItemGUID) - return SPELL_FAILED_ITEM_NOT_READY; - } - else - { - uint32 itemid = m_CastItem->GetEntry(); - if (!p_caster->HasItemCount(itemid, 1)) - return SPELL_FAILED_ITEM_NOT_READY; - - ItemPrototype const *proto = m_CastItem->GetProto(); - if (!proto) - return SPELL_FAILED_ITEM_NOT_READY; - - for (int i = 0; i < 5; ++i) - if (proto->Spells[i].SpellCharges) - if (m_CastItem->GetSpellCharges(i) == 0) - return SPELL_FAILED_NO_CHARGES_REMAIN; - - // consumable cast item checks - if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) - { - // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example - SpellCastResult failReason = SPELL_CAST_OK; - for (int i = 0; i < 3; i++) - { - // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster - if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET) - continue; - - if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) - { - if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) - { - failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH; - continue; - } - else - { - failReason = SPELL_CAST_OK; - break; - } - } - - // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... - if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) - { - if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) - { - failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; - continue; - } - - Powers power = Powers(m_spellInfo->EffectMiscValue[i]); - if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) - { - failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; - continue; - } - else - { - failReason = SPELL_CAST_OK; - break; - } - } - } - if (failReason != SPELL_CAST_OK) - return failReason; - } - } - - // check target item - if (m_targets.getItemTargetGUID()) - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - if (!m_targets.getItemTarget()) - return SPELL_FAILED_ITEM_GONE; - - if (!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) - return SPELL_FAILED_EQUIPPED_ITEM_CLASS; - } - // if not item target then required item must be equipped - else - { - if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellReqirements(m_spellInfo)) - return SPELL_FAILED_EQUIPPED_ITEM_CLASS; - } - - // check spell focus object - if (m_spellInfo->RequiresSpellFocus) - { - CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - - GameObject* ok = NULL; - Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); - Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check); - - TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); - Map& map = *m_caster->GetMap(); - cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance()); - - if (!ok) - return SPELL_FAILED_REQUIRES_SPELL_FOCUS; - - focusObject = ok; // game object found in range - } - - // do not take reagents for these item casts - if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)) - { - // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case. - if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo)) - { - for (uint32 i=0; i<8; i++) - { - if (m_spellInfo->Reagent[i] <= 0) - continue; - - uint32 itemid = m_spellInfo->Reagent[i]; - uint32 itemcount = m_spellInfo->ReagentCount[i]; - - // if CastItem is also spell reagent - if (m_CastItem && m_CastItem->GetEntry() == itemid) - { - ItemPrototype const *proto = m_CastItem->GetProto(); - if (!proto) - return SPELL_FAILED_ITEM_NOT_READY; - for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) - { - // CastItem will be used up and does not count as reagent - int32 charges = m_CastItem->GetSpellCharges(s); - if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) - { - ++itemcount; - break; - } - } - } - if (!p_caster->HasItemCount(itemid,itemcount)) - return SPELL_FAILED_ITEM_NOT_READY; //0x54 - } - } - - // check totem-item requirements (items presence in inventory) - uint32 totems = 2; - for (int i = 0; i < 2 ; ++i) - { - if (m_spellInfo->Totem[i] != 0) - { - if (p_caster->HasItemCount(m_spellInfo->Totem[i],1)) - { - totems -= 1; - continue; - } - }else - totems -= 1; - } - if (totems != 0) - return SPELL_FAILED_TOTEMS; //0x7C - - // Check items for TotemCategory (items presence in inventory) - uint32 TotemCategory = 2; - for (int i= 0; i < 2; ++i) - { - if (m_spellInfo->TotemCategory[i] != 0) - { - if (p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i])) - { - TotemCategory -= 1; - continue; - } - } - else - TotemCategory -= 1; - } - if (TotemCategory != 0) - return SPELL_FAILED_TOTEM_CATEGORY; //0x7B - } - - // special checks for spell effects - for (int i = 0; i < 3; i++) - { - switch (m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_CREATE_ITEM: - { - if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i]) - { - ItemPosCountVec dest; - uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1); - if (msg != EQUIP_ERR_OK) - { - ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]); - if (pProto && !