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-rw-r--r--src/game/Spell.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 9ec20a11c40..ad2fadab592 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -725,7 +725,7 @@ void Spell::SelectSpellTargets()
else if (m_auraScaleMask)
{
bool checkLvl = !m_UniqueTargetInfo.empty();
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); )
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
{
// remove targets which did not pass min level check
if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
@@ -834,7 +834,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
}
// Totem casts require spellfamilymask defined in spell_proc_event to proc
- if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
+ if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
{
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
}
@@ -2298,7 +2298,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
|| (m_targets.getUnitTarget()->getDeathState() == CORPSE
&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
- && m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT
+ && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT
&& !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
&& !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
@@ -3324,7 +3324,7 @@ void Spell::finish(bool ok)
if(!ok)
return;
- if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
+ if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
{
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);