diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 9ec20a11c40..ad2fadab592 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -725,7 +725,7 @@ void Spell::SelectSpellTargets() else if (m_auraScaleMask) { bool checkLvl = !m_UniqueTargetInfo.empty(); - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();) { // remove targets which did not pass min level check if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask) @@ -834,7 +834,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) m_procEx |= PROC_EX_INTERNAL_TRIGGERED; } // Totem casts require spellfamilymask defined in spell_proc_event to proc - if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) + if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) { m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; } @@ -2298,7 +2298,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID() || (m_targets.getUnitTarget()->getDeathState() == CORPSE && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() - && m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT + && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault() && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)) && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))) @@ -3324,7 +3324,7 @@ void Spell::finish(bool ok) if(!ok) return; - if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon()) + if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon()) { // Unsummon statue uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL); |