(pProto->ItemLimitCategory)) - { - p_caster->SendEquipError(msg, NULL, NULL); - return SPELL_FAILED_DONT_REPORT; - } - else - { - if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000))) - return SPELL_FAILED_TOO_MANY_OF_ITEM; - else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1))) - return SPELL_FAILED_TOO_MANY_OF_ITEM; - else - p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere - return SPELL_FAILED_DONT_REPORT; - } - } - } - break; - } - case SPELL_EFFECT_ENCHANT_ITEM: - if (m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() - && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum())) - { - // cannot enchant vellum for other player - if (m_targets.getItemTarget()->GetOwner() != m_caster) - return SPELL_FAILED_NOT_TRADEABLE; - // do not allow to enchant vellum from scroll made by vellum-prevent exploit - if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) - return SPELL_FAILED_TOTEM_CATEGORY; - ItemPosCountVec dest; - uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1); - if (msg != EQUIP_ERR_OK) - { - p_caster->SendEquipError(msg, NULL, NULL); - return SPELL_FAILED_DONT_REPORT; - } - } - case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: - { - Item* targetItem = m_targets.getItemTarget(); - if (!targetItem) - return SPELL_FAILED_ITEM_NOT_FOUND; - - if (targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel) - return SPELL_FAILED_LOWLEVEL; - // Not allow enchant in trade slot for some enchant type - if (targetItem->GetOwner() != m_caster) - { - uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - return SPELL_FAILED_ERROR; - if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) - return SPELL_FAILED_NOT_TRADEABLE; - } - break; - } - case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: - { - Item *item = m_targets.getItemTarget(); - if (!item) - return SPELL_FAILED_ITEM_NOT_FOUND; - // Not allow enchant in trade slot for some enchant type - if (item->GetOwner() != m_caster) - { - uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - return SPELL_FAILED_ERROR; - if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) - return SPELL_FAILED_NOT_TRADEABLE; - } - break; - } - case SPELL_EFFECT_ENCHANT_HELD_ITEM: - // check item existence in effect code (not output errors at offhand hold item effect to main hand for example - break; - case SPELL_EFFECT_DISENCHANT: - { - if (!m_targets.getItemTarget()) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - - // prevent disenchanting in trade slot - if (m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID()) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - - ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto(); - if (!itemProto) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - - uint32 item_quality = itemProto->Quality; - // 2.0.x addon: Check player enchanting level against the item disenchanting requirements - uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill; - if (item_disenchantskilllevel == uint32(-1)) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING)) - return SPELL_FAILED_LOW_CASTLEVEL; - if (item_quality > 4 || item_quality < 2) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - if (itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - if (!itemProto->DisenchantID) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - break; - } - case SPELL_EFFECT_PROSPECTING: - { - if (!m_targets.getItemTarget()) - return SPELL_FAILED_CANT_BE_PROSPECTED; - //ensure item is a prospectable ore - if (!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) - return SPELL_FAILED_CANT_BE_PROSPECTED; - //prevent prospecting in trade slot - if (m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID()) - return SPELL_FAILED_CANT_BE_PROSPECTED; - //Check for enough skill in jewelcrafting - uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; - if (item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING)) - return SPELL_FAILED_LOW_CASTLEVEL; - //make sure the player has the required ores in inventory - if (m_targets.getItemTarget()->GetCount() < 5) - return SPELL_FAILED_NEED_MORE_ITEMS; - - if (!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) - return SPELL_FAILED_CANT_BE_PROSPECTED; - - break; - } - case SPELL_EFFECT_MILLING: - { - if (!m_targets.getItemTarget()) - return SPELL_FAILED_CANT_BE_MILLED; - //ensure item is a millable herb - if (!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) - return SPELL_FAILED_CANT_BE_MILLED; - //prevent milling in trade slot - if (m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID()) - return SPELL_FAILED_CANT_BE_MILLED; - //Check for enough skill in inscription - uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; - if (item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION)) - return SPELL_FAILED_LOW_CASTLEVEL; - //make sure the player has the required herbs in inventory - if (m_targets.getItemTarget()->GetCount() < 5) - return SPELL_FAILED_NEED_MORE_ITEMS; - - if (!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) - return SPELL_FAILED_CANT_BE_MILLED; - - break; - } - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; - if (m_attackType != RANGED_ATTACK) - break; - Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType); - if (!pItem || pItem->IsBroken()) - return SPELL_FAILED_EQUIPPED_ITEM; - - switch(pItem->GetProto()->SubClass) - { - case ITEM_SUBCLASS_WEAPON_THROWN: - { - uint32 ammo = pItem->GetEntry(); - if (!m_caster->ToPlayer()->HasItemCount(ammo, 1)) - return SPELL_FAILED_NO_AMMO; - }; break; - case ITEM_SUBCLASS_WEAPON_GUN: - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - { - uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID); - if (!ammo) - { - // Requires No Ammo - if (m_caster->HasAura(46699)) - break; // skip other checks - - return SPELL_FAILED_NO_AMMO; - } - - ItemPrototype const *ammoProto = objmgr.GetItemPrototype(ammo); - if (!ammoProto) - return SPELL_FAILED_NO_AMMO; - - if (ammoProto->Class != ITEM_CLASS_PROJECTILE) - return SPELL_FAILED_NO_AMMO; - - // check ammo ws. weapon compatibility - switch(pItem->GetProto()->SubClass) - { - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW) - return SPELL_FAILED_NO_AMMO; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET) - return SPELL_FAILED_NO_AMMO; - break; - default: - return SPELL_FAILED_NO_AMMO; - } - - if (!m_caster->ToPlayer()->HasItemCount(ammo, 1)) - return SPELL_FAILED_NO_AMMO; - }; break; - case ITEM_SUBCLASS_WEAPON_WAND: - break; - default: - break; - } - break; - } - case SPELL_EFFECT_CREATE_MANA_GEM: - { - uint32 item_id = m_spellInfo->EffectItemType[i]; - ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id); - - if (!pProto) - return SPELL_FAILED_ITEM_AT_MAX_CHARGES; - - if (Item* pitem = p_caster->GetItemByEntry(item_id)) - { - for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) - if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges) - return SPELL_FAILED_ITEM_AT_MAX_CHARGES; - } - break; - } - default: - break; - } - } - - // check weapon presence in slots for main/offhand weapons - if (m_spellInfo->EquippedItemClass >=0) - { - // main hand weapon required - if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) - { - Item* item = m_caster->ToPlayer()->GetWeaponForAttack(BASE_ATTACK); - - // skip spell if no weapon in slot or broken - if (!item || item->IsBroken()) - return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; - - // skip spell if weapon not fit to triggered spell - if (!item->IsFitToSpellRequirements(m_spellInfo)) - return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; - } - - // offhand hand weapon required - if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) - { - Item* item = m_caster->ToPlayer()->GetWeaponForAttack(OFF_ATTACK); - - // skip spell if no weapon in slot or broken - if (!item || item->IsBroken()) - return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; - - // skip spell if weapon not fit to triggered spell - if (!item->IsFitToSpellRequirements(m_spellInfo)) - return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; - } - } - - return SPELL_CAST_OK; -} - -void Spell::Delayed() // only called in DealDamage() -{ - if (!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - //if (m_spellState == SPELL_STATE_DELAYED) - // return; // spell is active and can't be time-backed - - if (isDelayableNoMore()) // Spells may only be delayed twice - return; - - // spells not loosing casting time (slam, dynamites, bombs..) - //if (!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) - // return; - - //check pushback reduce - int32 delaytime = 500; // spellcasting delay is normally 500ms - int32 delayReduce = 100; // must be initialized to 100 for percent modifiers - m_caster->ToPlayer()->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); - delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; - if (delayReduce >= 100) - return; - - delaytime = delaytime * (100 - delayReduce) / 100; - - if (int32(m_timer) + delaytime > m_casttime) - { - delaytime = m_casttime - m_timer; - m_timer = m_casttime; - } - else - m_timer += delaytime; - - sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); - - WorldPacket data(SMSG_SPELL_DELAYED, 8+4); - data.append(m_caster->GetPackGUID()); - data << uint32(delaytime); - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::DelayedChannel() -{ - if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) - return; - - if (isDelayableNoMore()) // Spells may only be delayed twice - return; - - //check pushback reduce - int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit - int32 delayReduce = 100; // must be initialized to 100 for percent modifiers - m_caster->ToPlayer()->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); - delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; - if (delayReduce >= 100) - return; - - delaytime = delaytime * (100 - delayReduce) / 100; - - if (int32(m_timer) <= delaytime) - { - delaytime = m_timer; - m_timer = 0; - } - else - m_timer -= delaytime; - - sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); - - for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if ((*ihit).missCondition == SPELL_MISS_NONE) - if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) - unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime); - - // partially interrupt persistent area auras - if (DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) - dynObj->Delay(delaytime); - - SendChannelUpdate(m_timer); -} - -void Spell::UpdatePointers() -{ - if (m_originalCasterGUID == m_caster->GetGUID()) - m_originalCaster = m_caster; - else - { - m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); - if (m_originalCaster && !m_originalCaster->IsInWorld()) - m_originalCaster = NULL; - } - - if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER) - m_CastItem = m_caster->ToPlayer()->GetItemByGuid(m_castItemGUID); - - m_targets.Update(m_caster); -} - -bool Spell::CheckTargetCreatureType(Unit* target) const -{ - uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; - - // Curse of Doom & Exorcism: not find another way to fix spell target check :/ - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179) - { - // not allow cast at player - if (target->GetTypeId() == TYPEID_PLAYER) - return false; - - spellCreatureTargetMask = 0x7FF; - } - - // Dismiss Pet and Taming Lesson skipped - if (m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) - spellCreatureTargetMask = 0; - - // Polymorph and Grounding Totem - if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE) - return true; - - if (spellCreatureTargetMask) - { - uint32 TargetCreatureType = target->GetCreatureTypeMask(); - - return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType); - } - return true; -} - -CurrentSpellTypes Spell::GetCurrentContainer() -{ - if (IsNextMeleeSwingSpell()) - return(CURRENT_MELEE_SPELL); - else if (IsAutoRepeat()) - return(CURRENT_AUTOREPEAT_SPELL); - else if (IsChanneledSpell(m_spellInfo)) - return(CURRENT_CHANNELED_SPELL); - else - return(CURRENT_GENERIC_SPELL); -} - -bool Spell::CheckTarget(Unit* target, uint32 eff) -{ - // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) - if (m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER) - { - if (!CheckTargetCreatureType(target)) - return false; - } - - // Check Aura spell req (need for AoE spells) - if (m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) - return false; - if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) - return false; - - // Check targets for not_selectable unit flag and remove - // A player can cast spells on his pet (or other controlled unit) though in any state - if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) - { - // any unattackable target skipped - if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - return false; - - // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting - // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated - /*if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && - m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY && - m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY) - return false;*/ - } - - //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) - if (target != m_caster && target->GetTypeId() == TYPEID_PLAYER) - { - if (target->ToPlayer()->GetVisibility() == VISIBILITY_OFF) - return false; - - if (target->ToPlayer()->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) - return false; - } - - switch(m_spellInfo->EffectApplyAuraName[eff]) - { - case SPELL_AURA_NONE: - default: - break; - case SPELL_AURA_MOD_POSSESS: - case SPELL_AURA_MOD_CHARM: - case SPELL_AURA_MOD_POSSESS_PET: - case SPELL_AURA_AOE_CHARM: - if (target->GetTypeId() == TYPEID_UNIT && target->IsVehicle()) - return false; - if (target->GetCharmerGUID()) - return false; - if (int32 damage = CalculateDamage(eff, target)) - if ((int32)target->getLevel() > damage) - return false; - break; - } - - //Do not do further checks for triggered spells - if (m_IsTriggeredSpell) - return true; - - //Check targets for LOS visibility (except spells without range limitations) - switch(m_spellInfo->Effect[eff]) - { - case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere - break; - case SPELL_EFFECT_DUMMY: - if (m_spellInfo->Id != 20577) // Cannibalize - break; - //fall through - case SPELL_EFFECT_RESURRECT_NEW: - // player far away, maybe his corpse near? - if (target != m_caster && !target->IsWithinLOSInMap(m_caster)) - { - if (!m_targets.getCorpseTargetGUID()) - return false; - - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); - if (!corpse) - return false; - - if (target->GetGUID() != corpse->GetOwnerGUID()) - return false; - - if (!corpse->IsWithinLOSInMap(m_caster)) - return false; - } - - // all ok by some way or another, skip normal check - break; - default: // normal case - // Get GO cast coordinates if original caster -> GO - WorldObject *caster = NULL; - if (IS_GAMEOBJECT_GUID(m_originalCasterGUID)) - caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID); - if (!caster) - caster = m_caster; - if (target->GetEntry() == 5925) - return true; - if (target != m_caster && !target->IsWithinLOSInMap(caster)) - return false; - break; - } - - return true; -} - -bool Spell::IsNeedSendToClient() const -{ - return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) || - m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; -} - -bool Spell::HaveTargetsForEffect(uint8 effect) const -{ - for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) - if (itr->effectMask & (1 << effect)) - return true; - - for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) - if (itr->effectMask & (1 << effect)) - return true; - - for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr) - if (itr->effectMask & (1 << effect)) - return true; - - return false; -} - -SpellEvent::SpellEvent(Spell* spell) : BasicEvent() -{ - m_Spell = spell; -} - -SpellEvent::~SpellEvent() -{ - if (m_Spell->getState() != SPELL_STATE_FINISHED) - m_Spell->cancel(); - - if (m_Spell->IsDeletable()) - { - delete m_Spell; - } - else - { - sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.", - (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id); - } -} - -bool SpellEvent::Execute(uint64 e_time, uint32 p_time) -{ - // update spell if it is not finished - if (m_Spell->getState() != SPELL_STATE_FINISHED) - m_Spell->update(p_time); - - // check spell state to process - switch (m_Spell->getState()) - { - case SPELL_STATE_FINISHED: - { - // spell was finished, check deletable state - if (m_Spell->IsDeletable()) - { - // check, if we do have unfinished triggered spells - return true; // spell is deletable, finish event - } - // event will be re-added automatically at the end of routine) - } break; - - case SPELL_STATE_DELAYED: - { - // first, check, if we have just started - if (m_Spell->GetDelayStart() != 0) - { - // no, we aren't, do the typical update - // check, if we have channeled spell on our hands - /* - if (IsChanneledSpell(m_Spell->m_spellInfo)) - { - // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish - // check, if we have casting anything else except this channeled spell and autorepeat - if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true)) - { - // another non-melee non-delayed spell is casted now, abort - m_Spell->cancel(); - } - else - { - // Set last not triggered spell for apply spellmods - ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true); - // do the action (pass spell to channeling state) - m_Spell->handle_immediate(); - - // And remove after effect handling - ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false); - } - // event will be re-added automatically at the end of routine) - } - else - */ - { - // run the spell handler and think about what we can do next - uint64 t_offset = e_time - m_Spell->GetDelayStart(); - uint64 n_offset = m_Spell->handle_delayed(t_offset); - if (n_offset) - { - // re-add us to the queue - m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false); - return false; // event not complete - } - // event complete - // finish update event will be re-added automatically at the end of routine) - } - } - else - { - // delaying had just started, record the moment - m_Spell->SetDelayStart(e_time); - // re-plan the event for the delay moment - m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false); - return false; // event not complete - } - } break; - - default: - { - // all other states - // event will be re-added automatically at the end of routine) - } break; - } - - // spell processing not complete, plan event on the next update interval - m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false); - return false; // event not complete -} - -void SpellEvent::Abort(uint64 /*e_time*/) -{ - // oops, the spell we try to do is aborted - if (m_Spell->getState() != SPELL_STATE_FINISHED) - m_Spell->cancel(); -} - -bool SpellEvent::IsDeletable() const -{ - return m_Spell->IsDeletable(); -} - -bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const -{ - switch (type) - { - case TARGET_UNIT_TARGET_ENEMY: - return !m_caster->IsFriendlyTo(target); - case TARGET_UNIT_TARGET_ALLY: - case TARGET_UNIT_PARTY_TARGET: - return m_caster->IsFriendlyTo(target); - case TARGET_UNIT_TARGET_PARTY: - return m_caster != target && m_caster->IsInPartyWith(target); - case TARGET_UNIT_TARGET_RAID: - return m_caster->IsInRaidWith(target); - } - return true; -} - -bool Spell::IsValidSingleTargetSpell(Unit const* target) const -{ - if (target->GetMapId() == MAPID_INVALID) - { - sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow()); - return false; - } - for (uint8 i = 0; i < 3; ++i) - { - if (!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) - return false; - // Need to check B? - //if (!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target) - // return false; - } - return true; -} - -void Spell::CalculateDamageDoneForAllTargets() -{ - float multiplier[3]; - for (uint8 i = 0; i < 3; ++i) - { - if (m_applyMultiplierMask & (1 << i)) - { - // Get multiplier - multiplier[i] = m_spellInfo->DmgMultiplier[i]; - // Apply multiplier mods - if (m_originalCaster) - if (Player* modOwner = m_originalCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this); - } - } - - bool usesAmmo = true; - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - { - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - usesAmmo=false; - } - - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - TargetInfo &target = *ihit; - - uint32 mask = target.effectMask; - if (!mask) - continue; - - Unit* unit = m_caster->GetGUID() == target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); - if (!unit) // || !unit->isAlive()) do we need to check alive here? - continue; - - if (usesAmmo) - { - bool ammoTaken=false; - for (uint8 i=0; i<3; i++) - { - if (!(mask & 1<<i)) - continue; - switch (m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_SCHOOL_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: - case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - ammoTaken=true; - TakeAmmo(); - } - if (ammoTaken) - break; - } - } - - if (target.missCondition == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target - { - target.damage += CalculateDamageDone(unit, mask, multiplier); - target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); - } - else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) - { - if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him - { - target.damage += CalculateDamageDone(m_caster, mask, multiplier); - target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType); - } - } - } -} - -int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier) -{ - int32 damageDone = 0; - unitTarget = unit; - for (uint32 i = 0; i < 3; ++i) - { - if (effectMask & (1<<i)) - { - m_damage = 0; - damage = CalculateDamage(i, NULL); - - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_SCHOOL_DAMAGE: - SpellDamageSchoolDmg(i); - break; - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: - case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - SpellDamageWeaponDmg(i); - break; - case SPELL_EFFECT_HEAL: - SpellDamageHeal(i); - break; - } - - if (m_damage > 0) - { - if (IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) - { - if (int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) - m_damage = m_damage * (100 + reducedPct) / 100; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - uint32 targetAmount = m_UniqueTargetInfo.size(); - if (targetAmount > 10) - m_damage = m_damage * 10/targetAmount; - } - } - } - if (m_applyMultiplierMask & (1 << i)) - { - m_damage *= m_damageMultipliers[i]; - m_damageMultipliers[i] *= multiplier[i]; - } - - damageDone += m_damage; - } - } - - return damageDone; -} - -SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) -{ - if (!lockId) // possible case for GO and maybe for items. - return SPELL_CAST_OK; - - // Get LockInfo - LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); - - if (!lockInfo) - return SPELL_FAILED_BAD_TARGETS; - - bool reqKey = false; // some locks not have reqs - - for (int j = 0; j < 8; ++j) - { - switch(lockInfo->Type[j]) - { - // check key item (many fit cases can be) - case LOCK_KEY_ITEM: - if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j]) - return SPELL_CAST_OK; - reqKey = true; - break; - // check key skill (only single first fit case can be) - case LOCK_KEY_SKILL: - { - reqKey = true; - - // wrong locktype, skip - if (uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) - continue; - - skillId = SkillByLockType(LockType(lockInfo->Index[j])); - - if (skillId != SKILL_NONE) - { - // skill bonus provided by casting spell (mostly item spells) - // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) - uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]); - reqSkillValue = lockInfo->Skill[j]; - - // castitem check: rogue using skeleton keys. the skill values should not be added in this case. - skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ? - 0 : m_caster->ToPlayer()->GetSkillValue(skillId); - - skillValue += spellSkillBonus; - - if (skillValue < reqSkillValue) - return SPELL_FAILED_LOW_CASTLEVEL; - } - - return SPELL_CAST_OK; - } - } - } - - if (reqKey) - return SPELL_FAILED_BAD_TARGETS; - - return SPELL_CAST_OK; -} - -void Spell::SetSpellValue(SpellValueMod mod, int32 value) -{ - switch(mod) - { - case SPELLVALUE_BASE_POINT0: - m_spellValue->EffectBasePoints[0] = value - int32(1); - m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future - break; - case SPELLVALUE_BASE_POINT1: - m_spellValue->EffectBasePoints[1] = value - int32(1); - m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1]; - break; - case SPELLVALUE_BASE_POINT2: - m_spellValue->EffectBasePoints[2] = value - int32(1); - m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2]; - break; - case SPELLVALUE_RADIUS_MOD: - m_spellValue->RadiusMod = (float)value / 10000; - break; - case SPELLVALUE_MAX_TARGETS: - m_spellValue->MaxAffectedTargets = (uint32)value; - break; - } -} - -float tangent(float x) -{ - x = tan(x); - //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; - //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); - //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); - if (x < 100000.0f && x > -100000.0f) return x; - if (x >= 100000.0f) return 100000.0f; - if (x <= 100000.0f) return -100000.0f; - return 0.0f; -} - -#define DEBUG_TRAJ(a) //a - -void Spell::SelectTrajTargets() -{ - if (!m_targets.HasTraj()) - return; - - float dist2d = m_targets.GetDist2d(); - if (!dist2d) - return; - - float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ; - - UnitList unitList; - SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); - if (unitList.empty()) - return; - - unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster)); - - float b = tangent(m_targets.m_elevation); - float a = (dz - dist2d * b) / (dist2d * dist2d); - if (a > -0.0001f) a = 0; - DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);) - - float bestDist = GetSpellMaxRange(m_spellInfo, false); - - UnitList::const_iterator itr = unitList.begin(); - for (; itr != unitList.end(); ++itr) - { - if (m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) - continue; - - const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) - // TODO: all calculation should be based on src instead of m_caster - const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr)); - const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ; - - DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) - - float dist = objDist2d - size; - float height = dist * (a * dist + b); - DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) - if (dist < bestDist && height < dz + size && height > dz - size) - { - bestDist = dist > 0 ? dist : 0; - break; - } - -#define CHECK_DIST {\ - DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ - if (dist > bestDist) continue;\ - if (dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\ - } - - if (!a) - { - height = dz - size; - dist = height / b; - CHECK_DIST; - - height = dz + size; - dist = height / b; - CHECK_DIST; - - continue; - } - - height = dz - size; - float sqrt1 = b * b + 4 * a * height; - if (sqrt1 > 0) - { - sqrt1 = sqrt(sqrt1); - dist = (sqrt1 - b) / (2 * a); - CHECK_DIST; - } - - height = dz + size; - float sqrt2 = b * b + 4 * a * height; - if (sqrt2 > 0) - { - sqrt2 = sqrt(sqrt2); - dist = (sqrt2 - b) / (2 * a); - CHECK_DIST; - - dist = (-sqrt2 - b) / (2 * a); - CHECK_DIST; - } - - if (sqrt1 > 0) - { - dist = (-sqrt1 - b) / (2 * a); - CHECK_DIST; - } - } - - if (m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist) - { - float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist; - float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist; - float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b); - - if (itr != unitList.end()) - { - float distSq = (*itr)->GetExactDistSq(x, y, z); - float sizeSq = (*itr)->GetObjectSize(); - sizeSq *= sizeSq; - DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - if (distSq > sizeSq) - { - float factor = 1 - sqrt(sizeSq / distSq); - x += factor * ((*itr)->GetPositionX() - x); - y += factor * ((*itr)->GetPositionY() - y); - z += factor * ((*itr)->GetPositionZ() - z); - - distSq = (*itr)->GetExactDistSq(x, y, z); - DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - } - } - - m_targets.setDst(x, y, z, m_caster->GetOrientation()); - } -} |
